Transcript Slide 1

CAIS
June 18, 2006
Santa Barbara, CA
Marc Prensky
[email protected]
www.marcprensky.com
©
© 2006
2006 Marc
Marc Prensky
Prensky
Education Credentials
• Master of Arts in Teaching (Yale)
• MBA (Harvard)
• Taught High School Math (5 yrs)
• Ran a Street Academy
• Taught Elementary School French
• Taught College Music
• Still Tutor Math
© 2006 Marc Prensky
Serious training
in a game environment
© 2006
2003 Marc Prensky
Recent
Projects
Higher Ed
Military
• Stability Operations:
Winning the Peace
• The Battle of the Brains
• Financial Literacy
• Dinner Party with History
K-12
Business
• Insurance Game
• Pharmaceutical Game
• Cell Phone Game
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•
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•
Games In A Flash
Chemistry Game (MeCHeM)
FL, LA Virtual Schools Courses
Algebra Game (The Algebots)
Physics Game (Space Junk)
Cell Phone Game (Elemental)
Reading Teacher Game
© 2006 Marc Prensky
Recent
Projects
K-12
•
•
•
•
•
Games in a Flash
FL, LA Virtual Schools Courses
Chemistry Game (MeCHeM)
Physics Game (Waste of Space)
Periodic Table Cell Phone Game
(EleMental)
• Algebra Game (The Algebots)
• Reading Teacher Game
© 2006 Marc Prensky
I’ll be going at
(slides will be available)
© 2006 Marc Prensky
Sky Takemura-Sora Prensky
b. April 26, 2005
©
© 2006
2006 Marc
Marc Prensky
Prensky
Helping Our Students
Learn and Succeed
© 2006 Marc Prensky
in a
st
21
century
world…
© 2006 Marc Prensky
…BEFORE the end
of the
st
21
century!
© 2006 Marc Prensky
What if we don’t?
© 2006 Marc Prensky
© 2006 Marc Prensky
Five Keys
To Helping Kids Learn
and Succeed
In the 21st Century
© 2006 Marc Prensky
Understanding
Generating
Dealing With
Sharing
Achieving
© 2006 Marc Prensky
Theme #1
Understanding
© 2006 Marc Prensky
Why are we educators
having such problems?
©
© 2006
2003 Marc
Marc Prensky
Prensky
What’s so
DIFFERENT
about the
st
21 century?
© 2006 Marc Prensky
Why educators
are having problems
1.The world is changing
©
© 2006
2003 Marc
Marc Prensky
Prensky
Question 1
What percent of the
world’s population is
under 25?
© 2006 Marc Prensky
Percentage Under Age 25?
A
20 percent
B
30 percent
C
40 percent
D
50 percent
© 2006 Marc Prensky
% Under 25?
50%
© 2006 Marc Prensky
Question 2
What percentage of
our teachers
are under 25?
© 2006 Marc Prensky
Question 3
What percentage of
people in this room
are under 25?
© 2006 Marc Prensky
We have to involve
our students
in everything we do!
© 2006 Marc Prensky
Why educators
are having problems:
1.The world is changing
2. Students are changing
©
© 2006
2003 Marc
Marc Prensky
Prensky
Today’s younger learners
are NOT the ones our
systems (and teachers)
were designed and trained
to teach!
©
© 2006
2003 Marc
Marc Prensky
Prensky
Today’s Students are
different
© 2006 Marc Prensky
Why?
•
•
•
•
•
5-10,000 hours Video Games
250,000 emails and IMs
10,000 hours on cell phones
20,000 hours TV (incl. MTV)
500,000 commercials
• < 5,000 hours book reading
© 2006 Marc Prensky
• 2 billion ring tones per year
• 2 billion songs per month
• 6 billion text messages per day
© 2006 Marc Prensky
“Brains like ours alter
profoundly to fit the
technologies and
practices that surround
them.”
-Andy Clark
Director, Cognitive Sciences Program. Indiana University
© 2006 Marc Prensky
Conventional Speed
Step-by-Step
Linear Processing
Text First
Work-Oriented
Stand-Alone
“Students are not just using
technology differently today,
but are approaching their life
and their daily activities
differently because of the
technology.”
