Transcript Document
Curriculum created and edited for the IHSA by
Don Cobb, Jay Lyons, Bill Olsen, & Brad Stearns
Revised and edited by
Kevin Mallehan, Bill Olsen, Bob Rowatt, & Brad Stearns
PowerPoint presentation created by
Brad Stearns
Revision 6, 1/10/10
Purpose
•
The Level I curriculum will cover general topics
such as Professionalism, Sportsmanship, Conflict
Resolution, and IHSA Policies.
•
Topics specific to baseball will include the pregame conference, signals and communication,
plate mechanics, balks, and a heavy emphasis on
2-person mechanics, with very little, if any,
coverage of 3-person mechanics.
•
Having satisfactorily completed a Level I clinic
will satisfy the IHSA requirement that all
officials must attend at least one clinic every
three years.
•
Completing this clinic will also earn each official
two (2) points added to his Officials Power
Rating. The official will earn five (5) additional
Power Points for attending any baseball clinic in
consecutive years.
IHSA Policies
•
Current License
•
Special report forms
•
Uniform
•
Part 1 test
•
Patches
•
Promotion
•
Rules meetings and
Clinics
•
State playoff availability
Signals and
Communications
Signals and Communications
The use of signals and the communications between
umpires in extremely important in the flow of any
game.
Signals and Communications
The use of signals and the communications between
umpires in extremely important in the flow of any
game.
The use of signals is a method by which both
umpires can communicate with each other to let one
another know of a particular play situation that could
happen.
Signals and Communications
•
Infield Fly
Right hand to the bill of your cap.
Signals and Communications
•
Infield Fly
Right hand to the bill of your cap.
•
Infield Fly Wipe-off
Brush left arm with right hand.
Signals and Communications
•
Infield Fly
Right hand to the bill of your cap.
•
Infield Fly Wipe-off
Brush left arm with right hand.
•
Two out time play
Two fingers from right hand to top of left wrist.
Signals and Communications
•
Movement By Umpires on Hit Ball
Rotating right hand to indicate movement by plate
umpire on a hit ball.
Signals and Communications
•
Movement By Umpires on Hit Ball
Rotating right hand to indicate movement by plate
umpire on a hit ball.
Pointing to the ground at home plate to indicate that
he is not leaving the home plate area.
Signals and Communications
•
•
•
•
Infield Fly
Infield Fly Wipe-off
Two Out Time Play
Movement By Umpires on Hit Ball
All of these signals from one umpire should be acknowledge
by the other umpire.
Signals and Communications
•
•
•
•
Infield Fly
Infield Fly Wipe-off
Two Out Time Play
Movement By Umpires on Hit Ball
All of these signals from one umpire must be acknowledge by
the other umpire.
Even though two veteran umpires may be working together, it
is still important to use and acknowledge these signals.
Pre-game
Checklist
Pre-game Check List
•
Darkness:
Plate
umpire’s (UIC) call
Pre-game Check List
•
Darkness:
•
Plate umpire’s call
Rain Delays:
Plate umpire’s call
Use common sense
If not a washout, wait at least 15 min.
If lightning in the area, clear the field immediately.
•
The 30 Minute Rule should be strictly enforced.
Pre-game Check List
•
Line-up card:
Kept
by plate umpire
Pre-game Check List
•
Line-up card:
Kept
•
by plate umpire
Time plays:
Return
signal
Pre-game Check List
•
Line-up card:
Kept
•
by plate umpire
Time plays:
Return
•
signal
Fair/foul call:
Down
1st base line if base umpire is on line.
Pre-game Check List
•
Double play:
Plate
umpire has interference call on front end.
Pre-game Check List
•
Double play:
Plate
•
umpire has interference call on front end.
Fly ball coverage:
Base
umpire on the line
Base umpire in the middle (use the “V”)
Pre-game Check List
•
Double play:
Plate
•
umpire has interference call on front end.
Fly ball coverage:
Base
umpire on the line
Base umpire in the middle (use the “V”)
•
Low line drives:
Infield
and outfield
Pre-game Check List
•
Ground ball coverage:
Bases
empty, runners on base
Pre-game Check List
•
Ground ball coverage:
Bases
•
empty, runners on base
Base hit coverage:
Singles,
extra base hits
Bases empty, runners on base
Pre-game Check List
•
Bunt coverage:
Bases
empty
Runners on base
Plate umpire has running lane violation
Pre-game Check List
•
Bunt coverage:
Bases
empty
Runners on base
Plate umpire has running lane violation
•
Tag-ups/Touches:
Who
has what?
Pre-game Check List
•
Dead ball/Live ball:
After
a dead ball, ball becomes live only after pitcher
is on the rubber and batter is ready in the box.
Important: Plate ump, put ball in play after every
dead ball.
Pre-game Check List
•
Getting help:
Rule
interpretation
Check swing: only when called a ball and asked for by plate
umpire. Make an honest call.
Swipe tag at first, if asked by partner.
Pulled foot at first, if asked by partner.
Ball dropped on blind side, if asked.
Hit batsman, if asked.
Two umpires, opposite calls.
Dropped foul tip, U2 call immediately.
Batted ball off of batter in box, U2 call immediately.
Pre-game Check List
•
Signals:
Infield
fly (bill of cap)
Infield fly wipe-off (brush arm with hand)
Time play (point to wrist)
Lost count (finger roll or show counter)
Situation communications (U1 rotating or staying
home; how many outs)
Two-Person
Mechanics
Two-Person Mechanics
Designations:
•
U1
The Plate
umpire is
designated as
U1.
Two-Person Mechanics
Designations:
•
The Plate
umpire is
designated as
U1.
•
The field
umpire is
designated as
U2.
U2
U1
Field Positions
Position A
•
A
On the 1st base
foul line, with
both feet in foul
territory at
approximately
the edge of the
outfield grass,
and always at
least a foot or
two behind the
1st baseman.
Field Positions
Position B
•
B
In the middle
of the infield
on the 1st base
side.
Field Positions
Position C
•
C
In the middle
of the infield
on the 3rd base
side.
Field Positions
C B
A
All of these
positions may
be modified
depending
where the
runners are
during the
various game
situations.
Diagram 1
No one on base
U2
U1
U2 in the standard A position.
Diagram 2
U1
No one on base
Ground ball hit to
the left side (from
the 2nd baseman to
the 3rd base foul
line).
U2
U2
U3
U1
U1 has the fair/foul call all the way down the 3rd base line.
Diagram 2
U1
No one on base
Ground ball hit to
the left side (from
the 2nd baseman to
the 3rd base foul
line).
U2
U2
U3
U1
U1 move up the 1st base line. Be prepared to assist U2, if asked, on a swipe tag or
pulled foot.
Diagram 2
U1
No one on base
Ground ball hit to
the left side (from
the 2nd baseman to
the 3rd base foul
line).
•
•
U2
U2
U3
U1
U2 make the two step move to 1st base or move into the infield to get the 90o angle
on the throw, depending where the ball is hit.
Diagram 2
U1
No one on base
Ground ball hit to
the left side (from
the 2nd baseman to
the 3rd base foul
line).
•
•
U2
U2
U3
U1
U2 be prepared to take the play into 2nd and 3rd, if necessary, on an error.
Diagram 3
U1
No one on base
Ground ball hit to
the right side (from
the 2nd baseman to
the 1st base foul
line).
U2
U2
U3
U1
U1 move up the 1st baseline; be prepared to judge possible running lane violation.
Be prepared to assist U2, if asked, on a swipe tag.
Diagram 3
U1
No one on base
Ground ball hit to
the right side (from
the 2nd baseman to
the 1st base foul
line).
U2
U2
U3
U1
U2 move up the line in foul territory to get the best angle. This is especially important
when the pitcher takes the throw at 1st. This will usually be the same coverage on
bunts.
Diagram 3
U1
No one on base
Ground ball hit to
the right side (from
the 2nd baseman to
the 1st base foul
line).
U2
U2
U3
U1
U2 must be prepared to take the play into 2nd, and 3rd, if necessary, on an error.
Diagram 4
U1
No one on base
Fly ball hit down
the RF line, or
possible trap play
in short RF or right
CF.
U2
U2
U3
U1
U2 go out down the line on ball down the line and rule on catch/no-catch, fair/foul.
On the possible trap play, move out at an angle not in a direct line to the ball to get
the best look, and rule on catch/no-catch. Do not come back in to make a call at any
base, other than to possibly help on a run-down between bases.
Diagram 4
U1
No one on base
Fly ball hit down
the RF line, or
possible trap play
in short RF or right
CF.
