Lecture: Homo Ludens
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Transcript Lecture: Homo Ludens
04 Homo ludens
Games and Play
today: games and play
the difference between games and play?
Games and Play
English = “to play a game”
French = “on joue a un jeu”
German = “man spielt ein Spiel”
Two ways to consider the relationship:
(1) play includes games
(2) games include play
Play Includes Games
Examples of play:
Manhunt (also a game)
professional football match (also a game)
kicking a ball round a park (probably a game)
playing on a kids’ see-saw (a game?)
two chimps chasing each other (a game?)
child singing a nursery rhyme to herself (a game?)
‘Play’ is thus broader than ‘game’ (a formal kind of play)
Games as a Subset of Play
Games Include Play
Characteristics of games
(from Week 1; remember Wittgenstein):
competitive
rule-based
skillful
luck
playful
etc.
‘Game’ is broader than ‘play’ (one component of games)
Play as a Subset of Games
Blurred Boundaries
‘play’ and ‘game’ are related
they share family resemblances
characteristics of these concepts overlap
use depends on context
definition depends on your perspective
neither is ‘better’ than the other
Any Questions?
Animal Play
Chimpanzee Diary: an example of animal play
Theories of Play
Johann Huizinga
Dutch anthropologist and historian
Homo Ludens (1938)
What is Play For?
play is widespread across cultures and species
so what is play for?
e.g. sight = avoid obstacles, find food, etc
e.g. hearing = communicate, avoid predators, etc
e.g. aggressive instinct = fight off rivals, protect young
e.g. social instinct = form alliances, find mates, etc
so why did play evolve? some theories…
Explanations of Play
to discharge excess energy
an outlet for harmful impulses (safety value)
satisfies a need for relaxation (chill out)
restores energy (recharge batteries)
satisfies an innate ‘imitative instinct’ (e.g. fighting)
trains the young (both physically and mentally)
teaches physical and social restraint (learn limits)
to exercise physical and mental faculties (unused)
indulges a desire to compete and dominate
to fulfil wishes and desires
boosts feelings of personal value (self-confidence)
Any Questions?
Exercise: What is Play For?
In your groups:
(i) Rank the different explanations of play which
Huizinga provides according to how important they
have been for human evolution and
personal development;
(ii) think of an example of each from your own experience;
(iii) think of any additional explanations of play.
Huizinga on Play: Homo ludens
play is so important to humanity that:
Homo sapiens = Homo ludens
ludus = ‘game’ or ‘play’ (hence Ludo)
Homo ludens = ‘playing man’ or ‘Man the Player’
or ‘Man the Gamer’
why does Huizinga think this?
Huizinga on Play
Huizinga: these theories all ask the wrong question
assumption = play is for something else
i.e. play has a function other than itself
but what is play in itself?
what does it mean for the player?
Aesthetics of Play
these accounts ignore the aesthetics of play
two meanings of ‘aesthetic’:
(1) Ancient Greek: ‘perceived by the senses’ (scientific)
e.g. how do we experience sight, hearing, taste, etc?
(2) 18th Century: ‘artistic taste’ (artistic)
e.g. what makes a good piece of art, music, TV?
e.g. why do we like certain films, plays, games?
Aesthetics of Play
mechanistic, biological accounts ignore:
sensory element: how we experience play
taste element: why we enjoy play
Huizinga: “So far so good, but what actually is the fun
of playing? Why does the baby crow with pleasure? Why
does the gambler lose himself in his passion? Why is a
huge crowd roused to frenzy by a football match?”
Aesthetics of Play
to truly understand play we must look at:
the intensity, the absorption, the fun of play
you can’t provide a logical, mechanistic, biological
explanation of fun
next week: ‘Pleasure, Pain and Play’
Play and Culture
play is a “primary category of life”
common to many species and all cultures/civilizations
play is integral to culture
play and culture are intimately interwoven:
language, law, war, knowledge, poetry, art, et al.
for more, see Homo ludens (in library)
Any Questions?
