Strategy Games for Younger Students

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Transcript Strategy Games for Younger Students

YUMI DEADLY CENTRE
School of Curriculum
Enquiries: +61 7 3138 0035
Email: [email protected]
http://ydc.qut.edu.au
Strategy Games
for Younger Students
Restricted waiver of copyright
This work is subject to a restricted waiver of copyright to allow copies to be made
for educational purposes only, subject to the following conditions:
1. All copies shall be made without alteration or abridgement and must retain
acknowledgement of the copyright.
2. The work must not be copied for the purposes of sale or hire or otherwise be
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3. The restricted waiver of copyright is not transferable and may be withdrawn if
any of these conditions are breached.
© QUT YuMi Deadly Centre 2013
YuMi Deadly Maths
Past Project Resource
YuMi Deadly Maths
Strategy Games
(for younger students)
Enclosed:
• 5 game boards
You will need to provide:
• counters
• whiteboard markers
• dice
Games included:
• Chase
• Covers
• Frog Jump
• Middle It
• Train Race
© QUT YuMi Deadly Centre 2013
Chase
Number of Players: 1 or 2
Materials:
•
Two counters (different colours)
•
One die
Object of Game:
•
Catch the other counter.
Rules:
•
Start with counters on the red and blue
circles.
•
Roll one die, and move the relevant
counter clockwise the number of spaces on
the die.
– If the number rolled is odd, the
counter starting on the red circle
moves.
– If the number rolled is even, the
counter starting on the blue circle
moves.
Number of Players: 2
Covers
Materials:
•
15 counters each
•
Two dice
Object of Game:
•
Be the first to cover all the numbers on your board.
Rules:
•
Players take turns to roll the dice.
•
On each turn, work out the sum of the two dice, and use counters to cover
numbers that add together to make that number.
•
Eg.
Use counters to cover one of the
following options:
 





3
7
4
4
Player 1
2
1
Player 2
1
3
6
2
8
7
9
2
8
1
5
5
5
2
4
3
2
6
3
7
1
6
4
1
6
5
7
9
3
7
Frog Jump
Number of Players: 2 to 6
Materials:
•
Die with the following sides:
1 in
2 in
3 in
1 out
2 out
3 out
•
Lots of “frogs” (e.g. counters) – enough for approx. 20 each.
Object of Game:
•
To be the first to empty your lily pad.
Rules:
•
Players choose a lily pad each, and start with five frogs on their lily pad.
•
Players take turns to roll the die, and add or remove frogs according to what
the die says.
Player 2
Player 1
Player 3
Player 5
Player 4
Player 6
Middle It
Number of Players: 3
Materials:
•
Two dice
•
Whiteboard marker
Object of Game:
•
Create a two-digit number with a value that is between the other players’ numbers.
Rules:
•
Players take turns to roll the dice.
•
On each turn, use the two numbers rolled to create a two-digit number and write it in the
boxes next to the relevant Throw.



Example



6









3
Player A

2


4
Player B

3




C
5
Player C
Winner
Throw 1
Throw 2
Throw 3
Throw 4
Throw 5
Throw 6
Variation:
•
Winner creates the smallest number, greatest number, or number closest to 40.
Train Race
Number of Players: 1 to 6
Materials:
•
Two dice with colours (not numbers)
•
Six “trains” (e.g. counters)
Object of Game:
•
To reach the finish square first.
Rules:
•
Place trains in the squares at the start.
•
Players take turns to roll the dice – players can be responsible for one or more tracks
each, or work together on all tracks.
•
On each turn, move the train on the track matching the colour rolled one space. If two
different colours are rolled, two trains will be moved one space each. If the same colour
is rolled twice, one train will be moved two spaces.
FINISH
START