Transcript Document
21st Century ProblemSolving
Dr. David Gibson
Equity Alliance @ ASU
Today’s Agenda
NEW concepts for K-12 Goals for Education
21st Century Skills
Technology and Engineering Concepts
New Media Literacies
Global Challenge Award & Equity Alliance
GCA Goals ~ Process ~ Success
Partnership for 21st C Skills
A Deeper Dive into 21st C Skills
Global Awareness
Using 21st century skills to
understand and address global
issues
Learning from and working
collaboratively with individuals
representing diverse cultures,
religions and lifestyles in a spirit
of mutual respect and open
dialogue in personal, work and
community contexts
Understanding other nations
and cultures, including the use
of non-English languages
Financial, Economic,
Business and
Entrepreneurial Literacy
Knowing how to make
appropriate personal economic
choices
Understanding the role of the
economy in society
Using entrepreneurial skills to
enhance workplace productivity
and career options
ISTE’s new Framework
Creativity and Innovation
Communication and Collaboration
Research and Information Fluency
Critical Thinking, Problem Solving
and Decision Making
Digital Citizenship
Technology Operations and
Concepts
Make it!
Say it!
Find it!
Solve it!
Protect it!
Use it!
Engineer of 2020
Strong analytic skills
Practical ingenuity
Creativity
Communication
Business and
management
Leadership
High ethical standards
Professionalism
Dynamism,
agility,
resilience, and flexibility
Lifelong learners
K-12 Engineering Concepts
Systems
Structure-behavior-function
Emergent properties
Control/feedback
Processes
Boundaries
Subsystems
Interactions
Optimization
Multiple variables
Social constraints
Cultural norms
Requirements
Physical Laws
Trade-offs
Resources
Side effects
Engineering Design =
Structured Problem Solving
Identification
Definition
Search
Establish Criteria and Constraints
Consider Alternatives
Analysis
Decision
Specification
Communication
New Media Literacies
Play - the capacity to experiment with
one’s surroundings as a form of
problem-solving
Performance - the ability to adopt
alternative identities for the purpose of
improvisation and discovery
Simulation - the ability to interpret and
construct dynamic models of real-world
processes
Appropriation - the ability to meaningfully
sample and remix media content
Multitasking - the ability to scan one’s
environment and shift focus as needed
to salient details
Distributed Cognition - the ability to
interact meaningfully with tools that
expand mental capacities
Collective Intelligence - the ability to pool
knowledge and compare notes with
others toward a common goal
Judgment - the ability to evaluate the
reliability and credibility of different
information sources
Transmedia Navigation - the ability to follow
the flow of stories and information across
multiple modalities
Networking - the ability to search for,
synthesize, and disseminate information
Negotiation - the ability to travel across
diverse communities, discerning and
respecting multiple perspectives, and
grasping and following alternative norms
Visualization - the ability to interpret and
create data representations for the
purposes of expressing ideas, finding
patterns, and identifying trends
How Kids Can Save
the World On Their
Way to College
The Global Challenge Award
Global Challenge Goals
Assist pre-college students in self-directed
learning of science, technology, engineering
and mathematics
Use game- and simulation-based guidance
to understand the complex nature of global
systems
Use the tools of computational science,
simulation, and telecommunications
Global Challenge: What Is It?
Online Informal STEM Education
S
S
S
A
Washington
Vermont
California
Florida
Pennsylvania
etc.
S
A
China
India
Korea
Japan
Russia
etc.
High school
student teams
work for months to
develop a solution
that addresses
global warming &
the future of
energy.
Global Partnerships
4-person teams from the US and 50 other countries
meet and work online to solve global challenges
US & China
Photovoltaic Panels:
Thin-film, Multi-junction CIGS
with Quantum Dots
Challenge Game Elements
Global collaboration
Student directed
Unstructured real world problem
STEM learning through sims/games
Mentor support
Online web site support
Web research for innovation, understanding
and ideation
Team & individual learning opportunities
Re-Engineer Aquaculture
Re-Engineer a Plant Enzyme
…to increase the
efficiency of plants on
earth to produce O2
from CO2
Create a New Process
Some students
combine existing
technologies in
new ways, to
achieve new
efficiencies.
Design for Global “Scale-Up”
Students select
sites for global
production and
distribution
World Game Missions
Explore - Experiment - Observe, record,
analyze - Build models- Compare perspectives
- Lead & participate in research
Colleges in Our Pipeline
www.equityallianceatasu.org
www.globalchallengeaward.org