U2
U2
U3
U1
U1 move out into the infield; watch BR touch 1st. On a no-catch, be prepared to take
the BR back into 1st, or into 2nd, 3rd, or the plate, if necessary.
Diagram 5
U1
U1
No one on base
Fly ball hit to anywhere outfield except down the RF
line or possible
trap in short RF or
right CF.
U2
U2
U2
U3
U1
U1 move out into the infield, taking fly ball coverage and the fair/foul call down the
3rd base line.
Diagram 5
U1
U1
No one on base
Fly ball hit to anywhere outfield except down the RF
line or possible
trap in short RF or
right CF.
U2
U2
U2
U3
U1
U2 come into the infield, and make the pivot. Watch batter-runner touch 1st base. Be
prepared to take batter-runner into 2nd and 3rd, if necessary. U1 will have plate
coverage if necessary.
Diagram 6
No one on base
Routine ground
ball or line drive
hit to outfield with
no chance of a
catch.
This includes
obvious extra base
hits into the gaps.
U2
U1
U1 move out into the infield to observe all action.
Diagram 6
No one on base
Routine ground
ball or line drive
hit to outfield with
no chance of a
catch.
This includes
obvious extra base
hits into the gaps.
U2
U1
U2 come into the infield, and make the pivot. Watch batter-runner touch 1st base. Be
prepared to take batter-runner into 2nd and 3rd, if necessary. U1 will have plate
coverage if necessary.
Diagram 7
Runner on 1st
Basic Positions
U2
•
U1
U2 move to the middle of the infield in the B position. Position yourself approximately 1/2 to 2/3 the way between the mound and 2nd base in a line between the plate and
the left edge of the mound. Be prepared for the pick-off at 1st and the steal at 2nd.
Diagram 7
Runner on 1st
Ground ball in the
infield.
U2
•
U1
U1 make all fair/foul calls down the lines. Move into the infield watching for the
illegal slide into 2nd. Then move up the 3rd base line and be prepared to take R1 into
3rd base. Calls at 3rd base should be made standing in fair territory.
Diagram 7
Runner on 1st
Ground ball in the
infield.
U2
•
U1
U2 tuck back towards the mound and take R1 into 2nd base; then turn toward 1st to
watch for the back end of the double play attempt. Or if no play is made at 2nd, drift
toward 1st to take the play on the BR.
Diagram 8
Runner on
1st
Fly balls outside
the “V” (from RF
to the RF line or
from LF to the LF
Line).
(Note: Key off of
initial movement
of RF or LF. If he
moves toward the
line, apply this
coverage.)
RF
LF
U1
U2
•
U1
U1 move down the appropriate line and take the fly ball coverage, indicating
catch/no-catch, and fair/foul. On a no-catch, be prepared to take R1 into 3rd. Advise
U2 that you have the ball.
Diagram 8
Runner on
1st
Fly balls outside
the “V” (from RF
to the RF line or
from LF to the LF
Line).
(Note: Key off of
initial movement
of RF or LF. If he
moves toward the
line, apply this
coverage.)
RF
LF
U1
U2
•
U1
U2 watch R1 tag 1st on the catch before advancing. Also, on the long fly ball that is
caught, if R1 advances past 2nd base, make sure he re-tags 2nd before returning to 1st.
On a no-catch, watch the BR touch 1st and that he does not pass R1. Watch R1
around 2nd, and take BR into 2nd.
Diagram 9
Runner on
U1
U1
1st
Fly ball to the
outfield in the “V”
(from LF to RF).
(Note: Key off of
initial movement
of LF or RF. If he
moves straight in
or toward CF, apply this coverage.)
RF
LF
U2
•
U2
U3
U1
U1 step out into the infield to observe all action. Be prepared to take R1 into 3rd if
necessary.
Diagram 9
Runner on
U1
U1
1st
Fly ball to the
outfield in the “V”
(from LF to RF).
(Note: Key off of
initial movement
of LF or RF. If he
moves straight in
or toward CF, apply this coverage.)
RF
LF
U2
•
U2
U3
U1
U2 take the fly ball. Do not move out of the infield; on the long fly ball that is
caught, if R1 advances past 2nd base, make sure he re-tags 2nd before returning to 1st.
Diagram 10
Runner on
U1
U1
1st
Any base hit to the
outfield
U2
•
U2
U1
U1 move down 3rd base line. Be prepared to take R1 into 3rd if necessary.
Diagram 10
Runner on
U1
U1
1st
Any base hit to the
outfield
U2
•
U2
U1
U2 watch R1 touch 2nd base. Be prepared for a throw-back on R1 at 2nd or the BR at
1st. If R1 goes to 3rd, be prepared to take BR into 2nd.
Diagram 10
Runner on
U1
U1
1st
Any base hit to the
outfield
U2
•
U2
U1
If there is chance that R1 could score, U1 must quickly retreat home for a possible
play at the plate on R1. Let your partner know you are going home.
U2 take the BR around 2nd and into 3rd, if necessary.
Diagram 11
U1
U1
2nd
Runner on
Basic positions
•
U2
U2
U1
U2 move to the middle of the infield in the C position. Position yourself approximately 1/2 to 2/3 the way between the mound and 2nd base in a line between the plate and
the right edge of the mound. Be prepared for the pick-off at 2nd or the steal of 3rd.
Diagram 11
U1
U1
2nd
Runner on
Basic positions
(Optional)
•
U2
U2
U2
U1
U2, with 2 outs and a 3-2 count on the batter, there is no reason why you couldn’t
move to the B position to get a better angle on the BR on the ground ball and
subsequent play at 1st.
NOTE: This mechanic is not mandatory but offered as a suggestion.
Diagram 11
U1
U1
2nd
Runner on
Ground ball in
the infield.
•
U2
U2
Change in
Mechanic
Previously
U1
U1 step into the infield in front of the plate and observe all action. With less than 2
outs, be prepared to take R1 into 3rd after the throw on the BR at 1st. With 2 outs
watch the BR down the first base line. Be prepared to give U2 help (only if he asks
for it) on a possible swipe tag on BR or 1B pulling his foot off the bag.
Diagram 11
U1
U1
2nd
Runner on
Ground ball in
the infield.
•
U2
U2
Change in
Mechanic
New
Mechanic
U1
U1 step into the infield in front of the plate and observe all action. watch the BR
down the first base line. Be prepared to give U2 help (only if he asks for it) on a
possible swipe tag on BR or 1B pulling his foot off the bag.
Diagram 11
U1
U1
2nd
Runner on
Ground ball in
the infield.
•
U2
U2
Change in
Mechanic
New
Mechanic
U1
U2 move swiftly toward the mound. Watch the infielder field the ball, adjusting
your position accordingly as to not interfere with a throw to 1st. With your back to
the plate, observe a possible initial throw to 2nd, or to 3rd, or make the call on
the BR at 1st as well as a possible throw-back to 2nd or 3rd on the 2nd play.
Diagram 12
Runner on
U1
U1
2nd
Fly balls outside
the “V” (from RF
to the RF line or
from LF to the LF
Line).
(Note: Key off of
initial movement
of RF or LF. If he
moves toward the
line, apply this
coverage.)
RF
LF
•
U2
U2
U1
U1 move down line and take the fly ball coverage; rule on fair or foul, catch or
no-catch. Watch BR touch 1st. Advise U2 that you have the ball.
Diagram 12
Runner on
U1
U1
2nd
Fly balls outside
the “V” (from RF
to the RF line or
from LF to the LF
Line).
(Note: Key off of
initial movement
of RF or LF. If he
moves toward the
line, apply this
coverage.)
RF
LF
•
U2
U2
U1
U2 move back toward the mound to get the best possible angle between the ball
and R1. Watch R1’s tag-up at 2nd, and take him into 3rd or on a throw-back to 2nd.
On a no-catch take responsibilities on all 3 bases for R1 and BR.
Diagram 13
Runner on
U1
U1
2nd
Fly ball to the
outfield in the
“V” (from LF to
the RF)
(Note: Key off of
initial movement
of LF or RF. If
he moves straight
in or toward CF,
apply this
coverage.)
RF
LF
•
U2
U2
U1
U1 step into the infield in front of the plate and observe all action. Watch BR touch
1st.
Diagram 13
Runner on
U1
U1
2nd
Fly ball to the
outfield in the
“V” (from LF to
the RF)
(Note: Key off of
initial movement
of LF or RF. If
he moves straight
in or toward CF,
apply this
coverage.)
RF
LF
•
U2
U2
U1
U2 take the fly ball coverage, moving back toward the mound to get the best possible
angle between the ball and R1. Watch R1’s tag-up at 2nd, and take him into 3rd or on a
throw-back to 2nd. On a no-catch take responsibilities on all 3 bases for R1 and BR.
