A “short list” of embedded systems

Download Report

Transcript A “short list” of embedded systems

Embedded Systems Design: A Unified Hardware/Software Introduction Chapter 5 Memory

1

Introduction • Embedded system’s functionality aspects

– Processing • processors • transformation of data – Storage • memory • retention of data – Communication • buses • transfer of data

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 2

Memory: basic concepts

• Stores large number of bits –

m

x

n

:

m

words of

n

bits each – k = Log 2 (

m

) address input signals – or

m

= 2^k words – e.g., 4,096 x 8 memory: • 32,768 bits • 12 address input signals • 8 input/output data signals • Memory access – r/w: selects read or write – enable: read or write only when asserted – multiport: multiple accesses to different locations simultaneously r/w enable A 0 A k-1 …

m × n memory

… …

n

bits per word

memory external view

2 k × n read and write memory … Q n-1 Q 0

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 3

Write ability/ storage permanence

• • • • Traditional ROM/RAM distinctions – ROM • read only, bits stored without power – RAM • read and write, lose stored bits without power Traditional distinctions blurred – Advanced ROMs can be written to • e.g., EEPROM – Advanced RAMs can hold bits without power • e.g., NVRAM Write ability – Manner and speed a memory can be written Storage permanence – ability of memory to hold stored bits after they are written

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis Mask-programmed ROM

Ideal memory

Life of product OTP ROM Tens of years Battery life (10 years)

Nonvolatile

EPROM EEPROM FLASH NVRAM

In-system programmable

SRAM/DRAM Near zero Write ability During fabrication only External programmer, one time only External programmer, 1,000s of cycles External programmer OR in-system, 1,000s of cycles External programmer OR in-system, block-oriented writes, 1,000s of cycles In-system, fast writes, unlimited cycles Write ability and storage permanence of memories, showing relative degrees along each axis (not to scale).

4

Write ability

• • Ranges of write ability – High end • processor writes to memory simply and quickly • e.g., RAM – Middle range • processor writes to memory, but slower • e.g., FLASH, EEPROM – Lower range • special equipment, “programmer”, must be used to write to memory • e.g., EPROM, OTP ROM – Low end • bits stored only during fabrication • e.g., Mask-programmed ROM In-system programmable memory – Can be written to by a processor in the embedded system using the memory – Memories in high end and middle range of write ability

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 5

Storage permanence

• • Range of storage permanence – High end • essentially never loses bits • e.g., mask-programmed ROM – Middle range • holds bits days, months, or years after memory’s power source turned off • e.g., NVRAM – Lower range • holds bits as long as power supplied to memory • e.g., SRAM – Low end • begins to lose bits almost immediately after written • e.g., DRAM Nonvolatile memory – Holds bits after power is no longer supplied – High end and middle range of storage permanence

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 6

ROM: “Read-Only” Memory

• Nonvolatile memory • Can be read from but not written to, by a processor in an embedded system • Traditionally written to, “programmed”, before inserting to embedded system • Uses – Store software program for general-purpose processor • program instructions can be one or more ROM words – Store constant data needed by system – Implement combinational circuit

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis enable A 0 A k-1

External view

2 k × n ROM Q n-1 … Q 0 7

Example: 8 x 4 ROM

• Horizontal lines = words • Vertical lines = data • Lines connected only at circles • Decoder sets word 2’s line to 1 if address input is 010 • Data lines Q 3 and Q 1 are set to 1 because there is a “programmed” connection with word 2’s line • Word 2 is not connected with data lines Q 2 and Q 0 • Output is 1010 enable A 0 A 1 A 2 3×8 decoder

programmable connection

Internal view

8 × 4 ROM word 0 word 1 word 2

word line

Q 3 Q 2 Q 1 Q 0

data line

wired-OR

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 8

Read-Only Memories ROM: Two dimensional array of 1's and 0's Row is called a "word"; index is called an "address" Width of row is called bit-width or wordsize Address is input, selected word is output

+5V +5V +5V +5V

n 2 -1 Dec i j 0 0 Address n-1 Word Line 0011 Word Line 1010 Bit Lines Internal Organization

Mask-programmed ROM

• Connections “programmed” at fabrication – set of masks • Lowest write ability – only once • Highest storage permanence – bits never change unless damaged • Typically used for final design of high-volume systems – spread out NRE cost for a low unit cost

