Transcript Slide 1

SCSOA Points of Emphasis
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Field Conditions
The field of play shall be rectangular, 100 to
120 yards long and 55 to 80 yards wide.
• Minimum dimensions are recommended.
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High Schools 110 yards by 65 yards.
• The referee team is responsible for the inspection of the field
before a game begins to ensure that it is in a safe and playable
condition.
– Inspect field 30 minutes before game time. Bring all safety hazards
(such as baseball bases, large holes, etc.) to the attention of the
coach, athletic director or site administrator, so that the game can
start on time.
– Inspect markings. (On all fields shared with other sports,
boundary lines shall be marked with a distinctive color).
– Inspect all dimensions of the field. (goal area, penalty area).
– Check for a two foot penalty kick line or a penalty spot 9 inches in
diameter. Check for a penalty arc and proper corner arc’s at each
end of the playing field.
– Inspect, correct and remove any hazards that are on the field of
play, ie; puddles, broken glass, stones, or other debris.
– Inspect and securely anchor goal posts to the ground. The game
will not be played if the goals are not anchored to the ground, via
stakes, sand bags, weights, and or fixed posts.
- Inspect corner flags and anchor if possible. If corner flags are not tall
enough, 5’ minimum, remove for safety reasons.
- Inspect officials, team areas, and spectators area.
Conclusion:
Up until the moment the game begins, it is the responsibility of the
host institution or game management to judge whether or not the
condition of the field, the elements and other conditions affecting the
safety of the field of play allowing for a safe game to begin. Once the
game begins, and until it ends, the determination of whether or not a
game may be safely continued shall be made by the referee.
CAUTIONABLE OFFENCES
1. The following actions are examples only and are not a complete list
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Player is guilty of unsporting behavior
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Commits a direct free kick foul in a reckless manner (for
example, charging, pushing, tripping)
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Commits a direct free kick foul in a reckless manner while
tackling for the ball from any direction.
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Commits a tactical foul designed to interfere with or impede an
opposing team’s attacking play (e.g., pushing an opponent,
blatantly holding an opponent or an opponent's uniform,
handling the ball deliberately).
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Handles the ball deliberately to score a goal.
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Commits an act which, in the opinion of the referee, shows a lack of
respect for the game (e.g., aggressive attitude, inflammatory
behavior.
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Fakes an injury or exaggerates the seriousness of an injury.
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Fakes a foul (simlates) or exaggerates the severity of a foul.
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Interferes with or prevents the goalkeeper from releasing the ball
from the hands into play.
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Verbally distracts an opponent during play or at a restart.
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Unfairly distracts or impedes an opponent performing a throw-in.
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Changes jerseys with the goalkeeper during play or without the
referee's permission (both players must be cautioned).
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Engages in trickery to circumvent the goalkeeper's limitation on
handling the ball.
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Makes unauthorized marks on the field
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Removes the jersey or covers the face with a mask or similar
device after scoring a goal.
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Uses an artificial aid to unfairly assist play (for example, leaning
on the shoulders of a teammate, using an article of clothing to
avoid direct contact with the ball, moving or removing a corner
flag on a corner kick or hanging on a crossbar).
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Uses tobacco or tobacco products in any form in the area of the
field
Any delayed, excessive or prolonged act or acts by which a
player/players attempts to focus attention upon himself/herself
and/or prohibits a timely restart of the game.
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Shows dissent by word or action
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Verbally or through action disputes or shows contempt for an
official’s decision
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If playing as a goalkeeper, leaves the penalty area (not beckoned by
the referee) to engage an official in debate regarding a decision
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Persistently infringes the Laws of the Game (PI)
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Repeatedly fouls or participates in a pattern of fouls directed at an
opponent
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Violates Rule 12 again, having previously been warned.