Diagram 14
Runner on
U1
U1
2nd
•
Any base hit to
the outfield.
U2
U2
U1
U1 step into the infield in front of the plate and observe all action. Watch R1 touch
3rd. Be prepared for a play at the plate.
Diagram 14
Runner on
U1
U1
2nd
•
Any base hit to
the outfield.
U2
U2
U1
U2 move up towards the mound, and watch BR touch 1st. Be prepared to take the
BR into 2nd, or a throw-back at 1st. Also be prepared to take R1 into 3rd, or a throwback at 2nd.
Diagram 15
Runners on 1st
and 2nd
Basic Positions
•
U2
•
U1
U2 start in the standard C position. Be prepared for the pick-off at 1st or 2nd and the
steal of 2nd and/or 3rd.
Diagram 15
Runners on 1st
and 2nd
Ground ball in the
Infield.
•
U2
•
U1
U1 take the fair/foul call down both lines; then move up the 1st base line and be
prepared to judge possible interference on a running lane violation. Watch for the
illegal slide at 2nd or 3rd on the front end of the double play. Watch R1 touch 3rd if he
is not played on, and be prepared for a play at the plate.
Diagram 15
Runners on 1st
and 2nd
Ground ball in the
Infield.
•
U2
•
U1
U2 move in toward the mound and be prepared to call the both ends of a double play
attempt either at 3rd or 2nd or the play on the BR at 1st. On any error, be prepared for a
play at any base.
Diagram 15
Runners on 1st
and 2nd
•
Basic Positions…
U2
U2
Optional Coverage
•
With 2 outs and a
3-2 count on the
batter…
U1
U2 may change to the B position.
The runners will always be moving; therefore R1 stealing 3rd is not relevant.
Diagram 16
Runners on
and 2nd
U1
U1
1st
Fly balls outside
the “V” (from RF
to the RF line or
from LF to the LF
Line).
(Note: Key off of
initial movement
of RF or LF. If he
moves toward the
line, apply this
coverage.)
RF
LF
•
U2
•
U2
U1
U1, if down the LF line, move up line and take the fly ball coverage; rule on fair or
foul, catch or no-catch. Move on down the line and prepared to take the play on R1
into 3rd after the catch. Advise U2 that you have the ball.
Diagram 16
Runners on
and 2nd
U1
U1
1st
Fly balls outside
the “V” (from RF
to the RF line or
from LF to the LF
Line).
(Note: Key off of
initial movement
of RF or LF. If he
moves toward the
line, apply this
coverage.)
RF
LF
•
U2
•
U2
U1
U1, if down the RF line, move up line and take the fly ball coverage; rule on fair or
foul, catch or no-catch. Immediately move toward 3rd and be prepared to take the
play on R1 into 3rd after the catch. Advise U2 that you have the ball.
Diagram 16
Runners on
and 2nd
U1
U1
1st
Fly balls outside
the “V” (from RF
to the RF line or
from LF to the LF
Line).
(Note: Key off of
initial movement
of RF or LF. If he
moves toward the
line, apply this
coverage.)
RF
LF
•
U2
•
U2
U1
U2 move back toward the mound to get the best possible angle between the ball and
R1. Watch R1’s tag-up at 2nd, and R2’s tag-up at 1st. Be prepared to take R2 into 2nd
after the catch. On a no-catch take responsibilities on all 3 bases for R1, R2 and
BR, especially if U1 gives directions he is returning to cover the plate.
Diagram 17
Runners on
and 2nd
U1
U1
1st
Fly ball to the
outfield inside the
“V” (from LF to
the RF)
(Note: Key off of
initial movement
of LF or RF. If
he moves straight
in or toward CF,
apply this
coverage.)
RF
LF
•
U2
•
U2
U1
U1 step into the infield in front of the plate and observe all action. Watch BR touch
1st. Immediately move toward 3rd and be prepared to take the play on R1 into 3rd after
the catch.
Diagram 17
Runners on
and 2nd
U1
U1
1st
Fly ball to the
outfield inside the
“V” (from LF to
the RF)
(Note: Key off of
initial movement
of LF or RF. If
he moves straight
in or toward CF,
apply this
coverage.)
RF
LF
•
U2
•
U2
U1
U2 take the fly ball coverage, moving back toward the mound to get the best possible
angle between the ball and R1. Watch R1’s tag-up at 2nd and R2’s tag-up at 1st. Be
prepared for plays on 1st and/or 2nd after the catch. On a no-catch take responsibilities
on all 3 bases for R1, R2, and BR.
Diagram 18
Runners on 1st
and 2nd
Base hit to the
outfield.
•
U2
•
U1
U1 move out in front of the plate and observe all action. Watch R1 and R2 (all leading runners) touch 3rd, and be prepared for a play at the plate.
Diagram 18
Runners on 1st
and 2nd
Base hit to the
outfield.
•
U2
•
U1
U2 watch R2 touch 2nd and BR touch 1st. Be prepared to take them into 3rd and 2nd,
respectively. Also be prepared for a throw-back on BR at 1st and R2 at 2rd.
Diagram 19
Runners on 1st
and 3rd
Basic positions.
U2
•
•
U1
U2 move to the middle of the infield in the standard B position. Be prepared for the
pick-off at 1st and 3rd, and the steal at 2nd.
Diagram 19
Runners on 1st
and 3rd
Advantages for
using Position B
with runners on
1st and 3rd
(as opposed to
Position C).
U2
•
•
U1
1. On 2nd base steal, you are taking throw and runner into 2nd base like you normally
would with runner at 1st only.
Diagram 19
Runners on 1st
and 3rd
Advantages for
using Position B
with runners on
1st and 3rd
(as opposed to
Position C).
U2
•
•
U1
2. On 2nd base steal with a snap throw to 3rd, you are already facing 3rd base. If in
Position C, you may very well have your back to the play at 3rd.
Diagram 19
Runners on 1st
and 3rd
Advantages for
using Position B
with runners on
1st and 3rd
(as opposed to
Position C).
U2
•
•
U1
3. In a better position to cover the intentional run-down play between 1st and 2nd.
Diagram 19
Runners on 1st
and 3rd
Advantages for
using Position B
with runners on
1st and 3rd
(as opposed to
Position C).
U2
•
•
U1
4. In better position for the pickoff play at 1st.
Diagram 19
Runners on 1st
and 3rd
Advantages for
using Position B
with runners on
1st and 3rd
(as opposed to
Position C).
U2
•
•
U1
5. On a ground ball to the infield, the vast majority of the plays will be on R2 at 2nd,
and/or the BR at 1st, or R1 at the plate, but not on R1 at 3rd. You need to be in a
location on the field nearest to the play which is most likely to occur—that location
is Position B, not Position C.
Diagram 19
Runners on 1st
and 3rd
Disadvantages for
using Position B
with runners on
1st and 3rd
(as opposed to
Position C).
U2
•
•
U1
1. Further away from 3rd on a pickoff attempt by the pitcher or snap throw by the
catcher.
Diagram 19
Runners on
and 3rd
U1
1st
Disadvantages and
Advantages for
using Position B
with runners on
1st and 3rd
(as opposed to
Position C).
U2
•
•
U1
Summary:
There are 5 advantages for using Position B with runners at 1st and 3rd.
There is only 1 disadvantage for using Position B with runners at 1st and 3rd.
Diagram 19
Runners on 1st
and 3rd
Disadvantages and
Advantages for
using Position B
with runners on
1st and 3rd
(as opposed to
Position C).
U2
•
•
U1
Summary:
There are 5 advantages for using Position B with runners at 1st and 3rd.
There is only 1 disadvantage for using Position B with runners at 1st and 3rd.
Conclusion: Always go to Position B with runners at 1st and 3rd.
Summary on when to be in
the B position and when to
be in the C position
With runners on base
•
Use the C position only when 3rd base is in imminent danger
of being stolen (ie. runners at 2nd, or 1st and 2nd).
•
In all other situations (with runners on base), use the B
position.
Diagram 19
Runners on 1st
and 3rd
Ground ball in the
infield.
U2
•
•
U1
U1 stay at home for a possible play at the plate. If R1 scores uncontested or if R1
stays at 3rd, move out in front of the plate and observe all action. Watch for the illegal
slide by R2 on the force out at 2nd.
Diagram 19
Runners on 1st
and 3rd
Ground ball in the
infield.
U2
•
•
U1
U1 stay at home for a possible play at the plate. If R1 scores uncontested or if R1
stays at 3rd, move out in front of the plate and observe all action. Watch for the illegal
slide by R2 on the force out at 2nd. If no play is made initially on R2 at 2nd and he
tries to go to 3rd on the throw to 1st, move down to 3rd to make that call.