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 10

OTP ROM: One-time programmable ROM

• Connections “programmed” after manufacture by user – user provides file of desired contents of ROM – file input to machine called ROM programmer – each programmable connection is a fuse – ROM programmer blows fuses where connections should not exist • Very low write ability – typically written only once and requires ROM programmer device • Very high storage permanence – bits don’t change unless reconnected to programmer and more fuses blown • Commonly used in final products – cheaper, harder to inadvertently modify

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 11

EPROM: Erasable programmable ROM

• • • •

Programmable component is a MOS transistor

– – Transistor has “floating” gate surrounded by an insulator

(a)

Negative charges form a channel between source and drain storing a logic 1 –

(b)

Large positive voltage at gate causes negative charges to move out of channel and get trapped in floating gate storing a logic 0 –

(c)

(Erase) Shining UV rays on surface of floating-gate causes negative charges to return to channel from floating gate restoring the logic 1 –

(d)

An EPROM package showing quartz window through which UV light can pass

Better write ability

– can be erased and reprogrammed thousands of times

Reduced storage permanence

– program lasts about 10 years but is susceptible to radiation and electric noise

Typically used during design development

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis source floating gate drain 0V

(a) (b)

source

(c)

source

(d)

.

drain drain +15V 5-30 min 12

EEPROM: Electrically erasable programmable ROM

• Programmed and erased electronically – typically by using higher than normal voltage – can program and erase individual words • Better write ability – can be in-system programmable with built-in circuit to provide higher than normal voltage • built-in memory controller commonly used to hide details from memory user – writes very slow due to erasing and programming • “busy” pin indicates to processor EEPROM still writing – can be erased and programmed tens of thousands of times • Similar storage permanence to EPROM (about 10 years) • Far more convenient than EPROMs, but more expensive

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 13

Flash Memory

• Extension of EEPROM – Same floating gate principle – Same write ability and storage permanence • Fast erase – Large blocks of memory erased at once, rather than one word at a time – Blocks typically several thousand bytes large • Writes to single words may be slower – Entire block must be read, word updated, then entire block written back • Used with embedded systems storing large data items in nonvolatile memory – e.g., digital cameras, TV set-top boxes, cell phones

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 14

RAM: “Random-access” memory

• • •

Typically volatile memory

– bits are not held without power supply

R ead and written to easily by embedded system during execution Internal structure more complex than ROM

– a word consists of several memory cells, each storing 1 bit – ea ch input and output data line connects to each cell in its column – rd/wr connected to every cell – when row is enabled by decoder, each cell has logic that stores input data bit when rd/wr indicates write or outputs stored bit when rd/wr indicates read r/w enable A 0 A k-1 enable A 0 A 1 rd/wr … 4×4 RAM 2×4 decoder

external view

2 k × n read and write memory Q n-1 To every cell … Q 0

internal view

I 3 I 2 I 1 I 0 Q 3 Q 2 Q 1 Q 0

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis Memory cell 15

Basic types of RAM

• SRAM: Static RAM – Memory cell uses flip-flop to store bit – Requires 6 transistors – Holds data as long as power supplied • DRAM: Dynamic RAM – Memory cell uses MOS transistor and capacitor to store bit – More compact than SRAM – “Refresh” required due to capacitor leak • word’s cells refreshed when read – Typical refresh rate 15.625 microsec.

– Slower to access than SRAM

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis Data'

memory cell internals

SRAM W DRAM Data W Data 16

SRAM

DRAM

Random Access Memories

Dynamic RAMs

Word Line Bit Line 1 Transistor (+ capacitor) memory element Read: Assert Word Line, Sense Bit Line Write: Drive Bit Line, Assert Word Line Destructive Read-Out Need for Refresh Cycles: storage decay in ms Internal circuits read word and write back

Ram variations

• PSRAM: Pseudo-static RAM – DRAM with built-in memory refresh controller – Popular low-cost high-density alternative to SRAM • NVRAM: Nonvolatile RAM – Holds data after external power removed – Battery-backed RAM • SRAM with own permanently connected battery • writes as fast as reads • no limit on number of writes unlike nonvolatile ROM-based memory – SRAM with EEPROM or flash • stores complete RAM contents on EEPROM or flash before power turned off

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 19

A simple bus • Wires:

