Transcript Slide 1

Global Librarianship in Second Life
Using virtual environments
Presentation for the Association for Rural and Small Libraries,
Sacramento, CA 2008
What Is Second Life?




A social networking tool that is multi-user,
online, and an interactive 3D environment
created by Linden Labs
(www.secondlife.com)
A virtual “community” with content
created by its users for building, events,
to take classes
Used for education, professional
development, and recreation with its own
economy (Lindens)
A meeting place to plan, chat in text or
voice, network, share information
International Virtual Reference









Reference Interviews
Job Shadowing
Internships
Students complete
assignments
Tours
Give and receive
information
Share library methods
Provide support for
each other and
patrons
Meet people
Second Life is not…







perceived as a game for residents (there are no
“winners”).
replacing a real life or traditional library.
necessarily expensive – free office space, for
instance is available for a trial.
without software issues, problems, and glitches.
as easy to use as other social networking tools.
liked by everyone; there is hesitation or a failure
to see the value in virtual environments.
fully understood as a networking or collaboration
tool.
Why Use Second Life?




The interactive nature of SL and the ability to
speak with and meet other people throughout the
entire world helps mitigate the isolation often felt
by rural librarians.
Second Life is an opportunity to gain volunteer
experience in a virtual environment and learn
library methodology.
The culmination of librarian collections, creativity,
experiences, knowledge & skills are all combined
for the benefit of the patrons we serve and one
another.
Stay ahead of the learning curve and
demonstrate library leadership
How are Librarians Using SL?











Hold Book discussions
Conduct Virtual Reference
Create virtual branches
Hold Conferences
Team Teach
Train New librarians
Meet other professionals
Create Poster sessions
Write letters of
recommendation
Create video (machinima)
To educate users about
historical events









Make friends, colleagues
Listen to music
Build homes/Entertain
Build classrooms
Share and create
professional best practices
with one another
Earn money by building,
scripting, consulting,
teaching
Write grants together
Fundraise
Create prototypes
Global Librarianship

Librarians and other professionals meet from all
over the world and work together to create a
community that meets user needs. Often our
missions and goals intersect.
Readers, Associations, & Schools
Examples of Virtual Collaboration
for Real Life Benefit





Homeless shelter staff and librarians working together to develop
resources to deal with real life patrons – the homeless.
Poets & other writers develop programs, readings, discussions,
and make their content available
Grant writing & Fundraising
Virtual Conferences, panelist discussions, professional
development
Volunteer environmental attorney offering a resource center and
programs for how to create a “green” library building.
Cybrary City 1 – One of 40 Islands
Owned and Managed by Alliance
Library Systems
Coming soon, Cybrary Square for rural libraries new to Second Life
The ARSL Building






RSS Feed
Photo Slider
Encouraging visitors
to sign up for
Facebook page
Meeting space
Bulletin Board to leave
messages
Visitor Counter
In world Rural
Librarian’s Group
Islands In Second Life (sims)
Some Islands are themed, like Land
of Lincoln, Imagination Island,
(children’s lit) or Renaissance Island,
Virtual Ability, Smart Investing, or
Health Info Island
 Others are designed for beginning
libraries, like Cybrary City 1
 Themed sims allow users to be
immersed in time in history or topic

Who is in Second Life?



UMaine Resource Center on
Black Bear Island




MaintainIT
Universities
Around 900 selfprofessed librarians
work or are in SL
Non-profits
Businesses
Musicians
Artists
Every type of librarian
one can imagine
including Department
of Transportation
Librarians
Librarians in Virtual Worlds

The Gartner Group predicts that by
2011, 80% of Internet users will be
in a virtual world.” ~Trends Report 2008, Alliance
Library System, p. 13

Opportunity to help sustain our
profession with a new way to
communicate with each other and
our patrons.
Examples of Content & Interactivity




RSS Feed to Library of
Congress
Photos that are
“clickable” whereby an
option is given to
open a browser and
be directed to that
Website.
Live help
Photos of real life
events





Notecards from in
world with any
information you desire
(cut and pasted from
Word, for instance)
E-content (books)
Media streams
Radio stations
Stations to pay real
life fines in Linden
dollars
Initial Purpose for our library
The purpose of our
virtual library in
Second Life is to
provide meaningful
content, services,
and collaborative
activity for the
benefit of the
library profession
and current or
future users.
Real Life Impact









Some patrons use Second Life as a means to
socialize or learn
Library staff in SL may attend more conferences,
workshops, and informative meetings
Skill of staff is increased, thereby improving
service
Raise awareness of and for our individual
community strengths
Economic and community development best
practices are shared
Global networking for local action
People with disabilities have a greater support
network
Sense of community
The return of myth to our culture
Mistakes Made by Residents

Form inaccurate conclusions about
the positive or negative aspects of
virtual environments based on
limited experiences, the media or too
few interactions with experienced
residents.
The Reader’s Garden, Info Island
Bi-monthly virtual book discussions
and talks
 Bring readers from all over the globe
together

Alliance Virtual Library


From 1/28/07 to
7/18/08, the AVL
Reference Desk
counted 13,658
visitors
Statistics are
tracked such as SL
& real life
directional or
reference
questions
Virtual Reference Statistics


9,691 reference questions were
asked at the Alliance Virtual Library
Second Life directional questions are
the most frequently asked (3,720),
followed by SL reference questions
(3,669)
Critical Failure Factors






The learning curve is steep many discourage new
librarians from participating.
The computer spec requirements exceed patron
computers
Firewalls and filters block Second Life
Griefers (avatars that purposely harass, damage,
or disrupt)
Too few volunteers doing too much of the work
More qualitative and quantitative Research is
needed
Ways to Help Ensure Success








Contact established mentors & librarians in world
at the beginning
Continuously assess real life impact or benefits
Attend classes on and in Second Life
Use trial and error
Create a team of friends, skilled SL users, and
professionals
Be patient with yourself, it takes time to learn
and remember that benefits outweigh the angst
of the learning
Volunteer
Understand that there is a time commitment for
your library to be successful
Sources




Pope, K. Trends Report 2008. Alliance Library
Systems. www.alliancelibrarysystem.com
Robbins, S. & Bell, M. (2007). Second Life for
Dummies. Wiley Publishing, Inc.
Bettger, S. (2008). Non Profits and Second Life:
Promoting Causes Inside Second Life For Real
World Impact. Giving Circles Network. (Not yet
released)
Thanks is owed to Karl Robbins (Karl Nostram)
for the photos used in this presentation.
For the curious…




See the Alliance Library System Website,
www.alliancelibrarysystem.com
See the Second Life website,
www.secondlife.com
Mark & Emily Turner Memorial Library
Second Life Section,
www.presqueisle.lib.me.us
Presentation is available by emailing
[email protected]
Contact Information In World
Sonja Morgwain (Sonja PlummerMorgan)
 Karl Nostram (Second Life Mentor)
 Lorelei Junot (Lori Bell in real life and
Director of Alliance Library Systems)
 Any of the librarians, staff,
volunteers at the Alliance Virtual
Library Reference Desk
