Transcript Slide 1

Collaborative Virtual Environments
and
Transformed Social Interaction
Jeremy Bailenson
Department of Communication
Stanford University
Virtual Human Interaction Lab
http://vhil.stanford.edu
Overview
• VR/CVE technology
• Theory of Transformed Social Interaction
• Empirical Results
• Applications
Digital Immersive Virtual Environment
Technology
Collaborative Virtual Environment
(CVE)
CVE Advantages
• Bandwidth
• Presence/Immersion
• 3D Visualization/Stereo
• Transformed Social Interaction
Transformed Social Interaction (TSI)
Actual
Behavior
Strategic
Filter
Transformed
Behavior
TSI: Implicit Twins
Example of TSI: Implicit Twins
TSI: Team Face
TSI: Non-Zero-Sum Gaze
• Gaze is powerful:
– Learning (Sherwood, 1987)
– Persuasion (Morton, 1980)
– Physiological Arousal (Wellens, 1987)
– Shaping the structure of a conversation
(Kendon, 1987; Argyle, 1988)
TSI: Non-Zero-Sum Gaze
TSI: Nonverbal Chameleon
TSI: Multilateral Perspectives
TSI Applications
• Distance Education
• Collaboration/Communication systems
• Training systems
• Sales
WorldViz
• Immersive virtual reality
turnkey system solutions
• Specialized on universities
& researchers
Products
Vizard 2.17 software for
creating real-time
interactivity in 3D worlds
PPT 1.2 optical precision
position tracker
www.worldviz.com
Thank you!
Virtual Human Interaction Lab
http://vhil.stanford.edu
Collaborators
Stanford Faculty
Shanto Iyengar
Cliff Nass
Stanford Undergraduates
Megan Miller
Andrew Orin
Nicole Lundblad
Julia Hu
Claire Carlson
Aaron Sullivan
Boyko Kakaradov
Hassan Adubu
Josh Ainslie
Adriean De La Mora
Jon Shih
Jaireh Tecarro
Sam Warburg
Kathryn Rickertsen
Jerry Yu
Stanford Graduate Students/
Post Docs
Nick Yee
Kayur Patel
Robby Ratan
Hunter Gehlbach
UCSB Faculty/
Post Docs
Andy Beall
Jim Blascovich
Jack Loomis
Matthew Turk
Rosanna Guadagno