--Net Day “Speak-up Day” Summary
© 2006 Marc Prensky
The
Communicating
IM, chat
Sharing
Blogs, MySpace
Buying & Selling
ebay, papers
Exchanging
P2P
Creating
sites, avatars, mods
Meeting
3D chat rooms, dating
Collecting
mp3, video, sensor data
e-Life
Coordinating
Searching
Evaluating
Analyzing
Projects, workgroups,
MMORPGs
Reputation systems–
Epinions, Amazon,
Slashdot
Gaming
Solo, 1-on-1, small &
large groups
Learning
About stuff that
interests them
Evolving
Peripheral, emergent
behaviors
Info, connections,
people
SETI, drug molecules
Reporting
Moblogs, photos
Programming
Open systems, mods
search
Socializing
Learning social
behavior, influence
Growing Up
Exploring,
transgressing
© 2006 Marc Prensky
The
Communicating
IM, chat
Sharing
Blogs, MySpace
Buying & Selling
ebay, papers
Exchanging
P2P
Creating
sites, avatars, mods
Meeting
3D chat rooms, dating
Collecting
mp3, video, sensor data
e-Life
Coordinating
Searching
Evaluating
Analyzing
Projects, workgroups,
MMORPGs
Reputation systems–
Epinions, Amazon,
Slashdot
Gaming
Solo, 1-on-1, small &
large groups
Learning
About stuff that
interests them
Evolving
Peripheral, emergent
behaviors
Info, connections,
people
SETI, drug molecules
Reporting
Moblogs, photos
Programming
Open systems, mods
search
Socializing
Learning social
behavior, influence
Growing Up
Exploring,
transgressing
© 2006 Marc Prensky
“ [ Technologies
are] re-writing
the rules of
adolescence.”
-- a mother
© 2006 Marc Prensky
© 2006 Marc Prensky
We have a
“Digital Immigrant Accent”
•
•
•
•
•
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Printing out our e-mails
Not Going to the Internet First for info
Needing a printed copy for editing
Not Using (or liking) IM
Thinking “Real Life” happens only off-line
Assuming teaching equals learning
© 2006 Marc Prensky
Teaching
=
Learning
© 2006 Marc Prensky
21st Century Learning
is unlikely to be created
through PUSH from teachers
It has to be
“PULL!”
© 2006 Marc Prensky
i.e.
Students have to
WANT
to do it
© 2006 Marc Prensky
Theme #2
Generating
© 2006 Marc Prensky
Engagement
(= motivation, passion)
© 2006 Marc Prensky
“Without
motivation there is
no learning”
– James Paul Gee
© 2006 Marc Prensky
“If a learner is
motivated, there’s
no stopping him”
– Will Wright
© 2006 Marc Prensky
“Learning
comes from
passion,
not discipline”
– Nicholas Negroponte
Why educators
are having problems:
1.The world is changing
2. Students are changing
3. Engagement is changing
©
© 2006
2003 Marc
Marc Prensky
Prensky
“Learning
Takes Work”
Disagree?
Agree?
© 2006 Marc Prensky
Yes, Learning takes
Effort, but
© 2006 Marc Prensky
Effort for
learning can
FEEL LIKE
WORK
OR
Effort for
learning can
FEEL LIKE
PLAY
© 2006 Marc Prensky
Learning feels like play
when you have
ENGAGEMENT
=
Motivation, passion
© 2006 Marc Prensky
Today’s kids
UNDERSTAND
ENGAGEMENT
© 2006 Marc Prensky
When I was a kid
IT WAS BORING
© 2006 Marc Prensky
Today’s kids
GO ONLINE
© 2006 Marc Prensky
“I could have nothing
to do and I can always
find something on the
Internet.”
– A High School Student
© 2006 Marc Prensky
“On the Internet you can
play games, you can check
your mail, you can talk to
your friends, you can buy
things, and you can look up
things that you really like.”