Diagram 19
Runners on 1st
and 3rd
Ground ball in the
infield.
U2
•
•
U1
U2 take R2 into 2nd, then turn to take BR at 1st on the back end of the double play.
Diagram 19
Runners on 1st
and 3rd
Ground ball in the
infield.
U2
•
•
U1
U2 take R2 into 2nd, then turn to take BR at 1st on the back end of the double play.
If R1 stays at 3rd, watch for a possible throwback on him at 3rd.
Diagram 20
Runners on
and 3rd
RF
LF
U1
U1
1st
Fly balls outside
the “V” (from RF
to the RF line or
from LF to the LF
Line).
(Note: Key off of
initial movement
of RF or LF. If he
moves toward the
line, apply this
coverage.)
U2
•
U2
•
U1
U1, if down the LF line, move up line and take the fly ball coverage; rule on fair or
foul, catch or no-catch. Watch the tag-up of R1 at 3rd, and be prepared for a play at
the plate. Advise U2 that you have the ball.
Diagram 20
Runners on
and 3rd
RF
LF
U1
U1
1st
Fly balls outside
the “V” (from RF
to the RF line or
from LF to the LF
Line).
(Note: Key off of
initial movement
of RF or LF. If he
moves toward the
line, apply this
coverage.)
U2
•
U2
•
U1
U1, if down the RF line, move back to get the best possible line on the fly ball and
and still observe R1 at 3rd; rule on fair or foul, catch or no-catch. Watch the tag-up
of R1 at 3rd, and be prepared for a play at the plate. Advise U2 that you have the
ball.
Diagram 20
Runners on
and 3rd
RF
LF
U1
U1
1st
Fly balls outside
the “V” (from RF
to the RF line or
from LF to the LF
Line).
(Note: Key off of
initial movement
of RF or LF. If he
moves toward the
line, apply this
coverage.)
U2
•
U2
•
U1
U2, look to see that R2 tags-up at 1st after the catch. Be prepared to take R2 into 2nd
if he advances after the catch. If R1 does not advance from 3rd, watch for a possible
throwback to 3rd.
Diagram 21
RF
LF
Runners on 1st
and 3rd
Fly ball to the outfield in the “V”
(from LF to RF).
(Note: Key off of
initial movement
of LF or RF. If he
moves straight in or
toward CF, apply
this coverage.)
U2
•
•
U1
U1 drift back toward the 3rd base dugout in order to get as good as possible line on the
fly ball and R1 at 3rd. Watch the tag-up of R1 at 3rd. As soon as the fielder touches
the ball, immediately return to the plate for a possible play on R1.
Diagram 21
RF
LF
Runners on 1st
and 3rd
Fly ball to the outfield in the “V”
(from LF to RF).
(Note: Key off of
initial movement
of LF or RF. If he
moves straight in or
toward CF, apply
this coverage.)
U2
•
•
U1
U2 move to a position to take the fly ball coverage. Do not move out of the infield.
If R1 does not advance home, be prepared for a throw back to 3rd. Look to see that
R2 tags-up at 1st after the catch. If R2 tags at first and advances, be prepared to take
that play into 2nd.
Diagram 22
Runners on 1st
and 3rd
Base hit to the
outfield.
U2
•
•
U1
U1 move down the 3rd base line, watching over your shoulder that R1 touches the
plate. Be prepared to take R2 into 3rd if necessary. On an extra base hit, be prepared
to retreat to the plate (while verbalizing that to U2) for a possible play on R2.
Diagram 22
Runners on 1st
and 3rd
Base hit to the
outfield.
U2
•
•
U1
U2 watch R2 touch 2nd base and BR touch 1st. Be prepared for a throw-back on R2
at 2nd or BR at 1st. If R2 goes to 3rd, be prepared to take BR into 2nd. On the extra
base hit, be prepared to take the BR into 3rd if U1 indicates he’s going back to the
plate.
Diagram 23
Runner on 3rd
Basic positions
U2
•
U1
U2 move to the middle of the infield in the B position. Position yourself approximately 1/2 to 2/3 the way between the mound and 2nd base in a line between the plate and
the left edge of the mound. Be prepared for the pick-off of R1 at 3rd.
Summary on when to be in
the B position and when to
be in the C position
With runners on base
•
Use the C position only when 3rd base is in imminent danger
of being stolen (ie. runners at 2nd, or 1st and 2nd).
•
In all other situations (with runners on base), use the B
position.
Diagram 23
Runner on 3rd
Ground ball in
the infield.
U2
•
U1
U1 observe R1 at 3rd for a possible play at the plate. Also watch BR down the line.
Diagram 23
Runner on 3rd
Ground ball in
the infield.
U2
•
U1
U2 move swiftly toward the mound. Watch the infielder field the ball, adjusting your
position accordingly as to not interfere with a throw to 1st. With your back to the
plate, observe a possible throw-back to 3rd on R1. Make the call on the BR at 1st.
Diagram 24
Runner on
RF
LF
U1
U1
3rd
Fly balls outside
the “V” (from RF
to the RF line or
from LF to the LF
Line).
(Note: Key off of
initial movement
of RF or LF. If he
moves toward the
line, apply this
coverage.)
U2
U2
•
U1
U1, if down the LF line, move up line and take the fly ball coverage; rule on fair or
foul, catch or no-catch. Observe R1’s tag-up at 3rd, and be prepared for a play at the
plate on R1 after the tag-up. Advise U2 that you have the ball.
Diagram 24
Runner on
RF
LF
U1
U1
3rd
Fly balls outside
the “V” (from RF
to the RF line or
from LF to the LF
Line).
(Note: Key off of
initial movement
of RF or LF. If he
moves toward the
line, apply this
coverage.)
U2
U2
•
U1
U1, if down the RF line, position yourself looking down the RF line and take the fly
ball coverage; rule on fair or foul, catch or no-catch. Move back as far as practical to
observe R1’s tag-up at 3rd, and be prepared for a play at the plate on R1 after the
tag-up. Advise U2 that you have the ball.
Diagram 24
Runner on
RF
LF
U1
U1
3rd
Fly balls outside
the “V” (from RF
to the RF line or
from LF to the LF
Line).
(Note: Key off of
initial movement
of RF or LF. If he
moves toward the
line, apply this
coverage.)
U2
U2
•
U1
U2 if R1 does not advance after the catch, watch for a possible throw-back at 3rd.
Watch BR touch 1st. On a no-catch take responsibilities on all 3 bases for action on
BR.
Diagram 25
Runner on
RF
LF
U1
U1
3rd
Fly ball to the
outfield in the
“V” (from LF to
the RF)
(Note: Key off of
initial movement
of LF or RF. If
he moves straight
in or toward CF,
apply this
coverage.)
U2
U2
•
U1
U1 drift back toward the 3rd base dugout in order to get as good as possible line on
the fly ball and R1 at 3rd. Watch the tag-up of R1 at 3rd. As soon as the fielder
touches the ball, immediately return to the plate for a possible play on R1. If possible,
try to observe BR touch 1st.
Diagram 25
Runner on
RF
LF
U1
U1
3rd
Fly ball to the
outfield in the
“V” (from LF to
the RF)
(Note: Key off of
initial movement
of LF or RF. If
he moves straight
in or toward CF,
apply this
coverage.)
U2
U2
•
U1
U2 take the fly ball coverage, getting the best possible angle between the ball and the
fielder. If possible, try to observe BR touch 1st. On a no-catch take responsibilities at
all 3 bases on BR.
Diagram 26
Runner on 3rd
Any base hit to
the outfield.
U2
•
U1
U1 move up the 3rd base line to observe all action. Watch R1 touch home.
Diagram 26
Runner on 3rd
Any base hit to
the outfield.
U2
•
U1
U2 move up towards the mound, and watch BR touch 1st. Be prepared to take the BR
into 2nd or 3rd, or a throw-back at 1st.
Diagram 27
Runners on 2nd
and 3rd
•
Basic positions
U2
•
U1
U2 move to the middle of the infield in the B position. Position yourself approximately 1/2 to 2/3 the way between the mound and 2nd base in a line between the plate and
the right edge of the mound. Be prepared for the pick-off of R1 at 3rd or R2 at 3rd.
Summary on when to be in
the B position and when to
be in the C position
With runners on base
•
Use the C position only when 3rd base is in imminent danger
of being stolen (ie. runners at 2nd, or 1st and 2nd).
•
In all other situations (with runners on base), use the B
position.
