Papyrus Poster Printing

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Transcript Papyrus Poster Printing

Papyrus Poster Printing
Interaction design to save the lives
of Olin students in the wee hours
before Expo
HFID – Fall 2006
Team Papyrus: Andy Kalcic, Anthony Roldan, Becky Scholl and Tiana Veldwisch
Overview
Motivations and goals
 Personas and scenarios
 Design Evolution
 Current design
 Demo!!
 Lessons Learned
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Motivations and Goals
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Current system is painful
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Poor feedback and context
Goals:
Trustworthy and contextual preview
 Streamline choices and defaults
 New concept model for resizing
and orientation
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Personas and Scenarios
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Ashley – not tech savvy
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Bill – trouble-shooting coder
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Print poster without embarrassment
Explore options, printing at 2:00 AM
Josh – printing savvy but not comp guy
Print exciting and custom-sized posters
 Know what to expect when hitting “print”
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Tasks
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Print an Expo poster
Fit on posterboard: 36” by 48”
 No content across folds
 Color and quality settings
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Print several copies of odd-shaped
banner
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Conserve resources
Design Evolution
Informative cursors
 Naming conventions
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Preview  “Dynamic”  “Interactive”
 Descriptive option names
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Post - “print” behavior
Current Design
Contains interactive preview
 Dragging to resize
 Hidden extra settings
 Real-time feedback
 Maximizes efficiency
Rotation suggestions
 Spacing of multiple prints
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Demo time!! It’s 2:00 AM
Our Prototype
Lessons Learned
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People have adapted to standards
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Limitations of paper prototyping
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Text boxes, I-beams, cursors
Importance of feedback in interface
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Even if they’re bad
With context
Limitations on time
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Choices on what to prototype