Transcript Document

Create 3D Solid Objects
Create 3D Solid Objects by 2D Projection Views
Lecture Five and Six
1
2
Add 3D Thickness to Objects
3
4
Overview of 3D Objects
Create Wireframe Models
Create Surface Meth Models
Create and Display 3D Solids in Viewports *
5
6
Modify 3D Solids *
1. Overview of 3D Objects
3D objects can be represented by simulated surfaces (3D thickness), as a
wireframe model, as a surface model, or as a solid model. Three types of
3D modeling are supported: wireframe, surface, and solid. Each type
has its own creation and editing techniques.
3D modeling has several advantages:
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View the model from any vantage point
Generate reliable standard and auxiliary 2D views automatically
Create 2D profiles
Remove hidden lines and do realistic shading
Check interference
Export the model to create an animation
Perform engineering analysis
Extract manufacturing data
Overview of 3D wireframe objects
• A wireframe model is a skeletal description
of a 3D object.
• There are no surfaces in a wireframe model;
it consists only of points, lines, and curves
that describe the edges of the object.
• You can create wireframe models by
positioning 2D (planar) objects anywhere in
3D space.
• Some 3D wireframe objects are also
provided, such as 3D polylines (that can only
have a CONTINUOUS linetype) and splines.
Because each object that makes up a
wireframe model must be independently
drawn and positioned.
Overview of 3D Surface modeling
• Surface modeling is more sophisticated than
wireframe modeling in that it defines not only
the edges of a 3D object, but also its surfaces.
• The surface modeler defines faceted surfaces
using a polygonal mesh. Because the faces of
the mesh are planar, the mesh can only
approximate curved surfaces.
• With Autodesk Mechanical Desktop®, you can
create true curved surfaces. To differentiate
these two types of surfaces, faceted surfaces are
called meshes.
Overview of 3D Solid modeling
• Solid modeling is the easiest type of 3D modeling to
use. With the solid modeler, you can make 3D objects
by creating basic 3D shapes: boxes, cones, cylinders,
spheres, wedges, and tori (donuts).
• You can then combine these shapes to create more
complex solids by joining or subtracting them or
finding their intersecting (overlapping) volume.
• You can also create solids by sweeping a 2D object
along a path or revolving it about an axis.
• With Autodesk Mechanical Desktop, you can also
define solids parametrically and maintain associativity
between 3D models and the 2D views that you
generate from them.
About conversion of three modeling type
• Each modeling type uses a different method for
constructing 3D models and editing methods vary in their
effect on the different model types.
• It is recommended that you not mix modeling methods.
• Limited conversion between model types is available
from solids to surfaces and from surfaces to wireframes;
however, you cannot convert from wireframes to surfaces
or from surfaces to solids.
2. Add 3D Thickness to Objects
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Thickness is a property of certain objects that gives them a 3D appearance.
The 3D thickness of an object is the distance that object is extended, or
thickened, above or below its location in space.
Positive thickness extrudes upward in the positive Z direction;
Negative thickness extrudes downward (negative Z).
Zero (0) thickness means that there is no 3D thickening of the object.
The thickness property changes the appearance of the following types of
objects:
2D solids , Arcs, Circles, Lines, Polylines (including spline-fit polylines,
rectangles, polygons, boundaries, and donuts)
Text (only if created as a single-line text object using an SHX font)
3. Create Wireframe Models
• You enter coordinates that define the X, Y, and Z location of the object by
using Line, Polyline and 3DPolyline command in X-Y-Z coordinates system.
• Setting the default construction plane (the XY plane of the UCS tool) on
which you will draw the object and view it by view tools
4. Create Surfaces
• The surface modeler creates faceted surfaces using a polygonal mesh.
Because the faces of the mesh are planar, the mesh can only approximate
curved surfaces.
• The mesh density controls the number of facets on a surface, and is
defined in terms of a matrix of M and N vertices, similar to a grid
consisting of columns and rows. M and N specify the column and row
position, respectively, of any given vertex.
• A mesh can be open or closed. A mesh is open in a given direction if
the start and end edges of the mesh do not touch, as shown in the
following illustrations.
Several methods for creating meshes
(1) Create a Predefined 3D Surface Mesh
• The 3D command creates the following 3D shapes: boxes, cones, dishes, domes,
meshes, pyramids, spheres, tori (donuts), and wedges by surface toolbar.
• To view the objects you are creating with the 3D command more clearly, set a
viewing direction with 3DORBIT, DVIEW, or VPOINT.
• In the following illustrations, the numbers indicate points you specify to create the
mesh and used tools.
(2) Create a Tabulated Surface Mesh
• With the TABSURF command, you can create a surface mesh representing
a general tabulated surface defined by a path curve and a direction vector.
• The path curve can be a line, arc, circle, ellipse, elliptical arc, 2D polyline,
3D polyline, or spline.
• The direction vector can be a line or an open 2D or 3D polyline.
• TABSURF creates the mesh as a series of parallel polygons running along
a specified path.