Diagram 27
Runners on 2nd
and 3rd
•
Ground ball in the
infield.
U2
•
U1
U1 be prepared for a play at the plate on R1. Watch the BR down the first base line.
Be prepared to give U2 help (only if he asks for it) on a possible swipe tag on BR or
1B pulling his foot off the bag. On a bunt watch for a possible running lane violation
by BR on a play at first.
Diagram 27
Runners on 2nd
and 3rd
•
Ground ball in the
infield.
U2
•
U1
U2 move swiftly toward the mound. Watch the infielder field the ball, adjusting your
position accordingly as to not interfere with a throw to 1st or the plate. With your
back to the plate, observe a possible throw-back to 2nd on R2 or 3rd on R1. Make the
call on the BR at 1st.
Diagram 28
Runners on
and 3rd
RF
LF
U1
U1
2nd
Fly balls outside
the “V” (from RF
to the RF line or
from LF to the LF
Line).
(Note: Key off of
initial movement
of RF or LF. If he
moves toward the
line, apply this
coverage.)
•
U2
U2
•
U1
U1, if down the LF line, move up line and take the fly ball coverage; rule on fair or
foul, catch or no-catch. Watch the tag-up of R1 at 3rd, and be prepared for a play at
the plate. Advise U2 that you have the ball.
Diagram 28
Runners on
and 3rd
RF
LF
U1
U1
2nd
Fly balls outside
the “V” (from RF
to the RF line or
from LF to the LF
Line).
(Note: Key off of
initial movement
of RF or LF. If he
moves toward the
line, apply this
coverage.)
•
U2
U2
•
U1
U1, if down the RF line, move back to get the best possible line on the fly ball and
and still observe R1 at 3rd; rule on fair or foul, catch or no-catch. Watch the tag-up
of R1 at 3rd, and be prepared for a play at the plate. Advise U2 that you have the
ball.
Diagram 28
Runners on
and 3rd
RF
LF
U1
U1
2nd
Fly balls outside
the “V” (from RF
to the RF line or
from LF to the LF
Line).
(Note: Key off of
initial movement
of RF or LF. If he
moves toward the
line, apply this
coverage.)
•
U2
U2
•
U1
U2, look to see that R2 tags-up at 2nd after the catch. Be prepared to take R2 into 3rd
if he advances after the catch. If R1 does not advance from 3rd, watch for a possible
throwback to 3rd and/or 2nd.
Diagram 29
RF
LF
Runners on 2nd
and 3rd
Fly ball to the outfield in the “V”
(from LF to RF).
(Note: Key off of
initial movement
of LF or RF. If he
moves straight in or
toward CF, apply
this coverage.)
•
U2
•
U1
U1 drift back toward the 3rd base dugout in order to get as good as possible line on the
fly ball and R1 at 3rd. Watch the tag-up of R1 at 3rd. As soon as the fielder touches
the ball, immediately return to the plate for a possible play on R1.
Diagram 29
RF
LF
Runners on 2nd
and 3rd
Fly ball to the outfield in the “V”
(from LF to RF).
(Note: Key off of
initial movement
of LF or RF. If he
moves straight in or
toward CF, apply
this coverage.)
•
U2
•
U1
U2 move back toward the mound to get the best possible angle between the ball and
R2. Watch R2’s tag-up at 2nd, and take him into 3rd or on a throw-back to 2nd. On a
no-catch take responsibilities on all 3 bases for R2 and BR.
Diagram 30
Runners on 2nd
and 3rd
•
Base hit to the
outfield.
U2
•
U1
U1 watch R1 touch the plate. Watch R2 touch 3rd, and be prepared for a play on him
at the plate.
Diagram 30
Runners on 2nd
and 3rd
•
Base hit to the
outfield.
U2
•
U1
U2 move in towards the mound, and watch BR touch 1st. Be prepared to take him
into 2nd or a throwback into 1st. Watch R2 for a possible play at 3rd or a throwback at
2nd.
Diagram 31
Bases loaded
•
Basic positions
U2
•
•
U1
U2 move to the middle of the infield in the B position. Position yourself approximately 1/2 to 2/3 the way between the mound and 2nd base in a line between the plate and
the right edge of the mound. Be prepared for the pick-off attempt on all 3 runners.
Summary on when to be in
the B position and when to
be in the C position
With runners on base
•
Use the C position only when 3rd base is in imminent danger
of being stolen (ie. runners at 2nd, or 1st and 2nd).
•
In all other situations (with runners on base), use the B
position.
Diagram 31
Bases loaded
•
Basic positions
U2
•
•
U1
U1 be prepared for a play at the plate on R1. Watch the BR down the first base line.
Be prepared to give U2 help (only if he asks for it) on a possible swipe tag on BR or
1B pulling his foot off the bag. On a bunt watch for a possible running lane violation
by BR on a play at first. Watch for illegal slide at all bases on the force-out.
Diagram 31
Bases loaded
•
Basic positions
U2
•
•
U1
U2 move swiftly toward the mound. Watch the infielder field the ball, adjusting your
position accordingly as to not interfere with a throw to 1st or the plate. With your
back to the plate, observe the throw to any of the bases, and take the back end of the
double play attempt at 1st. Watch the throw-back at any base on any runner.
Diagram 32
RF
LF
U1
U1
Bases loaded
•
Fly balls outside
the “V” (from RF
to the RF line or
from LF to the LF
Line).
(Note: Key off of
initial movement
of RF or LF. If he
moves toward the
line, apply this
coverage.)
U2
•
U2
•
U1
U1, if down the LF line, move up line and take the fly ball coverage; rule on fair or
foul, catch or no-catch. Watch the tag-up of R1 at 3rd, and be prepared for a play at
the plate. Advise U2 that you have the ball.
Diagram 32
RF
LF
U1
U1
Bases loaded
•
Fly balls outside
the “V” (from RF
to the RF line or
from LF to the LF
Line).
(Note: Key off of
initial movement
of RF or LF. If he
moves toward the
line, apply this
coverage.)
U2
•
U2
•
U1
U1, if down the RF line, move back to get the best possible line on the fly ball and
and still observe R1 at 3rd; rule on fair or foul, catch or no-catch. Watch the tag-up
of R1 at 3rd, and be prepared for a play at the plate. Advise U2 that you have the
ball.
Diagram 32
RF
LF
U1
U1
Bases loaded
•
Fly balls outside
the “V” (from RF
to the RF line or
from LF to the LF
Line).
(Note: Key off of
initial movement
of RF or LF. If he
moves toward the
line, apply this
coverage.)
U2
•
U2
•
U1
U2, look to see that R2 tags-up at 2nd and R3 at 1st after the catch. Be prepared to
take R2 into 3rd and R3 into 2nd if they advances after the catch. If R1 does not
advance from 3rd, watch for a possible throwback to 1st, 2nd, and/or 3rd.
Diagram 33
RF
LF
Bases loaded
•
Fly ball to the outfield in the “V”
(from LF to RF).
(Note: Key off of
initial movement
of LF or RF. If he
moves straight in or
toward CF, apply
this coverage.)
U2
•
•
U1
U1 drift back toward the 3rd base dugout in order to get as good as possible line on the
fly ball and R1 at 3rd. Watch the tag-up of R1 at 3rd. As soon as the fielder touches
the ball, immediately return to the plate for a possible play on R1.
Diagram 33
RF
LF
Bases loaded
•
Fly ball to the outfield in the “V”
(from LF to RF).
(Note: Key off of
initial movement
of LF or RF. If he
moves straight in or
toward CF, apply
this coverage.)
U2
•
•
U1
U2 move back toward the mound to get the best possible angle between the ball and
R2. Watch R2’s tag-up at 2nd, and take him into 3rd or on a throw-back to 2nd. Also,
as much as possible, watch the same on R3 at 1st. On a no-catch take responsibilities
on all 3 bases for R2, R3, and BR.
Diagram 34
Bases loaded
•
Base hit to the
outfield.
U2
•
•
U1
U1 watch R1 touch the plate and, as much as possible, the BR touch 1st. Watch all
leading runners touch 3rd, and be prepared for a play on them at the plate.
Diagram 34
Bases loaded
•
Base hit to the
outfield.
U2
•
•
U1
U2 move in towards the mound, and watch R3 touch 2nd and BR touch 1st. Be
prepared to take BR into 2nd or a throwback into 1st. Watch R2 for a possible play at
3rd or a throwback at 2nd.
Miscellaneous Coverages
Run-downs
Let the play dictate the coverage. However the plate umpire needs to
get out and help cover unless a play at the plate is imminent.
