Transcript PPP
Introduction to IT and
Communications Technology
Ethernet Switching
CE00378-1
Justin Champion
C208 – 3292
Content
Looking at
Switching
Bridges
Collision
Domains
Switch operation
A switch works with the inspection of the MAC
address
If
the switch has a particular device attached the data
will be forwarded to that machine
Bridge operation
Bridges
Full duplex
Transmit and receive concurrently due to separate cables for each
Network latency
This is the measure of the transfer time of a
Ethernet frame
The
latency of the network is an important issue
Particularly with Multimedia low Latency is needed
Cut-through
These switches
Will
start to forward the frame as soon as the
destination MAC address has been read
Reduces latency in the network
Reduces reliability of the switch
Store-and-forward
The frames will be stored in the switch
They
are then forwarded to the destination
When stored the frames can be checked for errors
This increases latency on the network
Does increase reliability
Prevents corrupted packets being forwarded
Spanning-tree-operation
This is a protocol used between routers
It
is responsible for generating routes between points
Ensuring that looping does not take place
Storing alternative routes, in the event of failure
STP states
Each port which uses Spanning Tree Protocol (STP)
Will always be in one of the following 5 states
Blocking
Listening
The port is preparing to transfer Ethernet frames
Building a bridging table
Forwarding
Building an active knowledge of the topology connected
Learning
The port will only receive bridge protocol data unit (BDPU) frames
These are used to exchange information with already operating ports on the
network
When a switch is first turned on it will be in this state
Sending or receiving Ethernet frames
Disabled
This port will not be involved with the use of STP
Collision domains
A collision domain
Is
the part of the cable where multiple devices may
potentially communicate at once
A good network will have small collision domains and therefore
less likely to have collisions corrupting data
Collision domain segmentation
Network devices which operate at different layers effect the
collision domain
Layer 1 devices – repeaters, Hubs
Layer 2 devices – Switches, Bridges
Will extend the domain
Will break up the domain
Layer 3 devices – routers
Will break up the domain
Increasing a collision domain
If a computer anywhere in this network
communicates every device will receive
the frame!
Repeaters extend
the size of the
collision domain
Four repeaters (part of 5-4-3-2-1 rule)
5 segments of
network media
4 repeaters or hubs
3 host segments of
the network
2 link sections with no
hosts
1 large collision
domain
Round-trip delay calculation
Extension of a collision domain
Layer 1 devices just repeat the signal with NO
interpretation
This
extends the collision domain, by forwarding all
traffic
Limiting the collision domain
The following items will limit the collision
domain
These
devices processes the data before
forwarding
Bridge
Router
Switch
A bridge can segment a collision
domain
A bridge can segment a collision
domain
Bridge
A bridge can segment a collision
domain
Broadcasts in a bridged environment
Level 2 devices
These
will segment the collision domain
However they will have no effect on the broadcast domain
A broadcast packet will be sent on all ports to all devices
Effect of broadcast radiation on hosts in an IP network
Average number of broadcasts and multicasts for IP
Broadcast domain segmentation
Data flow through a network
Segments
Summary
Looked at Ethernet devices
Operations
of switches
Types of switches
Store and forward
Cut through
Network
latency
Collision domains
Broadcast domains