NBN Co Introduction to NBN Co and the national broadband

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Transcript NBN Co Introduction to NBN Co and the national broadband

‘NBN Explained’
Darren Rudd
September 2011
Disclaimer
This document sets out NBN Co’s proposals in respect of certain aspects of the National Broadband Network. The contents of this document represent
NBN Co’s current position on the subject matter of this document. The contents of this document should not be relied upon by our stakeholders (or any
other person) as representing NBN Co’s final position on the subject matter of this document, except where stated otherwise. NBN Co’s position on the
subject matter of this document may also be impacted by legislative and regulatory developments in respect of the National Broadband Network.
All prices shown in this document are exclusive of any GST. © NBN Co Limited 2011
Presentation Overview
2
1
The Digital Economy
2
Network Design & Construction Overview
3
Applications Overview
4
General Discussion / Q&A
The Digital Economy
Reference Sites for NBN-Enabled Future Homes & Devices
– Google or YouTude the following for real examples of your future home &
end user devices:
• Microsoft Home of the Future
• South Korea Home of the Future
• Belgium Home of the Future
• AT&T House of the Future (Plano, Texas)
• Samsung’s Advanced Digital Home
• LG & Whirlpool Smart/Internet Fridges
• Real 3D TV
• Smart Metering
• Security Systems
Residential bandwidth demand quickly reaches 100Mbits/sec
0,2 Mbps
0,2 Mbps
Telephony
5,7 Mbps
Mobile phone
14,4 Mbps
Video telephony
2 Mbps
Online gaming
2+ Mbps
Broadband
Internet
20 Mbps
Video conference
6 Mbps
0,3 Mbps
SDTV
2 x 2 Mbps
0,5 Mbps
HDTV
2 x 10 Mbps
1-20 Mbps
Hosted
Applications
2-100 Mbps
10 Mbps
Peer to Peer
20 Mbps
0,7 Mbps
3D-HDTV
30 Mbps
37-56 Mbps
TOTAL
140-230 Mbps
2 Mbps
0,5 Mbps
10 Mbps
6 Mbps
Immersive video drives the demand for higher bandwidth
• What’s the next “Big Thing”?
– Super HD? Ultra HD? 3D HD?
Relative Screen Size
SDTV
HDTV 720p
We are here
HDTV 1080p (1920 x 1080)
Digital Cinema-2K (2064 x 1080)
Super HD
Digital Cinema-4K (4096 x 2160)
Ultra High Definition Video (7680 x 4320) on digital paper
The Advent of Digital Paper / Wall Paper
Bus Stops now more than shelters - now interactive hubs
Fibre penetration in key economies
Australia
isn’t
currently
on the list!
Source:FTTH Council, 2010
http://ftthcouncil.com/en/newsroom/2010/02/26/g-20-need-to-speed-up-on-fiber-to-the-home
Waseda Univeristy Institute of e-Government 2010 Rankings


e-Government Rankings 2010 criteria:
o Network Preparedness
o Required Interface-Functioning Applications
o Management Optimization
o National Portals
o Chief Information Officer (CIO) in Government
o e-Govt Promotion
o e-Participation
New Trends for e-Government Development:
• Environment and Climate (Green ICT)
• Government 2.0
• Disaster Recovery & Business Continuity Planning (BCP)
• e-Inclusion
• Digital Divide
• One Stop Service
• Central & Local Government Linkages
• Cloud Computing
• e-Participation
United Nations e-Government Survey Rankings 2010

2010 United Nations E-Governement Rankings criteria:
o
o
o
o

the role of e-govt in building public trust
boosting transparency through the sharing of govt data
expediting public service delivery
regulatory reform
New Trends for e-Government Development:
•
•
•
•
a ‘citizen-centric’ practice and approach
‘development’ – how much progress has actually been
made instead of how ready they are
‘one-stop shop’ portals
greater harmonizing of e-government at the regional level
Telecom Italia “Smart Cities Laboratory”
– ANCI (National Association of Italian Municipalities = 7000) and Telecom
Italia agree to establish a Smart Cities Lab to develop digital services that
enhance key municipality-level issues including:
• energy efficiency
• public lighting network optimization via sensor management
• car park monitoring
• environmental monitoring
• connectivity solutions in public areas
• communications with citizens
• promotion of Tourism
• Security-orientated solutions such as monitoring at city events
• establish guideline for all cities towards more sustainable & intelligent
urban environments
• increase local government competitiveness by becoming more efficient
in the provision of traditional services to citizens
Other eGOVT Reference Sites
 South Korean Government websites:
http://www.tradingeconomics.com/south-korea/indicators/
http://www.futuregov.asia
 The Japanese Government websites:
http://www.erepublic.org/egovincountrieshj/japan
http://www.e-gov.go.jp/doc/e-government
We Will Take Learning to Where
People Live
ACADEMIC PROGRAMMING
Group PC Stations
Meeting Rooms
• Individual and group PC stations are
strategically positioned throughout.
• Auditorium with seating for 30 people
• Private meeting rooms
• Semi-private Media/Research room
Auditorium
Research
Media Room
The clean and open environment creates the ideal forum for the exchange of ideas and
discovery of information. Private and semi-private areas have been integrated for
activities that demand some level of insulation for more focused study.
ACADEMIC ZONE PLAN
Meeting Rooms
Auditorium
Media/Research
AUDITORIUM
Large screen monitor
Chalkboard
Lectern
The Auditorium area allows for the assembly of 30 audience members in a semi-private
forum. This view is standing at the lectern looking out into the audience. The glass
partitions in the background divide the academic from the social space. The meeting
rooms are to the left.
MEETING ROOMS
This view is from inside one of the meeting rooms. The media/research area is to the
right, the auditorium/lectern is top center.
SOCIAL PROGRAMMING PERMITER VIEW 2
Bulletin board, with photos, event posters, etc.
Art gallery wall
Surface table lounge
This view is looking over one of the Surface Lounges, into the “Conversation Room”. The
Windows Phone Zone is to the left.
SOCIAL ZONE ENTRY
Bulletin board, with photos, event posters, etc.
Art gallery wall
Surface table lounge
This view is looking into the main entry area of the “Social” area. In the foreground there
is a Surface table area, above, left is a group PC table. The upper right shows a Kinect
gaming area. The Windows Phone Zone is above the group PC table.
SOCIAL INTERIOR VIEW 1
Bulletin board, with photos, event posters, etc.
Art gallery wall
Surface table lounge
This view is from one of the Surface table lounges, looking into the side of the “Dorm
Room” on the right. There is a PC table (with blue stools) mid ground, the Plush Lounge is
beyond that and the Kinect area is in the background.
POD 1: THE DORM ROOM
Bulletin board, with photos, event posters, etc.
Art gallery wall
Surface table lounge
The interior of the “Dorm Room” is a high design interpretation of the traditional “home
away from home” for a college student. Using the concept of bunk beds as couches,
students can chill out while playing Xbox, using a PC to surf the internet, watch movies or
listen to music.
POD 2: PLUSH LOUNGE
Bulletin board, with photos, event posters, etc.
Art gallery wall
Surface table lounge
This view is looking into the “Plush Lounge”. Rich colors, fabrics and lighting create an
intimate social environment for relaxing and entertaining. This space is ideal for Xbox 360,
Surface and Windows Phone 7 experiences.