Diagram 36
Miscellaneous
coverages
Rundowns
U2
•
U1
U1
Example 1:
Between 1st and 2nd
U1 come down and cover the back end of the rundown with U2 covering the front
end.
Diagram 37
Miscellaneous
coverages
Rundowns
•
U2
U1
U1
Example 2:
Between 2nd and 3rd
U1 come down and cover the front end of the rundown with U2 covering the back
end.
Diagram 38
Miscellaneous
coverages
Rundowns
U2
•
U1
Example 3:
Between 3rd & home
U1 and U2 cover each between 3rd and the plate.
Diagram 39
Miscellaneous
coverages
Rundowns
U2
•
•
Example 4:
Between 1st and 2nd
with runner at 3rd
U1
This is the classic deliberate rundown to try and steal a run at 3rd.
U2 has the rundown all by himself. With 2 outs, U2 must signal an out made on R2
immediately in case R1 tries to score from 3rd. This is a time play!
Diagram 39
Miscellaneous
coverages
Rundowns
U2
•
•
Example 4:
Between 1st and 2nd
with runner at 3rd
U1
This is the classic deliberate rundown to try and steal a run at 3rd.
U1 must come down the 3rd base line to cover a possible throw back on R1 at 3rd.
U1 must also be prepared for a play at the plate on R1.
Diagram 39
Miscellaneous
coverages
Rundowns
U2
•
U2
•
U1
Example 4:
Between 1st and 2nd
with runner at 3rd
This is the classic deliberate rundown to try and steal a run at 3rd.
Should R1 get caught in a rundown between 3rd and the home, U2 must temporarily
abandon R2, and take the back end of the rundown on R1.
Diagram 39
Miscellaneous
coverages
Rundowns
•
••
U2
•
U1
Example 4:
Between 1st and 2nd
with runner at 3rd
This is the classic deliberate rundown to try and steal a run at 3rd.
Note: Remember if 2 runners occupy the same base after a rundown, the following
runner will always be out when tagged.
Miscellaneous Coverages
Foul pop-ups
Diagram 40
Miscellaneous
coverages
Foul pop-ups
(U2 on the line)
U2
•
•
U1
•
U1, don’t be a spectator! Get back or down the line to make the call!
If U2 is on the line, help U1 cover foul pop-ups in the 1st base dugout area. Foul popups back to the screen or in the 3rd base dugout area are covered by U1 only.
Diagram 40
Miscellaneous
coverages
U2
Foul pop-ups
(U2 in the middle)
•
•
U1
•
U1, don’t be a spectator! Get back or down the line to make the call!
If U2 is in the middle, U1 has all foul pop-ups. Remember, the ball is live. U2 has all
calls on throw-backs at any base. Watch for tag-ups. U1 has the play at the plate on
a tag-up at 3rd trying to advance to the plate.
Miscellaneous Coverages
Calling Fair or Foul
• Always call and signal a foul ball.
• Calling “Foul” or “Foul ball” stops the play.
• Signaling foul with both hands in the air stops the play.
Miscellaneous Coverages
Calling Fair or Foul
• Always call and signal a foul ball.
• Always point a fair ball.
• Players must always assume if they hear no call, the ball is in play (fair).
• Calling “Fair” or “Fair ball” sounds too much like “foul” or “foul ball.”
Miscellaneous Coverages
Calling Fair or Foul
• Always call and signal a foul ball.
• Always point a fair ball.
• Plate and base umpire responsibilities on balls hit down the lines.
• If U2 is in the middle, U1 has all fair/foul responsibilities for balls hit down the
line.
Miscellaneous Coverages
Calling Fair or Foul
• Always call and signal a foul ball.
• Always point a fair ball.
• Plate and base umpire responsibilities on balls hit down the lines.
• If U2 is in the middle, U1 has all fair/foul responsibilities for balls hit down the
lines.
• If U2 is on the line,
• U1 has the call down the 1st base line up to the bag.
• U2 has the call from the bag and beyond.
Miscellaneous Coverages
Calling Safe or Out
Let the closeness of the play dictate how you make the call.
Miscellaneous Coverages
Obstruction and Interference
•
Know when to call a delayed dead ball and when to stop play
immediately.
Miscellaneous Coverages
Obstruction and Interference
•
Know when to call a delayed dead ball and when to stop play
immediately.
•
Use the delayed dead ball signal when appropriate.
Miscellaneous Coverages
Obstruction and Interference
•
Know when to call a delayed dead ball and when to stop play
immediately.
•
Use the delayed dead ball signal when appropriate.
•
Do not throw your hands in the air when the situation calls for a
delayed dead ball. Hands in the air is the signal for immediate
stoppage of play.
Miscellaneous Coverages
Illegal slide on a force play
U1 must always quickly step out in front of the plate and rule on the
illegal slide on the force play at 2nd and/or 3rd on the double play
attempt.
Miscellaneous Coverages
Illegal slide on a force play
U1 must always quickly step out in front of the plate and rule on the
illegal slide on the force play at 2nd and/or 3rd on the double play
attempt.
If the illegal slide occurs, U1 must immediately call time, calling the
runner out on the interference as well as an awarded double play on the
BR. Any other runners must be returned to their previously occupied
bases.
Miscellaneous Coverages
Illegal slide on a force play
U1 must always quickly step out in front of the plate and rule on the
illegal slide on the force play at 2nd and/or 3rd on the double play
attempt.
If the illegal slide occurs, U1 must immediately call time, calling the
runner out on the interference as well as an awarded double play on the
BR. Any other runners must be returned to their previously occupied
bases.
Remember, with the bases loaded, it is possible also to have an illegal
slide at the plate, resulting in an awarded double play.
Plate Mechanics
Plate Mechanics
In the field
Unless pre-determined otherwise prior to the game, the Plate Umpire is
always the designated Umpire-In-Chief.
Plate Mechanics
In the field
Unless pre-determined otherwise prior to the game, the Plate Umpire is
always the designated Umpire-In-Chief.
Once the starting lineups are presented, the plate umpire makes all decisions
regarding the administration of the game. These include, but are not
necessarily limited to the following:
Plate Mechanics
In the field
Unless pre-determined otherwise prior to the game, the Plate Umpire is
always the designated Umpire-In-Chief.
Once the starting lineups are presented, the plate umpire makes all decisions
regarding the administration of the game. These include, but are not
necessarily limited to the following:
•
Decisions to suspend or resume a game due to inclement weather,
darkness, or other unforeseen conditions.
Plate Mechanics
In the field
Unless pre-determined otherwise prior to the game, the Plate Umpire is
always the designated Umpire-In-Chief.
Once the starting lineups are presented, the plate umpire makes all decisions
regarding the administration of the game. These include, but are not
necessarily limited to the following:
•
Decisions to permanently stop a game due to inclement weather,
darkness, or other unforeseen conditions.
Plate Mechanics
In the field
Unless pre-determined otherwise prior to the game, the Plate Umpire is
always the designated Umpire-In-Chief.
Once the starting lineups are presented, the plate umpire makes all decisions
regarding the administration of the game. These include, but are not
necessarily limited to the following:
•
Make a final ruling on any discrepancies on balls and strikes, outs,
etc.
Plate Mechanics
In the field
Unless pre-determined otherwise prior to the game, the Plate Umpire is
always the designated Umpire-In-Chief.
Once the starting lineups are presented, the plate umpire makes all decisions
regarding the administration of the game. These include, but are not
necessarily limited to the following:
•
Correct a scoring discrepancy if one exists.
Plate Mechanics
In the field
Unless pre-determined otherwise prior to the game, the Plate Umpire is
always the designated Umpire-In-Chief.
Once the starting lineups are presented, the plate umpire makes all decisions
regarding the administration of the game. These include, but are not
necessarily limited to the following:
•
Correct a scoring discrepancy if one exists.
Note: If the UIC cannot reconcile the discrepancy, and there is an official
scorer at the game, the official scorer will be determine the correct score.
If there is no official scorer, then the home team’s scorebook will
determine the correct score.
Plate Mechanics
In the field
The plate umpire will always keep custody of the lineup cards after they are
turned in by the Coach or Captains at the pre-game meeting at the plate.
1. The plate umpire shall record all substitutions on the lineup card.
Plate Mechanics
In the field
The plate umpire will always keep custody of the lineup cards after they are
turned in by the Coach or Captains at the pre-game meeting at the plate.
1. The plate umpire shall record all substitutions on the lineup card.
2. The plate umpire shall record all other events which occur during a
game.
a) Offensive and defensive conferences
Plate Mechanics
In the field
The plate umpire will always keep custody of the lineup cards after they are
turned in by the Coach or Captains at the pre-game meeting at the plate.
