Kein Folientitel

Download Report

Transcript Kein Folientitel

Automotive Soiling Simulation
Based On Massive Particle Tracing
Stefan Röttger
Martin Schulz
Wolf Bartelheimer
Thomas Ertl
Visualization and Interactive Systems Group
University of Stuttgart
Introduction
• Where did we start?
• Lattice-Boltzmann
CFD solver
(PowerFlow) used
at BMW
• Hierarchical
cartesian grids
• Fast tri-linear
interpolation
Visualization and Interactive Systems Group, University of Stuttgart
Page 2
Standard Flow Visualization Tools
• Interactive and
immersive navigation
in virtual windtunnel
•
•
•
•
Stream lines
Stream ribbons
Glyphs
Cutting planes
Visualization and Interactive Systems Group, University of Stuttgart
Page 3
Goals
• What did we want?
• Massive particles for simulation of dust particles
• Interactively animated particles for more
intuitive flow visualization
• Automotive soiling simulation
Visualization and Interactive Systems Group, University of Stuttgart
Page 4
Massive Particles
• Each particle is treated as ideal sphere with specific
mass, diameter and initial position and velocity
• Particle drag, gravity and electrostatic forces affect
acceleration of particles
• Stokes approximation of the drag is not good enough
• Particle drag in the flow is approximated by the formula
of O´Seen for low Reynolds numbers
Visualization and Interactive Systems Group, University of Stuttgart
Page 5
Massive Particle Tracing
• Second order differential equations: a(t)=>v(t)=>x(t)
• Adaptive, embedded Runge-Kutta tracer of order 4(3)
• Below 3 µm the differential equations are becoming
stiff, but then massive and massless particle tracing is
almost equivalent => no soiling
• Average dust particle diameter in real world evalutions
is 5 to 500 µm
Visualization and Interactive Systems Group, University of Stuttgart
Page 6
Animated Massive Particles
• Define emitters that generate particles at a certain
frequency
• Emitters can be sized and positioned interactively
• Initial parameters of particles are assigned
stochastically
• Particle stream is traced and displayed step by step
• The stream is displayed in slow motion at a given target
frame rate
• Camera exposure model => particles leave short traces
Visualization and Interactive Systems Group, University of Stuttgart
Page 7
Animated Massive Particles
• Intuitive visualization
analogue to smoke
probes
• Simultaneous display of
multiple particles
• Particle velocity is
visible implicitly
• Better three-dimensional
impression due to
animation
• Life time is color coded
Visualization and Interactive Systems Group, University of Stuttgart
Page 8
Automotive Soiling Simulation
• Stochastically generate and
trace massive particles
• Check for collision with the
70,000 surface triangles by
utilizing an octree
• Color the hit points on the
car body (nearest mesh
vertex)
• Color code the number of
hits on the surface (blue =
no hits)
Visualization and Interactive Systems Group, University of Stuttgart
Page 9
Simulation Performance
• Hit probability is low
• Large number of particles
• Simulation can be
parallelized efficiently
(e.g. 64 CPU SGI Onyx)
• On an SGI Octane with
2x250MHz MIPS R10K
approximately 1000
particles can be traced
simultaneously at 7 Hz
• Scales well with #CPUs
1 hour
3 hours
Visualization and Interactive Systems Group, University of Stuttgart
Page 10
Simulation Quality
• Now using stationary flow
fields (120M per time step)
• Turbulences are smoothed
away in time averaged
flow fields and hit
probability is reduced even
further
• => Instationary flow fields
• Electrostatic forces
influence dust aggregation
as well
Stokes
O´Seen
Visualization and Interactive Systems Group, University of Stuttgart
Page 11
Conclusion
• Animated massive particle streams for intuitive data set
exploration
• Massive particle tracing used to compute automotive
soiling simulation by employing collision detection
• Good coincidence with real world soiling situation
• More accurate simulations require instationary flow
fields and research about near surface effects
• Massive particle tracing can be applied to other regions
of interest like smog or droplet distribution simulations
Visualization and Interactive Systems Group, University of Stuttgart
Page 12
Discussion
Questions?
Visualization and Interactive Systems Group, University of Stuttgart
Page 13