– Uni-directional or bi-directional – One line may represent multiple wires

• Bus

– Set of wires with a single function • Address bus, data bus – Or, entire collection of wires • Address, data and control • Associated protocol: rules for communication Processor rd'/wr enable addr[0-11] data[0-7]

bus

bus structure

Memory

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 20

Ports

port Processor rd'/wr enable addr[0-11] data[0-7] Memory • • • •

bus

Conducting device on periphery Connects bus to processor or memory Often referred to as a

pin

– Actual pins on periphery of IC package that plug into socket on printed-circuit board – Sometimes metallic balls instead of pins – Today, metal “pads” connecting processors and memories within single IC Single wire or set of wires with single function – E.g., 12-wire address port

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 21

Timing Diagrams

• • • • • • Most common method for describing a communication protocol Time proceeds to the right on x-axis Control signal: low or high – May be active low (e.g., go’, /go, or go_L) – Use terms

assert

(active) and

deassert

– Asserting go’ means go=0 Data signal: not valid or valid Protocol may have subprotocols – Called bus cycle, e.g., read and write – Each may be several clock cycles Read example –

rd’/wr

set low,address placed on

addr

for at least t setup time before

enable

asserted, enable triggers memory to place data on

data

wires by time t read rd'/wr enable addr data rd'/wr enable addr data

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis t setup t read

read protocol

t setup t write

write protocol

22

RAM timing diagrams

Random Access Memories

RAM Timing

WE

Simplified Read Timing

CS Address V alid Address Access T ime Data Out Data Out WE

Simplified Write Timing

CS Address Data In Memory Cycle T ime V alid Address Input Data

Basic protocol concepts

• • • • Actor: master initiates, servant (slave) respond Direction: sender, receiver Addresses: special kind of data – Specifies a location in memory, a peripheral, or a register within a peripheral Time multiplexing – Share a single set of wires for multiple pieces of data – Saves wires at expense of time Master data(15:0) req Time-multiplexed data transfer Servant Master data(15:0) addr data req Servant addr data mux demux mux demux data(8) addr/data req data 15:8 7:0 data serializing

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis req addr/data addr data address/data muxing 24

Random Access Memories

DRAM Organization

Contemporary Logic Design

Sequential Case Studies

Long rows to simplify refresh Two new signals: RAS, CAS Row Decoders Row Address Strobe Storage Matrix 64 x 64 Column Address Strobe replace Chip Select Row Address A11 . . .

A0 RAS CAS WE Control Logic Column Address & Control Signals Column Latches, Multiplexers/Demultiplexers DOUT DIN ฉ R.H. Katz Transparency No. 7-1

Random Access Memory

RAS, CAS Addressing

Even to read 1 bit, an entire 64-bit row is read!

Separate addressing into two cycles: Row Address, Column Address Saves on package pins, speeds RAM access for sequential bits!

Read Cycle Address RAS CAS Dout Read Row Row Address Latched Row Address Col Addres s Read Bit Within Row Column Address Latched Valid Tri-state Outputs

Random Access Memory

Write Cycle Timing

(1) Latch Row Address Read Row (2) WE low Addres s RAS CAS WE Din (3) CAS low: replace data bit Row Addres s Col Address Valid (4) RAS high: write back the modified row (5) CAS high to complete the memory cycle

Random Access Memory

RAM Refresh

Refresh Frequency: 4096 word RAM -- refresh each word once every 4 ms Assume 120ns memory access cycle This is one refresh cycle every 976 ns (1 in 8 DRAM accesses)!

But RAM is really organized into 64 rows This is one refresh cycle every 62.5 ต s (1 in 500 DRAM accesses) Large capacity DRAMs have 256 rows, refresh once every 16 ต s RAS-only Refresh (RAS cycling, no CAS cycling) External controller remembers last refreshed row Some memory chips maintain refresh row pointer CAS before RAS refresh: if CAS goes low before RAS, then refresh

Basic protocol concepts: control methods

Master req Servant data req data

1 2 3 4

t access 1. Master asserts

req

to receive data 2. Servant puts data on bus

within time t access

3. Master receives data and deasserts

req

4. Servant ready for next request Master req ack data Servant req ack data

1 2 3 4

1. Master asserts

req

to receive data 2. Servant puts data on bus

and asserts ack

3. Master receives data and deasserts

req

4. Servant ready for next request

Strobe protocol

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis

Handshake protocol

29

Memory Interface

No common clock between CPU and memory Follow asynchronous 4-cycle handshake request/wait (ack) protocol 1. Request Asserted Request 2. Wait Unasserted Read/Write 3. Request Unasserted Data 4. Wait Asserted Wait From Me mory To Mem ory