Characteristics of Play
4 key elements of play:
(1) play
(2) play
(3) play
(4) play
is voluntary
is outside ordinary life
has fixed boundaries
promotes social groups
(1) Play is Voluntary
you can’t force someone to play
people play because they enjoy it
must be free not to play
play is superfluous: you never need to play
never a task or duty
done during leisure time: can be postponed/suspended
E.g. Noughts and Crosses
(2) Play is Outside Ordinary Life
(i) play is an unreal interlude in our lives: a temporary,
separate sphere of activity
(ii) play is not serious: ‘only pretending’/‘only for fun’
(iii) play is absorbing: people take play seriously
(iv) play is external to material interests and biological
needs: you don’t profit from play
E.g. Olympic Games: an interlude, unimportant, taken
seriously, no reward
(3) Play has Fixed Boundaries
(i) boundaries of time: play begins and ends (duration)
(ii) boundaries of space: e.g. card table, board, screen
(iii) precise rules and order: deviation from the rules =
play-world collapses, e.g. spoil sport
E.g. Football: 90 minutes in 2 halves, football pitch,
strict rules of play
(4) Play Promotes Social Groups
(i) Social Groups. Sharing play = social bond:
friendships, groups, clubs, clans, etc
(ii) Secrecy. Sense of belonging = ‘insiders’ and
‘outsiders’: members keep to themselves,
e.g. computer gamers
(iii) Disguise. Players assume a disguise or mask:
play a part, become someone else during play
E.g. Rugby team or chess club:
group identity, clique, silly names/kit
Summary
Huizinga says that play is:
“a free activity standing quite consciously outside
‘ordinary’ life as being ‘not serious’, but at the same
time absorbing the player intensely and utterly. It is an
activity connected with no material interest, and no
profit can be gained by it. It proceeds within its own
proper boundaries of time and space according to fixed
rules and in an orderly manner. It promotes the formation
of social groupings which tend to surround themselves
with secrecy and to stress their difference from the
common world by disguise or other means.” (p. 13)
Any Questions?
Exercise: Applying Play
In your groups:
choose a digital game you have played, and analyse it
in terms of Huizinga’s 4 characteristics of play
nominate a spokesperson to present your account to
the rest of the class (2 minutes)
consider the following questions:
(1) does Huizinga’s account fit your digital game?
(2) are Huizinga’s 4 characteristics elements of a
definition, or family resemblances?
The Magic Circle
Huizinga’s understanding of play: ‘the magic circle’
play is an interlude outside ordinary life with fixed
boundaries of time, space and rules
magic circle = game’s special context or ‘frame’
can be physical: e.g. pitch, board, screen
can be psychological: e.g. arm wrestling, eye-spy
playing game = entering the magic circle
you cross a boundary
The Magic Circle
why magic circle?
an enchanted zone: special rules apply
e.g. Chess inside and outside magic circle
magic circle: a safe area
you can ‘fight’ and ‘kill’ people here (safely)
The Lusory Attitude
the magic circle from the player’s perspective
deciding to play a game = choosing to enter
the magic circle
this requires a certain attitude or state of mind…
The Lusory Attitude
games are inefficient
Huizinga = no material benefit
actually a waste of energy
E.g. Boxing: soft gloves, limited rounds, etc
inefficient ritual, unnecessary obstacles
The Lusory Attitude
accepting these conditions makes game play possible
the players adopt a ‘lusory attitude’ (from ludus):
agree to adopt this route to objective
a contract between players
adopt arbitrary, inefficient rules to enjoy the play
Any Questions?
The Game (1997)
The Game (1997) illustrates the magic circle
and the lusory attitude
dir. David Fincher (Se7en, Fight Club)
Michael Douglas = Nicholas Van Orton
self-centred, rich businessman, has everything
The Game (1997)
48th birthday present from brother (Sean Penn)
prepaid game from Consumer Recreation Services
“life changing experience”
physical and psychological tests
nature of game unclear
integrated into normal life
what is game and what is real?
Film Clip: The Game
clip is from early in the film…
The Magic Circle in The Game
increasingly confusing
drama = disintegration of the magic circle
no clearly defined boundary or frame
airport: who is part of the game?
enchanted zone and real world mesh
Lusory Attitude in The Game
Van Orton unsure of the boundaries of the magic circle
can’t adopt a true lusory attitude (safety of circle)
seems to be both inside and outside the magic circle
what happens is frightening and disturbing because
of his attitude/understanding
Gaming Journal
play: one or more games
read: background reading, magic circle & lusory attitude
describe: magic circle and lusory attitude
apply: to your own gaming experience:
~ explain how you adopt a lusory attitude whilst
playing your chosen game, and thus
~ how you enter into the magic circle
Further Reading
Games and Play: Salen and Zimmerman (2004, p. 70-83)
Theories of Play: Huizinga (1970, Ch. 1); Sutton-Smith (2001);
Stephenson (1988)
Huizinga on Play: Huizinga (1970, Ch. 1); Salen and Zimmerman
(2004, pp. 32, 75); Poole (2000, pp. 11-14, 165-66)
Magic Circle & Lusory Attitude: Salen and Zimmerman (2004, pp.
76-77, 92-99); Huizinga (1970, Ch. 1); Sniderman (1999)