Transcript Slide 1

Introduction to Agile & Scrum
Saket Bansal
PMP, PMI-ACP , CSM , ITIL V3 F
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Essence of Agile
Empirical Process
Scrum
Scrum Roles
Scrum Ceremonies
Scrum Artifacts
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In the struggle for survival, the fittest win out at the expense of
their rivals because they succeed in adapting themselves best
to their environment.
—Charles Darwin
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The United States Department of Defense (DoD) and NASA
have used iterative and incremental development (IID) since
the 1950s
In the 1960s, Evolutionary project management (Evo) was
conceptualized by Thomas Gilb. Evo recommends one- to
two-week iterations, delivery of product each iteration
In 1986, “The NewNew Product Development Game,” a
whitepaper published by Takeuchi and Nonaka
Takeuchi and Nonaka discuss the “rugby approach” of
dedicated, self-organizing teams
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“The… ‘relay race’ approach to product development…may
conflict with the goals of maximum speed and flexibility.
Instead a holistic or ‘rugby’ approach—where a team tries
to go the distance as a unit, passing the ball back and
forth—may better serve today’s competitive requirements.”
The New New Product Development Game
Stop running the relay
race and take up rugby
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Scrum
Extreme Programming
Clear Crystal
IBM’s Rational Unified Process
Dynamic Systems Development Method (DSDM)
Many more…
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In 2001, a group of 17
“lightweight"
methodologists met.
The meeting also included the
representatives of
 eXtreme Programming (XP)
 Scrum
 DSDM
 Adaptive Software
Development
Photo taken by Scott Catron
The Salt Lake Valley,
Snowbird, Utah
The Agile Manifesto was
written
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We are uncovering better ways of developing software by doing
it and helping others do it. Through this work we have come to
value:
 Individuals and interactions over processes and tools
 Working software over comprehensive documentation
 Customer collaboration over contract negotiation
 Responding to change over following a plan
This implies, while there is a value in the items on the right,
we value the items on the left more.
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Focus on empowered, selfmanaging , cross functional
teams
Members collaborating in
person to solve a mutual
problem
Tools support—not replace—
Interactions
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Provide actual working product
as a status report, “product
review”
Agile teams prefer face-to-face
communication over
documentation which is
simpler, faster, and more
reliable.
Do not measure progress by
percent completion of the
functional milestones
Design changes as the system
is built, results in outdated
documentation
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Customers become a part
of the development
process
Writing specs down and
throwing them over the
fence is simply not
effective
Contract negotiation,
Identify and define
everything and spells out
the payment and date
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It’s much easier to respond to change
when the organization and the
customer share a clear understanding
of the project’s status
Agile plans follow more of a rolling
wave approach using top-down
planning
In plan-driven environments, all
requirements are specified up front,
broken down to the task level and
estimated
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Poll 3 & 4
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Agile Principles
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Our highest priority is to satisfy the customer through early
and continuous delivery of valuable software.
Welcome changing requirements, even late in development.
Agile processes harness change for the customer’s
competitive advantage.
Deliver working software frequently, from a couple of weeks
to a couple of months, with a preference to the shorter
timescale
Business people and developers must work together daily
throughout the project.
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Build projects around motivated individuals. Give them the
environment and support they need, and trust them to get
the job done
The most efficient and effective method of conveying
information to and within a development team is face-to-face
conversation.
Working software is the primary measure of progress.
Agile processes promote sustainable development. The
sponsors, developers, and users should be able to maintain a
constant pace indefinitely.
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Continuous attention to technical excellence and good design
enhances agility
Simplicity—the art of maximizing the amount of work not
done—is essential.
The best architectures, requirements, and designs emerge
from self-organizing teams.
At regular intervals, the team reflects on how to become more
effective, then tunes and adjusts its behavior accordingly.
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Agile
and
Traditional Development
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•Vision
•Life cycle
•Requirements
•Schedule
•Team
•Communication mechanisms
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Incremental Delivery Over Big Bang
Delivery
Analysis
Road Map
Design
Release
Code
Iteration
Test
Day
Deploy
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Poll 5,6 & 7
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Essence of Agile
Empirical Process
Scrum
Scrum Roles
Scrum Ceremonies
Scrum Artifacts
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The empirical model of process control provides and
exercises control through frequent inspection and
adaptation for processes that are imperfectly
defined and generate unpredictable and unrepeatable
outputs
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Laying out a process
that repeatable will
produce acceptable
quality output is
called defined
process control.
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Adopt the defined Modeling
approach when the
underlying mechanisms
are reasonably well
understood.