Read Cycle Write Cycle

Memory cannot make request unless Wait signal is asserted Hi-to-Lo transition on Wait implies that data is ready (read) or data has been latched by memory (write)

A strobe/handshake compromise

Master req wait data Servant req wait data

1 3 2 4

t access 1. Master asserts

req

to receive data

2

. Servant puts data on bus

within time t access

(wait line is unused) 3. Master receives data and deasserts

req

4. Servant ready for next request req wait data

1 2 3 4 5

t access 1. Master asserts

req

to receive data 2. Servant can't put data within

t access

,

asserts wait

ack 3. Servant puts data on bus and

deasserts wait

4. Master receives data and deasserts

req

5. Servant ready for next request

Fast-response case

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis

Slow-response case

31

Microprocessor interfacing: I/O addressing • A microprocessor communicates with other devices using some of its pins

– Port-based I/O (parallel I/O) • Processor has one or more N-bit ports • Processor’s software reads and writes a port just like a register • E.g., P0 = 0xFF; v = P1.2; -- P0 and P1 are 8-bit ports – Bus-based I/O • Processor has address, data and control ports that form a single bus • Communication protocol is built into the processor • A single instruction carries out the read or write protocol on the bus

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 32

Compromises/extensions

• Parallel I/O peripheral – When processor only supports bus-based I/O but parallel I/O needed – Each port on peripheral connected to a register within peripheral that is read/written by the processor • Extended parallel I/O – When processor supports port-based I/O but more ports needed – One or more processor ports interface with parallel I/O peripheral extending total number of ports available for I/O – e.g., extending 4 ports to 6 ports in figure

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis Processor Memory System bus Parallel I/O peripheral Port A Port B Port C Adding parallel I/O to a bus based I/O processor Processor Port 0 Port 1 Port 2 Port 3 Parallel I/O peripheral Port A Port B Port C Extended parallel I/O 33

Types of bus-based I/O: memory-mapped I/O and standard I/O • Processor talks to both memory and peripherals using same bus – two ways to talk to peripherals

– Memory-mapped I/O • Peripheral registers occupy addresses in same address space as memory • e.g., Bus has 16-bit address – lower 32K addresses may correspond to memory – upper 32k addresses may correspond to peripherals – Standard I/O (I/O-mapped I/O) • Additional pin (

M/IO

) on bus indicates whether a memory or peripheral access • e.g., Bus has 16-bit address – all 64K addresses correspond to memory when

M/IO

set to 0 – all 64K addresses correspond to peripherals when

M/IO

set to 1

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 34

Memory-mapped I/O vs. Standard I/O • Memory-mapped I/O

– Requires no special instructions • Assembly instructions involving memory like MOV and ADD work with peripherals as well • Standard I/O requires special instructions (e.g., IN, OUT) to move data between peripheral registers and memory

• Standard I/O

– No loss of memory addresses to peripherals – Simpler address decoding logic in peripherals possible • When number of peripherals much smaller than address space then high-order address bits can be ignored – smaller and/or faster comparators

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 35

Microprocessor interfacing: interrupts • Suppose a peripheral intermittently receives data, which must be serviced by the processor

– The processor can

poll

has arrived – wasteful the peripheral regularly to see if data – The peripheral can

interrupt

the processor when it has data

• Requires an extra pin or pins: Int

– If Int is 1, processor suspends current program, jumps to an Interrupt Service Routine, or ISR – Known as interrupt-driven I/O – Essentially, “polling” of the interrupt pin is built-into the hardware, so no extra time!

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 36

Microprocessor interfacing: interrupts • What is the address (interrupt address vector) of the ISR?

– Fixed interrupt • Address built into microprocessor, cannot be changed • Either ISR stored at address or a jump to actual ISR stored if not enough bytes available – Vectored interrupt • Peripheral must provide the address • Common when microprocessor has multiple peripherals connected by a system bus – Compromise: interrupt address table

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 37

Interrupt-driven I/O using fixed ISR location

1(a):

μP is executing its main program.

1(b)

: P1 receives input data in a register with address 0x8000.

3:

After completing instruction at 100, μP sees

Int

asserted, saves the PC’s value of 100, and sets PC to the ISR fixed location of 16.

2:

P1 asserts

Int

to request servicing by the microprocessor.

