Transcript Slide 1

Multisensory
&
Multimedia
Monday, April 2, 2007
Overview
• 5 senses:
- Vision, hearing, touch, smell & taste
- Connection with computers “sensory deprived and physically limited”
- Multimedia experience: multisensory
• Interviews:
- Hiroshi Ishii (Associate professor of Media Arts and Sciences @ MIT)
- Durrell Bishop (Teacher of Product Design @ Royal College of Art in London)
- Joy Mountford (Member of Human Interface Group @ Apple)
- Bill Gaver (Professor of Interaction Research @ Royal College of Art in London)
Monday, April 2, 2007
Hiroshi Ishii
- Interaction requires 2 key components: Controls & representation of results
- Graphical UI: representation  pixels on screen
control  remote: mouse, keyboard,…
-Tangible UI: representation & control: tangible & coupled
- GUI  TUI:
Painted bits  tainted bits by giving physical form to digital information
- Multisensory multimedia interactions: fun & help us do things better
Monday, April 2, 2007
Tangible User Interfaces: example
“The reacTable, is a state-of-the-art multi-user electroacoustic music instrument with a tabletop tangible user
interface.”
Monday, April 2, 2007
Tangible User Interfaces
- http://tangible.media.mit.edu/projects/ [open]
- Hiroshi Ishii’s latest project: Jabberstamp
Monday, April 2, 2007
Tangible User Interfaces
- Control & representation of results: in a more physical form compared to GUI’s
- Directly grab & manipulate results
- Abacus: feel, manipulate, touch information
Monday, April 2, 2007
Tangible User Interfaces
- musicBottles:
- weather forecast bottle
Monday, April 2, 2007
Durrell Bishop
- “Things should be themselves”: physical or virtual objects should be self-evident
- Consumer electronics: universally black boxes of standard size
- Labels say what a button does: merely an action on a word
- Monopoly vs. VCR
Monday, April 2, 2007
Durrell Bishop
- TUI: Marble answering machine
Monday, April 2, 2007
Durrell Bishop
- Picking up tagged objects  physical pointers
Monday, April 2, 2007
Joy Mountford
- Goal of HIG @ Apple: design consistent interface for all users
- 1980’s: Spreadsheets, word processing
- Why not include pictures, sounds, movies?  QuickTime
- Designers design for themselves instead of for audience: Hand controller dilemma

- Navigable movies (became QuickTime VR)
-Object Maker: 3D object scanner: almost all viewpoints around objects
Monday, April 2, 2007
Joy Mountford
- Beyond video: audio & music
- Soundscapes team @ Interval Research: Bead Box
Monday, April 2, 2007
Bill Gaver
- Designing sound: SonicFinder (Apple)
- Auditory representations of real-world objects
- Enhanced experience examples:
- dragging a file
- copying a file sounds like pouring water
- Properties of a file determines it’s sound, for instance: size
Monday, April 2, 2007
Equator project
- History tablecloth
Monday, April 2, 2007
Equator project
- Key table/picture frame (capturing emotions)
Monday, April 2, 2007
Equator project
- Drift table
Monday, April 2, 2007