Transcript Slide 1

Race consists of two heats
Heat consists of three laps of no more than 12 boats
If more than 12 boats are at a race in a given class than elimination heats are run
Winner is determined by who scores the most points in both heats
HEAT1 + HEAT 2 = WINNER a tie in points will be broken by lowest
elapsed time
Heat Point Breakdown
1
2
3
4
5
6
400
300
225
169
127
95
7
8
9
10
11
12
71
53
40
30
23
17
Heat = Three laps in a counter clockwise direction utilizing a flying
clock start
Shoreline Hot Pits
Shoreline/Pits
Starting Clock / Judges Stand
Green Flag
Black Flag
Time between start of the race and
“one minute gun”
Course is closed
Return to pits
Displayed while race is underway
Except for last lap
White Flag
Stay in pits
Red Flag
Signals one minute to the start of
the race
Signals the leader has started the
last lap
STOP! STOP!
Be alert and watch for other signals
Blue and White Flag
Checkered Flag
Finish of race
Caution
Problem on race course
Continue racing with caution
“Normal” heat flag sequence
Leave the pits, plane off your boat and head for the milling
Area. Continue milling with caution until the white flag is
displayed
White flag 60 seconds to the start of the race
Drivers jockey for position and begin lining up for the start
Displayed from the start of the race until the leader begins
the final lap
Leader has begun the final lap of the race
Finish safely proceed to the inside of the course
Return to the pits
Turn 1
Turn 2
Turn 2 Patrol Boat
Turn 1 Patrol Boat
1
Shoreline/Pits
Starting Clock / Judges Stand
2
Turn 2
Turn 2 Patrol Boat
Shoreline/Pits
Starting Clock / Judges Stand
Turn 1
Turn 1 Patrol Boat
3
Turn 2
Turn 2 Patrol Boat
Shoreline/Pits
Starting Clock / Judges Stand
Turn 1
Turn 1 Patrol Boat
Outside Course Markers
Rescue Boats
Turn 1
Turn 2
Turn 2 Patrol Boat
1000’Bouy
Shoreline/Pits
Start / Finish Line
500’ Buoy
Start Chute
Pick up Boat
Starting Clock / Judges Stand
Turn 1 Patrol Boat
Green Flag – Boats enter the race course, get on
plane and head for the milling area.
Green Flag – Boats enter the race course, get on
plane and head for the milling area.
Rescue Boats
Turn 1
Turn 2
Turn 2 Patrol Boat
Pick up Boat
500’ Buoy
Start Chute
1000’Bouy
Shoreline/Pits
Starting Clock / Judges Stand
Turn 1 Patrol Boat
Lean all your weight forward to get “on plane”
Green Flag – Milling “on the race course”
Rescue Boats
Turn 1
Turn 2
Turn 2 Patrol Boat
1000’Bouy
Shoreline/Pits
Start / Finish Line
500’ Buoy
Start Chute
Pick up Boat
Starting Clock / Judges Stand
Turn 1 Patrol Boat
White flag 60 seconds to the start of the race / Starting
Clock begins running off the last minute.
Rescue Boats
Turn 1
Turn 2
Turn 2 Patrol Boat
1000’Bouy
Shoreline/Pits
Start / Finish Line
500’ Buoy
Start Chute
Pick up Boat
Starting Clock / Judges Stand
Turn 1 Patrol Boat
Final approx. 15-20 seconds to the start of the race.
Rescue Boats
Turn 1
Turn 2
Turn 2 Patrol Boat
Shoreline/Pits
Start / Finish Line
1000’Bouy
Pick up Boat
Starting Clock / Judges Stand
Turn 1 Patrol Boat
Final approx. 15-20 seconds to the start of race.
Rescue Boats
Turn 2
Turn 2 Patrol Boat
Pick up Boat
Enter the “Starting Chute”
Must maintain a straight line!
May or may not have a 1000’Bouy?
If the course does have a 1000” buoy
you go around prior to the start
Closer look at the last 20 seconds leading to the start!
Start / Finish Line
500’ Buoy
Start Chute
Final approx. 8-10 seconds to start of the race.
Rescue Boats
Turn 2
Turn 2 Patrol Boat
Pick up Boat
May or may not have a 1000’Bouy?
If the course does have a 1000” buoy
you go around prior to the start
Closer look at the last 20 seconds leading to the start!
Start / Finish Line
500’ Buoy
Start Chute
YOU MUST MAINTAINE A STRAIGHT LINE
IN THE STARTING CHUTE!!!
“Good Start”
“Jumping the gun” = Disqualification
111P & 11F “Jumped the gun
and are disqualified
Turn 2
Turn 2 Patrol Boat
Shoreline/Pits
Starting Clock / Judges Stand
Turn 1
Turn 1 Patrol Boat
Turn 2
Turn 2 Patrol Boat
Shoreline/Pits
Starting Clock / Judges Stand
Turn 1
Turn 1 Patrol Boat
Racer School Course
Have Fun!!!!!!!!!!!