Transcript Document

Ch.2 – Networking Fundamentals
CCNA 1 version 3.0
Overview
Students completing this module should be able to:
• Explain the importance of bandwidth in networking.
• Use an analogy from their experience to explain bandwidth.
• Identify bps, kbps, Mbps, and Gbps as units of bandwidth.
• Explain the difference between bandwidth and throughput.
• Calculate data transfer rates.
• Explain why layered models are used to describe data communication.
• Explain the development of the Open System Interconnection model (OSI).
• List the advantages of a layered approach.
• Identify each of the seven layers of the OSI model.
• Identify the four layers of the TCP/IP model.
• Describe the similarities and differences between the two models.
• Briefly outline the history of networking.
• Identify devices used in networking.
• Understand the role of protocols in networking.
• Define LAN, WAN, MAN, and SAN.
• Explain VPNs and their advantages.
• Describe the differences between intranets and extranets
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Data networks
• One early solution was the creation of local-area network (LAN)
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standards. Because LAN standards provided an open set of
guidelines for creating network hardware and software, the equipment
from different companies could then become compatible.
This allowed for stability in LAN implementation.
In a LAN system, each department of the company is a kind of
electronic island.
As the use of computers in businesses grew, it soon became obvious
that even LANs were not sufficient.
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Data networks
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What was needed was a way for information to move
efficiently and quickly, not only within a company, but also
from one business to another.
The solution was the creation of metropolitan-area
networks (MANs) and wide-area networks (WANs).
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Network History
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Network History
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Network History
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Networking devices
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Networking devices
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Network topology
• Network topology defines the structure of the network.
• Physical topology, which is the actual layout of the wire or media.
• Logical topology, which defines how the media is accessed by the
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hosts for sending data.
The logical topology of a network is how the hosts communicate across
the medium.
The two most common types of logical topologies are broadcast and
token passing.
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Bus Topology
“A bus topology uses a single backbone segment (length of
cable) that all the hosts connect to directly.”
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Ring Topology
“A ring topology connects one host to the next and the last
host to the first. This creates a physical ring of cable.”
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Token Ring
• Token Ring NIC and Hub (or MAU)
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Star Topology
“A star topology connects all cables to a central point of
concentration. This point is usually a hub or switch, which
will be described later in the chapter.”
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Extended Star Topology
“An extended star topology uses the star topology to be created. It links
individual stars together by linking the hubs/switches. This, as you will
learn later in the chapter, will extend the length and size of the
network.”
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Hierarchical Topology
Only one definition -> “A hierarchical topology is created similar to an
extended star but instead of linking the hubs/switches together, the
system is linked to a computer that controls the traffic on the topology.”
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Hierarchical Topology
Another definition -> A hierarchical design or model is one
that implements a layered approach to networking. This is
discussed later in CCNP courses.
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Mesh Topology
“A mesh topology is used when there can be absolutely no break in
communications, for example the control systems of a nuclear power
plant. So as you can see in the graphic, each host has its own
connections to all other hosts. This also reflects the design of the
Internet, which has multiple paths to any one location.”
There are also full mesh and partial mesh topologies, both physical and
logical, which will be discussed later in CCNA semester 4.
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Full Mesh and Switched Telephone Lines
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Network protocols
• Protocol suites are collections of protocols that enable network
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communication from one host through the network to another host.
A protocol is a formal description of a set of rules and conventions that
govern a particular aspect of how devices on a network communicate.
Protocols determine the format, timing, sequencing, and error control in
data communication.
Without protocols, the computer cannot make or rebuild the stream of
incoming bits from another computer into the original format.
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Network protocols
Protocols control all aspects of data communication, which include the
following:
• How the physical network is built
• How computers connect to the network
• How the data is formatted for transmission
• How that data is sent
• How to deal with errors
Examples
• Institute of Electrical and Electronic Engineers (IEEE),
• American National Standards Institute (ANSI),
• Telecommunications Industry Association (TIA),
• Electronic Industries Alliance (EIA)
• International Telecommunications Union (ITU), formerly known as the
Comité Consultatif International Téléphonique et Télégraphique
(CCITT).
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Local-area networks (LANs)
Some common LAN technologies are:
• Ethernet
• Token Ring
• FDDI
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Wide-area networks (WANs)
Some common WAN technologies are:
• Modems
• Integrated Services Digital Network (ISDN)
• Digital Subscriber Line (DSL)
• Frame Relay
• US (T) and Europe (E) Carrier Series – T1, E1, T3, E3
• Synchronous Optical Network (SONET)
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Metropolitan-area networks (MANs)
• A MAN is a network that spans a metropolitan area such as a city or
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suburban area.
A MAN usually consists of two or more LANs in a common geographic
area.
For example, a bank with multiple branches may utilize a MAN.
