Soarian™ User Interface

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Transcript Soarian™ User Interface

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Balancing Form and Function
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Form and Function
 High Usability
 Aesthetically Pleasing
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Error Messages
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Non-anthropomorphic Design
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Design Display Guidelines
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Display Efficiency
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Display Complexity
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Multiple Windows
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Image Browsing
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Use of Color
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Balancing Form and Function
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Error Messages
 Capture errors as a basis for design enhancements to avoid errors
 Error messages should provide constructive guidance in a positive tone
 Specificity
• Be specific and precise
• Indicate what the user needs to do
• Choose user center phrasing
– SYNTAX ERROR vs. Unmatched left parenthesis
– ILLEGAL ENTRY vs. Type first letter: Send, Read, Drop
– INVALID DATA vs. Days range from 1 to 31
– BAD DATE vs. Drop-off date must come after pickup date
 Maintain consistent grammatical forms, terminology and abbreviations
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Balancing Form and Function
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Error Messages
 Maintain consistent visual format and placement
• Mixed case
• Avoid error codes, or place at the end of the message
• Location
– On the display near the error
– On the bottom of the display
– Dialog box
– Solution: allow the user to customize the placement
 Developing effective messages
• Pay more attention to message design
• Quality control with programmers, users and usability specialists
• Develop guidelines
• Usability tests
• Record frequency of error messages
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Balancing Form and Function
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Examples
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Balancing Form and Function
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Balancing Form and Function
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Balancing Form and Function
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Non-anthropomorphic Design
 Computers communicating like people
 The user should feel they are in control
 Such interfaces are distracting and create anxiety
 The computer should be transparent
 Is this guy annoying?
 Computer messages
• Poor: I will begin the lesson when you press RETURN
• Better: You can begin the lesson by pressing RETURN
• Better: To begin the lesson, press RETURN
– Avoids overuse of pronouns
http://www.youtube.com/watch?v=jQggTfZIstk&feature=related
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Balancing Form and Function
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Non-anthropomorphic Design
 Interfaces should neither compliment or condemn users, but provide
comprehensible feedback to assist users in achieving their goals
 Human author to guide through training is sometimes acceptable to
end users
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Balancing Form and Function
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Display Design Guidelines
 Provide all necessary data in the proper sequence
 Provide meaningful groupings with labels familiar to the users
 Justifications (left/right)
 Alignment of decimal points
 Do not require the user to convert data
 Order lists alphabetically if no other order applies
 Left-justify columns of alphabetic data to permit rapid scanning
 Of course there many more…
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Balancing Form and Function
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Empirical Results
 Expert users may prefer dense displays
 Performance times may be shorter with fewer but denser displays
than with more numerous but sparse displays
 This is especially true for tasks that require comparison of
information across displays
 Staggers (1993)
• A study of nurses reading laboratory reports on three different screens
– Three-screen version
– Two-screen version
– Densely packed one-screen version
– Results: Search times dropped by half over five blocks for novice
compared to experience users
– Due to a strong learning effect
– High cost of switching windows and reorienting
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Balancing Form and Function
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Display-complexity metrics (Tullis 1997)
 Overall density – the number of filled character spaces as a
percentage of total spaces available
 Local density – the average number of filled character spaces in five
degree visual angle around each character
• At normal viewing distances from displays, this area translates into a
circle approximately 15 characters wide and 7 characters high
 Grouping – the number of groups of “connected” characters
 Layout complexity – based on information theory, the distribution of
horizontal and vertical distances of each label and data item from a
standard point on the display
 Studies indicate that effective display design contains a middle
number of groups (6 to 15) that are neatly laid out, surrounded by
blanks, and similarly structured
 Grouping reduces scanning time
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Balancing Form and Function
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Display-complexity metrics – Bad Design
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Balancing Form and Function
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Display-complexity metrics – Good Design
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Balancing Form and Function
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Display-complexity metrics – Efficiency
• Structure data based on
relationship between objects
•Minimize eye movements
Initial Focus
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Balancing Form and Function
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User preferred web sites based on the following criteria (Ivory and
Hearst – Webby Awards)
 Columnar organization
 Limit animated graphical ads
 Average link text was kept to two to three words
 San serif fonts were used
 Varied colors were used to highlight text as well as headings
Columns
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Balancing Form and Function
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Window Design
 If window-housekeeping actions can be reduced, users can
complete their tasks more rapidly, and with fewer mistakes
 Coordinating multiple windows
 Example: Insurance Claims Processing
• Agent retrieves information for a patient
– Primary window: patient address, TN, MRN
– Second window: patient’s medical history
– Third window: the record of previous claims
– Synchronous scrolls across related windows
» E.g., medical history window with the previous claims window
– When finished, data in all windows is saved and all windows
closed
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Balancing Form and Function
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Coordinating multiple windows
 Coordination: objects changing on user actions
 Synchronized scrolling: scroll bars from two different windows are
synchronized
 Hierarchical browsing: e.g., one window contains a table of
contents, and a second window the chapter is displayed
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Balancing Form and Function
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Coordinating multiple windows
 Opening/closing of dependent windows
 Saving/opening of window state
• “Save screen layout as…”
Primary Window
2nd window
3rd window
4th window
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Balancing Form and Function
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Balancing Form and Function
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Image Browsing
 Hierarchical view: users see an overview in one window and details
in the second window
• Zoom Factor: Magnification from the overview to the detail view (often
the zoom factor is between 5 and 30)
Overview
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Balancing Form and Function
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Image Browsing - Map View to Street View
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Balancing Form and Function
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Image Browsing
 Fisheye views
http://www.youtube.com/
watch?v=EECi-OYXQqw
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Balancing Form and Function
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Image Browsing
 The design should be governed by the user’s task
• Open-ended exploration: browse to gain and understanding of the
image
• Diagnostic: scan for flaws
• Navigation: seeking details (e.g., highway)
• Monitoring: watch in overview mode, then zoom in on details
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Balancing Form and Function
 Personal Role Management
 Different views for different roles
 Example:
• Student
• Faculty
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Balancing Form and Function
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Balancing Form and Function
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Color – Form and Function
 Soothe or strike the eye
 Make a display more interesting
 Evoke emotion
 Provide discrimination of objects in a complex display
 Facilitate the logical organization of information
 Use to indicate abnormal conditions
 Principles regarding the use of color
 Use color conservatively: overuse can lead users to seek
relationships that do not exit
 Limit the number of colors: between 4 and 7
 Consider the power as a coding method: e.g., red = warning, green =
stable state
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Balancing Form and Function
 Principles regarding the use of color
 Match color coding to the task
• Accounting: if accounts overdue are red
 Design for monochrome first
• Forces to layout the information in a logical pattern
 Color deficiency
• 8% of males have some type of color-blindness
• Use double encoding
 Use for formatting
• Police cars responding to emergencies coded red
 Be consistent in color coding
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Balancing Form and Function
 Principles regarding the use of color
 Consider problems with color pairings
• Red on Blue
Eye muscles are strained attempt to create a sharp focus
• Blue on Red
Very difficult to read
• Yellow on Purple
Difficult to read
• Yellow on White lacks contrast
Difficult to read
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Balancing Form and Function
 Principles regarding the use of color
 Use color to indicate status changes
• Applications to process control systems
 User color for graphic data displays