– A High School Student
Yahoo
Born
to be
Wired
Conference
© 2006 Marc Prensky
The
Communicating
email, IM, chat
Sharing
Blogs, MySpace
Buying & Selling
ebay, papers
Exchanging
p2p
Creating
sites, avatars, mods
Meeting
3D chat rooms, dating
Collecting
mp3, video, sensor data
e-Life
Coordinating
Searching
Evaluating
Analyzing
Projects, workgroups,
MMORPGs
Reputation systems–
Epinions, Amazon,
Slashdot
Gaming
Solo, 1-on-1, small &
large groups
Learning
About stuff that
interests them
Evolving
Peripheral, emergent
behaviors
Info, connections,
people
SETI, drug molecules
Reporting
Moblogs, photos
Programming
Open systems, mods
search
Socializing
Learning social
behavior, influence
Growing Up
Exploring,
transgressing
© 2006 Marc Prensky
Today’s kids
know what engagement
feels like
© 2006 Marc Prensky
They want to
feel engaged
all the time
© 2006 Marc Prensky
Especially
when they are
learning!
© 2006 Marc Prensky
But much of our education
is
SO BORING…
© 2006 Marc Prensky
…that it feels like we’re
putting depressants
in their food!
© 2006 Marc Prensky
even
WITH
technology!
© 2006 Marc Prensky
“Whenever I go
to school I have
to ‘power down’”
– a high school student
©
© 2006
2003 Marc
Marc Prensky
Prensky
“You do have to
slow down when
you’re talking to
teachers.”
– a Liverpool student
©
© 2006
2003 Marc
Marc Prensky
Prensky
For today’s students to learn,
ENGAGEMENT
Is
MORE IMPORTANT
than Content
© 2006 Marc Prensky
Why?
© 2006 Marc Prensky
Content
Will Change!
© 2006 Marc Prensky
Content won’t help
students continue to learn
throughout their lives, but
ENGAGEMENT
WILL!
© 2006 Marc Prensky
Outside of formal
learning…
© 2006 Marc Prensky
Today’s Students
are
Empowered
© 2006 Marc Prensky
“I want to do things
that conform to
my time frame,
not someone else's."
-- Matthew Kahlil, a senior at U.C.L.A., who goes to the
movies less often than he used to.
© 2006 Marc Prensky
“Kids want to
put their own mark
on the site.”
– Deborah Schwartz, MOMA
© 2006 Marc Prensky
Today’s Students
have
Tools
© 2006 Marc Prensky
What’s different about
the new technology is
that it is
programmable.
– Alan Kay
© 2006 Marc Prensky
Today’s Students
are
Hands-On
© 2006 Marc Prensky
“Players are producing
as much as they are
consuming
– perhaps more.”
– JC Herz
© 2006 Marc Prensky
Today’s Students
Embrace
Complexity
© 2006 Marc Prensky
“[They are] living in
dataspace, begging to
handle more simultaneous
data streams than their
parents ever imagined.”
-- Beck and Wade: Got Game
© 2006 Marc Prensky
Today’s Students
want things to be
Fun
© 2006 Marc Prensky
“Fun is the act of
mastering a
problem
mentally.”
-- Rafe Kotter: A Theory of Fun
© 2006 Marc Prensky
Today’s students are
NOT
“ADD”
but rather
“EOE”
© 2006 Marc Prensky
“ENGAGE ME
or
ENRAGE ME”
© 2006 Marc Prensky
©© 2006
2006Marc
Marc Prensky
Prensky
One Place to Go
For Engagement
© 2006 Marc Prensky
Almost EVERY student already
has a powerful computer…
… in their pocket!
© 2006 Marc Prensky
We should be
USING them!
© 2006 Marc Prensky
Mobile Phones Are
Powerful Computers
Inexpensive
Always in their pocket
Optimized for Communication
Full of Useful Add-ons
e.g. Cameras, GPS, internet
Easy to download to
Attachable to External input/output
Missing? Imagination!
© 2006 Marc Prensky
We Can Use Mobile Phones for Learning:
Skills.
Languages.
Poetry.
Literature.
Public Speaking.
Writing.
Storytelling.
History.
Surveys.
Polls.
Match-ups.
Testing.
Communication.
Memory aids.
Blogging.
…and even
assessment
©© 2003
2006Marc
Marc Prensky
Prensky
Theme #3
Understanding
and Dealing With
© 2006 Marc Prensky
“Email is for
old people”
– A student
© 2006 Marc Prensky
CHANGE
Our Lives
Discontinuity:
Digital Technology
We are here
TIME
© 2006 Marc Prensky
“Nothing ever
wears out”
– A teacher
© 2006 Marc Prensky
Tool switching is already
close to instantaneous
Yahoo
Email
Google
IM
iPod
vPod
mp3
wma
GameBoy
DS, PSP
© 2006 Marc Prensky
CHANGE
Our Students’ Lives
TIME
© 2006 Marc Prensky
The change that is
THREATENING
to the Immigrants…
© 2006 Marc Prensky
“Most of us prefer to walk
backward into the future, a
posture which maybe
uncomfortable but which at
least allows us to keep on
looking at familiar things as
long as we can.”
