An Educational Tour of Second Life

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Transcript An Educational Tour of Second Life

An Educational Tour
of Second Life
CHECO
Cynthia M. Calongne
Colorado Technical University
September 19, 2007
Copyright Cynthia M. Calongne, 2007.
Permission is granted for this material to be shared under a
Creative Commons Attribution - Share Alike 3.0 United States.
You are free to copy, distribute, display, perform, remix and make derivative works.
Attribute the work to Cynthia M. Calongne and distribute it with a similar or compatible license.
Second Life Statistics 3/07
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Philip Rosedale, Philip Linden in SL
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Founder and CEO of Linden Labs
Every day - 120,000 people log into SL
 They spend 4 hours at a time in world
 The average user - 15 hours per week
 10% of users stick with SL, similar to blogs
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Second Life Statistics 3/07 II
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Larger than 2x the size of San Francisco
 A land
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mass of >120 square miles
28-30k simultaneous logins (>40k in 9/07)
 Second
Life >6,500 servers
 Adding 400-900 islands per month
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The user-to-user economy is about $15
million/month in US dollars -- a little city
$
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mostly from land, clothing, jewelry, furniture
Over 9 million accounts (230,000 in 4/06)
Visualizing Second Life at Svarga
Primitive life island - simulating the cycle of life
Educational Activities in SL
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Self image
Mentor, collaborate
Social networks
Class projects
Roleplay
Learning games
Blended reality
Exploration
Build
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Create an avatar - you!
Office hours, meetings
Share ideas, meetings
Applied learning
Immersive learning
Interactivities
Real & virtual meetings
Visit, tour, study
Create and customize
Terminology in Second Life
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Avatar
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RL - Real Life
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Rez
Island
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representation of self
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simulator or region
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Object
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linked set of prims
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Sim
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to render a 3D object
drag from inventory or
Build menu to the ground
simulator or region
Prim, primitive
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a shape you build
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SL - Second Life
Avatar -- Self Expression
Changeable Avatar Looks
Avatars and Roleplay
Navigation in a Virtual World
Teleportation map at the New Media Consortium Campus
Expandable Meeting Spaces
As new avatars sit, a new seat appears and the attendees rotate
NMC 1st Teachers Buzz Meeting
Real and Virtual Meetings
NMC Symposium, Lyr Lobo queries the MacArthur Foundation
Virtual Classrooms
Thomson NETg in SL
Presenting video stream with Thomson NETg online course content
Finding Legitimacy in the Academy
Are we just playing games when we teach in a virtual world?
Assessing Education in SL
Research
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Virtual Hallucinations
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U of CA at Davis
U of Queensboro
Voices, gender,
schizophrenia, death
Survey instrument
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Dr. John Bransford
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Seifert Surface
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Knot and fractal theory
The Future in SL
Crooked House
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Center for Learning in
Informal and Formal
Environments (LIFE)
Cooperation to navigate
a maze -- we sit above,
gazing down while media
screens with slides
appear
Avatars sit above the
maze looking at slides
Virtual Hallucinations
University of Queensboro
Voices and Perception
University of Calif, Davis
Survey Instrument in SL
Seifert Surface’s Research
Modeling the Problem
Crooked House
You never run out of house as it rolls over while you walk
Research - Cooperation
Education in Second Life
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Rhetoric Class
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Class Projects
Ramapo - 400 8th
graders
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English Composition
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Writing Topics
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Teen Tutorials
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Of Mice and Men
Glidden Classes
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Teaching design,
games, and strategies
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from the Ivory Tower of
Primitives - Lumiere Noir
Teen Conferences
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Interactive content
40+ Free SL Classes Every Day
For RL classes, over 2500 educators are on the SLED listserv
Intellagirl’s Rhetoric Class
English Composition in SL
Writing Assignments in SL
Teaching in Second Life
Tutorials for Teens
8th Graders Learn to Design
Teens and Immersive Literature
Of Mice and Men in the courtroom
Of Mice and Men - Roleplay
Photos courtesy of Peggy Sheehy, Ramapo Visionary
A Classroom Conference Center
Teens Integrate Visuals & Text
Touch for Interactive Notecards
Literature at Ramapo
Photos courtesy of Peggy Sheehy of Ramapo
Ramapo Literature Discussions
Photos courtesy of Peggy Sheehy of Ramapo
Ramapo’s Creative Spaces
Ellis Island and Immigration
Geo Gallery
Ramapo teens study geometry in a virtual world
CTU Classroom and Workspace
Dementasia - CTU experimental design space by Lyr Lobo
Robotics Class Projects
Robots by CTU doctoral students and Lyr Lobo on Acheron LV426
Virtual Office Hours
Communication
in Second Life
Left to right
Teleport
Group Notice
2nd row
Voice Chat (*)
Instant Message
URLs embedded
CTU Class - 1st Day in SL
CS 672 Tree Growth & Scanner
Star - Basketball - Water Park
The student designed,
textured, linked and
scripted her star project
the first two hours in SL
Havok physics challenged basketball project; phantom water park
Evolution - CS 672 to CS 641
Evolution of a
Merry Go Round - a
study in state machines
CS 641 Projects
Evolution of a Ferris wheel -- on right, has a rotation problem
Blending Systems Engineering
& Software Requirements
Student projects -- sensor weapon system and portable duck shoot
CS 641 - Portable Duck Shoot
Score & ducks reset with push button control; Colorado Tech island
CS 641 Eliciting Requirements
DART
Dementasia
Aerial
Rapid
Transit
CS 641 Requirements Projects
Student designed monorail system with menu and stations
The Effects of Roleplay in Class
The monorail evolved into
a rollercoaster and went
underwater after the
customer requirements
changed during roleplay.
Monorail Goes Underwater then
Becomes a Rollercoaster
Customers wanted an attraction
called The Thing in the Water
Physics is enabled at the
end, sending the car and
riders rolling & plunging
into the water.
Learning Communities
Bridging two CTU classes together with the monorail
Team Project by 12 Students
The game maze sits 300 meters above Lyr Lobo’s Dementasia
A Capture the Flag PVP Maze Game
I survived the
Maze Game
shirts
Traps and
Scoreboard
PvP capture-the-flag game set in a maze filled with traps
Educational Opportunities
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Collaboration and
community
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Learning extends
beyond the classroom
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Extracurricular events
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Cultural venues
SL groups, including
educational networks
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Student services and
union board activities
Music, dance, art
Real Life Education in
Second Life
NMC Guests
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Educational news
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www.nmc.org/sl
SL in Education listserv
SLED Picayune
Art Gallery
Photo by Jeff Hiles
Dragons at Elf Circle
Tolkienesque fantasy roleplay in a creative community
Dance - Important in SL Culture
Elf Circle’s First Anniversary Celebration
Art Exhibit - StarAx Sculptures
One day exhibit at the NMC Symposium October 2006
Launch at the Int’l Space Museum
Notice an avatar floating overhead as the flight crew prepares to launch
An Educational Tour of Second Life
For more information, contact
Lyr Lobo in Second Life
Ryl Redgrave on the Teen Grid at Ramapo
[email protected]