Transcript שקופית 1 - Bar-Ilan University
INNOVATION AXES
Market Manufacturing Technology (Process) Product Technology Product
MEDINOL
Market Driven Innovation Market Manufacturing Technology Product Technology Product
Generations of Products Picture 8.1: First Generation Picture 8.2: Second Generation Picture 8.3: Third Generation
PHASE I Market Driven Innovation Manufacturing Technology Drip Technology Drippers
PHASE II Manufacturing Technology Drip Technology Drippers Product Driven Innovation
PHASE III Market Driven Innovation Growth Control Manufacturing Technology Technologies Drip, Liquid Fertilizers Polymer, Control Feeding System
Market Manufacturing Technology Product Technology Technology Driven Innovation Product Product Driven Innovation
DISC O TECH
Fixion ™ IM (Intramedullary) Nail Fixion ™ IL (Interlocking) Nail
DISC O TECH
THE B-TWIN EXPANDABLE SPINAL SYSTEM
B-Twin Reduced Configuration (5 mm diameter) B-Twin Expanded Configuration (up to 15 mm diameter) Post-Operative (after expansion) Anterior-Posterior View
Market Driven Innovation Product Driven Innovation Technology Driven Innovation
Corning Glass Fiber optics Apple IBM PC 3 M Post it Seagate-Conner 3.5 HDD Sony-Philips Compact Disk Nike : Tc: nylon, Tn: Max Air, Max chock Raytheon Microwave Laser, Bell Labs
Manufacturing Driven Innovation
IKEA – LACK table and Honeycomb, Ogla and
WHY CONTINUOUS/DISCONTINUOUS INNOVATION?
Continuous Innovation
• Existing infrastructures • Existing knowledge • Existing markets • Incremental • Convergent thinking progressive refinements • Increasing specialization
Discontinuous Innovation
• Discovery of new knowledge related to market need or technological capabilities • From horse to car • Business reshaping: kerosene for lighting; ice for cooling; IT+telecom and airline, banking, entertainment
PRINCIPLES OF DISRUPTIVE TECHNOLOGY
Good Management is the reason that companies fail because they listened to customers wants and needs , invested in technology to support customers and subsequently lost market leadership (Christensen,1997) • Companies depend on customers and investors.
• Small market don’t solve problems of large firms. • Market that don\t exist cannot be analyzed • Technology supply may not equal market demand • Disruptive technologies are lower performing • Companies overshoot their market with technology • IBM survived the move to PC’s • More experienced firms made better decisions
SOURCES OF DISCONTINUITY
New market New technology New political rules Running out of road Change in market-behavior Deregulation Rules of the game change Architectural innovation PC, Mobile phone Photo and digital images Free trade, Communism Kodak Apple, McDonalds Telecom, airlines Amazon, cell phone Photo-lithography in chip
CELL PHONES FORECASTING FOR AT&T
Cell phone quantity 17 Millions 900,000 1984 1994 2000 Time
R&D GENERATIONS
1 st Generation
: • Unbounded search for scientific breakthrough • Leap from current to new knowledge • Breakthrough inventions
2nd Generation
• Applicability • Project management • Fusion innovations
R&D GENERATIONS
3th R&D Generation
• Marketing role: determine customer needs • R&D role: supplies technology • Continuous innovation: experience, expectations walls Fig. 1.7
4th R&D Generation
• Mutually dependent learning • Market evolution: Competitive architecture • Broader mission for R&D • Organizational capability • Fusion & Discontinuous Innovation: beyond the walls. Fig. 1.8, 1.9, 1.10
3
rd
GENERATION & CONTINUOUS INNOVATION
Market Knowledge Wall of Experience Continuous Innovation
Pc, Mc, Tc
Wall of Expectations Scientific & Technical Knowledge
DISCONTINUOUS INNOVATION
Market Knowledge
Mn, Tc Mn Tn
Wall of Experience
McTn
Wall of Expectations
Pc Tc Mc
Scientific & Technical Knowledge
FUSION INNOVATION
Market Knowledge Market Fusion Market & Technology Fusion Wall of Experience Technology Fusion Wall of Expectations Scientific & Technical Knowledge
MARKET & TECHNOLOGY FUSION
Market Fusion
• Milk + Juice Drinks • Cheese + others for breakfast • Printer+ Scanner+Fax for new applications • Telephone + TV • Cell phone + Portable Computer
Technology Fusion
• Optics-Electronics Microscope • Fiber optic + laser • Laser + Audio • Composite Materials
Market Knowledge Target zone: new technology, latent need
Wall of Experience Wall of Expectations
Scientific & Technical Knowledge
PERFORMANCE IMPROVEMENT INDUSTRY VERSUS CUSTOMER
Product performance B High-end markets
Trajectories – customer needs performance
Disruptive technology A Low-end markets Time
DISCONTINUOUS INNOVATION AND BUSINESS STRATEGY
Nokia forest eqpt-paper Vodaphone steel tubes Tui mining Kodak Palm Cell phone,to morrow?
