Political Issues in the Video Game Industry: Violence and
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Transcript Political Issues in the Video Game Industry: Violence and
Political Issues in the Video
Game Industry: Violence
and Gaming
Alisdair Owens
The Situation
Video games receive a lot of negative
attention in the media.
Particular emphasis on potential damage
to children.
This presentation covers a history of
violent games, the case against them, and
the potential solutions to the perceived
problem.
Death Race
Arcade game based on the movie Death Race
2000.
Released in 1976
Gameplay involved running over ‘gremlins’.
Early 80s
Arcades wildly successful.
Violent games considered a useful tool for
training children by the US army.
First game linking sex and violence.
Early 90s
Games garner consistent public attention.
Mortal Kombat causes congress-level
debate in the US.
Massively ‘gory’ fatalities
Less violent Nintendo version relatively
unpopular.
Wolfenstein 3D banned in Germany for
Nazi references.
Doom
Late 90s-Current
Columbine linked to Doom.
Carmageddon
Grand Theft Auto 1-3
Adult games massively popular among
children.
Sex/violence link.
Manhunt linked to murder of a 14 year old
in the UK.
The Situation
Parents are worried that violent games
negatively impact their children.
Some blame misbehaviour on games.
Politicians and the media have picked up
on this concern, particularly in the light of
Columbine.
Gamers blame parents for improper
supervision.
Evidence
Large body of evidence that links violent
games to short term aggression increases.
Little hard evidence of this causing long
term violent tendencies.
Largely theories based off work on other
types of media.
The Problem
Potential damage to children.
Violent games clearly attract children.
Disparity in SEGA/Nintendo MK sales.
Games are clearly getting both more violent
and more realistic.
Little legal regulation.
Many parents unwilling/unable to
supervise children sufficiently.
Solutions
Greater parental education.
Limited efficacy?
Stronger regulation.
‘Chipping’ consoles.
Differing regulations by country.
Doesn’t solve the issue of multiple age groups
using the machine.
Conclusion
Violent games are not going away.
Chipping consoles is inconvenient, and
may cause difficulties for manufacturers.
Imperfect solution:
Parental education
Stronger legal regulation.