Transcript Document
Introduction ECE 417/617: Elements of Software Engineering Stan Birchfield Clemson University Why does this course exist? • Software is becoming more and more – important – complex • Software is everywhere, at multiple levels: System, application, scientific, embedded, ubiquitous, web, AI, … • We still do not know how to do it • Techniques that we have been using for 60 years are inadequate • Software engineering is an attempt to solve this problem • Expect several generations for new habits/principles/procedures to be – discovered – transmitted (education) – Adopted (replacing old habits) The Software Crisis • Standish Group (1995) studied S/W projects: – 16% successful (fully functional, on-time, and on-budget) – 53% challenged (reduced functionality, late, over-budget) – 31% failed (cancelled) • More recent data (2006) suggests an improvement: 35%, 46%, and 19% Famous Bugs • 1999: Mars Climate Orbiter – – • 2004: Mars rover Spirit – – – – • – – – Microsoft server timed to shut down automatically every 49.7 days to prevent data overload Technicians normally reboot system every 30 days to avoid this One technician forgot system shut down on its own 800 planes were left in the air without contact; 5 near misses 2005: Toyota Prius – • Just after launch (June 2003), bug found in S/W, new version uploaded This caused side-effect, so another version uploaded After a few days, rover went into infinite reboot Longest trial for file system testing was 9 days 2004: Air traffic controller in Southern California – • Smashed into planet because units were not converted from English to metric $125 million spacecraft lost Bug caused gasoline engine to stall, often on highway 1995: Denver airport automated baggage system software What is Software Engineering? • The IEEE Computer Society defines software engineering as: – (1) The application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software; that is, the application of engineering to software. – (2) The study of approaches as in (1) • If you do not find this helpful, you are not alone • A better definition: “S/W engineering is applying sound engineering principles to develop reliable, efficient, economic S/W” – Pressman What is S/W engineering? • S/W engineering is about managing complexity and change – complexity – many different conflicting objectives, lack of modularity change – requirements updated when developers/clients get better understanding of application, staff turn-around is high, time b/w technological changes shorter than duration of project “The only constant is change” – • S/W engineering – – focuses on quality (foundation) involves • • • Process – defines framework in which S/W is developed and managed Methods – activities involved Tools – support the work What is S/W engineering? • Modeling – one of the basic methods of science • Problem solving – lack of fundamental theory leads to empirical methods to find solutions • Knowledge acquisition – knowledge acquisition is a non-linear process; addition of new piece of knowledge may invalidate all previous knowledge; all activities are interrelated • Rationale-driven – assumptions change continually; must capture context in which each decision was made Product and process • • • • Product – end result Process – how to get there Often seen as dichotomy (either-or). Field has vascillated back and forth over the years between the two. In truth, there is a duality. Both are true, both are important, need to keep them in balance [Margaret Davis] Balance, balance, balance! • If you learn nothing else, remember this: Balance – Lone-ranger mentality has a tendency to reject discipline (distrust theory) – Academia has a tendency to over-emphasize discipline (theory more important than practice) • Common sense usually works • Be wary of absolutes (in software) • Even very good programmers can be trapped by adherence to rules rather than focusing on the end product The Controversy • The term S/W engineering originated in 1968 at a conference in Germany • But is the term meaningful? • S/W is fundamentally different from traditional engineering disciplines – Not bound by laws of physics – Nearly anything can change (plans, people, funding, milestones requirements, designs, tests) – Metrics have no atomic units and are highly subjective • Software development is more akin to movie production – Produces complex web of intellectual property – Limited only by vision and creativity • It is a blend of science and art • Some prefer software development, or software economics [Walter Royce, Successful Software Management Style: Steering and Balance, IEEE Software, 20(5):40-47, 2005 ] Other differences • Unlike traditional engineering, – – – – • S/W is developed, not manufactured Most S/W is still custom-built, not component-based construction S/W does not ‘wear out’, but it does deteriorate H/W failure curve vs. S/W failure curve S/W projects cannot be managed as if they were manufacturing projects S/W Engineering is Management • S/W Engineering is about instilling discipline into the development process – Will make you a better programmer (self-management) – Is necessary for managing teams of programmers (especially large teams) • S/W Engineering is a collection of – management techniques – wisdom and advice gained from past projects (successes and failures) – abstractions to mediate between low-level code and high-level human language What, A Management Course? • No, you will not be able to manage a large S/W project with hundreds of people by the end of this course • Management skills take years to develop • But, if we are successful, you will – Be better able to manage your own code development – Be equipped to work in (and perhaps lead) a small team of programmers – Be alert to the struggles and issues faced by software managers The Purpose of this Course • Encounter the concepts / terms / methods of S/W Engineering – Some of these are useful – Even those that are not: You should be familiar with them, because you will encounter them – Almost all are subject to change / disagreements – Understanding the historical context and key players is important • Gain practical experience – – – – • Only way to master a craft is to do it – “Learning by doing” (Imagine a painting class without paint) Apply concepts as needed Non-linear learning (“just in time learning”): Many concepts will not be taught until after you need them Develop proficiency with some additional tools – C++, VC++, CVS, … • Learn to learn – Field is constantly changing – Habit and ability to continue learning is essential to success Course Mechanics • Entire class will work on one project – Students will work in pairs (pair programming) – Initially, pairs will self-organize into groups – Some random shuffling will occur • Weekly meetings in class – Each group will present progress, issues – Other groups will offer suggestions – Code will be inspected, reviewed • Individually, – Attendance expected – Bi-weekly “Learning reports” document non-linear learning (e.g., suggested readings, on-line references you encounter during project, etc.) – Final exam will cover primarily “textbook” knowledge; like certification exam (pass/fail)