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If playing as goalkeeper, wastes time, having previously been
warned or penalized for this behavior
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Delays the restart of play
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Kicks or throws the ball away or holds the ball to prevent a free kick
restart by an opponent
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Kicks or throws the ball away or holds the ball to prevent a throw-in or
corner kick by an opponent
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Fails to restart play after being instructed to do so by the referee or
hinders the restart of play
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Excessively celebrates a goal
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Fails to return to the field upon conclusion of the midgame break, fails
to perform a kick-off when signaled to do so by the referee, or fails to
be in a correct position for a kick-off
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Provokes a confrontation by deliberately touching the ball after the
referee has stopped play
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Fails to respect the required distance when play is restarted with a corner
kick, free kick or throw-in
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Does not retire at least ten yards away from an opponent’s free kick
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Does not retire at least ten yards away from an opponent’s corner
kick
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Does not retire at least two yards away from an opponent's throw-in
Enters or re-enters the field of play without the referee’s permission
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After having previously been instructed to leave the field to correct
equipment
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After having previously been given permission by the referee to leave
the field due to an injury
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After having previously been instructed to leave the field due to
bleeding or blood on the uniform
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Deliberately leaves the field of play without the referee’s permission
• To place an opponent in an apparent offside position
• Other than through the normal course of play
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A substitute or substituted player is cautioned and shown the
yellow card if he commits any of the following three offenses:
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Is guilty of unsporting behavior
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Shows dissent by word or action
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Delays the restart of play
Red Card Offenses
A player, substitute or substituted player is sent off and shown the red
card for committing any of the following seven offenses:
• Is guilty of serious foul play
• Is guilty of violent conduct
• Spits at an opponent or any other person
• Taunting -use of word or act to incite or degrade an opposing
player, coach, referee, or other individual
• Denies the opposing team a goal or an obvious goal-scoring
opportunity by deliberately handling the ball (this does not apply
to the goalkeeper within his or her own penalty area)
• Denies an obvious goal-scoring opportunity to an opponent
moving towards the player’s goal by an offense punishable by a
free kick or a penalty kick
• uses offensive, insulting or abusive language and/or gestures
• A substitute or substituted player who commits any violent act should
be sent off and shown the red card for Violent Conduct.
• Clock Management
– In High School Soccer we have two equal halves of 40
minutes for Varsity contests and 35 minutes each for Junior
Varsity contests. (Rule 7 Section 1 Article 2)
– The periods may be shortened if the decision is made before the
game or before the second half begins. (Rule 7 Section 1 Article 2)
- The game is official after one complete half has been played. (Rule
7 Section 1 Article 3)
– The halftime interval is ten minutes unless a different time is
mutually agreed upon by both coaches (Rule 7 Section 2 Article 1)
– The interval between the second half and the first overtime period
is 5 minutes.
– The clock is stopped for the following:
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Penalty kick
Caution
Disqualification
Goal scored
Injuries
Any time the referees deems is necessary to stop the
clock.
• Conclusion:
– What we as referees must remember is that we are here to
officiate a game that is both safe and fair to both teams.
– In fairness, the game is to be played with two equal length
halves and of which we have guidelines.
– So what do we do with a coach, for instance, who’s team is
leading and he/she asks to substitute at every legal
opportunity.
– Can he or she do this? Yes. Can he/she waste time in
different ways while asking for these substitutions? Yes.
– Is this fair to the other team? No. What then is our duty in
this case? We can choose not to allow the substitution
request if the substitute(s) are not ready. We can stop the
clock and caution a coach and/or player who has earned
one during this time wasting tactic.
– We can simply stop the clock. Using any one of these will
restore fairness to the contest.
– Remember also, that verbal communication should be used
as a pre-game preventative measure to prevent the above
scenario.
– Let your partner know also, verbal communication can be
used at the onset of what you feel is a time wasting tactic.
– Simply tell the coach what’s on your mind. If he or she
continues to waste time despite your warning stop the
contest and caution the offender.
• Conclusion
– In all cases, a properly run clock at any level
allows the referees to establish the norm for the
players and coaches in all Units responsibilities.
– Consistency in this one area will go a long way to
garner some respect for our efforts.
SCSOA
READING THE GAME FOR
CONTROL
TOPIC
Understand
“Reading the Game”
for better control and
flow of the game.
Must Know Elements - What
1.
Reading the Game
 Interpret all the information to
balance flow and control.
 “Reading the game” is a compilation
of information.
 Game factors from which the referee
should gather information.
 Develop ideas about how each
factor contributes to the referee’s
understanding of the game.
Must Know Elements - What
2.
Positioning Options
 Know the recommended positioning
on set plays such as kick off, goal
kick, throw-in, corner kick, and penalty
kick.
 Benefits and liabilities of
recommended and alternate positions.
