d.school SAPphire Experience
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Transcript d.school SAPphire Experience
Hasso Plattner / Terry Winograd Workshop on Design
Thinking
D-School Day One: The Big Picture
February 2008
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Reflections on April’s “Software Design Experiences”
Class
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Learning Objectives
Taking a holistic view, apply needfinding, analysis,
synthesis, prototyping and presentation techniques
to recommend a user-centric solution to the design
challenge.
Practice analysis and process mapping based on primary
and secondary research
Identify different user roles and how they might
collaborate to address stakeholder needs
Synthesize insights and develop a POV
Ideate solutions to address key user needs
Take prototypes to the next level based on research
findings
Present recommendations in a compelling, actionable
way
Tie to current d.school class - “Design for Agile Aging”
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Deliverables for Friday
•
•
•
•
Persona
POV
Experience design prototype
Compelling, actionable presentation
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Placeholder: Terry’s Big Picture Perspective
Terry’s perspective on:
• Design thinking Stanford context
• What’s going on at the
Stanford d.school,
including “Experiences
in Software design”
and “Agile Aging”
• Corporate Projects
• Developing a common
language for designers
and developers
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Placeholder: Hasso’s Big Picture Perspective
Hasso’s perspective on:
• Design thinking - why
the passion around this
topic?
• The challenge of
heterogeneous teams
• Developing a common
language for designers
and developers
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Design Challenge - Build on November Challenge
Situation:
You are part of a small software start-up
company based in Potsdam. Your team has
been hired by the government to design a
solution to the following challenge:
“How might we design a solution that
enables the unemployed to successfully
and sustainably re-integrate into the
workforce?”
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November Bootcamp Highlights
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Exercise Description
• Key Takeaways: Taking a holistic view, learn
basic principles of typing solutions to factual
data, learn what a business process is, and
how business processes inter-relate and
function in a public service environment.
Identify different user roles and how they collaborate
to solve a shared problem.
Following research, analysis and synthesis, students
will develop persona, POV, and develop a high-level
process diagram for a scenario they saw.
desirable
feasible
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viable
Business Process Example: Utility Billing Process
Overall Process
Deep Dive
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360o View - Preparation
• Introduction to the 360o View
• Who is the client?
• The stakeholder map
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Stakeholder Map
Person 7
xPerson 8
Informal lines of communication
PRO
Person 9
=
x
Person 18
NEUTRAL
SKEPTICAL
Person 2
AFFECTED
Person 3
Person
10
STAKEHOLDERS
CLIENT
Person 1
Person 11
Person 4
Person 6
Person 18
Person 17
= Person 5
Person 15
Person 16
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Person 13
Person 14
Person 12
360o View - Use Multiple Perspectives to Solution Space &
Requirements
Unemployed
Underemployed
Employed (non-users)
Government
Volunteers
Other
AEIOU
User &
Customer
research
Ecosystem
Government Agency Domains
Organizational Structures
Political Dynamics
Other
Competitive Forces?
Corporate Perspective
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Technology
Problem
Space
Informs
Trends
Envisioned
Solution
Mind Map of Opportunity Areas for “Software Design Processes”
Class
Bus Routes
Events
Taxes
Zoning
Maps
Access to
Information
Utilities
Asset Repairs
e-Government
Services
Citations
Online
Payment
Citizen’s
Portal
Licenses
Marriage
Fees
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Applications &
Request
Voting
Registration
Pest Control
Permits
School
Jobs
Get Smart Fast
• With your project team, discuss your 360o
view findings
• Develop a preliminary research plan,
including who you will target, and what you
want to learn and validate
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Stakeholder Deep Dive
• As a team, decide
which stakeholders
you will go after
• Divide up so you have
at least one member
traveling to the each
key stakeholder
discussion table
• At each stakeholder
table, brainstorm a
research approach for
tomorrow
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QuickTime™ and a
TIFF (LZW) decompressor
are needed to see this picture.
Logistics
•
•
•
•
Take handout (map) - where to arrive by 8:45 AM
Protocol discussion
Bring digital camera
Supplies
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Daily Debrief
I like…
I wish…
How to…
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Hasso Plattner / Terry Winograd Workshop on Design
Thinking
D-School Day Two: Needfinding
February 2008
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Reflections / Overview of the Day
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Needfinding - Review: Observation
Collect observations to ground your research.
Watch stakeholder behavior in context
• From the vantage point of their natural habitat, watch
what s/he does
• Write down detailed observations
o When you have a chance to speak with someone who
demonstrates this behavior, ask him/her to explain what s/he
was doing, step by step
• Methods:
o “hanging out” - spending time soaking in their environment
o “sinking in” -take a Walk in subject’s shoes by assuming the
role of the subject and performing a typical activity
o Tourist: Ask for a tour from an insider
o Paparazzi: observe and photograph (with permission as
needed)
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Needfinding - Review: Interview Flow
Interview Flow
Most interviews follow this sequence:
• Introduction
• Kickoff
• Build Rapport
• Grand Tour
• Reflection
• Wrap-Up
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Needfinding - Review: The Anatomy of a Story
Memorable stories typically embody this structure:
Climax
Denouement
Rising Action
Introduction
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Needfinding - Review: The Anatomy of an Interview
The ethnographic interview generally shares this structure:
Climax
Denouement
Grand Tour
Reflection
Rising Action
Introduction
Kickoff
Introduction
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Build Rapport
Wrap-up
Example: Coffee Drinking
Introduction: “Hi, I’m a HPI D-School student studying coffee
drinking. I’m interested in hearing about your experience with
coffee. There are no right or wrong answers, I just want to hear
what you have to say.”
Kick-off: “Do you drink coffee?”