-- Charles Handy
© 2006 Marc Prensky
The change that is
THREATENING
to the immigrants…
…is
EMPOWERING
to the natives!
© 2006 Marc Prensky
My New Book:
© 2006 Marc Prensky
© 2006 Marc Prensky
IT power is doubling every year
© 2006 Marc Prensky
Sky Takemura-Sora Prensky
b. April 26, 2006
©
© 2006
2006 Marc
Marc Prensky
Prensky
Question 4
In 2036,
How much more
powerful will IT be
than it is today?
© 2006 Marc Prensky
How many times more powerful
will IT be?
A one million times
B ten million times
C one hundred million times
D one billion times
© 2006 Marc Prensky
Sky will be working with
technology that is
1 billion times
more powerful than today!
© 2006 Marc Prensky
30
2
= 1,073,741,824
© 2006 Marc Prensky
What Does That Mean
?????????
© 2006 Marc Prensky
st
21
Century+
Inventing new tools
to solve problems
Pre - 21st Century
Solving problems
with the tools we have
© 2006 Marc Prensky
They’d better be
learning
PROGRAMMING
© 2006 Marc Prensky
When
will all this
change
END!??
© 2006 Marc Prensky
IT WON’T !!!
© 2006 Marc Prensky
There’s no
Destination!
(Only the fast train)
© 2006 Marc Prensky
No One
In education
gets this yet
© 2006 Marc Prensky
Except,
of course…
© 2006 Marc Prensky
© 2006 Marc Prensky
…their technology
changes monthly!
e.g. PHONES: text, cameras, videos,
motion sensors, diodes, sky tunes
© 2006 Marc Prensky
From now on,
Tools Will COME FAST…
•
•
•
•
•
•
•
•
Blogs
Wikis
Wikipedia
Podcasting
Polling Devices
Speed Enhancers
Cell Phones
Games
…and GO FAST
• Wires
© 2006 Marc Prensky
In fact, too fast to master!
© 2006 Marc Prensky
Today’s teachers
need to know
© 2006 Marc Prensky
How to Teach Using Tools
That are Unfamiliar, and
That We Can’t Fully Master!
© 2006 Marc Prensky
My answer…
© 2006 Marc Prensky
It’s important that teachers
DON’T WASTE TIME
Learning to Use New Tools,
© 2006 Marc Prensky
Because…
© 2006 Marc Prensky
The kids can do that!
(and they want to)
© 2006 Marc Prensky
“Don’t try to keep
up with the
technology
-- you can’t”
– A 14 year old girl
© 2006 Marc Prensky
“You’ll only look
stupid.”
– A 14 year old girl
© 2006 Marc Prensky
Teachers Need to:
© 2006 Marc Prensky
UNDERSTAND
New Technologies
© 2006 Marc Prensky
SO THEY CAN
HELP KIDS EVALUATE
THEM
© 2006 Marc Prensky
AND SO THEY CAN
TEACH KEY LESSONS
ABOUT THEM
© 2006 Marc Prensky
Recent New Tools
•
•
•
•
•
•
•
•
Email
Search
IM
Blogs
Wikis
Wikipedia
Podcasting
Polling Devices
•
•
•
•
•
•
•
•
P2P
Games
Networking
Augmented Reality
Texting
Cameras
GPS
Speed Enhancers
How Teachers Should Use New Tools
Assign
Wikipedia
Design
a Wikipedia
Entry for…
Evaluate
Teach
•
•
•
•
Communication
Journalism
Use of MM
Creativity
•
•
Search vs. Research
Fair Use vs. Plagiarism
Communication
Journalism
Use of MM
Creativity
•
Oral vs. Written
Communication
Podcasts
Make a
Podcast
About…
•
•
•
•
IM
Design a
Class using
only IM
•
•
•
•
Usefulness
Breadth
Depth
Originality
•
Informal vs. Formal
Language
Take and
Photoshop
To best
Illustrate…
•
•
•
•
Communication
Originality
Artistry
Technique
•
•
Pictures vs. Words
Appropriate vs. Inappropriate
Truth vs.