 Understand that circumstances dictate
the best positioning for each restart.
Must Know Elements - What
3. Dealing with ejections
 Recognize misconduct for which
a player must be ejected.
 Know how to handle the player.
 Understand how to administer
the ejection.
Must Know Elements - What
4. The decision making process
 Players may push the limits of the Rules.
 They will force referee decisions
concerning “doubtful” and “trifling” and
“deliberate” breaches of the Laws.
 Know when the letter and spirit of the
Rules is being stretched by players.
Reading the Game
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The referee’s ability to read the game
will determine the relative balance
between flow and control.
Understand the significance of
compiling information to form a
complete story of the match.
By reading the match correctly, the
referee can achieve the correct
position to maintain control while
allowing the game to flow.
Reading the Game
A Referee can not succeed at reading the
game without:
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Stamina
A sense of team work
A sense of order
A sense of discipline
A certain level of tactical reality
The point is:
If you understand and know what your are
doing, the results will be better.
Reading the Game
To be successful at reading the game,
the referee needs to be aware and
develop the skill to recognize:
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Coaches tactics
Players tactics
Styles of play
Systems of play
Changes in the game
Understanding Tactics
• A decision by a coach
• An individual action: Approximately onefifth of the 161 goals scored during the 2002 WC
were the product of individual actions.
• A counter-attack: Approximately 20% of
goals scored from open play during 2002 WC
came as the result of counter-attack.
• A set play: Set pieces accounted for around
30% of all the goals scored in 2002 WC, with the
biggest return coming from corners.
• A mistake
Recognizing Playing Tactics
1.
2.
3.
4.
5.
6.
7.
Styles of Play
Systems of Play
Possession VS Regaining
Marking Tactics
Passing Tactics
Off-the-Ball Tactics
When Ball Not In Play
Recognizing Playing Tactics
8.
9.
10.
11.
12.
13.
Corner Kicks
Throw-Ins
Tactical Fouls
Time: Substitutions, Injuries
Offside
Playing with Goalkeeper
STYLES OF PLAY
ENGLISH STYLE
• Fast
• Emphasis on dominating midfield
• Strong tackling to gain possession
• Long passing, physical contact
• Referee mobility essential
THE ENGLISH STYLE
STYLES OF PLAY
CONTINENTAL STYLE
• "TOTAL FOOTBALL," team
movement
• Mass attack, midfield build-up
• Offside traps, many overlaps,
back attack
THE GERMAN STYLE
STYLES OF PLAY
LATIN STYLES
• Short passing
• Possession play
• Slow build-up; quick, sharp
attack
• Changes of pace
• Close inter-passing
THE ITALIAN STYLE
THE BELGIAN STYLE
THE FRENCH STYLE
THE PORTUGUESE STYLE
THE BRAZILIAN STYLE
SUMMARY
• TACTICS
• STYLES
• SYSTEMS
In addition to
• PLAYERS
• COACHES
• FANS (11th player)
Time Management-Wasting
Examples of “Time Wasting”
Moving the ball from one side of the goal area to another in
taking a goal kick.
Switching a thrower prior to taking a Throw-In.
Argumentative behavior by players and/or coaches
Blasting the ball out of play over the touchline or
goal line.
Standing over the ball on a free kick
Excessive substitutions
Player equipment adjustment
Taking a long time to set up for a free kick
Home team not providing “ball handlers” or they had
“disappeared”
Time Wasting
What can the referee do?
Moving the ball from one side of the goal area to another in
taking a goal kick.
Stop your watch and warn the player moving the ball, caution
if previously warned
“unsporting conduct – unnecessary delay”
Switching a thrower prior to taking a Throw-In.
Stop your watch and warn the player taking the
throw-in, caution if previously warned
“unsporting conduct – unnecessary delay”
Argumentative behavior by players and/or coaches
Stop your watch and caution the player and/or coach for
dissent
Blasting the ball out of play over the touchline or goal line.
Stop your watch and warn the player, caution if previously
warned
“unsporting conduct – unnecessary delay”
Standing over the ball on a free kick
Stop your watch and caution for
“unsporting conduct – unnecessary delay”
Excessive substitutions
Stop your watch and warn the coach of the offending team.
