Transcript Slide 1

Room Acoustics
Reverberation
Reverberation
direct
sound
reflected
sounds
Sustained sound
Reverberation time = time it takes for loudness
decrease by 60 dB
Acoustics characteristics of auditoriums
“liveness” : reverberation time
“intimacy”: time to the first reflected sound to arrive
“fullness/clarity”: direct sound versus reflected sound
volume
“warmth/brilliance”: reverberation time for low
frequencies larger/smaller than for high frequencies
“texture”: temporal pattern of reflections
good
bad
“blend”: all seats hear all instruments
“ensemble”: musicians can hear themselves
Problems in acoustic design
Focusing
Problems in acoustic design
Focusing
Echoes
“pessimal” design
reflecting
wall
stage
audience
Shadows
only low
frequencies
behind the
overhang
Resonances
analogy
vocal chords
instruments
formants
room resonances
s nnn
i ###
o 1 2 3
resonances,
n
We want lots of
evenly spread in the
W1 1 1 frequencies)
frequency (no favored
i
d
t
h
. . .
1 2 6
4 8 0
xxx
HHH
e e e
i i i
ggg
hhh
t t t
L1 1 2
e. . .
n3 5 3
g9 4 3
t xxx
h HHH
e e e
i i i
ggg
10.89-ft high, 12.4-ft
wide, and 15.14 ft long
8-ft high, 16-ft wide,
and 16 ft long
Walt Disney Hall (LA Philharmonic)
Precedence effect
ALL the sound seems to come from the direction
of the earliest sound
Electronic enhancement has to be delayed by 2050 ms
External noise
Solution: shielding, shielding, shielding !
Acceptable noise
Recording studio
Auditoriums,
classrooms
25dB
Homes
40dB
Restaurants
50db (!)
30dB
Calculation of reverberation time (engineer style)
V
V
TR  55.2
 0.050
vs A
A
volume (ft3)
absorption (ft2)
reverberation time (s)
A is the sum over all absorbing surfaces
Example:
13ft by 20ft by 8ft room
4 walls of plaster (absorption coefficient 0.1)
carpet floor (absorption coefficient 0.3)
absorptive tile ceiling (absorption coefficient 0.6)
walls
floor
ceiling
A   2  (20  8)  2  (13  8)  0.1  (13  20)  0.3  (13  20)  0.6
 286 sabins
volume
13  20  8
TR  0.050
 0.36 seconds
286.8
Warning:
• The aborption coefficient depends on the
frequency
• people absorb sound: 1 person = 2.5 sabins
• person + upholstered seat = 3 sabins
Trial and error leads to rules of thumb
(RPG Diffusor Systems INC)
“The ceiling of an Auditorium should be primarily sound reflected/diffusive (not
primarily absorptive) in order to reflect early energy down to the audience promoting
loudness and intelligibility. The ceiling should be 30%-50% open to the space above to
vent excessive sound power and/or promote reverberance. It is important that the ceiling
surfaces be sound diffusive so that gaps in the sound distribution pattern
(nonuniformity) do not result from the open areas. Lower side and rear walls near the
audience should also be reflective/diffusive (not absorptive) to promote loudness,
intelligibility, envelopment, and to prevent echoes off the rear wall.
Overall reverberance and loudness is controlled by placing absorption and diffsorption
(mid frequency absorption and high frequency diffusion) on the underside of the roof
deck and on the upper walls respectively. The amount of absorption and diffsorption
depends on the overall volume of the auditorium. Larger auditoriums (350+ cubic feet
per seat) require that approximately 50% of the upper wall area be treated with
diffsorption, while smaller auditoriums (250–350 cubic feet per seat) require only about
25% of the upper wall area be treated. Typically, small auditoriums with less than 250
cubic feet per seat are not reverberant enough for music and serve only as good speech
rooms. Very little absorption is required in these rooms. Problems such as flutter and
echoes are prevented with diffusion and diffsorption. “
Avery Fisher Hall (Lincoln Center)
clouds