Build rapport: “Did you have a coffee today? How was it? Do
you have a favorite place to drink coffee?”
Grand Tour: “Can you describe your most memorable coffee
experience? Why was it so unique? What happened?”
Reflection: “If you could change one thing about your coffee
experience, what would it be?.”
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Needfinding Best Practices
• Protocol to follow with government officials
• Ideas for collecting and organizing artifacts in the field
• Mini synthesis techniques
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Needfinding Part I and II
Government
• Conduct observations
• Interview officials
• Understand resources
available from government
perspective
Citizen
• Conduct observations
• Interview citizens
• Understand resources
available from citizen
perspective
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Six Things to Remember When Observing What People
Do
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From Software Design Experiences, Spring 2007
Mini Synthesis
• Identify questions that worked particularly well
• Discuss any surprises that should be checked with next set
of research participants
• Identify contradictions discovered between what is said vs.
done (ideally from observing subject perform the activity)
• Identify unarticulated needs, workarounds, manual
processes
• Discuss how the work/environmental context impacts
activities
• Review any artifacts collected
• Discuss observed patterns of interactions with other people,
agencies, etc.
• Students an coaches collaborate to revise research
guide/strategy and identify findings to be validated in
Needfinding Part II (as needed)
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Hasso Plattner / Terry Winograd Workshop on Design
Thinking
D-School Day Three: Analysis & Synthesis
February 2008
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Reflections / Overview of the Day
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Analysis: Determining Your Point of View
Storytelling and Analysis
• Goal: Identify the core problem(s), articulate
insights
• How: Cluster observations and findings into themes
• Define persona, a Point of View and a scenario
• Re-Frame by re-clustering data (or create duplicate
Post-Its and arrange on another section of the wall)
• Define a different persona, Point of View and scenario
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Developing a Point of View
What is a Point of View?
Great ones can be compressed to fit on a bumper sticker.
Points of view are built out of two things, an understanding of a user
group (hopefully a unique empathic understanding) and insight into a
need that group has.
User + Need + Insight = Point of View
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From Design for Agile Aging, Winter 2008
How do You Develop a Point of View?
• Saturation: Put up Post-Its and other artifacts to express
what you heard and saw
• Mapping: Create diagrams that capture multiple
observations. Ground stories in visualizations such as dayin-the life, the user journey, a 2 x 2 matrix, etc.
• Grouping: Find common themes among your stories for
groups of users
• Mad Libs: Fill-in-the-blanks method to create a short, pithy
expression that captures the main elements of your POV.
POV example: User + Need + Insight = Point of View
Safety-concerned parent with toddlers (user) wants a
shopping experience with active kids (need) who can be
independent but always in sight (insight).
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From Design for Agile Aging, Winter 2008
Tips - Developing a Point of View
Tips for Developing a Point of View
• Focus on the stories that keep you up at night
• If you’re stuck, extract a POV from your favorite idea. Then go
further. Don’t worry about being sure it’s right.
• Use empathetic language – see things from the user’s perspective
• Go for meaning
Focusing tools help
you narrow your
field of view. Flaring
tools expand your
field of view
generating new
concepts and
frameworks that
deepen your
thinking
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From Design for Agile Aging, Winter 2008
Traps to Avoid when Developing a Point of View
Traps to Avoid When Developing a Point of View
• Don’t design for everyone
• Don’t confuse solutions with needs
• Don’t try to include all of your insights
• Don’t be afraid to choose a POV before you are “ready”
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From Design for Agile Aging, Winter 2008
Synthesis: Identifying Key Themes and Design
Requirements
Synthesis
• Goal: Identify patterns in wants, needs and
motivations; Identify design requirements ad
opportunity areas
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Analysis
User Journey
• Goal: Understand the complete experience
• How: Start with the experience you are considering
(e.g. updating skills of the underemployed)
• From the user’s point of view, mentally step back to the
earliest stage of the process (e.g. visiting the agency,
thinking about finding a job, being rejected by a
potential employer, etc.)
• Step through each stage of the process, recording it in
a flow diagram
• Analyze your diagram. What happens at each of these
stages? Why? How do the stages interrelate? What
opportunities areas do you see?
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Example: Movie-goer Experience
User Journey:
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Vijay Kumar, Innovative Methods
Present POV for Feedback
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Idea Generating Insights
Discussion may include:
• Where good ideas come from, how to amass a lot of them,
how to really reserve judgment, cultural factors and
challenges.
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Brainstorming
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Wild Idea Sharing
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Logistics
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Daily Debrief
I like…
I wish…
How to…
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Hasso Plattner / Terry Winograd Workshop on Design
Thinking
D-School Day Four: Designing Compelling Prototypes
February 2008
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Reflections / Overview of the Day
•
•
•
•
Overview of the day
Challenges of creating compelling prototypes
“Experience prototypes”
Discuss group dynamics that typically occur during
prototyping
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On Prototyping
• Different types of prototypes
• How ideas evolve & how to communicate them
• What makes a prototype compelling?
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Collaborating on a Vision
• Hasso talk on challenges in Designer / Developer communication
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Building Prototypes
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Logistics
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Daily Debrief
I like…
I wish…
How to…
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Hasso Plattner / Terry Winograd Workshop on Design
Thinking
D-School Day Five: Delivering Compelling Presentations
February 2008
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Reflections / Overview of the Day
•
•
•
•
Overview of the day
Challenges of presenting
Telling compelling stories
Hasso talk about what makes a gripping, convincing
presentation
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Developing and Validating Prototypes
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Presentations
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Presenting Results
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Daily Debrief
I like…
I wish…
How to…
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Closing Remarks
Terry and Hasso close session
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