1. The plate umpire shall record all substitutions on the lineup card.
2. The plate umpire shall record all other events which occur during a
game.
a) Offensive and defensive conferences
b) Official team warnings
Plate Mechanics
In the field
The plate umpire will always keep custody of the lineup cards after they are
turned in by the Coach or Captains at the pre-game meeting at the plate.
1. The plate umpire shall record all substitutions on the lineup card.
2. The plate umpire shall record all other events which occur during a
game.
a) Offensive and defensive conferences
b) Official team warnings
c) Ejections
Plate Mechanics
In the field
The plate umpire will always keep custody of the lineup cards after they are
turned in by the Coach or Captains at the pre-game meeting at the plate.
1. The plate umpire shall record all substitutions on the lineup card.
2. The plate umpire shall record all other events which occur during a
game.
a) Offensive and defensive conferences
b) Official team warnings
c) Ejections
d) Courtesy runners
Plate Mechanics
In the field
The plate umpire will always keep custody of the lineup cards after they are
turned in by the Coach or Captains at the pre-game meeting at the plate.
1. The plate umpire shall record all substitutions on the lineup card.
2. The plate umpire shall record all other events which occur during a
game.
a) Offensive and defensive conferences
b) Official team warnings
c) Ejections
d) Courtesy runners
3. The plate umpire shall rule on all batting out of order occurrences
and illegal substitutions, and apply the appropriate penalty.
Plate Mechanics
In the field
In all matters concerning game administration, the plate umpire can
always solicit the help and advice of his partner. But in the final
analysis, the plate umpire must make the final decisions.
Plate Mechanics
In the field
Crowd control
If crowd control becomes an issue, solicit the help a school
administrator (A.D., Principal, etc.). If one is not available, ask the
home team coach to help.
Plate Mechanics
In the field
Crowd control
If crowd control becomes an issue, solicit the help a school
administrator (A.D., Principal, etc.). If one is not available, ask the
home team coach to help.
As UIC, you have the the authority to halt a game in progress until an
unruly crowed can be put under control.
Plate Mechanics
In the field
Reminder
Just because you are designated as the plate umpire, does not mean that you
should spend the entire game behind the plate.
Plate Mechanics
In the field
Reminder
Just because you are designated as the plate umpire, does not mean that you
should spend the entire game behind the plate.
As described in the previous slides on 2-man field mechanics, it is essential
that you get out from behind the plate and help your partner on the bases.
Plate Mechanics
In the field
Reminder
Just because you are designated as the plate umpire, does not mean that you
should spend the entire game behind the plate.
As described in the previous slides on 2-man field mechanics, it is essential
that you get out from behind the plate and help your partner on the bases.
Even though as plate umpire you may physically work a little harder calling
balls and strikes, your partner out on the bases has a much more difficult
job, trying to cover three different bases with sometimes as many as three
different runners.
Plate Mechanics
In the field
Reminder
Just because you are designated as the plate umpire, does not mean that you
should spend the entire game behind the plate.
As described in the previous slides on 2-man field mechanics, it is essential
that you get out from behind the plate and help your partner on the bases.
Even though as plate umpire you may physically work a little harder calling
balls and strikes, your partner out on the bases has a much more difficult
job, trying to cover three different bases with sometimes as many as three
different runners.
Give him some help!
Plate Mechanics
Using your equipment
1. Indicator
•
Hold it in your left hand.
Plate Mechanics
Using your equipment
1. Indicator
•
•
Hold it in your left hand.
Get use to dialing up the numbers without looking at the indicator.
Plate Mechanics
Using your equipment
1. Indicator
•
•
•
Hold it in your left hand.
Get use to dialing up the numbers without looking at the indicator.
Look at it only when necessary; be discrete.
Plate Mechanics
Using your equipment
1. Indicator
•
•
•
•
Hold it in your left hand.
Get use to dialing up the numbers without looking at the indicator.
Look at it only when necessary; be discrete.
Use an indicator that you are comfortable with, but consider getting the
type of indicator with BALLS on top and STRIKES in the middle. This
kind of indicator also records just 3 balls, 2 strikes, and 2 outs--one less
click for each when you reset it.
Plate Mechanics
Using your equipment
1. Indicator
•
•
•
•
•
Hold it in your left hand.
Get use to dialing up the numbers without looking at the indicator.
Look at it only when necessary; be discrete.
Use an indicator that you are comfortable with, but consider getting the
type of indicator with BALLS on top and STRIKES in the middle. This
kind of indicator also records just 3 balls, 2 strikes, and 2 outs--one less
click for each when you reset it.
Make sure you record all outs as they happen.
Plate Mechanics
Using your equipment
1. Indicator
•
•
•
•
•
•
Hold it in your left hand.
Get use to dialing up the numbers without looking at the indicator.
Look at it only when necessary; be discrete.
Use an indicator that you are comfortable with, but consider getting the
type of indicator with BALLS on top and STRIKES in the middle. This
kind of indicator also records just 3 balls, 2 strikes, and 2 outs--one less
click for each when you reset it.
Make sure you record all outs as they happen.
Make sure you reset BALLS and STRIKES after each at-bat.
Plate Mechanics
Using your equipment
1. Indicator
•
•
•
•
•
•
•
Hold it in your left hand.
Get use to dialing up the numbers without looking at the indicator.
Look at it only when necessary; be discrete.
Use an indicator that you are comfortable with, but consider getting the
type of indicator with BALLS on top and STRIKES in the middle. This
kind of indicator also records just 3 balls, 2 strikes, and 2 outs--one less
click for each when you reset it.
Make sure you record all outs as they happen.
Make sure you reset BALLS and STRIKES after each at-bat.
Make sure you don’t reset BALLS and STRIKES on a time-out in the
middle of an at-bat. This error is quite prone to happening on a pitching
change in the middle of an at-bat.
Plate Mechanics
Using your equipment
1. Indicator
•
•
•
•
•
•
•
•
Hold it in your left hand.
Get use to dialing up the numbers without looking at the indicator.
Look at it only when necessary; be discrete.
Use an indicator that you are comfortable with, but consider getting the
type of indicator with BALLS on top and STRIKES in the middle. This
kind of indicator also records just 3 balls, 2 strikes, and 2 outs--one less
click for each when you reset it.
Make sure you record all outs as they happen.
Make sure you reset BALLS and STRIKES after each at-bat.
Make sure you don’t reset BALLS and STRIKES on a time-out in the
middle of an at-bat. This error is quite prone to happening on a pitching
change in the middle of an at-bat.
Make sure you do reset the entire indicator after the 3rd out of an inning.
Plate Mechanics
Using your equipment
1. Indicator
2. Mask
a)
Removing your mask
Plate Mechanics
Using your equipment
1. Indicator
2. Mask
a)
Removing your mask
• Never use your right hand (you might need to call an out with the
mask in your hand).
Plate Mechanics
Using your equipment
1. Indicator
2. Mask
a)
Removing your mask
• Never use your right hand (you might need to call an out with your
mask in your hand).
• Always use your LEFT hand.
Plate Mechanics
Using your equipment
1. Indicator
2. Mask
a)
Removing your mask
• Never use your right hand (you might need to call an out with your
mask in your hand).
• Always use your LEFT hand.
• Pull out, then up (to avoid pulling your cap off at the same time).
Plate Mechanics
Using your equipment
1. Indicator
2. Mask
a)
Removing your mask
• Never use your right hand (you might need to call an out with your
mask in your hand).
• Always use your LEFT hand.
• Pull out, then up (to avoid pulling your cap off at the same time).
• Practice at home in front of the mirror (it really helps).
Plate Mechanics
Using your equipment
1. Indicator
2. Mask
a)
Removing your mask
• Never use your right hand (you might need to call an out with your
mask in your hand).
• Always use your LEFT hand.
• Pull out, then up (to avoid pulling your cap off at the same time).
• Practice at home in front of the mirror (it really helps).
b) Don’t duck (when you see that wild pitch coming in). Hang in there!
Plate Mechanics
Using your equipment
1. Indicator
2. Mask
a)
Removing your mask
• Never use your right hand (you might need to call an out with your
mask in your hand).
• Always use your LEFT hand.
• Pull out, then up (to avoid pulling your cap off at the same time).
• Practice at home in front of the mirror (it really helps).
b) Don’t duck (when you see that wild pitch coming in). Hang in there!
• You may have paid as much as $100 or more for that mask.
Get your money’s worth!!
Plate Mechanics
Using your equipment
1. Indicator
2. Mask
a)
Removing your mask
• Never use your right hand (you might need to call an out with your
mask in your hand).
• Always use your LEFT hand.