Defined process gives cost
advantage where product
can be priced as commodity
Adopt Empirical process
when the process is too
complicated for the defined
approach
If the commodity produced
is of unacceptable quality ,
rework is high , higher costs
of empirical process control
is the only option
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Requirement Complexity
Technology Complexity
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Empiricism asserts that knowledge comes from experience
and making decisions based on what is known.
Three pillars uphold every implementation of empirical
process control:
• Transparency
• Inspection
• Adaptation
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Poll 8
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Essence of Agile
Empirical Process
Scrum
Scrum Roles
Scrum Ceremonies
Scrum Artifacts
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Scrum in 100 words
• Scrum is an agile process that allows us to focus on
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delivering the highest business value in the shortest time.
It allows us to rapidly and repeatedly inspect actual working
software.
The business sets the priorities. Teams self-organize to
determine the best way to deliver the highest priority
features.
Every two weeks to a month anyone can see real working
software and decide to release it as is or continue to enhance
it for another sprint.
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Self-organizing teams
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Product progresses in a series of month-long “sprints”
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Requirements are captured as items in a list of “product
backlog”
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No specific engineering practices prescribed
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One of the “agile processes”
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24 hours
Sprint
30 Days
Sprint goal
Return
Return
Cancel
Sprint backlog
Potentially shippable
product increment
Gift
wrap
Coupons
Cancel
Gift
wrap
Coupons
Product
backlog
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Scrum projects make
progress in a series of
“sprints”
• Analogous to Extreme
Programming iterations
Typical duration is a calendar
month at most
A constant duration leads to
a better rhythm
Product is designed, coded,
and tested during the sprint
Sprint
30 Days
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Roles
•Product Owner
•Scrum Master
•Team
Ceremonies
•Sprint review
•Sprint planning
•Sprint retrospective
•Daily scrum meeting
Artifacts
•Product backlog
•Sprint backlog
•Increment
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Poll 9 , 10 & 11
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Essence of Agile
Empirical Process
Scrum
Scrum Roles
Scrum Ceremonies
Scrum Artifacts
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Define the features of the product
Decide on release date and content
Be responsible for the profitability of the
product (ROI)
Prioritize features according to market
value
Adjust features and priority every iteration,
as needed
Accept or reject work results
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Represents management to the project
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Responsible for enacting Scrum values and
practices
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Removes impediments
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Ensure that the team is fully functional
and productive
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Enable close cooperation across all roles
and functions
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Shield the team from external interferences
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Typically 5-9 people
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Cross-functional:
Programmers, testers, user experience
designers, etc.
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Members should be full-time
May be exceptions (e.g., database
administrator)
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Teams are self-organizing
• Ideally, no titles but rarely a possibility
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Membership should change only between
sprints
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Poll 12 , 13,14 & 15
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Essence of Agile
Empirical Process
Scrum
Scrum Roles
Scrum Ceremonies
Scrum Artifacts
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Planning
Sprint
Planning
Sprint
Retrospect
ive
Process
Check Act
Sprint
Review /
Product
Check Act
Sprint /
Doing
Daily
Standup
/Collabor
ation and
Coordinati
on
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Sprint Planning
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The Team and the Product Owner collaborate to help the
Team determine how much Product Backlog it can turn into
functionality during the upcoming Sprint.
The Team create plans (Sprint Backlog) by identifying tasks
for converting selected Product Backlog into functionality
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Sprint planning meeting
Team
capacity
Sprint prioritization
•
Product
backlog
Business
conditions
Analyze and evaluate product
backlog
Select sprint goal
•
Sprint planning
•
Current
product
Sprint
goal
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Decide how to achieve sprint goal
(design)
Create sprint backlog (tasks)
from product backlog items (user
stories / features)
Estimate sprint backlog in hours
Sprint
backlog
Technology
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Prioritized
Product
Backlog
Sprint
Backlog
Facilitate
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Team selects items from the product backlog they
can commit to completing
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Sprint backlog is created
• Tasks are identified and each is estimated (1-16
hours)
• Collaboratively, not done alone by the Scrum
Master
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High-level design is considered
As a vacation
planner, I want to
see photos of the
hotels.
Code the middle tier (8 hours)
Code the user interface (4)
Write test fixtures (4)
Code the foo class (6)
Update performance tests (4)
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The Daily Scrum
Meeting
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Fine-grain coordination
Daily commitment
Raising impediments
Peer pressure
Access Progress towards sprint goal
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Parameters
• Daily
• 15-minutes
• Stand-up
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Not for problem solving
• Only team members, Scrum
Master, Product Owner, can
talk
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Helps avoid other unnecessary
meetings
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Team is responsible of
conducting this meeting
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Observe
Facilitate
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What did you do yesterday?
