Transcript SREB SCORE

Reusable
Learning Objects
Reusable
Learning Objects:
Overview
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Reusable
Learning Objects
What is SCORE?
Sharable Content Object Repositories for
Education (SCORE) is an initiative to help
SREB states improve teaching and learning
and achieve cost savings through the use of
shared digital learning content and
knowledge.
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Reusable
Learning Objects
What do we know?
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online courses offered by
 85% of US colleges in 2006
 42 state departments of education courses in 2007
institutions of higher education, states, school systems
and teachers develop the same or similar content
 multiple institutions within a state
 thousands of institutions within the US
 tens of thousands of institutions worldwide
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Reusable
Learning Objects
Learning object economics
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high-quality learning content is expensive
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development costs per course range
 $4,000 to > $100,000
 > $1,000,000 for British Open University
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Reusable
Learning Objects
The economics are relentless.
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Reusable
Learning Objects
What do we know?
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difficult to use whole courses
easier to share assets and smaller, common
pieces of a course developed as reusable
learning objects (RLOs) or sharable content
objects (SCOs)
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Reusable
Learning Objects
What do we know?
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searching for content is commonplace
well-indexed databases promote effective
searching
learning objects and SCOs can be stored in
databases or repositories
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Learning Objects
Learning Object Repositories (LORs)
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provide easy access to a storehouse of
digital resources
promote sharing
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Reusable
Learning Objects
Categories of LORS
storing and linking options
range of content
open or require membership
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Reusable
Learning Objects
Type
Description
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stores content with limited linking
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stores no content, only links
(metadata repository)
stores content and includes
significant number of links
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Reusable
Learning Objects
Type
Description
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generic learning object repositories
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targeted learning object repositories
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full course repositories
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repositories requiring membership
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open archives of information objects
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Learning Objects
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Reusable
Learning Objects
SCORE is an initiative to help SREB states
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improve teaching and learning
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achieve cost savings through
 shared digital learning content
 shared knowledge and experience
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Reusable
Learning Objects
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Reusable
Learning Objects
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Reusable
Learning Objects
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Reusable
Learning Objects
Learning Objects
& Assets
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Reusable
Learning Objects
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Reusable
Learning Objects
SCORE learning objects include
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one or more
educational objectives
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digital content
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practice activities
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assessment tools
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metadata
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Reusable
Learning Objects
A SCORE asset can be
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used to build learning objects
classified in a plan that allows
information about the content to be
stored and retrieved
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Learning Objects
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Learning Objects
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Reusable
Learning Objects
Wisc-Online
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Approach Contact
Lewis Dot Structures of Covalent
Compounds
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Reusable
Learning Objects
University of Nebraska
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Who Wants to be a Genetic Engineer?
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Learning Objects
National Repository of Online Courses
(NROC)
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High School Assessment Biology
 Activity 5: Structure and Movement
 Components of the Cytoskeleton
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Learning Objects
Healthy Meals
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Reusable
Learning Objects
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Reusable
Learning Objects
Characteristics of learning objects & assets
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small
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self-contained
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reusable
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able to be aggregated
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tagged with metadata
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Reusable
Learning Objects
SCORE definition of a learning object
contains objectives, content, practice and
assessment
 is instructionally meaningful
 is standards-based
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 accessibility
 SCORM
 SREB Quality Standards
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Reusable
Learning Objects
Learning objects . . .
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are only as useful as the instructional
design and implementation
however
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can contribute to better learning
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Reusable
Learning Objects
Discussion:
What do you think would be the biggest barriers
to getting developers and instructors to adopt a
policy of sharing and reuse?
a.
b.
c.
d.
e.
technology
presentation
audience
instructional design
rights and permissions
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Reusable
Learning Objects
Benefits
& Considerations
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Reusable
Learning Objects
Organizational benefits of using SCOs
development and deployment of learning
content quickly and efficiently
 content sharing between multiple learning
management systems
 reduction in content development and
delivery costs
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Reusable
Learning Objects
Developer benefits of using SCOs
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objects built once and reused infinitely
reuse of objects that others have developed
deployment of the same objects across
various hardware and software platforms
just-in-time approach to customization
cost savings
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Reusable
Learning Objects
Instructor benefits of using SCOs
speed and efficiency of instructional
development
 exposure to new ideas and methods of
presenting instructional content
 collaboration with other instructors
 differentiated instruction
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Reusable
Learning Objects
Student benefits of using SCOs
reviewing and reinforcing understanding of
learned concepts
 learning something new
 engaging in just-in-time learning
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Learning Objects
Benefits of using SCOs
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“But the most important aspect of learning
objects is that they take the control of elearning activity out of the hands of the
materials publishers and put it firmly back
in the hands of learners and teachers.”
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Learning Objects
Discussion:
How would your institution and stakeholders
benefit from using SCOs?
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Learning Objects
Reusable
Learning Object
Game
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Reusable
Learning Objects
Adopting a Reusable Learning
Object Strategy:
Strategic Planning
Overview
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Learning Objects
Considerations in adopting an RLO strategy
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stakeholders
value-adds
leaders
cheerleaders
partners
marketing
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Learning Objects
Considerations in adopting an RLO strategy
changes in institutional practices and
policies
 resource allocation needs
 impact on business and development
practices
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Learning Objects
Considerations for implementing an RLO
strategy
stakeholder use
 existing or future content
 decisions about content use and development
 internal or external talent and resources for
development
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Learning Objects
Considerations for implementing an RLO
strategy
creation and ownership
 static or dynamic RLOs
 formatting
 quality assurance
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Learning Objects
Considerations for implementing an RLO
strategy
business rules
 metadata
 evaluation
 technology
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Learning Objects
Questions?
Comments?
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This presentation was developed by Liz
Glowa and Michael Anderson and was edited
by William Hawk, June Weis, and Lisa
Johnson. Development of this resource was
funded by the members of the SREB Sharable
Content Object Repositories for Education
(SCORE) initiative.
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