Transcript Document
Workshop DESIGNING SUSTAINABLE MOBILITY SOLUTIONS Fiona Blackley, Edinburgh & Roxane MacInnis, Ottawa MMM Group ACT Canada Summit, Calgary, October 2013 2 WORKSHOP AGENDA Introduction 10 minutes Activity 1 - Personas 30 minutes Design Principles 10 minutes Activity 2 - Product Design 30 minutes Concluding remarks 10 minutes INTRODUCTION 4 GLOBAL MEGATRENDS Trends Influencers Globalisation Needs Urbanisation Land Use Ageing Workforce Smaller Participation Households Affluence Consumer Culture Motorisation Congestion ICT Complex Trips Consumer Congestion Enabling Technology Government Policy Spend Availability Governance Environmental Awareness Infrastructure Personalised Options Informed Decisions Simple Mode Neutral Inform & Communicate Personal Connectivity Physical & Virtual Integration Coordinated Transfer “Zero-Wait State” Trusted Services Perceived Value Transparent Value Proposition Payment Mechanism Attractive Mobility Package Requirements User Focused Seamless Valued 5 BROADCAST INTERACTION Broadcast Interaction 6 “FIELD OF DREAMS” APPROACH If you build it, they will come…. 7 THE FUTURE = MOBILITY MANAGEMENT Aggregates the complete transport offer within a city • by delivering personalized, customer-oriented services • by integrating transport with user lifestyle needs 8 ACHIEVING BALANCE User Needs System Needs 9 PIECING IT ALL TOGETHER 10 TECHNOLOGY IS AN ENABLER Use technological advances to: • gain insight and understand users • provide tailored services and solutions to customers 11 USER FOCUS 12 UNDERSTANDING USERS IT’S NOT ABOUT THE BUSES/BIKES/CARS/PATHS… …IT IS ABOUT THE USERS • Understand customer needs, fears, motivations & experiences • Need to know where they go, when and why • Transport is a facilitator for individual’s lifestyles 13 THE USER ENGAGEMENT PATHWAY Identify Capture Influence Manage WITHOUT USER FOCUS, WOULD YOU KNOW…. …that Anne only drives to work because she hates waiting for the bus in the rain? …that Pete would travel off-peak if he got a 2 for 1 offer at Timmies? …that Greg gets off the bus early so that he walks further to gain some exercise? …that Sarah enjoys meeting her friend Joanne and chatting on the train? 15 WORKSHOP ACTIVITY 1: PERSONAS 16 UNDERSTANDING USERS AIMS: To understand and uncover user value – one of the key Mobility Management design principles. To place customer needs at the core of the service design process in order to enhance the customer experience and identify revenue opportunities. Personas 18 19 PERSONA INSTRUCTIONS ■ Read the user segment on your table and think about real people that fit that description ■ As a group, complete a persona template for your user segment – including a name, age, picture, characteristics ■ Identify their key lifestyle needs RULES: You cannot use any transport or mobility words to describe these things! DRAW A PICTURE Quote: What is the most important thing in their life that they would want to tell you about What do they look like? Make them real!! Personality traits, likes & dislikes, motivators Lifestyle, family situation, where they live/work Lifestyle needs, family needs, day-to-day or occasional needs 21 WHY USE PERSONAS? ■ Represent different users within a targeted group ■ Focus on the users’ lifestyles, state of mind, needs, behaviours, attitudes & perceptions ■ Evaluate designs & options against the personas ■ Create a reference point: "Would Jack use this?" 22 MOBILITY PRODUCT DESIGN 23 TURNING THEORY INTO REALITY Mobility Management methodology Consider how services can be designed differently • We don’t just describe existing problems • We tackle current and future problems • We design solutions to address real user lifestyle needs 24 USING DESIGN TECHNIQUES Product Design Service Design Mobility Management applies Service Design techniques to Transportation 25 4Ds OF DESIGN Discover Define Develop Deliver Discover broad context Define precise problem Develop bespoke solution Deliver resulting service Based on the British Design Council’s “Double Diamond” Design Process Model 26 DESIGN TECHNIQUES 27 MOBILITY DESIGN PRINCIPLES 28 DESIGN PRINCIPLES User Value Integrating Modes Partnerships Open Data Booking & Payment Facilitation Intelligent Demand Management Supporting Lifestyle Trust & Assurance Transparent & Dynamic Pricing Incentivized Behaviour Change Feedback 29 HEATHROW EXPRESS: USER VALUE ■ London’s Heathrow Airport to Downtown ■ 16,000 passengers take the Heathrow Express on a daily basis ■ “Heathrow Express” standard ticket costs £20 ($32) for 15 minute journey ■ 1st class ticket costs £28 ($44) ■ London Underground can cost as little as £3 ($5) BUT takes around 1 hour - For business people arriving at Heathrow, saving 45 minutes is a valued option 30 SPITSMIJDEN, NETHERLANDS: TRANSPARENT & DYNAMIC PRICING ■ ■ ■ ■ ■ Pilot project Paid participants to travel by public transport or at nonpeak times Used smart phones to provide information and cameras to enforce Discounts and personalized transport planning advice 20-50% change away from peak car use 31 TTC & AIR MILES: INCENTIVIZING BEHAVIOR CHANGE ■ 2010 collaboration between Toronto Transit Commission and LoyaltyOne ■ TTC/Air Miles Reward Miles Project ■ Offered 150 Air Miles for opening a new account with TTC Metropass Discount Plan (MDP) ■ Trial showed 57% increase in sales of annual transit passes 32 SAN FRANCISCO: OPEN DATA ■ An Open Data Portal is provided by the City and County of San Francisco ■ Aims to enhance open government, transparency, and accountability by improving access to data ■ Crime, Environment, Dining, Maps and News OPOWER HOME ENERGY REPORTS: FEEDBACK ■ Opower compares your energy use to that of your neighbors’ ■ ■ ■ All Neighbours Efficient Neighbours Customized feedback and tips for change 34 WORKSHOP ACTIVITY 2: DESIGNING MOBILITY PRODUCTS 35 DESIGNING MOBILITY PRODUCTS ■ Think about how transport and non-transport services can be combined to design an outline of a mobility product that delivers value to your persona (20 minutes) ■ Report back - elevator pitch (1 minute per group) ■ Describe your product idea and how it would meet the needs of your segment 36 ONE MINUTE ELEVATOR PITCH ■ What is the product name? ■ What is the market category? ■ Who is the target customer? ■ What is the customer need? ■ What is the key benefit? ■ What is the product’s unique differentiator? 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