Manipulation
Phone-based
cameras
•
© 2006 Marc Prensky
Theme #4
Achieving
© 2006 Marc Prensky
Interestingly,
vis-à-vis
the future,
© 2006 Marc Prensky
Most Educators
DISRESPECT
Our students
© 2006 Marc Prensky
…although
few of us
would admit it.
© 2006 Marc Prensky
Still, we say (or think)
things like
© 2006 Marc Prensky
“Stop playing
those games and
get to useful
learning”
© 2006 Marc Prensky
“Your games are a
waste of your time
money and brain
cells.”
– A parent
© 2006 Marc Prensky
This really
disrespects and hurts
the students…
© 2006 Marc Prensky
…who work enormously
hard for the results
they get
© 2006 Marc Prensky
“When I heard
that, it broke my
heart.”
– A kid
© 2006 Marc Prensky
And so, in turn…
© 2006 Marc Prensky
Students
DISRESPECT
Educators
© 2006 Marc Prensky
We teach them almost
nothing
about the future
© 2006 Marc Prensky
Which they have to
learn about
on their own -After school
© 2006 Marc Prensky
Today’s Education is
Bifurcating
“School”
“After School”
(Credentials)
(21st century learning)
Legacy Stuff
Future learning
Irrelevant
PUSHED ON THEM
= Boring
Stuff they Know they Need
PULLED BY THEM
= exciting
© 2006 Marc Prensky
And since they know
technology
is the new literacy
© 2006 Marc Prensky
They see most
of their teachers
as
ILLITERATE
© 2006 Marc Prensky
And They Don’t
Bother
Listening
© 2006 Marc Prensky
A recent Pew study
found 1/3 of college
students interviewed
admitted playing
games during class
© 2006 Marc Prensky
Even Their Parents
DISRESPECT
Educators
© 2006 Marc Prensky
“The cookies on my
daughter’s computer
know more about her
interests than her
teachers do.”
– Henry Kelly, President, FAS
© 2006 Marc Prensky
I believe…
© 2006 Marc Prensky
Disrespecting
each other
is the root of many
of our problems
© 2006 Marc Prensky
To Get students to Listen…
They Have To Know
Teachers Respect Them!
© 2006 Marc Prensky
So…
© 2006 Marc Prensky
How Do We Get
RESPECT
For each other?
© 2006 Marc Prensky
1.We should
Foster the Message:
We Are All Learners
We Are All Teachers
© 2006 Marc Prensky
2. We should
Give them work
That is worth respecting!
© 2006 Marc Prensky
3. We should
Respect what the
kids find valuable…
Especially their games!
© 2006 Marc Prensky
If you only listened
to the Press…
© 2006 Marc Prensky
…you might think
Computer and
Video games…
© 2006 Marc Prensky
… were the worst
things in the world
for kids.
© 2006 Marc Prensky
But the TRUTH
Is that
© 2006 Marc Prensky
Games produce
LEARNING
WITH
ENGAGEMENT
© 2006 Marc Prensky
“I love getting level-ups –
knowing I’m getting better.
I started at level one and
now I’m on 40. Now I can
do more things. I can keep
going and it’s really fun.”
– Tyler, Age 10
© 2006 Marc Prensky
Kids play games
NOT because they are games,
but because they’re the
most engaging intellectual
thing they have
© 2006 Marc Prensky
Learning
is the real reason
they play!
(Shhh!)
© 2006 Marc Prensky
and the
Game System
Reviews
Official
sites
Fan sites
games
Mags
Blogs
IM/chat
is a big part of the
learning process
© 2006 Marc Prensky
Today’s Games:
Complexity Matters
“Mini”
“Complex”
5 min-2hours
TRIVIAL
8-100 hours
NOT TRIVIAL
Or, at best,
One-Noted
Complex Games take
the same amount of
time as a course (30100 hours)
© 2006 Marc Prensky
Dark Age of Camelot
Today’s complex
Games are more like
INTELLECTUAL
SPORTS
© 2006 Marc Prensky
complex
What Kids Learn from Games
To cooperate, collaborate & work in teams,
i.e. to work effectively with others
To make effective decisions under stress
To take prudent risks in pursuit of objectives
To make ethical and moral decisions
To employ scientific deduction
To quickly master & apply new skills and information
To think laterally and strategically
To persist and solve difficult problems
To understand and deal with foreign
environments and cultures
To manage business and people
© 2006 Marc Prensky
And many people in their 20’s
attribute their success in
Leadership
Business
Medicine
Law
Military Roles
To their game playing
© 2006 Marc Prensky
“I remember my
parents yelling at me
for playing games.