Cell phone services Travel group (Thomson)
PC- DISRUPTIVE TECHNOLOGY
EVOLUTIONARY THEORY
Nelson and Winter: The core concern of evolutionary theory is with the dynamic process by which firm behavior patterns and market outcomes are jointly determined over time
Theory of dominant design
Single basic architecture that becomes the accepted market standard (Anderson-Tushman)
Punctuated Equilibrium
Periods of of incremental change, punctuated by breakthrough • New comers initiate competence • Major tech innovations • Competitive turmoil • Boeing 247, 707, 747
Jolty theory of change
Abrupt alterations in environments
Disruptive Technology
Source: Ettlie J.E.(2006)
Managing Innovation
Elsevier p 70-84
Source: Tidd J. Bessant J. Pavitt K.(2006)
Managing Innovation, John Wiley and Sons
p 173
THE CORE COMPETENCE OF THE CORPORATION
CK Perahalad G/ Hamel
END PRODUCTS BUSINESS UNITS CORE PRODUCTS COMPETENCIES
INNOVATION STRATEGIES
• Miles & Snow(78) Defenders, Prospectors, Analyzers • Freeman(82) Offensive, Defensive, Imitative, Dependent, Traditional Opportunistic • Ettlie and Bridges(87) Aggressive technology policy Long term investment in technological solution Planning human resources for it Openness the environment Structural adaptation • Kerin et al (92) First movers Ettlie J.E.(2006)
Managing Innovation
Elsevier p 111-114
THE AGGREGATE PROJECT PLANNING FRAMEWORK
Technology change
Radical
Breakthrough
Next generation
Platform
Improvement Base
Derivative Product support Impact on Market
New market New Customer More sales Replace current product
LINEAR MODELS OF INNOVATION Technology Push
Starting Point
Science and Technological Needs of the Technology Developments Market Marketing
R&D
Market Manufacturing
Starting Point
Market(ing) ? Pull
Market Scientific Knowledge Technology Concept Product Development Production
MARKETING PULL-TECHNOLOGY PUSH MP: New market services and goods that seek new technology TP: New ideas in technology that seek applications System Technology Map: Robot
Technology Push Marketing Pull
Manipulation & Control Automobile Sensing: Vision, Tactile Aerospace Internal Communication Electronics Environment Communication
TECHNOLOGY PUSH NEED PULL COMPARED
Technology push
• Start with what easily can be researched • Address the need of the atypical user • Get locked into one technical solution
Need Pull
• Looks at needs that are easily identified • Continue to change the definition of the opportunity • Lack a champion a true believer
SIMULTANEOUS COUPLING MODEL
Manufacturing Marketing R&D
An Overview of Innovation in Landau and Rosenberg (Eds )The Positive Sum Strategy Washington DC National Academy of Sciences
Idea
INTERACTIVE MODEL OF INNOVATION
Scientific & Technological Knowledge Technology Push Product R&D Manufacturing Marketing Innovation Market Marketing Pull Market Knowledge
NETWORK MODEL
Freeman C. (1992) Network of Innovators, a synthesis of research issues in Freeman C,
The Economics of Hope
London Pinter 93-120
R&D Marketing Finance
Internal Environment External Environment
Production
Tidd J. Bessant J
Managing innovation
John Wiley 2006 p 287
Tidd J. Bessant J
Managing innovation
John Wiley 2006 p 304
Tidd J. Bessant J
Managing innovation
John Wiley 2006 p 338
TECHNOLOGY POLICY AND COMPETITIVE STRATEGIES
Cost leadership Differentiation Focus segment Cost –diff
Product technology change Reduce cost, efficiency Quality, features Design performance Process technology change Economies of scale Quality, faster Tune production delivery Porter M.E. “The Technological Dimension of Competitive Strategy”
Research on Technological Innovation Management and Policy 1 (1983) pp 1-33
THE INNOVATION MAP
M Mn Mc Mfn Mfc Mf The Firm/ Product P T Tc Tn
INTERNAL ENVIRONMENT EXTERNAL ENVIRONMENT
Pc Pn
KNOWLEDGE AXES AND GATE KEEPERS
`
Mn Mfn M Mc Mfc Mf T P Pc Tc
INTERNAL ENVIRONMENT
Tn
EXTERNAL ENVIRONMENT
Gate Keeper Knowledge axis Pn
PHASES IN MARKET LIFE CYCLE AND INNOVATION BASIS OF COMPETITION
Sales Functionality Reliability Convenience Price Early Growth Mature Time
3000 MB
DISK DRIVE PERFORMANCE MET MARKET NEEDS
14 inch 200 Mainframe Capacity Provided 30 8 inch 5.25inch
3.5inch
Capacity Demanded 10 6 A HDD invade to minicomputer B HDD invade to PC C HDD invade to Portable Computer 74 78 80 85 90 Source: Christiansen p16
TIME OF ADOPTION OF INNOVATION (
Roberts)
TECHNOLOGY ADOPTION LIFE CYCLE Innovators Early Early Majority Late Majority Laggards Adopters
2.5% 13.5% 34% 34% 16% Visionary Pragmatist Conservative