Introduction to Real Time Systems

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Transcript Introduction to Real Time Systems

Getting Started with the
µC/OS-III
Real Time Kernel
Akos Ledeczi
EECE 354, Fall 2012
Vanderbilt University
What is an RTK?
• The main task of an RTK is to manage time and the resources of a
(typically embedded) computer
– Multitasking
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Creation
Scheduling
Synchronization
Communication
– Resource management:
• Memory
• IO
– Interrupt management
– Time management
• What is an RTOS?
– An RTK plus higher level services such as file system, networking, GUI, etc.
Multitasking
• Also called multithreading or concurrent programming
• Multiple, sequential tasks (or threads)
– Creating the illusion of having multiple CPUs
– The task body is just a C function
• Each task has its own stack
– The same body can be reused for multiple tasks
• Synchronization and communication are very important and
complicated
• Advantages:
– Modular code
– Manages complexity inherent in RT systems
– Cleaner and easier to understand and maintain
Multitasking cont’d.
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Because of the need to respond to timing demands made by different stimuli/responses,
the system architecture must allow for fast switching between stimulus handlers.
Because of different priorities, unknown ordering and different timing requirements of
different stimuli, a simple sequential loop is not usually adequate.
Real-time systems are therefore usually designed as cooperating processes with a real-time
kernel controlling these processes.
µC/OS-III: Creating and Initializing an App
• Start in main():
– Disable interrupts
– Initialize OS
– Create a single Task using TaskCreate()
– Start OS: start multitasking and switch to the
highest priority enabled task
OS Initialization
• Initializes internal data structures
• Creates up to 5 Tasks:
– Idle Task (lowest priority task that runs when
nothing else is available for running; it never
blocks)
– Tick Task (keeps track of time)
– Statistics (optional)
– Timer (optional)
– Interrupt queue management (optional)
Task Creation
• OSTaskCreate()
• 13 arguments:
– Task Control Block (TCB): data structure that the OS uses to
manage the task and store all relevant info about it (e.g.
stack pointer, priority, pointers to manage queues, etc.)
– Name
– Function pointer to actual code
– Argument for the task (e.g., a pointer to a task-specific
memory making the C function reusable for multiple tasks)
– Stack pointer, watermark, size
– Error code
– Etc.
Initial task
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Initialize hardware and CPU related things
Set up tick interrupt (rate = OSCfg_TickRateHz)
Enable interrupts
Create additional tasks (optional)
Infinite loop:
– Inside there must be a blocking call
Critical Sections
• Code that needs to run indivisibly
– Access to shared resources, for example,
hardware device, shared variable, data structures,
etc.
• How?
• Disable interrupts
• Lock the scheduler
• Use semaphores
• Finer control (on a task by task basis)
• More overhead
Semaphores
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Dijkstra in 1959
“Key” to “locked code.” You need to acquire it to access the code.
Semaphore operations are “atomic.”
Binary and counting semaphores
Can be used for resource sharing and synchronization
Functions:
OSSemCreate()
OSSemPend()
OSSemPost()
OSSemDel()
OSSemSet()
OSSemPendAbort()
Binary Semaphores
• Accessing a printer
• Hiding behind an API
Binary Semaphores cont’d.
OS_SEM MySem;
void main()
{
OS_ERR err;
…
OSSemCreate(&MySem, ”My Semaphore”, 1, &err);
…
}
void Task1 (void *p_arg)
OS_ERR err;
CPU_TS ts;
while (1) {
…
OSSemPend(&MySem, 0, OS_OPT_PEND_BLOCKING, &ts, &err);
/*critical section */
OSSemPost(&MySem, OS_OPT_POST_1, &err);
/* check err */
}
}
Counting Semaphores
• When multiple resources/resource
elements are available
• E.g., memory pool or circular buffer
• Initialize semaphore to the number of
items available
• Need to manage consumed/available
items
• Pend() waits on 0, otherwise,
decrements counter and returns
• Post() increments counter