4(a):

The ISR reads data from 0x8000, modifies the data, and writes the resulting data to 0x8001.

4(b):

After being read, P1 de asserts

Int

.

5:

The ISR returns, thus restoring PC to 100+1=101, where μP resumes executing.

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 38

Interrupt-driven I/O using fixed ISR location

1(a):  P is executing its main program 1(b): P1 receives input data in a register with address 0x8000.

ISR

Program memory 16: MOV R0, 0x8000 17: # modifies R0 18: MOV 0x8001, R0 19: RETI # ISR return ...

Main program

...

100: 101: instruction instruction μP Data memory System bus PC Int P1 0x8000 P2 0x8001

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 39

Interrupt-driven I/O using fixed ISR location

2: P1 asserts

Int

to request servicing by the microprocessor

ISR

Program memory 16: MOV R0, 0x8000 17: # modifies R0 18: MOV 0x8001, R0 19: RETI # ISR return ...

Main program

...

100: 101: instruction instruction μP Data memory System bus PC P1 1 0x8000 P2 0x8001

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 40

Interrupt-driven I/O using fixed ISR location

3: After completing instruction at 100,  P sees

Int

asserted, saves the PC’s value of 100, and sets PC to the ISR fixed location of 16.

ISR

Program memory 16: MOV R0, 0x8000 17: # modifies R0 18: MOV 0x8001, R0 19: RETI # ISR return ...

Main program

...

100: 101: instruction instruction μP Data memory System bus PC Int P1 0x8000 P2 0x8001

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 41

Interrupt-driven I/O using fixed ISR location

4(a): The ISR reads data from 0x8000, modifies the data, and writes the resulting data to 0x8001.

4(b): After being read, P1 deasserts

Int

.

ISR

Program memory 16: MOV R0, 0x8000 17: # modifies R0 18: MOV 0x8001, R0 19: RETI # ISR return ...

Main program

...

100: 101: instruction instruction μP PC 100 0 Data memory

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 42

Interrupt-driven I/O using fixed ISR location

5: The ISR returns, thus restoring PC to 100+1=101, where  P resumes executing.

Program memory μP Data memory System bus 19: RETI # ISR return ...

Main program

...

PC 100 Int P1 +1 0x8000 P2 0x8001

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 43

Interrupt-driven I/O using vectored interrupt

1(a):

μP is executing its main program.

1(b)

: P1 receives input data in a register with address 0x8000.

3:

After completing instruction at 100, μP sees

Int

asserted, saves the PC’s value of 100, and

asserts

Inta

.

2:

P1 asserts

Int

to request servicing by the microprocessor.

4:

P1 detects

Inta

and

puts interrupt address vector 16

on the data bus.

5(a): μP jumps to the address on the bus (16) . The ISR there reads data from 0x8000, modifies the data, and writes the resulting data to 0x8001.

5(b):

After being read, P1 deasserts

Int

.

6:

The ISR returns, thus restoring PC to 100+1=101, where μP resumes executing.

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 44

Interrupt-driven I/O using vectored interrupt

1(a): P is executing its main program 1(b): P1 receives input data in a register with address 0x8000.

ISR

Program memory 16: MOV R0, 0x8000 17: # modifies R0 18: MOV 0x8001, R0 19: RETI # ISR return ...

Main program

...

100: instruction 101: instruction μP Data memory System bus PC Inta Int 100 P1 16 0x8000 P2 0x8001

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 45

Interrupt-driven I/O using vectored interrupt

2: P1 asserts

Int

to request servicing by the microprocessor

ISR

Program memory 16: MOV R0, 0x8000 17: # modifies R0 18: MOV 0x8001, R0 19: RETI # ISR return ...

Main program

...

100: instruction 101: instruction μP Data memory System bus PC 100 Inta

1

P1 16 0x8000 P2 0x8001

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 46

Interrupt-driven I/O using vectored interrupt

3: After completing instruction at 100, μP sees

Int

asserted, saves the PC’s value of 100, and

asserts Inta

ISR

Program memory 16: MOV R0, 0x8000 17: # modifies R0 18: MOV 0x8001, R0 19: RETI # ISR return ...

Main program

...

100: instruction 101: instruction μP Data memory System bus PC Int

1

P1 16 0x8000 P2 0x8001

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 47

Interrupt-driven I/O using vectored interrupt

4: P1 detects

Inta

and puts

interrupt address vector 16

on the data bus

ISR

Program memory 16: MOV R0, 0x8000 17: # modifies R0 18: MOV 0x8001, R0 19: RETI # ISR return ...