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Storage-area networks (SANs)
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A SAN is a dedicated, high-performance network used to move data between
servers and storage resources.
SANs offer the following features:
• Performance – SANs enable concurrent access of disk or tape arrays by
two or more servers at high speeds, providing enhanced system
performance.
• Availability – SANs have disaster tolerance built in, because data can be
mirrored using a SAN up to 10 kilometers (km) or 6.2 miles away.
• Scalability – Like a LAN/WAN, it can use a variety of technologies. This
allows easy relocation of backup data, operations, file migration, and data
replication between systems.
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Virtual private network (VPN)
• VPN is a private network that is constructed within a public network
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infrastructure such as the global Internet.
Using VPN, a telecommuter can access the network of the company
headquarters through the Internet by building a secure tunnel between
the telecommuter’s PC and a VPN router in the headquarters.
A VPN is a service that offers secure, reliable connectivity over a
shared public network infrastructure such as the Internet.
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Benefits of VPNs
The following are the three main types of VPNs:
• Access VPNs – Access VPNs provide remote access to a mobile worker and small
office/home office (SOHO) to the headquarters of the Intranet or Extranet over a shared
infrastructure.
• Intranet VPNs – Intranet VPNs link regional and remote offices to the headquarters of
the internal network over a shared infrastructure using dedicated connections. Allow
access only to the employees of the enterprise.
• Extranet VPNs – Extranet VPNs link business partners to the headquarters of the
network over a shared infrastructure using dedicated connections. Allow access to users
outside the enterprise.
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Intranets and extranets
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Intranets are designed to permit access by users who have access privileges to the
internal LAN of the organization.
Within an Intranet, Web servers are installed in the network.
Browser technology is used as the common front end to access information such as
financial data or graphical, text-based data stored on those servers.
Extranets refer to applications and services that are Intranet based, and use extended,
secure access to external users or enterprises.
This access is usually accomplished through passwords, user IDs, and other applicationlevel security.
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Importance of bandwidth
• Bandwidth is defined as the amount of information that can flow
through a network connection in a given period of time.
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Available at http://www.thinkgeek.com
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Analogies
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Measurement
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In digital systems, the basic unit of bandwidth is bits per
second (bps).
Bandwidth is the measure of how much information, or bits,
can flow from one place to another in a given amount of
time, or seconds.
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Limitations
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Bandwidth varies depending upon the type of media as well as the LAN and
WAN technologies used.
The physics of the media account for some of the difference.
Signals travel through twisted-pair copper wire, coaxial cable, optical fiber, and
air.
The actual bandwidth of a network is determined by a combination of the
physical media and the technologies chosen for signaling and detecting
network signals.
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Throughput
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Throughput refers to actual measured bandwidth, at a specific time of day,
using specific Internet routes, and while a specific set of data is transmitted on
the network.
• Throughput is often far less than the maximum possible digital bandwidth of
the medium that is being used. Internetworking devices
The following are some of the factors that determine throughput:
• Type of data being transferred
• Network topology
• Number of users on the network
• User computer
• Server computer
• Power conditions
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Data transfer calculation
• Using the formula transfer time = size of file / bandwidth (T=S/BW)
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allows a network administrator to estimate several of the important
components of network performance.
If the typical file size for a given application is known, dividing the file
size by the network bandwidth yields an estimate of the fastest time
that the file can be transferred.
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Digital versus analog
This is discussed
in later chapters in
more detail.
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Analog bandwidth is measured by how much of the electromagnetic spectrum
is occupied by each signal.
The basic unit of analog bandwidth is hertz (Hz), or cycles per second.
While analog signals are capable of carrying a variety of information, they have
some significant disadvantages in comparison to digital transmissions.
The analog video signal that requires a wide frequency range for transmission
cannot be squeezed into a smaller band.
Therefore, if the necessary analog bandwidth is not available, the signal cannot
be sent.
In digital signaling all information is sent as bits, regardless of the kind of
information it is.
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Other information
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For most of this chapter we will rely on other sources.
Comer does a good job in explaining “what happens” but
does not provide enough information to see “how it works.”
Sources used for this presentation:
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Digital and Analog Bandwidth
Bandwidth = The width or carrying capacity of a communications circuit.
