Transcript Document
The Software Process ECE 417/617: Elements of Software Engineering Stan Birchfield Clemson University Life cycle phases 5 phases of every S/W life cycle: 1. 2. 3. 4. 5. Communication – requirements gathering, project initiation Planning – determine tasks, risks, resources, work products, schedule; estimate, schedule, track Modeling – create models to facilitate more precise communication and planning; includes analysis and design Construction – code generation and testing Deployment – delivery, feedback, support Two approaches: prescriptive and agile Waterfall model Requirements Analysis System Design Object Design Coding Testing Installation [adapted from Royce (1970)] Maintenance What is wrong with waterfall? Requirements Analysis Maintenance System Design Installation Object Design Testing Coding Interrelated nonlinear, sequential less detail V-model Requirements Analysis Acceptance Testing is validated by System Design System Testing more detail Object Design Unit Testing Coding build system validate system features Incremental model increment #3 A D C T M version #2 M version #3 increment #2 A D C T increment #1 A D C T M version #1 time Rapid application development (RAD) Team #1 Communication Modeling Construction Planning Team #N Modeling Construction Developed by James Martin at IBM in 1980s 60 – 90 days RAD has largely been discredited because it has not proved successful "RAD is back", says IBM, Information Age, Feb. 10, 2006 http://www.information-age.com/articles/296861/rad-is-back-says-ibm.thtml Deployment Prototyping Communication Feedback Quick plan Delivery Quick modeling Construct Prototype • Enables faster feedback • Can be incorporated into other models • But what is the danger? Shark tooth model [from Michael Black] Spiral model Deployment Communication start Construction Planning Modeling “Risk-driven approach” [developed by Barry Boehm, 1988] Concurrent Each activity can be in a different state: none under development awaiting changes under review under revision done baselined Unified process software increment Communication inception Planning Deployment elaboration transition Construction Modeling construction • • • • Incremental, iterative “Unified” same originators as UML Also called Rational Unified Process (RUP) Based on spiral model, developed at Rational Software, a division of IBM since 2003 Unified process work products Inception phase vision document initial use-case model initial business case initial risk list project plan prototype(s) ... Elaboration phase use-case model requirements analysis model preliminary model revised risk list preliminary manual ... Construction phase design model SW components test plan test procedure test cases user manual installation manual ... Transition phase SW increment beta test reports user feedback ... Agile development • S/W development is unpredictable – requirements will change (which ones?) – design and construction are interleaved (how much design is needed?) – analysis and testing, too • Solution: Use an adaptable process – incremental development strategy Agile principles • Agile Manifesto (2001) values – – – – • individuals and interactions over processes and tools working software over comprehensive documentation customer collaboration over contract negotiation responding to change over following a plan Agile principles: – – – – – – – – satisfy customer (highest priority) early and frequent S/W delivery welcome changing requirements work daily with business people and developers build projects around motivated individuals simplicity: maximize the amount of work NOT done self-organizing teams regular reflection to adjust behavior to improve effectiveness Extreme programming (XP) Kent Beck became project leader of Chrysler’s payroll project in 1996 Project canceled in 2000 [Kent Beck, Extreme Programming Explained, 1999] [from extremeprogramming.org] A simpler view of XP spike solutions (prototypes) CRC cards design planning coding refactoring test S/W increment unit test acceptance test continuous integration XP principles 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. Test-driven development The planning game On-site customer Pair programming Continuous integration Refactoring Small releases Simple design System metaphor Collective code ownership Coding standards 40-hour work week Pros and cons? Adaptive S/W development (ASD) • ASD focuses on human collaboration and team self-organization collaboration speculation learning S/W increment [Highsmith 2000] Scrum • Backlog – prioritized list of project requirements or features • Sprints – work units required to achieve a requirement – deliver within fixed time (30 days) – no changes to requirement allowed during that time • Daily meetings (15 min.) – What did you do? – What obstacles are you encountering? – What is your plan? • Demos – S/W increments delivered to customer (can ship final product upon demand) BDUF controversy • BDUF – Big design up front • Proponents claim that planning up front saves lots of time in the end • Much faster to fix a bug in the spec than in the code • An ounce of prevention is worth a pound of cure • Who is right? Both. Strive for balance. Model summary Prescriptive models • Waterfall • Incremental • RAD • Spiral • Concurrent development • Component-based development • Formal methods • Aspect oriented • Unified process (RUP) Agile models • Extreme programming (XP) • Adaptive software development (ASD) • Dynamic systems development (DSDM) • Scrum • Crystal • Feature driven development (FDD) • Agile model Synch-and-stabilize • How to balance structure and flexibility? • Solution: – Plan product with vision statement – Translate into specification document with enough detail to divide the work – Divide into parts and assign to teams – Teams are free to implement, innovate as they wish – Teams work under common environment – Teams check-in work frequently – Frequent (daily) builds – Always a working system – Easy to test, see defects, measure progress continually [from “How Microsoft Builds Software”, Cusumano and Selby] Personal software process (PSP) • Individual developers should – – – – measure the quality of output plan (estimate and schedule work) identify likely and actual errors use metrics to improve process • Activities: (1) planning, (2) high-level design, (3) high-level design review, (4) development, (5) postmortem • Disciplined metrics-based approach to software engineering • Requires significant training • Improves productivity and quality, but resisted by many developers (culture shock) [SEI’s Watts Humphreys] Team software process (TSP) • Project team should – be self-directed, able to plan and track their work, establish goals, and own their processes and plans – have consistent understanding of its overall goals and objectives – define roles and responsibilities – track quantitative project data – identify and implement an appropriate process for the project – define local standards – continually assess and respond to risks – track, manage, and report project status • • • • Activities: (1) launch, (2) high-level design, (3) implementation, (4) integration and test, (5) postmortem Rigorous approach that requires a full commitment from the team Requires thorough training Improves productivity and quality [SEI’s Watts Humphreys]