Main program

...

100: instruction 101: instruction μP 16 Data memory PC Inta Int 100 P1 P2 0x8000 0x8001

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 48

Interrupt-driven I/O using vectored interrupt

5(a): PC jumps to the address on the bus (16). The ISR there reads data from 0x8000, modifies the data, and writes the resulting data to 0x8001.

5(b): After being read, P1 deasserts

Int

.

Program memory 19: RETI # ISR return ...

Main program

...

μP PC 100 Inta

0

16 Data memory

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 49

Interrupt-driven I/O using vectored interrupt

6: The ISR returns, thus restoring the PC to 100+1=101, where the μP resumes Program memory μP Data memory System bus 19: RETI # ISR return ...

Main program

...

PC 100 Int P1 +1 0x8000 P2 0x8001

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 50

Interrupt address table • Compromise between fixed and vectored interrupts

– One interrupt pin – Table in memory holding ISR addresses (maybe 256 words) – Peripheral doesn’t provide ISR address, but rather index into table • Fewer bits are sent by the peripheral • Can move ISR location without changing peripheral

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 51

Additional interrupt issues

• Maskable vs. non-maskable interrupts – Maskable: programmer can set bit that causes processor to ignore interrupt • Important when in the middle of time-critical code – Non-maskable: a separate interrupt pin that can’t be masked • Typically reserved for drastic situations, like power failure requiring immediate backup of data to non-volatile memory • Jump to ISR – Some microprocessors treat jump same as call of any subroutine • Complete state saved (PC, registers) – may take hundreds of cycles – Others only save partial state, like PC only • Thus, ISR must not modify registers, or else must save them first • Assembly-language programmer must be aware of which registers stored

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 52

Direct memory access

• Buffering – Temporarily storing data in memory before processing – Data accumulated in peripherals commonly buffered • Microprocessor could handle this with ISR – Storing and restoring microprocessor state inefficient – Regular program must wait • DMA controller more efficient – Separate single-purpose processor – Microprocessor relinquishes control of system bus to DMA controller – Microprocessor can meanwhile execute its regular program • No inefficient storing and restoring state due to ISR call • Regular program need not wait unless it requires the system bus – Harvard archictecture – processor can fetch and execute instructions as long as they don’t access data memory – if they do, processor stalls

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 53

Peripheral to memory transfer

without

DMA, using vectored interrupt

1(a):

μP is executing its main program.

1(b)

: P1 receives input data in a register with address 0x8000.

3:

After completing instruction at 100, μP sees

Int

asserted, saves the PC’s value of 100, and asserts

Inta

.

2:

P1 asserts

Int

to request servicing by the microprocessor.

4:

P1 detects

Inta

and puts interrupt address vector 16 on the data bus.

5(a):

μP jumps to the address on the bus (16). The ISR there reads data from 0x8000 and then writes it to 0x0001, which is in memory.

5(b):

After being read, P1 deasserts

Int

.

6:

The ISR returns, thus restoring PC to 100+1=101, where μP resumes executing.

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 54

Peripheral to memory transfer

without

DMA, using vectored interrupt

1(a):  P is executing its main program 1(b): P1 receives input data in a register with address 0x8000.

Program memory

ISR

16: MOV R0, 0x8000 17: # modifies R0 18: MOV 0x0001, R0 19: RETI # ISR return ...

Main program

...

100: instruction 101: instruction μP 0x0000 Data memory 0x0001 PC Inta Int 16 P1 0x8000 System bus

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 55

Peripheral to memory transfer

without

DMA, using vectored interrupt

2: P1 asserts

Int

to request servicing by the microprocessor Program memory

ISR

16: MOV R0, 0x8000 17: # modifies R0 18: MOV 0x0001, R0 19: RETI # ISR return ...

Main program

...

100: instruction 101: instruction μP 0x0000 Data memory 0x0001 System bus PC Inta 1 P1 16 0x8000 100

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 56

Peripheral to memory transfer

without

DMA, using vectored interrupt

3: After completing instruction at 100,  P sees

Int

asserted, saves the PC’s value of 100, and asserts

Inta

.

Program memory

ISR

16: MOV R0, 0x8000 17: # modifies R0 18: MOV 0x0001, R0 19: RETI # ISR return ...

Main program

...

