Transcript Slide 1

Robofest 2009
Judging Guidelines
Please go to
www.robofest.net and click on
>> Enter Robofest 2009 <<
link.
Download this PPT, rubric,
and Judging forms under
Judging section
Feb. 28, 2009
Robofest Judging Philosophy
• Simple
• Objective
• Fair
• Maximize Students’ learning
Judge Types and Roles
Chief Judge
Judges
Qualify to
World Championship
About 25%
of
teams
3
Robofest
Exhibition
Judging
2009 Exhibition Competition
• They will have 4 minutes for the team
introduction, robot presentation and
demonstration
• Judges: visit the table as a group
• Silent Judges: visit the table, individually,
as if you are a spectator
• Please read the official rule at
www.robofest.net!
Roles of Exhibition Judges
• Before the competition date: Watch team videos, if
any
• Before the Opening Ceremony: Visit each team table
to be familiar with the exhibitions
• Score the official presentation & demo
• Anytime one hour before the closing
– Visit team tables to interview with teams
– Read their posters
– Ask demonstrations
– Inspect program code and robot(s)
– Submit your ranks with comments to the Chief
Judge
Responsibilities of
Chief Exhibition Judge
• One hour before the closing
– Meeting with Exhibition Judges
– Collect comments and scoring sheets
– Calculate averaged rank for each team using Excel
– Write comments (pros/cons of each exhibition) in
the Excel file
• During the closing ceremony
– Announce award winners as well as qualified teams
to advance
• After the event, submit all the comments,
sheets, and the Excel file to scorekeeper
Exhibition Competition
Comprehensive Rank is based on:
Public demonstration performance (reliability)
Originality (creativity and imagination; innovation)
Application of math and science concepts learned
Presentation methods and student attitude for
spectators; Information on the team poster;
Information on the Internet such as team video
20%
20%
20%
10%
Source code and robot inspection
Complexity and number of functions
Usefulness / Practicality
Entrepreneurial ideas and mindset
New technologies used & other factors
10%
5%
5%
5%
5%
Judging score sheet
• A sample sheet can be found on the web:
http://admin.robofest.org/2009/Exh09JudgeForm.pdf
• A sample Excel file for Chief Judge can be
found on the web (coming soon!):
http://admin.robofest.org/2009/Exh09Judge.xls
RoboFashion Show
Judging
Judging Criteria for the overall rank
•
•
•
•
•
•
•
•
Team Intro (5%)
Presentation delivery (5%)
Demo (15%)
Whole stage usage (10%)
Artistic Choreography & Performance (10%)
Creativity and Innovation (10%)
Applying math & science (10%)
Robot team work & synchronization with other Bot or
human – if one robot, this score should be low (10%)
• Code inspection (10%)
• Robot mechanical design (10%)
• New Tech used (5%)
Rule and Judging Score sheet
• Read the rule at www.robofest.net
• A sample sheet can be found on the web:
http://admin.robofest.org/2009/fashionShow09JudgeForm.pdf
• A sample Excel file for Chief Judge can be
found on the web (coming soon!):
http://admin.robofest.org/2009/fashionShow09Judge.xls
Game:
RoboZone
Judging
Robofest 2009 Game Summary
• UP (Unknown Problem) Challenge – drawing
unknown shape
• Top rank UP teams will select the rest of group
members by raffle
• UP results will be the tie breaker to select the
best team for each group
• RoboZone Group tournaments in parallel
• Semi-Finals / Final
A sample UP drawing
(1) 300mm
90o
(2) 150mm
UP drawing Rules
• One practice paper will be given.
• The robot must not be touched by players during
the work. Once touched, the drawing cannot be
continued.
• If the pen of the robot goes out of the paper, the
robot must be stopped immediately.
• Record and play function (NXTG) cannot be used.
• Before the given drawing time is expired, turn in
your robot to the judging table. If not, no game!
• Tape/mark your team ID on the robot
• Judge will call a team member to test the drawing
How would you rank them?
(1) 300mm
39.4 cm
35.2 cm
90o
89o
(2) 150mm
119o
16.4 cm
22 cm
50cm
25cm
119o
40cm
21cm
8cm
Robot went outside the paper
95o
21cm
Drawing Judging
• Need two or three judges dedicated to this
judging to maintain consistency
• First select best n teams, where n is the
number of groups for each age division
• Let the best n teams select group members by
raffle
• During the RoboZone game, the judging needs
to be completed
How to score drawings
• How precise the line lengths are. The
deduction can be quantified by difference.
• How precise the angle is. Deduction can be
quantified by difference.
• How clear/solid the lines are. Deduction can be
quantified by the size of the largest gap.
• How straight the lines are. (See next slide)
• How sharp the angle is. (See next slide)
How to quantify line straightness
• Draw a rectangle that contains the entire line
drawn by the robot. The width of the rectangle
is the deduction.