(Rule 3, Section 6 Art. 1)
Caution if repeated “unsporting conduct – unnecessary
delay”
Player equipment adjustment
Stop your watch and send the player off the field to adjust
their equipment
Taking a long time to set up for a free kick
Stop your watch and caution for “unsporting conduct –
unnecessary delay”
Home team not providing “ball holders” or they had disappeared”
(Rule 6 Section 1)
Prior to the game starting ask the Home team to provide “ball holders’,
visiting team may provide
During the game, stop your watch and have the home team replace the
“disappeared” ball holders
Report the incident to your unit!
RESTARTS
In most cases under NFHS rules, the reason for a restart and the
actual execution of the restart are identical to the application of
rules under USSF and NISOA guidelines.
However, there are some points of emphasis and a few differences
regarding restarts that need the attention of all referees working
high school games.
Whistling for a restart
A second whistle is required to restart play for the taking of a
penalty kick, after a substitution is made, after a caution or
disqualification, after an injury, and after play has been stopped for
encroachment.
Drop ball restarts
Following a temporary suspension of play for an injury or unusual
situation in which no team has clear possession of the ball.
When the ball becomes deflated (rare).
When simultaneous fouls of the same degree occur by opponents
(rare)
The ball should be dropped at the place where the ball was when play
was suspended.
The ball shall touch the ground before it is played, and two opposing
players must be present when the ball is dropped (no provision on how
close together these players must be).
Indirect free kick restarts
Following a temporary suspension of play for an injury or unusual
situation, if one team is clearly in possession of the ball, the game
shall be restarted with an indirect free kick by the team in possession
of the ball at the point where the ball was when play was suspended.
Unusual situations might include an extra ball entering the field of
play, dogs or small children entering the field of play, lightening
strikes near the field, and inadvertent referee whistles.
If the game is stopped for misconduct of a player and no other restart
takes precedence (awarded at point of infraction).
If the is game is stopped for misconduct by a person in the team and
coaching area (awarded at point where the ball was when play was
stopped).
Unusual restarts
When the ball is caused to go out-of-bounds by two opponents
simultaneously (rare), under SCSOA policy, the correct restart is not a
drop ball but rather a throw-in to one of the teams (make a firm decision,
if in doubt give the ball to the defensive team).
Some fields have football goalposts with crossbars that hang over the
field of play; if a ball deflects off these goalposts or crossbars, play
should be stopped and the correct restart is a goal kick or corner kick
depending on which team last played the ball (discuss this with the
coaches and captains at the pre-game conference).
Fields may have problems such as overhanging tree branches. Restarts are
goal kicks, corner kicks, and drop balls if necessary.
No restart by the attacking team should ever take place within the goal
area; the ball shall be placed on that part of the goal-area line which runs
parallel to the goal line nearest the location where the ball was when play
was stopped.
Unusual Situations
Situation: During a pre-game field inspection, the referee observes
that the goalposts have two 48-inch, commercially manufactured
pads, one above the other on each upright post.
Ruling: The referee considers the padding to be safe and allows
the game to proceed
Per Rule 1.4.1 Situation C
Situation: During play, a goal gets moved back off the goal line
(away from the field), and the entire ball passes beyond the goal
line, but does not pass beyond the goal post and under the cross
bar because the goal is not in its proper position.
Ruling: the goal shall be assumed to be in the proper position
and the goal awarded.
Per Rule 1.4.1 Situation D
Situation: An hour before the start of a big rivalry game, a rain storm
floods more than half the field. The athletic director informs the referee
the game must be played due to the end of season standings and the
monies spent to promote the game. The referee insists that the field is
too dangerous for the players and ask the AD that game not be played.
The AD directs the referee to start the game, which he does.
Ruling: After 5 seconds from starting the game, the referee blows
his whistle to end the game for the safety of the players.
Per Rule 1.7
Situation: Player substitute A12 reports to the scorer as the kickoff
takes place. Eight minutes elapse before the first opportunity for a
substitution occurs. The referee beckons on A12 on to the field, but
the coach decides to withdrawn the substitution.
Ruling: Player A12 must enter the game once beckoned on by the
referee.
Per Rule 3.4.1 Situation
Situation: A4’s shot misses wide right and crosses the goal line and
the referee indicates a goal kick for the restart.