100: instruction 101: instruction μP 0x0000 Data memory 0x0001 PC Int 1 16 P1 0x8000 System bus

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 57

Peripheral to memory transfer

without

using vectored interrupt (cont’) DMA,

μP 0x0000 Data memory 0x0001 4: P1 detects

Inta

and puts interrupt address vector 16 on the data bus.

Program memory

ISR

16: MOV R0, 0x8000 17: # modifies R0 18: MOV 0x0001, R0 19: RETI # ISR return ...

Main program

...

100: instruction 101: instruction 16 PC Inta Int 100 P1 0x8000

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 58

Peripheral to memory transfer

without

using vectored interrupt (cont’) DMA,

5(a):  P jumps to the address on the bus (16). The ISR there reads data from 0x8000 and then writes it to 0x0001, which is in memory.

5(b): After being read, P1 de-asserts

Int

.

Program memory

ISR

16: MOV R0, 0x8000 17: # modifies R0 18: MOV 0x0001, R0 19: ...

RETI # ISR return

Main program

...

100: instruction 101: instruction μP 0x0000 PC 100 Inta 0 16

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 59

Peripheral to memory transfer

without

using vectored interrupt (cont’) DMA,

6: The ISR returns, thus restoring PC to 100+1=101, where  P resumes executing.

Program memory μP 0x0000 Data memory 0x0001 System bus 19: ...

RETI # ISR return

Main program

...

PC Inta Int +1 16 P1 0x8000

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 60

Peripheral to memory transfer with DMA

1(a):

μP is executing its main program. It has already configured the

DMA ctrl

registers.

4:

After executing instruction 100, μP sees

Dreq

asserted, releases the system bus, asserts

Dack

, and resumes execution. μP stalls only if it needs the system bus to continue executing.

3:

DMA ctrl asserts

Dreq

to request control of system bus.

5:

(a) DMA ctrl asserts ack (b) reads data from 0x8000 and (b) writes that data to 0x0001.

1(b)

: P1 receives input data in a register with address 0x8000.

2:

P1 asserts

req

to request servicing by DMA ctrl.

7(a):

μP de-asserts

Dack

and resumes control of the bus.

6:

. DMA de-asserts

Dreq

and ack completing handshake with P1.

7(b):

P1 de-asserts

req

.

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 61

Peripheral to memory transfer with DMA (cont’)

1(a):  P is executing its main program. It has already configured the DMA ctrl registers 1(b): P1 receives input data in a register with address 0x8000.

Program memory

No ISR needed!

...

Main program

...

100: instruction 101: instruction μP 0x0000 Data memory 0x0001 System bus Dack Dreq PC 100 DMA ctrl 0x0001 ack 0x8000 req P1 0x8000

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 62

Peripheral to memory transfer with DMA (cont’)

2: P1 asserts

req

to request servicing by DMA ctrl.

3: DMA ctrl asserts

Dreq

to request control of system bus Program memory

No ISR needed!

...

Main program

...

100: instruction 101: instruction μP 0x0000 Data memory 0x0001 System bus PC 100 Dack 1 0x0001 0x8000 ack 1 0x8000

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 63

Peripheral to memory transfer with DMA (cont’)

4: After executing instruction 100,  P sees

Dreq

asserted, releases the system bus, asserts

Dack

, and resumes execution,  P stalls only if it needs the system bus to continue executing.

Program memory

No ISR needed!

...

Main program

...

100: instruction 101: instruction μP 0x0000 Data memory 0x0001 System bus Dreq PC 100 1 DMA ctrl 0x0001 ack 0x8000 req P1 0x8000

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 64

Peripheral to memory transfer with DMA (cont’)

μP 5: DMA ctrl (a) asserts ack, (b) reads data from 0x8000, and (c) writes that data to 0x0001.

(Meanwhile, processor still executing if not stalled!) Program memory

No ISR needed!

...

Main program

...

100: instruction 101: instruction Dack Dreq PC 100 1

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 65

Peripheral to memory transfer with DMA (cont’)

6: DMA de-asserts

Dreq

and

ack

completing the handshake with P1.

Program memory

No ISR needed!

...

Main program

...

100: instruction 101: instruction μP 0x0000 Data memory 0x0001 System bus PC 100 Dack 0 DMA ctrl 0x0001 0x8000 req 0 P1 0x8000

Embedded Systems Design: A Unified Hardware/Software Introduction,

(c) 2000 Vahid/Givargis 66