Transcript Document

DoD Training Transformation Technologies Conference September 4, 2003 Marc Prensky [email protected]

www.marcprensky.com

©2003 Marc Prensky

Serious training in a game environment

©2003 Marc Prensky

©2003 Marc Prensky

My Next Book: Why you should STOP WORRYING about your kids’ Video Games and START WORRYING about their Teachers!

©2003 Marc Prensky

GAMES

for

TRAINING

©2003 Marc Prensky

GAMES?

for

TRAINING?

©2003 Marc Prensky

Games are a

LANGUAGE

©2003 Marc Prensky

Do

you

speak

GAME?

©2003 Marc Prensky

MMORPG

©2003 Marc Prensky

RTS

©2003 Marc Prensky

MODDING

©2003 Marc Prensky

Today’s Recruits

©2003 Marc Prensky

Tomorrow’s Recruits

©2003 Marc Prensky

The Day After Tomorrow’s Recruits

©2003 Marc Prensky

©2003 Marc Prensky

• 10,000 hours Video Games • 200,000 emails • 500,000 commercials • 20,000 hours TV (incl. MTV) • 10,000 hours Cell Phones • < 5,000 hours reading

©2003 Marc Prensky

Brains like ours alter profoundly to fit the technologies and practices that surround them.

Andy Clark Director, Cognitive Sciences Program. Indiana University

©2003 Marc Prensky

©2003 Marc Prensky

Conventional Speed Linear Processing Step-by-Step Text First Work-Oriented Stand-Alone

©2003 Marc Prensky

Our Problem:

©2003 Marc Prensky

For the …

©2003 Marc Prensky

THIS is their e-Life:

©2003 Marc Prensky

The Digital Native’s Rich e-Life Communicating email, IM, chat Sharing Blogs, webcams Buying & Selling ebay, papers Exchanging music, movies, humor Creating sites, avatars, mods Meeting 3D chat rooms, dating Collecting mp3, video, sensor data Coordinating Projects, workgroups, MMORPGs Evaluating Reputation systems– Epinions, Amazon, Slashdot Gaming Solo, 1-on-1, small & large groups Learning About stuff that interests them Evolving Peripheral, emergent behaviors Searching Info, connections, people Analyzing SETI, drug molecules Reporting Moblogs, photos Programming Open systems, mods search Socializing Learning social behavior, influence Growing Up Exploring, transgressing

©2003 Marc Prensky

but THIS is their “e-Learning”:

z z z z ©2003 Marc Prensky

GAMES

Why

?

?

©2003 Marc Prensky

We want games NOT because they are games, but…

©2003 Marc Prensky

(1) because they’re the most engaging intellectual thing we have…

©2003 Marc Prensky

Why do we

NEED

Engagement?

©2003 Marc Prensky

©2003 Marc Prensky

©2003 Marc Prensky

(2) because they’re the best learning tools we’ve ever invented…

©2003 Marc Prensky

Areas Claimed Improved by Playing Video Games visual selective attention multiple task processing rule understanding strategy morality ethics identity flow traditional literacy digital literacy new media literacy concentration social skills stress relief scientific thinking intellectual development affective development social development transfer comprehension skills academic skills strategies and procedures use of symbols problem solving sequence learning deductive reasoning

©2003 Marc Prensky

“Things like strategy, multi-task processing, problem-solving, symbols & map-reading, and media literacy are skills that I will use no matter what profession I elect.”

a high school student

©2003 Marc Prensky

And (3) because games are a language Digital Natives understand and speak fluently

©2003 Marc Prensky

Advantages of Games As a Language Interactive Rapid feedback Lots of practice Engaging Identification Complexity Open Ended Worlds

©2003 Marc Prensky

Myths about Games: • They are trivial • No learning occurs when one plays them • They are narrow in what they can express and do • The fact that games engage people to such an extent is bad!

©2003 Marc Prensky

Why Do Games ENGAGE Us?

©2003 Marc Prensky

Why Games Engage Fun Play Rules Goals Interactive Outcomes & Feedback Adaptive Win states Conflict, competition Problem solving Interaction with people Representation & Story

           

Enjoyment and Pleasure Intense involvement Structure Motivation Doing Learning Flow Ego Gratification Adrenaline Creativity Social Groups Emotion

©2003 Marc Prensky

This is your brain …

This is your brain… ©2003 Marc Prensky

…and this is your brain on games!

MOTIVATION

EMOTION

EGO GRATIFICATION

DOING

CREATIVITY

ADReNALINe !

STRUCTURE

INTENSE and PASSIONATE INVOLVEMENT

LEARNING

FLOW

SOCIAL GROUPS

ENJOYMENT AND PLEASURE

©2003 Marc Prensky

Games are SOCIAL

©2003 Marc Prensky

Solo Versus and Arcade 1 (individual war fighter) LAN Party 10 (squad) Cyber-Café – PC Baang 100 (company) 1,000 (brigade)

©2003 Marc Prensky

LARGE-SCALE GAMING COMPETITION Order of magnitude: 10,000 (division) “The Gathering” Norway

MMPG: 1,000,000 (military) Handheld: 100,000,000 (continent) Game Console: 10,000,000 (country) Cell Phone: 1,000,000,000 (planet)

©2003 Marc Prensky

Global, Massively Multiplayer World-class Wireless gaming … in your pocket Nokia N-Gage

©2003 Marc Prensky

Game Design IS HELPFUL

©2003 Marc Prensky

Key Things About Game Design: • Focus is on the user’s engagement • Done by playing, not theory • Frequent, important decision making • Short, medium and long range goals • Gameplay over Eye Candy!

©2003 Marc Prensky

©2003 Marc Prensky

©2003 Marc Prensky

includes •Continuous decision making •Good pacing •Complexity •Big worlds to explore •Important choices •Immediate feedback •Adapting to the player’s skills

©2003 Marc Prensky

TRAINING GAMES

©2003 Marc Prensky

We must learn to put content into Game Language

©2003 Marc Prensky

This is NOT TRIVIAL

©2003 Marc Prensky

It’s ART, NOT SCIENCE

©2003 Marc Prensky

“Whenever you add an instructional designer, they suck the fun out”

– a game designer

©2003 Marc Prensky

Use

Pragmatic Pedagogy

©2003 Marc Prensky

The most important things to remember are: multi-player, creative, collaborative, challenging, and competitive.

– a high school student

©2003 Marc Prensky

Use Our Recruits They are the Natives!

They can help!

©2003 Marc Prensky

At this stage, the most important things are

THINKING, EXPERIMENTING,

and

SHARING

©2003 Marc Prensky

A Range of Gaming Solutions: cell phone, email, COTS, templates, mods & custom MP and MMP

©2003 Marc Prensky

www.dodgamecommunity.com

©2003 Marc Prensky

Recap

©2003 Marc Prensky

©2003 Marc Prensky

ENGAGEMENT

FIRST

©2003 Marc Prensky

©2003 Marc Prensky

GAME LANGUAGE

multi-player creative collaborative challenging competitive

©2003 Marc Prensky

©2003 Marc Prensky

Pragmatic Pedagogy

©2003 Marc Prensky

“Don’t suck the fun out”

©2003 Marc Prensky

What We Get

Victory is possible.

I have what it takes. I want to win.

I am going to play now I won!

(I am going to play again) After Garris & Ahlers

©2003 Marc Prensky

www.

marcprensky .com

www.

dodgamecommunity .com

[email protected]

©2003 Marc Prensky