Computer Games: Digital Games Design F1R2 11
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Transcript Computer Games: Digital Games Design F1R2 11
Platforms &
Hardware
Computer Games: Digital Games
Design F1R2 11
© 2012 West Lothian College
August 2012/Review date August 2015
Platforms & hardware
Platforms
Hardware environment for games
Different platforms
Plusses
& minuses
No overall best – depends on user
Platforms
XBox360
Nintendo Wii
PC
Mobile gaming
X Box 360
CPU: 3.2 GHz PPC Tri-Core
Xenon
GPU: 500 MHz ATI Xenos
Media: DVD, DVD-DL, CD
Storage: 20 or 120 GB hard
drive; 64, 256 or 512 MB
memory cards
Controller input: 4 maximum
(wired, wireless or combo)
Connectivity: 3 × USB 2.0, IR
port, 100 Mbit Ethernet
Online service: Xbox Live
Backward compatibility: 465
original Xbox games (needs
HD)
Xbox 360
High power CPU
High power GPU
Fast, detailed images
Good audio
Plays DVDs
Online multiplayer
Gets latest games
Seen as “hardcore”
Chunky controller
Multiple configs
Some technical
problems
Games expensive
Wii
CPU: IBM PowerPC-based
“Broadway”
GPU: ATI "Hollywood"
Media: 12cm Wii Optical Disc, 8cm
GameCube Game Disc
Storage: 512 MB Internal flash
memory, SD card, GameCube
Memory Card
Controller input: Wii Remote, Wii
Balance Board, GameCube controller
Connectivity: Wi-Fi, Bluetooth, 2 ×
USB 2.0, LAN Adapter (via USB)
Online service: Nintendo Wi-Fi,
WiiConnect24, Virtual Console, Wii
Menu
Backward compatibility: Nintendo
GameCube
Wii
Adequate graphics
Innovative controllers
One set system
Good audio
Attracting non-gamers
“Fun”
Graphics not “state of
the art”
Seen as “for kids”
Games expensive
Mobile Gaming - handheld
PSP/DS etc.
CPU & graphics
better than phones
Wide range of
software
Connectivity
Superseded by
phones & tablets?
Mobile gaming - phone
CPU: varied (low-med)
GPU: varied (low-med)
Media: downloaded only
Storage: SD ram, SD card,
internal
Controller: integrated
joypad/accelerometer/touchscr
een
Connectivity: Infrared,
Bluetooth, GPRS, 3or4G, WiFi,
MMS, Wireless LAN
Multiple Oss: main=Android,
iOS (Apple)
Java – cross-platform
Mobile gaming - tablets
iPad / Android /
Windows
Specs similar to
phones
Slightly
faster cpu
Slightly more storage
Bigger screen
Less battery time
Mobile gaming
Inexpensive
Relatively Simple
Not limited to location
Wide range of games
Innovative game
types (e.g.
Geocaching)
Large user base – but
seen as “non-gamers”
Hardware evolving
quickly
Graphics & audio less
detailed
Control systems
sometimes limited
Networked games
more rare
Hardware evolving
quickly
PC
CPU: varied (med - v.high power)
GPU: varied (med-v.high power)
Media: DVD, DVD-DL, CD, SD
card, USB stick
Storage: large capacity hard
drive; DVD/CD writer,
Controller input: any USB
controller, keyboard, mouse
Connectivity: 4 × USB 2.0, IR
port, 100 Mbit Ethernet, wireless
ethernet
Online service: Internet
Backward compatibility: via
windows and emulators
PC
Med – v. high quality
graphics
Excellent sound
Ubiquitous, but seen as
“older person’s choice”
Huge storage
DirectX API useful
Easily upgradeable
software
Excellent connectivity
Range of games
unmatched
Expensive hardware
upgrade cycle
Viruses
Extra hardware may be
needed
Tablets catching up
Summary
Systems offer different capabilities
Processor
Graphics
Storage
Connectivity
Graphics important for hardcore games
Playability more important than graphics
for new types of gamers
Depends on users’ needs
Q:
What system best suits you?
Why?