• Pull out, then up (to avoid pulling your cap off at the same time).
• Practice at home in front of the mirror (it really helps).
b) Don’t duck (when you see that wild pitch coming in). Hang in there!
• You may have paid as much as $100 or more for that mask.
Get your money’s worth!!
• There is no protection on the side of your head, or the top of your
head. You only have protection in front!!
Plate Mechanics
Know your catcher
When the pitcher takes his warm-up pitches in the first inning…
Take a look!
Plate Mechanics
Know your catcher
When the pitcher takes his warm-up pitches in the first inning…
Take a look!
Try to establish a rapport with your catcher…
Plate Mechanics
Know your catcher
When the pitcher takes his warm-up pitches in the first inning…
Take a look!
Try to establish a rapport with your catcher…
He can be your best friend…or
Plate Mechanics
Know your catcher
When the pitcher takes his warm-up pitches in the first inning…
Take a look!
Try to establish a rapport with your catcher…
He can be your best friend…or
He can be your worst enemy.
Plate Mechanics
Calling Balls and Strikes
Develop your own style.
Plate Mechanics
Calling Balls and Strikes
Develop your own style.
There is not necessarily a right way or a wrong way to call pitches.
Plate Mechanics
Calling Balls and Strikes
Develop your own style.
There is not necessarily a right way or a wrong way to call pitches.
However, there are a lot of bad habits you can get yourself into.
Plate Mechanics
Calling Balls and Strikes
Develop your own style.
There is not necessarily a right way or a wrong way to call pitches.
However, there are a lot of bad habits you can get yourself into.
The following slides will offer some suggestions to try and keep you
from following into those bad habits:
Plate Mechanics
Calling Balls and Strikes
1. POSITIONS
Plate Mechanics
Calling Balls and Strikes
1. POSITIONS
a) Crouch or box
Plate Mechanics
Calling Balls and Strikes
1. POSITIONS
a) Crouch or box
b) Scissors
Plate Mechanics
Calling Balls and Strikes
1. POSITIONS
a) Crouch or box
b) Scissors
c) Knee
•
Not a good habit to get yourself into.
Plate Mechanics
Calling Balls and Strikes
1. POSITIONS
a) Crouch or box
b) Scissors
c) Knee
•
Not a good habit to get yourself into.
2. Keep your head high enough so that your eye is no lower than at
the top of the Strike Zone…but
Plate Mechanics
Calling Balls and Strikes
1. POSITIONS
a) Crouch
b) Scissors
c) Knee
•
Not a good habit to get yourself into.
2. Keep your head high enough so that your eye is no lower than at
the top of the Strike Zone…but
a) Never have your chin lower than the top of the catcher’s
helmet.
Plate Mechanics
Calling Balls and Strikes
1. POSITIONS
a) Crouch
b) Scissors
c) Knee
•
Not a good habit to get yourself into.
2. Keep your head high enough so that your eye is no lower than at
the top of the Strike Zone…but
a) Never have your chin lower than the top of the catcher’s
helmet.
b) Always work the slot.
Plate Mechanics
Calling Balls and Strikes
1. POSITIONS
a) Crouch
b) Scissors
c) Knee
•
Not a good habit to get yourself into.
2. Keep your head high enough so that your eye is no lower than at
the top of the Strike Zone…but
a) Never have your chin lower than the top of the catcher’s
helmet.
b) Always work the slot.
c) Problems…
•
The catcher who always works high.
Plate Mechanics
Calling Balls and Strikes
1. POSITIONS
a) Crouch
b) Scissors
c) Knee
•
Not a good habit to get yourself into.
2. Keep your head high enough so that your eye is no lower than at
the top of the Strike Zone…but
a) Never have your chin lower than the top of the catcher’s
helmet.
b) Always work the slot.
c) Problems…
•
•
The catcher who always works high.
The catcher who works way inside.
Plate Mechanics
Calling Balls and Strikes
3. Try and develop and stay in a rhythm.
Plate Mechanics
Calling Balls and Strikes
3. Try and develop and stay in a rhythm.
a) Don’t get into a hurry. Take your time.
Plate Mechanics
Calling Balls and Strikes
3. Try and develop and stay in a rhythm.
a) Don’t get into a hurry. Take your time.
b) You will get yourself in trouble trying to call a pitch too fast.
Plate Mechanics
Calling Balls and Strikes
3. Try and develop and stay in a rhythm.
a) Don’t get into a hurry. Take your time.
b) You will get yourself in trouble trying to call a pitch too fast.
4. Call every pitch!
Plate Mechanics
Calling Balls and Strikes
3. Try and develop and stay in a rhythm.
a) Don’t get into a hurry. Take your time.
b) You will get yourself in trouble trying to call a pitch too fast.
4. Call every pitch!
a) If the ball doesn’t hit the bat, it is either a “Ball” or a “Strike”.
Call it!
Plate Mechanics
Calling Balls and Strikes
3. Try and develop and stay in a rhythm.
a) Don’t get into a hurry. Take your time.
b) You will get yourself in trouble trying to call a pitch too fast.
4. Call every pitch!
a) If the ball doesn’t hit the bat, it is either a “Ball” or a “Strike”.
Call it!
b) Exception: do not call a swinging strike--use the signal only.
Plate Mechanics
Calling Balls and Strikes
3. Try and develop and stay in a rhythm.
a) Don’t get into a hurry. Take your time.
b) You will get yourself in trouble trying to call a pitch too fast.
4. Call every pitch!
a) If the ball doesn’t hit the bat, it is either a “Ball” or a “Strike”.
Call it!
b) Exception: do not call a swinging strike--signal only.
c) Foul ball
Plate Mechanics
Calling Balls and Strikes
3. Try and develop and stay in a rhythm.
a) Don’t get into a hurry. Take your time.
b) You will get yourself in trouble trying to call a pitch too fast.
4. Call every pitch!
a) If the ball doesn’t hit the bat, it is either a “Ball” or a “Strike”.
Call it!
b) Exception: do not call a swinging strike--signal only.
c) Foul ball.
d) Foul tip.
Plate Mechanics
Calling Balls and Strikes
5. Periodically, say and display the count.
Plate Mechanics
Calling Balls and Strikes
5. Periodically, say and display the count. (Suggestions:)
a) After a 2-1 or 1-2 count.
Plate Mechanics
Calling Balls and Strikes
5. Periodically, say and display the count. (Suggestions:)
a) After a 2-1 or 1-2 count.
b) The first time there are 3 balls.
Plate Mechanics
Calling Balls and Strikes
5. Periodically, say and display the count. (Suggestions:)
a) After a 2-1 or 1-2 count.
b) The first time there are 3 balls.
c) The first time the count is full (3-2)--No closed fists.
Plate Mechanics
Calling Balls and Strikes
5. Periodically, say and display the count. (Suggestions:)
a) After a 2-1 or 1-2 count.
b) The first time there are 3 balls.
c) The first time the count is full (3-2)--No closed fists.
d) Anytime there is a delay in the action.
Plate Mechanics
Calling Balls and Strikes
5. Periodically, say and display the count. (Suggestions:)
a) After a 2-1 or 1-2 count.
b) The first time there are 3 balls.
c) The first time the count is full (3-2)--No closed fists.
d) Anytime there is a delay in the action.
6. Check swings
Plate Mechanics
Calling Balls and Strikes
5. Periodically, say and display the count. (Suggestions:)
a) After a 2-1 or 1-2 count.
b) The first time there are 3 balls.
c) The first time the count is full (3-2)--No closed fists.
d) Anytime there is a delay in the action.
6. Check swings
a) Allow an appeal only on a check swing that is called a ball.
Plate Mechanics
Calling Balls and Strikes
5. Periodically, say and display the count. (Suggestions:)
a) After a 2-1 or 1-2 count.
b) The first time there are 3 balls.
c) The first time the count is full (3-2)--No closed fists.
d) Anytime there is a delay in the action.
6. Check swings
a) Allow an appeal only on a check swing that is called a ball.
b) Never allow an appeal on a check swing that is called a strike.
Plate Mechanics
Calling Balls and Strikes
5. Periodically, say and display the count. (Suggestions:)
a) After a 2-1 or 1-2 count.
b) The first time there are 3 balls.
c) The first time the count is full (3-2)--No closed fists.
d) Anytime there is a delay in the action.
6. Check swings
a) Allow an appeal only on a check swing that is called a ball.
b) Never allow an appeal on a check swing that is called a strike.
c) Although the rule book doesn’t require it, if the catcher or the
coach asks for an appeal, out of courtesy always ask your
partner for help. Partner must always give an honest answer.
(End of presentation)
.