• You must have the original object and the direction vector already drawn,
as shown in the following illustrations.
(3) Create a Revolved Surface Mesh
Use the REVSURF command to create a revolved surface, also called a
surface of revolution, by rotating a profile of the object about an axis.
REVSURF is useful for surfaces with rotational symmetry.
The profile is called a path curve, which can be any combination of
lines, circles, arcs, ellipses, elliptical arcs, polylines, or splines, closed
polylines, polygons, closed splines, or donuts.
(4) Create a Ruled Surface Mesh
• With RULESURF, you can create a surface mesh between two lines or curves.
• You can use two different objects to define the edges of the ruled surface:
lines, points, arcs, circles, ellipses, elliptical arcs, 2D polylines, 3D polylines, or
splines.
• Pairs of objects to be used as the “rails” of a ruled surface mesh must both be
either open or closed. You can pair a point object with either an open or a
closed object.
• You can specify any two points on closed curves to complete RULESURF. For open
curves, construction of the ruled surface is based on the locations of the specified
points on the curves.
(5) Create an Edge-Defined Surface Mesh
With the EDGESURF command, you can create a Coons surface patch
mesh, as shown in the following illustration, from four objects called
edges. Edges can be arcs, lines, polylines, splines, and elliptical arcs,
and they must form a closed loop and share endpoints. A Coons
patch is a bicubic surface (one curve in the M direction and another
in the N direction) interpolated between the four edges.
(6) Create a Rectangular Mesh
• With the 3DMESH command, you can create polygon meshes that are open
in both the M and N directions (similar to the X and Y axes of an XY plane).
• You can close the meshes with PEDIT. You can use 3DMESH to construct
very irregular surfaces.
• In most cases, you can use 3DMESH in conjunction with scripts or
AutoLISP routines when you know the mesh points.
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In the left example of
text on the command
line, you enter the
coordinate values for
each vertex to create
the mesh in the
illustration.Example:
5. Create and Display 3D Solids in viewports
• Viewports are areas that display different views of your model. As
you work on the Model tab, you can split the drawing area into one
or more adjacent rectangular views known as model space
viewports.
• Viewports created on the Model tab completely fill the drawing area
and do not overlap. As you make changes in one viewport, the others
are updated simultaneously. Model space viewports are shown in
the illustration.
Create 3D Basic Solids
You can create solids from Solid tool bar
box
sphere
cylinder
cone
wedge
torus
You can also create basic a solid shape by extruding a 2D object
along a path or revolving a 2D object about an axis.
Extrude and
Revolve
6. Modify 3D Solids
• Once you have created a solid, you can create more complex shapes by
combining solids. You can join solids, subtract solids from each other, or
find the common volume (overlapping portion) of solids.
UNION
SUBTRACT
INTERFERENCE
INTERSECT
Modify 3D Solids by Slice and Section
Command: _slice
Select objects: 1 found
Select objects:
Specify first point on slicing plane by
[Object/Zaxis/View/XY/YZ/ZX/3points]
<3points>: yz
Specify a point on the YZ-plane <0,0,0>:
Specify a point on desired side of the
plane or [keep Both sides]: -10,0,0
Command: _section
Select objects: 1 found
Select objects:
Specify first point on Section plane by
[Object/Zaxis/View/XY/YZ/ZX/3points]
<3points>: xy
Specify a point on the XY-plane <0,0,0>:
Modify 3D Solids and 3D Operation
Color Face
Mirror 3D
Shell
3D Array
Chamfer
Rotate 3D
Fillet
Align
Extrude Face
Example One 0f Creating 3D Solid
Subtract
Cylinder - Five Prism
Example One 0f Creating 3D Solid
Slice command
slicing plane by 3point
Keep Both Side
Cut Face One: Points 1-2-3
Cut Face Two: Points 2-3-4
Cut Face Three: Points 4-5-6
Example Two 0f Creating 3D Solid
(1). Extrude
(2). Rotate 3D
2D Projection Views
(3). Align
(4). Shade Gouraud
(5). Intersection
Example Three of Creating 3D Solid
(1) Box-UCS-move-Polyline
2D Projection Views
(2) Extrude-Select-polyline
Process of Creating 3D Solid
(3) Subtract
Vertical
Cylinder
(4) Subtract
Horizontal
Cylinder
(5) Wedge
Mirror 3D
Move
(7) Union
Wedge
Subtract
Box
(8) UCS-move
UCS-rotate
Box
(9) UCS-move
Polyline
Extrude
Mirror 3D
(6) UCS-move
Box
Copy
(10) Union
Box
Subtract
U-block
Example Four 0f Creating 3D Solid
(1) Extrude Loop
(4) UCS-new-3point
(2) Solidedit-Shell
(5) Box Mirror 3D
(3) Subtract Cylinders
(6) Subtract Boxes
Exercises Five After Class
(1) Creating 3D Solid by 2D projection views and dimensions
Exercises Five After Class
(2)Creating 3D Solid by 2D projection views and dimensions