They never know I had
a 300 person guild to
manage.”
-- Successful entrepreneur
© 2006 Marc Prensky
Game Training
For Laparoscopic Surgery
Dr. James Rosser, Beth Israel Hospital NYC
“Gamers have amassed
thousands of hours of rapidly
analyzing new situations,
interacting with characters
they don’t really know, and
solving problems quickly and
independently.”
-- Beck and Wade, Got Game
© 2006 Marc Prensky
Gamer Attitudes
Beck and Wade: Got Game
• Don’t be Afraid to Fail –
Take risks to get rewards
• Winning Matters
• Work in Teams
• Take Responsibility
• Be a Hero
• Immerse Yourself in Data
• Make the Tough Calls
• Take different perspectives
• Make Things Better
• Add Value
•
© 2006
2003 Marc Prensky
Respecting Games:
• Who plays a game that relates
to what we are discussing?
• Can you think of an example
of this in your games?
• How would we design
a game about this?
© 2006 Marc Prensky
Respecting Games:
Use Complex Games’
Design Principles
to create
engaging instruction
© 2006 Marc Prensky
Seven Key Things To Take
From Complex Game Design:
Goals
Engagement
Decisions
Adaptivity
Leveling-up
Iteration
© 2006 Marc Prensky
Seven Key Things To Take
From Complex Game Design:
(Digital Immigrant Version)
1.
Focus on keeping players engaged every second
2.
Limit Frills & Eye Candy, Go For Gameplay, i.e
3.
Create goals important to the player (Be a Hero)
4.
Add continuous, important decisions w/feedback
5.
Employ “Leveling up” (to encourage practice)
6.
Adapt continually to each individual on-the-fly
7.
Forget theory -- try and iterate!
© 2006 Marc Prensky
Respecting Kids?
“Whenever you
add an
instructional
designer, they
suck the fun out”
– A Game Designer
© 2006 Marc Prensky
Respecting Kids Means
“DON’T
suck the
fun out”
– The Kids
© 2006 Marc Prensky
Teachers/
Curriculum Designers
(Digital Immigrants)
are used to
Students
(Digital Natives)
prefer
• Content First
• Engagement First
• Presentation
• Gameplay
• Few Decisions
• Frequent Decisions
• One Thing at a Time
• Multiple Data Streams
• In Person
• Online
• Once-and-done
• Iterative
ENGAGEMENT
© 2006 Marc Prensky
Theme #5
Sharing
© 2006 Marc Prensky
Today’s Young Learners
love to
Share
© 2006 Marc Prensky
Digital Natives
“Sharing Is Power”
Be the First to Post It
Digital Immigrants
“Knowledge is Power”
Keep Information to yourself
© 2006 Marc Prensky
Many Teachers and Schools
are doing
Great Things!
© 2006 Marc Prensky
and yet…
© 2006 Marc Prensky
So Much
GOES TO WASTE
from being used by only
One Teacher,
In One Classroom
© 2006 Marc Prensky
If we could just
capture, access and re-use
work already done,
we would be
HALFWAY THERE
© 2006 Marc Prensky
How?
© 2006 Marc Prensky
Use the
most powerful
technology tool
in the world
© 2006 Marc Prensky
Google!
© 2006 Marc Prensky
Put it on the Web !!!
© 2006 Marc Prensky
Do all teachers have
an easy way to put on the Web
an HTML page, a Video,
a Wiki and a Blog?
If not,
make it happen now!
© 2006 Marc Prensky
www.TimRylands.com
© 2006 Marc Prensky
Bottom Line:
What Can I
Do?