Digital bandwidth = the number of bits per second (bps) the circuit can
carry
• used in digital communications such as T-1 or DDS
• measure in bps
• T-1 -> 1.544 Mbps
Analog bandwidth = the range of frequencies the circuit can carry
• used in analog communications such as voice (telephones)
• measured in Hertz (Hz), cycles per second
• voice-grade telephone lines have a 3,100 Hz bandwidth
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Digital and Analog Bandwidth
DTE
DCE
digital
analog
PSTN
Dial-up network
Modulation
DTE
DCE
digital
analog
PSTN
Dial-up network
Digital Signals
Demodulation
• digital signal = a signal whose state consists of discrete elements such
GOLDMAN:
asDATACOMM
high or low, on or off
FIG.02-14
Analog Signals
• analog signal = a signal which is “analogous” to sound waves
• telephone lines are designed to carry analog signals
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Sound Waves
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Analog Signals, Modulation and Modem
Standards
• A perfect or steady tone makes a wave with consistent height
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(amplitude) and pitch (frequency) which looks like a sine wave. (Figure
4-15)
A cycle or one complete cycle of the wave
The frequency (the number of cycles) of the wave is measured in Hertz
Hertz (Hz) = the number of cycles per second
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Using layers to analyze problems in a flow
of materials
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The concept of layers is used to describe communication from one computer to
another.
The OSI and TCP/IP models have layers that explain how data is
communicated from one computer to another.
The models differ in the number and function of the layers.
However, each model can be used to help describe and provide details about
the flow of information from a source to a destination.
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Using layers to describe data
communication
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In order for data packets to travel from a source to a
destination on a network, it is important that all the devices
on the network speak the same language or protocol.
A protocol is a set of rules that make communication on a
network more efficient.
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OSI model
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To address the problem of network incompatibility, the International
Organization for Standardization (ISO) researched networking models like
Digital Equipment Corporation net (DECnet), Systems Network Architecture
(SNA), and TCP/IP in order to find a generally applicable set of rules for all
networks.
Using this research, the ISO created a network model that helps vendors
create networks that are compatible with other networks.
The Open System Interconnection (OSI) reference model released in 1984
was the descriptive network model that the ISO created.
It provided vendors with a set of standards that ensured greater compatibility
and interoperability among various network technologies produced by
companies around the world.
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OSI layers
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OSI layers
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It breaks network communication into smaller, more manageable parts.
It standardizes network components to allow multiple vendor development and
support.
It allows different types of network hardware and software to communicate with
each other.
It prevents changes in one layer from affecting other layers.
It divides network communication into smaller parts to make learning it easier to
understand.
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Peer-to-peer communications
• In order for data to travel from the source to the destination, each layer
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of the OSI model at the source must communicate with its peer layer at
the destination.
This form of communication is referred to as peer-to-peer.
During this process, the protocols of each layer exchange information,
called protocol data units (PDUs).
Each layer of communication on the source computer communicates
with a layer-specific PDU, and with its peer layer on the destination
computer as illustrated in Figure
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TCP/IP model
• Unlike the proprietary networking technologies mentioned earlier,
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TCP/IP was developed as an open standard.
This meant that anyone was free to use TCP/IP. This helped speed up
the development of TCP/IP as a standard.
Although some of the layers in the TCP/IP model have the same name
as layers in the OSI model, the layers of the two models do not
correspond exactly.
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TCP/IP model
Some of the common protocols specified by the TCP/IP reference model layers. Some of the
most commonly used application layer protocols include the following:
• File Transfer Protocol (FTP)
• Hypertext Transfer Protocol (HTTP)
• Simple Mail Transfer Protocol (SMTP)
• Domain Name System (DNS)
• Trivial File Transfer Protocol (TFTP)
The common transport layer
protocols include:
• Transport Control Protocol (TCP)
• User Datagram Protocol (UDP)
The primary protocol of the
Internet layer is:
• Internet Protocol (IP)
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TCP/IP model
Networking professionals differ in their opinions on which model to use. Due to the
nature of the industry it is necessary to become familiar with both. Both the OSI
and TCP/IP models will be referred to throughout the curriculum. The focus will
be on the following:
• TCP as an OSI Layer 4 protocol
• IP as an OSI Layer 3 protocol
• Ethernet as a Layer 2 and Layer 1 technology
Remember that there is a difference between a model and an actual protocol that
is used in networking. The OSI model will be used to describe TCP/IP
protocols.
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Detailed encapsulation process
• All communications on a network originate at a source, and are sent to
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a destination.
The information sent on a network is referred to as data or data
packets. If one computer (host A) wants to send data to another
computer (host B), the data must first be packaged through a process
called encapsulation.
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Detailed encapsulation process
Networks must perform the following five conversion steps in order to
encapsulate data:
1. Build the data.
2. Package the data for end-to-end transport.
3. Add the network IP address to the header.
4. Add the data link layer header and trailer.
5. Convert to bits for transmission.
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Data Encapsulation Example
Application
Header + data
Application Layer
Layer 4: Transport Layer
Layer 3: Network Layer
Layer 2:
Network
Layer
010010100100100100111010010001101000…
Layer 1: Physical
Layer
Let us focus on the Layer 2, Data Link, Ethernet Frame for
now.
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Summary
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