Transcript Slide 1
Race consists of two heats Heat consists of three laps of no more than 12 boats If more than 12 boats are at a race in a given class than elimination heats are run Winner is determined by who scores the most points in both heats HEAT1 + HEAT 2 = WINNER a tie in points will be broken by lowest elapsed time Heat Point Breakdown 1 2 3 4 5 6 400 300 225 169 127 95 7 8 9 10 11 12 71 53 40 30 23 17 Heat = Three laps in a counter clockwise direction utilizing a flying clock start Shoreline Hot Pits Shoreline/Pits Starting Clock / Judges Stand Green Flag Black Flag Time between start of the race and “one minute gun” Course is closed Return to pits Displayed while race is underway Except for last lap White Flag Stay in pits Red Flag Signals one minute to the start of the race Signals the leader has started the last lap STOP! STOP! Be alert and watch for other signals Blue and White Flag Checkered Flag Finish of race Caution Problem on race course Continue racing with caution “Normal” heat flag sequence Leave the pits, plane off your boat and head for the milling Area. Continue milling with caution until the white flag is displayed White flag 60 seconds to the start of the race Drivers jockey for position and begin lining up for the start Displayed from the start of the race until the leader begins the final lap Leader has begun the final lap of the race Finish safely proceed to the inside of the course Return to the pits Turn 1 Turn 2 Turn 2 Patrol Boat Turn 1 Patrol Boat 1 Shoreline/Pits Starting Clock / Judges Stand 2 Turn 2 Turn 2 Patrol Boat Shoreline/Pits Starting Clock / Judges Stand Turn 1 Turn 1 Patrol Boat 3 Turn 2 Turn 2 Patrol Boat Shoreline/Pits Starting Clock / Judges Stand Turn 1 Turn 1 Patrol Boat Outside Course Markers Rescue Boats Turn 1 Turn 2 Turn 2 Patrol Boat 1000’Bouy Shoreline/Pits Start / Finish Line 500’ Buoy Start Chute Pick up Boat Starting Clock / Judges Stand Turn 1 Patrol Boat Green Flag – Boats enter the race course, get on plane and head for the milling area. Green Flag – Boats enter the race course, get on plane and head for the milling area. Rescue Boats Turn 1 Turn 2 Turn 2 Patrol Boat Pick up Boat 500’ Buoy Start Chute 1000’Bouy Shoreline/Pits Starting Clock / Judges Stand Turn 1 Patrol Boat Lean all your weight forward to get “on plane” Green Flag – Milling “on the race course” Rescue Boats Turn 1 Turn 2 Turn 2 Patrol Boat 1000’Bouy Shoreline/Pits Start / Finish Line 500’ Buoy Start Chute Pick up Boat Starting Clock / Judges Stand Turn 1 Patrol Boat White flag 60 seconds to the start of the race / Starting Clock begins running off the last minute. Rescue Boats Turn 1 Turn 2 Turn 2 Patrol Boat 1000’Bouy Shoreline/Pits Start / Finish Line 500’ Buoy Start Chute Pick up Boat Starting Clock / Judges Stand Turn 1 Patrol Boat Final approx. 15-20 seconds to the start of the race. Rescue Boats Turn 1 Turn 2 Turn 2 Patrol Boat Shoreline/Pits Start / Finish Line 1000’Bouy Pick up Boat Starting Clock / Judges Stand Turn 1 Patrol Boat Final approx. 15-20 seconds to the start of race. Rescue Boats Turn 2 Turn 2 Patrol Boat Pick up Boat Enter the “Starting Chute” Must maintain a straight line! May or may not have a 1000’Bouy? If the course does have a 1000” buoy you go around prior to the start Closer look at the last 20 seconds leading to the start! Start / Finish Line 500’ Buoy Start Chute Final approx. 8-10 seconds to start of the race. Rescue Boats Turn 2 Turn 2 Patrol Boat Pick up Boat May or may not have a 1000’Bouy? If the course does have a 1000” buoy you go around prior to the start Closer look at the last 20 seconds leading to the start! Start / Finish Line 500’ Buoy Start Chute YOU MUST MAINTAINE A STRAIGHT LINE IN THE STARTING CHUTE!!! “Good Start” “Jumping the gun” = Disqualification 111P & 11F “Jumped the gun and are disqualified Turn 2 Turn 2 Patrol Boat Shoreline/Pits Starting Clock / Judges Stand Turn 1 Turn 1 Patrol Boat Turn 2 Turn 2 Patrol Boat Shoreline/Pits Starting Clock / Judges Stand Turn 1 Turn 1 Patrol Boat Racer School Course Have Fun!!!!!!!!!!!