Year 7 Independent Learning Task 1

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Transcript Year 7 Independent Learning Task 1

Assessment Focus
Generate, Develop, Communicate and Model Ideas.
Objectives
 This homework will enable you to meet certain
objectives.
 By completing this homework you will understand
some of the subject specific terminology used in
Design and Technology.
 By completing this homework you will learn about
how presentation can improve your level of
attainment.
 By completing this homework you will know that
research can inform your ideas.
Introduction to the task
Design Context
 A famous games company would like you to design a
new game for the Xbox or the Wii. They have decided
that you (the designer) can choose the consumer and
the genre for the game.
Task 1
 To begin designing you always need to complete some
research. This will help you gain inspiration for your own
design ideas. The research should include similar products
to what you are designing. In this instance you can
research games made by xbox and Wii.
 Once you have collected your research from the internet,
magazines, newspapers, catalogues etc, you will need to
create a mood board of the things you have found.
 You may look at colours, shapes, graphics, themes,
lettering, existing products, etc.
 There is an example of a completed mood board on the
next slide.
Example mood board
The Genre for this
mood board is obviously
combat, which a lot of
games are based around.
Example mood board
The Genre for this
mood board is obviously
speed and racing which
a lot of games are based
around.
 Once you have created your mood board you must
suggest who you are designing for and what genre you
will be using.
 The genre of my game will be_____________________
 The consumer of my game will be__________________
Task 2
 In this section of the homework you need to produce two
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design ideas using the research you have found.
You should have already decided who you are designing for
(consumer) and also what the theme (genre) of the game
will be.
Make sure you link your design ideas to the research (mood
board) you have already completed.
When presenting your ideas use lots of colour and annotate
(label).
You can add in more pages or complete this work on a
separate sheet if you want to
Example idea
Made for the
Wii
Race track
included
across the
whole of the
case.
A barcode
can be added
The way the
name is
presented in
interesting
Like the
background
colour
The flames
look like the
cover is
going fast
Template
Task 3
 This section is all about modelling.
 Modelling is a very important part of a designers work. It is
important to model ideas to see if they are going to work.
 To model your design idea. Use the template to draw out
your final design using the best parts from your original
ideas.
 You must show that you have looked at your original
designs to get to your final design. Maybe this is just using
the same colour scheme from one of the original ideas and
using the font from another one.
 YOU WILL NEED TO GET THE TEMPLATE FROM
YOUR TEACHER.
Evaluation
 Evaluation
 After you have completed your homework project to the best of
your ability you need to think about how well you have done, and
how you could improve your work. The work book provides
space for you to reflect on what you have done well. Be honest!
 You will also be asked to state which parts of the homework you
think you could improve upon. You need to think about things
such as how you have presented your work, did you do as much
research that you could, do you think you used your time wisely
or did you not spend enough time on it. Do you think you could
have improved your ideas, or how you have explained your ideas.
What about your model? Is it neat, does it look good. All of
these aspects could be evaluated, but it your pinion of your work
that we are looking for whilst marking it.
Assessment
 You can achieve a very good level for this project if you decide to
put in the effort it requires.
 There are examples of how to achieve each level on the next
slide.
 Think about your target grade, and think to your self – do I want
to achieve that or am I going to strecth myself to get a higher
level.
 Looking at the level descriptors before you start your assignment
might help you with the content of your work.
 Good luck!
Level descriptors for generate, develop,
communicate and model ideas
LEVEL 3
 You have attempted to design a new game, the ideas show a slight link to the research.
There is very little or no annotation evident. Your presentation is weak. The model is
attempted.
LEVEL 4
 Your ideas show some links with the research you have carried out. You have drawn two
ideas and annotated them. You have completed the model and cut it out.
LEVEL 5
 Your ideas are clearly linked to the research and are well presented. You have drawn two
ideas, annotated them clearly stating good and bad points. You have used colour in your
model and it is suited to the consumer.
LEVEL 6
 You have collected your research from a range of sources. Your research has been used to
help you design your ideas. There are clear links with the needs of the consumer. You
have presented your ideas very well and all sketches are in proportion, with detailed
annotation and precise colour. Your model is very effective and looks very appealing.
Accessing the homework
 You will be offered a hard copy from your teacher of
Y7ILA1a you can also access this from the schools
website.
 You will also be given a hard copy of the template
needed for task 3
 If you are finding the homework difficult in any way
please use this PowerPoint to help you, or use Y7IL1Ab
(on the website)
 If you feel like you want to stretch and challenge your
self and go for a higher level than your target please
look at Y7ILA1c