14 mm
How to quantify an angle quality
• Draw a box around the angle blip. The deduction is
the diagonal distance of the rectangle
d = 42mm
d = 21mm
Additional Penalties
• If the pen of the robot goes out of the paper
or is stopped by human, 50% of the sum of
the target lines will be deducted
• Any line drawn outside paper will be ignored
• If a line is not drawn at all, then the penalty
point is double of the line length in mm
• If extra line is drawn, the it is regarded as an
extension of the previous line
Example 1
35.2 cm
89o
Diagonal of this
rectangle is 25mm
16.4 cm
Check item
Line (1)
Target
Actual
300
352
Straightness
Line (2)
150
164
90
89
Straightness
Angle
Angle quality
Line solidness (the size of the largest gap)
Went outside or stopped by human? If yes,
penalty is 225
Total deductions
Difference or
penalty
52
8
14
5
1
25
5
0
110
Example 2
39.4 cm
The gap size is
24mm
119o
Diagonal of this
rectangle is 23mm
22 cm
Check item
Line (1)
Target
Actual
300
394
150
220
90
119
Straightness
Line (2)
Straightness
Angle
Angle quality
Line solidness (the size of the largest gap)
Went outside or stopped by human? If yes,
penalty is 225
Total deductions
Difference
or penalty
94
10
70
8
29
23
24
0
258
Example 3
50cm
Robot went outside the paper
Check item
Line (1)
Target
Actual
300
500
150
0
90
0
Straightness
Line (2)
Straightness*
Angle
Angle quality
Line solidness (the size of the largest gap)
Went outside or stopped by human? If yes, penalty
is 225
Total deductions
Difference
or penalty
200
10
150
150
90
0
0
225
725
Example 4
40cm
95o
Check item
Line (1)
21cm
Target
Actual
300
400
150
210
90
95
Straightness
Line (2)
Straightness
Angle
Angle quality
Line solidness (the size of the largest gap)
Went outside or stopped by human? If yes, penalty
is 225
Total deductions
Difference
or penalty
100
30
60
15
5
0
0
0
210
Example 5
25cm
119o
21cm
Check item
Line (1)
Target
Actual
300
250
150
210
90
119
Straightness
Line (2)
Straightness
Angle
Angle quality
Line solidness (the size of the largest gap)
Went outside or stopped by human? If yes, penalty
is 225
Total deductions
8cm
Difference
or penalty
50
10
60
100
29
40
0
0
289
Example 6
• Nothing drawn – infinite penalty
• Read the official RoboZone rule
• Read the drawing judging rubric/guideline
Chief Judge’ Role: to form groups
• Recommended group size is 3 or 4, which will
be decided by site host organizer
• Drawing ranking will be based on the penalty
score. Tie breaker will be the order of turning
in.
• Chief judge need to first select top rank teams
to form groups by raffle
RoboZone Game Video
A YouTube link at www.robofest.net
Recommend RoboZone ring setup
Timer Score keeper
Timer Score keeper
2 Judges / Group
2 Judges / Group
3 tables covered with black paper
3 tables covered with black paper
Metric ruler (or tape measure),
Scale, Protractor
Metric ruler (or tape measure),
Scale, Protractor
Chief Judge and Drawing Judges
31
Robofest
ready?
Go!
RoboZone Game Rules
• A match consists of up to three games. The first
robot to win two games wins the match
• Maximum time for each game is 2 minutes
• Only one team member is allowed to enter the
competition area to start the robot.
• A judge will weigh and measure the robots before
the match
Max. length and width
Weight of the robot
Jr. Division
25 cm
1kg (2.2 lbs)
Sr. Division
25 cm
1.3kg (2.9
lbs)
How to start a RoboZone Game
• For each game, the judge will designate the
starting location and orientation for each robot
After a Game is Started
• Each robot must wait for 5 seconds. If a robot
moves, during this wait-time, the robot loses the
game automatically.
• During the 5 second wait time, a judge will place
the Zone and bottle at an unknown middle
location between the two robots considering the
size (width and length) of the two robots.
• The Zone must be taped down on the table
• Both players and judges MUST move back out of
the way at least 10 feet
Once the game is started/ended
• No human touch is allowed.
• Reset of the playing field is not allowed.
• Judges will have discretion in making decisions
during the game and the judge’s decision is
final.
• The max break time between games is 2 min.
• teams should shake hands after the match
How to win a game/match
• Occupy the Zone or push the opponent off the
ring!
• If both robots survive for 2 minutes without
occupying the zone successfully, the game is
tie.
• If the match results in a tie (for example: one
win, one lose, and one tie) Scorekeeper records
tie.
• The drawing rank will be used to determine a
winner, if needed
Definition of the Zone occupation
• Target center point must be completely covered
with any part for 3 continuous seconds. The robot
may move.
• A detached part from a robot covering the target
center point does not count.
• The counting will continue, even if two minute
game time is elapsed.
Target
center point
of the Zone
Site Hosts needs to prepare a national flag!
UP for Warm UP today
(20min given, Please take a paper)
(1) 250mm
75o
(2) 200mm
Robofest
Little Robots, Big Missions
www.robofest.net
Rule Updates
Clarifications
FAQs
Warm Up Video
Questions?
[email protected]