Ruling: the goal kick may be taken anywhere in the goal area, but
once the ball is placed it cannot be moved from one spot to
another.
Per Rule 16.1.3 Situation
Consistency –
According to the Merriam-Webster online dictionary, consistency is:
Agreement or harmony of parts or features to one another or a
whole: specifically: ability to be asserted together without contradiction b: harmony of
conduct or practice with profession <followed her own advice with consistency>
Using the definition in terms relevant to High School soccer, officials needs to be
consistent amongst each other, consistent amongst their calls anywhere on the field,
and consistency in regards to enforcement of the rules of NFHS.
Officials need to understand that coaches try to read the game based upon the way the
officials are calling the game. In order to read the game, officials need to be consistent
in their calls.
Ex.: call the fouls throughout the whole field of play, inside the penalty area and midfield; uniformly enforce the rules of the game.
As consistency is not present in the rules of the games, it needs to be applied to every
rule of the game and rules of the competition.
Working in a two-man system, the officials need to be consistent with each other. if the
two officials can be consistent with each other, the game will run smoother and
everyone will be at an advantage.
Communications
WHO’S GOT ‘IT’
WHY
WHAT ARE COMPONENTS…
FACTOR ANALYSIS
REFEREE TYPES
HOW DO YOU GET ‘IT’
WALKING THE WALK
BODY LANGUAGE
PHYSICAL APPEARANCE
POSTURE
GESTURES AND FACIAL EXPRESSIONS
BODY LANGUAGE
COMMUNICATES TO
PLAYERS
BENCHES
COACHES
FANS
MEDIA
PLAYER MANAGEMENT
WHISTLE TECHNIQUE
CARD TECHNIQUE
BUT SO MUCH MORE
What type is
This?
And this?
PERCEPTION
IS
REALITY
HOW YOU LOOK
WHAT “THEY” SEE
WHAT DOES THAT COMMUNICATE
ACTIVE LISTENING
SHOW CONCERN FOR PLAYERS
DOMINANT PERCEPTUAL SIGNALS
VISUAL CUES
BODY LANGUAGE
PHYSICAL TECHNIQUE
BODY STYLES
RELATING TO PLAYERS
REMOVE THREAT
CREATE TRUST
SHOW RESPECT
BE PREPARED
BE AVAILABLE
PERSONAL PRESENTATION
DEMEANOR
BUSINESSLIKE
FRIENDLY
APPROACHABLE
ENTHUSIASTIC
REACTION UNDER PRESSURE
COURAGEOUS
SENSE OF HUMOR
REASONABLE
ATTITUDE
PHYSICAL PRESENTATION
UNIFORM/EQUIPMENT
GROOMING
FITNESS
HUSTLE
PUNCTUALITY
PRINCIPLES OF COMMUNICATION
CONTROL WITHOUT CONFRONTATION
DIFFUSE PROBLEMS
DIFFUSE PROBLEMS
LETTER AND SPIRIT
ADHERENCE VS GUIDANCE
BEND NOT BREAK
LEARN COMMON SENSE
MAKE COMMON SENSE… MORE
COMMON
ADVANTAGE
USE
ABUSE
DELAYED CAUTION
NON VERBAL
GESTURES
NEGATIVE
POSITIVE
FACIAL EXPRESSIONS
SIGNALS
DOWN TIME
PERSONALITY
FACIAL EXPRESSIONS
NEUTRAL
CONCERN
SMILE + AND CONTROL
NO NO
NOD
PERSONALITY OF REFEREE
AVOID ABSOLUTES
I’VE HEARD ENOUGH
NOT ONE MORE WORD
NEXT … AND YOUR GONE
ETC
VERBAL BASICS
HELP ME OUT "help me" works better than "help us"
LET’S US "we/us" instead of "you".
I’LL DO SAME AT THE OTHER END
YOU’LL GET SAME
can you work with me on the shirt, please
WE'RE ALL ON THE SAME TEAM
Points of Emphasis For Repeated Issues
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Proper Uniforms (One team in yellow and
both referees in yellow uniforms.!)
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Referee no shows and No calls
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Referee cuts halves short because he needs
to leave early..!!
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Referee passing his game assignment to
other referees with no FCSOA assignor’s
concurrence creating huge liabilities.
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Submitting Misconduct / Disqualification
reports within 24 hrs.