© 2006 Marc Prensky
(Just Kidding)
© 2006 Marc Prensky
Make a
REAL effort to
© 2006 Marc Prensky
Understand
© 2006 Marc Prensky
The
Communicating
email, IM, chat
Sharing
Blogs, webcams
Buying & Selling
ebay, papers
Exchanging
music, movies, humor
Creating
sites, avatars, mods
Meeting
3D chat rooms, dating
Collecting
mp3, video, sensor data
e-Life
Coordinating
Searching
Evaluating
Analyzing
Projects, workgroups,
MMORPGs
Reputation systems–
Epinions, Amazon,
Slashdot
Gaming
Solo, 1-on-1, small &
large groups
Learning
About stuff that
interests them
Evolving
Peripheral, emergent
behaviors
Info, connections,
people
SETI, drug molecules
Reporting
Moblogs, photos
Programming
Open systems, mods
search
Socializing
Learning social
behavior, influence
Growing Up
Exploring,
transgressing
© 2006 Marc Prensky
Generate
© 2006 Marc Prensky
ENGAGEMENT
Is
MORE IMPORTANT
than Content
© 2006 Marc Prensky
Deal with
© 2006 Marc Prensky
…In the RIGHT way
Assign
Wikipedia
Design
a Wikipedia
Entry for…
Evaluate
Teach
•
•
•
•
Communication
Journalism
Use of MM
Creativity
•
•
Search vs. Research
Fair Use vs. Plagiarism
Communication
Journalism
Use of MM
Creativity
•
Oral vs. Written
Communication
Podcasts
Make a
Podcast
About…
•
•
•
•
IM
Design a
Class using
only IM
•
•
•
•
Usefulness
Breadth
Depth
Originality
•
Informal vs. Formal
Language
Take and
Photoshop
To best
Illustrate…
•
•
•
•
Communication
Originality
Artistry
Technique
•
•
Pictures vs. Words
Appropriate vs. Inappropriate
Truth vs.
Manipulation
Phone-based
cameras
•
© 2006 Marc Prensky
Achieving
© 2006 Marc Prensky
We Are All Learners
We Are All Teachers
© 2006 Marc Prensky
© 2006 Marc Prensky
Put it on the
Web!!!
© 2006 Marc Prensky
How do I do
all that in
this era of
Standards
and
Assessments
?
© 2006 Marc Prensky
YOU DON’T!!
© 2006 Marc Prensky
You let the kids
do it!
© 2006 Marc Prensky
“The Prensky Challenge”
• Let’s prepare a fabulous future curriculum
(nanotech, genetics, protomics, robotics,
bioethics, etc.) for the second half of the year
• Which the kids can have IFF they complete
the entire year’s standard curriculum in just
half a year, AND
• Everybody passes the standard tests (i.e. the
faster students bring the slower ones along.)
Keep Asking the
Key Questions
© 2006 Marc Prensky
“How much
of what I am teaching
will my students use
in the future?”
© 2006 Marc Prensky
“Would my students
even be here
if they didn’t have to?”
© 2006 Marc Prensky
WE CAN
ENGAGE
OUR STUDENTS…
© 2006 Marc Prensky
and
HELP THEM
LEARN!
© 2006 Marc Prensky
No one says it’s
EASY,
© 2006 Marc Prensky
But that’s why they’ll
Thank Us
When we succeed
© 2006 Marc Prensky
and
We’ll Be Happier
too!
© 2006 Marc Prensky
They’re our students
© 2006 Marc Prensky
We owe them
the best!
© 2006 Marc Prensky
so…
© 2006 Marc Prensky
© 2006 Marc Prensky
email:
[email protected]
web sites:
·
www.marcprensky.com
www.socialimpactgames.com
www.gamesparentsteachers.com
www.games2train.com
©© 2003
2006Marc
Marc Prensky
Prensky
CAIS - Day 2 Agenda
Marc Prensky
1. Feedback: Opinions,
Affirmations, Dissents,
Rants, Discussion, etc.
• 1 Hour?
(with Digital Natives)
BREAK
2. What Can/Should we do?
Creative thinking based
on the five keys
• 1 Hour?
© 2006
2003 Marc Prensky
Take your
best shot
at Prensky!
© 2006
2003 Marc Prensky
Understanding
Generating
Dealing With
Sharing
Achieving
© 2006 Marc Prensky
Seven Key Things To Take
From Complex Game Design:
Goals
Engagement
Decisions
Adaptivity
Leveling-up
Iteration
© 2006 Marc Prensky