Transcript Slide 1
Collaborative Virtual Environments and Transformed Social Interaction Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction Lab http://vhil.stanford.edu Overview • VR/CVE technology • Theory of Transformed Social Interaction • Empirical Results • Applications Digital Immersive Virtual Environment Technology Collaborative Virtual Environment (CVE) CVE Advantages • Bandwidth • Presence/Immersion • 3D Visualization/Stereo • Transformed Social Interaction Transformed Social Interaction (TSI) Actual Behavior Strategic Filter Transformed Behavior TSI: Implicit Twins Example of TSI: Implicit Twins TSI: Team Face TSI: Non-Zero-Sum Gaze • Gaze is powerful: – Learning (Sherwood, 1987) – Persuasion (Morton, 1980) – Physiological Arousal (Wellens, 1987) – Shaping the structure of a conversation (Kendon, 1987; Argyle, 1988) TSI: Non-Zero-Sum Gaze TSI: Nonverbal Chameleon TSI: Multilateral Perspectives TSI Applications • Distance Education • Collaboration/Communication systems • Training systems • Sales WorldViz • Immersive virtual reality turnkey system solutions • Specialized on universities & researchers Products Vizard 2.17 software for creating real-time interactivity in 3D worlds PPT 1.2 optical precision position tracker www.worldviz.com Thank you! Virtual Human Interaction Lab http://vhil.stanford.edu Collaborators Stanford Faculty Shanto Iyengar Cliff Nass Stanford Undergraduates Megan Miller Andrew Orin Nicole Lundblad Julia Hu Claire Carlson Aaron Sullivan Boyko Kakaradov Hassan Adubu Josh Ainslie Adriean De La Mora Jon Shih Jaireh Tecarro Sam Warburg Kathryn Rickertsen Jerry Yu Stanford Graduate Students/ Post Docs Nick Yee Kayur Patel Robby Ratan Hunter Gehlbach UCSB Faculty/ Post Docs Andy Beall Jim Blascovich Jack Loomis Matthew Turk Rosanna Guadagno