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#PBL: Be a Good Digital Citizen

Callahan, Dan.

Digital Citizenship.

2012. Flickr Album. Web. 30 January 2015.

About Us

Thank you for visiting our TCEA 2015 session presentation! We are middle school English teachers from White Oak, TX, and have found that PBL can be a useful tool for students to tackle timely issues and topics, such as digital citizenship. We hope you find this presentation informative and helpful.

Lessons to be Learned: “Think Before You Post!”

video taken from Youtube.com

What is PBL?

According to the Buck Institute, project-based learning is “a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to a complex question, problem, or challenge.” PBL includes eight essential pieces (

see figure to the right

). Without all eight pieces, students are instead doing a traditional project.

Graphic provided by 2013 Buck Institute for Education

PBL or Project?

➢ ➢ ➢

The figure to the right provides many of the differences between PBL and projects.

PBL increases the complexity of a task, which in turn brings rigor to your curriculum.

If in doubt, check for the eight essentials.

What’s the Difference Between

“Doing Projects”

and Project Based Learning ?

Image attribution flickr user josekevo; The Difference Between Projects And Project Based Learning; © Amy Mayer, @friEdTechnology , The Original WOW! Academy , www.friEdTechnology.com

Please copy and use freely!

Why PBL?

➢ ➢ ➢ ➢

Students gain a deeper understanding of concepts and state standards built into a task.

PBL builds vital skills and lifelong habits of learning.

PBL can allow students to address community issues, explore careers, interact with adult mentors, use technology, and present their work to audiences beyond the classroom.

PBL allows for rigorous and differentiated instruction.

What is digital citizenship?

The common definition is “the norms of appropriate, responsible technology use.”

Image included with permission from TeachThought.com.

Why should we teach digital citizenship?

➢ ➢ ➢

increase in edtech, BYOD, 1:1, etc.

ISTE standard #5 states, “Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.” Aren’t students the natives? Not exactly. Social Media Pin.

CIPA Requirements

“[b]eginning July 1, 2012, schools’ Internet safety policies must provide for educating minors about appropriate online behavior, including interacting with other individuals on social networking websites and in chat rooms and cyberbullying awareness and response.”

from 47 C.F.R. section 54.520(c)(1)(i) of the Children’s Internet Protection Act

Origin of Be a Good Digital Citizen

➢ ➢ ➢ ➢ becoming a technology-rich district resources in one place for easy planning students (as well as teachers) not trained not just a requirement--obligation

Driving Question

How can we create a useful and relevant digital citizenship guide/resource for the teachers on our campus?

Digital Citizen PBL Process

➢ 6th and 8th grade students (approx. 200 students) and 3 teachers involved ➢ diverse groups (grade level, achievement level, maturity, etc.) ➢ choice of topics (internet safety, digital footprint, and cyberbullying)

Digital Citizen PBL Process cont.

➢ entry event/response to videos from Common Sense media ➢ research resulting in an annotated bibliography ➢ learning log

Digital Citizen PBL Process cont.

➢ survey questions for community members ➢ product for educator use ➢ assessment by faculty and staff during faculty meeting To view a Flickr slideshow of students at work, click here.

Technology Integration

➢ ➢ ➢ Students communicated via educational networking site called Edmodo, Google Drive/sideline chat, Google Mail, and texting.

Important announcements, assignments, or deadlines posted on Edmodo or Google Mail Shared research, survey information, and presentation materials through Google Drive

Student Product #1 Cyberbullying

The first group created a Symbaloo with tiles color coded by format (green tiles=information; blue=lessons and activities; red=videos; yellow=games). Tiles are also formed into a C shape since the title is “Cyber Roughnecks.”

Student Product #2-Internet Safety

The second group also created a Symbaloo with tiles color coded by format (red=games, yellow=videos, blue=information, green=activities). The title “Joe Knows Internet Safety” reflects our school mascot Joe Roughneck.

Lessons Learned

Strengths:

internet collaboration

relevant, real-world issue

took them out of their comfort zones

communication/learning Hindsight:

involved too many students

give more guidance in how to effectively use GoogleDocs and Edmodo

more frequent debriefings with groups

Reflections

➢ How have you approached digital literacy in the past?

➢ How can you see these ideas benefiting you in your own classroom?

Digital Product Ideas

Google Sites -

Google Sites

is an easy-to-use collaborative website app available to those who have Google apps. Students can add text, images, video, etc. Click here for an example.

Live Binder -

LiveBinder

is a way to create a 3-ring binder on the web to showcase content for any topic. Click here for an example of a Live Binder.

Symbaloo -

Symbaloo

is a free web 2.0 tool on which students can store bookmarks of URL’s and create and share webmixes. Click here for an example of my Symbaloo.

Related Sources

Buck Institute for Education

www.bie.org

Partnership for 21st Century Skills

www.p21.org

Common Sense Media https://www.commonsensemedia.org

Digital Citizenship http://www.digitalcitizenship.net

Contact Us

Jody Velde Email: [email protected]

Twitter: @jvelde Cindy Coones Email: [email protected]

Twitter: @CCoones Kim Iske Email: [email protected]