1
What will you do today?
2
Is anything in your way?
3
These are not status
for the Scrum Master
• They are
commitments in
front of peers
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Sprint Review
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Team presents what it accomplished
during the sprint
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Typically takes the form of a demo
of new features or underlying
architecture
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Informal
• 2-hour prep time rule
• No slides
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Whole team participates
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Invite the world
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Feedback
on Product
Demo
Feedback
on Product
Facilitate
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Sprint
Retrospective
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Periodically take a look at what is and is not working
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Done after every sprint
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Participants
• Scrum Master
• Team
• Product owner (Optional)
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Observe
Start doing
Stop doing
Continue doing
Facilitate
This is just one
of many ways
to do a sprint
retrospective
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Poll 17
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Essence of Agile
Empirical Process
Scrum
Scrum Roles
Scrum Ceremonies
Scrum Artifacts
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Sprint
Backlog
Increment
Product
Backlog
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Product Backlog
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The requirements
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A list of all desired work (Product Backlog Item) on the
project
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Ideally expressed such that each item has value to the users
or customers of the product
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Prioritized by the product owner
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Reprioritized at the start of each sprint
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Sprint
Review
Team
Input
PO
Research
Product Backlog
Sprint Planning
Sprint
Backlog
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Good product backlogs should be DEEP (Coined by Roman
Pichler and Mike)
Detailed appropriately
Emergent
Estimated
Prioritized
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PBI Type
Example
Feature
As a job seeker I want to search job using
keywords so that I can find the suitable job
Change
As a job seeker I want default ordering od job
search results to be by freshness rather than
location so that its easier to see latest jobs
first
Defects
Fix defect #245 so that special character in
search wont crash the system
Technical Improvement Move to the latest version of Internet Explorer
Knowledge Acquisition
Create prototype using two databases (RDMS
and NO SQL) and run performance test to
determine which would be better approach for
our system.
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Backlog Item
Estimate
Allow a guest to make a reservation
3
As a guest, I want to cancel a reservation.
5
As a guest, I want to change the dates of a
reservation.
3
As a hotel employee, I can run RevPAR reports
(revenue-per-available-room)
8
Improve exception handling
8
...
30
...
50
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Sprint Backlog
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The Sprint Backlog defines the work the Team will perform to
turn Selected Product Backlog items into a “Done” Increment.
The list emerges during the Sprint.
Each ongoing task identifies those responsible for doing the
work
Each Tasks has information about estimated amount of work
remaining on the task on any given day during the Sprint.
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A short statement of what the work will be focused on during
the sprint
Life Sciences
Database Application
Make the application run on
SQL Server in addition to
Oracle.
Support features necessary for
population genetics studies.
Financial services
Support more technical
indicators than company ABC
with real-time, streaming data.
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Individuals sign up for work of their own choosing
• Work is never assigned
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Estimated work remaining is updated daily
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Any team member can add, delete or change the sprint
backlog
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Work for the sprint emerges
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If work is unclear, define a sprint backlog item with a larger
amount of time and break it down later
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Update work remaining as more becomes known
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Sprint
Planning
Sprint Backlog
Maintain
During the
Day
Daily
Scrum
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Increment
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The Increment is the sum of all the Product Backlog items
completed during a Sprint and all previous Sprints.
At the end of a Sprint, the new Increment must be “Done,”
It must be in useable condition (Potentially shippable
product)
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Everyone must understand what done means
This varies significantly per Scrum Team, members must
have a shared understanding of what it means for work to be
complete, to ensure transparency
This guides Development Team in knowing how many
Product Backlog items it can select during a Sprint Planning
Meeting.
The purpose of each Sprint is to deliver Increments of
potentially releasable functionality that adhere to Definition
of “Done.”
Definition of Done may change during the project
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Demo
Increment
Develop
Increment
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Poll 18,19 & 20
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This
Presentation includes extract from Mike Cohn’s
Presentation www.mountaingoatsoftware.com
Includes Reference from Scrum Guide (www.scrum.org)
Book : Agile Project Management with Scrum : Ken
Schwaber
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
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On-demand Webinar/Google Hangouts
Full Length Simulation exams
Comprehensive E-learning Contents
Post training support via email, social
channels and phone call
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LinkedIn Community (PMI-ACP : Agile
Certification Made Easy )
•http://www.linkedin.com/groups?gid=4673212
Facebook Page
•http://www.facebook.com/izenbridge
YouTube channel
•http://www.youtube.com/izenbridge
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Saket Bansal
[email protected]
M: 9910802561
Web: www.iZenBridge.com
LinkedIn:
www.linkedin.com/in/saketbansal
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