Transcript Slide 1
MIS CHAPTER 14 EMERGING TRENDS, TECHNOLOGIES, AND APPLICATIONS Hossein BIDGOLI MIS, Chapter 14 ©2014 Cengage Learning 1 Chapter 14 Emerging Trends, Technologies, and Applications learning outcomes LO1 Summarize new trends in software and service distribution. LO2 Describe virtual reality components and applications. LO3 LO4 LO5 Discuss uses of radio frequency identification. MIS, Chapter 14 ©2014 Cengage Learning Explain quick response codes. Summarize new uses of biometrics. 2 Chapter 14 Emerging Trends, Technologies, and Applications l e a r n i n g o u t c o m e s (cont’d.) LO6 Describe new trends in networking, including grid, utility, and cloud computing. LO7 Discuss uses of nanotechnology. MIS, Chapter 14 ©2014 Cengage Learning 3 Chapter 14 Emerging Trends, Technologies, and Applications Trends in Software and Service Distribution • Recent trends in software and service distribution include: – Pull and push technologies – Application service providers MIS, Chapter 14 ©2014 Cengage Learning 4 Chapter 14 Emerging Trends, Technologies, and Applications Pull and Push Technologies • Pull technology – User states a need before getting information – Entering a URL in a Web browser to go to a certain Web site • Push technology (Webcasting) – Web server delivers information to users who have signed up for this service – Supported by many Web browsers – Also available from vendors – Delivers content to users automatically at set intervals or when a new event occurs MIS, Chapter 14 ©2014 Cengage Learning 5 Chapter 14 Emerging Trends, Technologies, and Applications Pull and Push Technologies (cont’d.) • Examples of push technology: – “A newer version of Adobe Flash is available. Would you like to install it?” – Research In Motion (RIM) offers a new BlackBerry push API – Microsoft Direct Push from AT&T MIS, Chapter 14 ©2014 Cengage Learning 6 Chapter 14 Emerging Trends, Technologies, and Applications Application Service Providers • Application service providers (ASPs) – Provides access to software or services for a fee • Software as a service (SaaS), or ondemand software – Model for ASPs to deliver software to users for a fee – Software might be for temporary or long-term use – Users don’t need to be concerned with new software versions and compatibility problems MIS, Chapter 14 ©2014 Cengage Learning 7 Chapter 14 Emerging Trends, Technologies, and Applications Application Service Providers (cont’d.) • Users can also save all application data on the ASP’s server – Software and data are portable • The SaaS model can take several forms: – Software services for general use – A specific service – A service in a vertical market MIS, Chapter 14 ©2014 Cengage Learning 8 Chapter 14 Emerging Trends, Technologies, and Applications Application Service Providers (cont’d.) • Advantages: – Similar to outsourcing • Less expensive • Delivering information more quickly • Other advantages and disadvantages • Vendors: – Google, Microsoft, Salesforce, NetSuite, Basecamp, and Mint MIS, Chapter 14 ©2014 Cengage Learning 9 Chapter 14 Emerging Trends, Technologies, and Applications Virtual Reality • Virtual reality (VR): – Computer-generated, 3D images to create the illusion of interaction in a real-world environment – Began with military fight simulations in the 1960s – In the 1990s, Japan’s Matsushita virtual kitchen • Customers changed fixtures and appliances • The design could be altered on a computer • Virtually walked around the kitchen space • First VR system designed for general public use MIS, Chapter 14 ©2014 Cengage Learning 10 Chapter 14 Emerging Trends, Technologies, and Applications Virtual Reality (cont’d.) • VR terms: – – – – – – Simulation Interaction Immersion Telepresence Full-body immersion Networked communication MIS, Chapter 14 ©2014 Cengage Learning 11 Chapter 14 Emerging Trends, Technologies, and Applications Types of Virtual Environments • Egocentric environment – User is totally immersed in the VR world – Most common technology used with this environment is a head-mounted display (HMD) • Exocentric environment – Data is still rendered in 3-D – Users can only view it onscreen – Main technology used in this environment is 3-D graphics MIS, Chapter 14 ©2014 Cengage Learning 12 Exhibit 14.1 MIS, Chapter 14 ©2014 Cengage Learning Egocentric VR Technologies 13 Chapter 14 Emerging Trends, Technologies, and Applications Components of a Virtual Reality System • Visual and aural systems • Manual control for navigation • Central coordinating processor and software system • Walker MIS, Chapter 14 ©2014 Cengage Learning 14 Exhibit 14.2 MIS, Chapter 14 ©2014 Cengage Learning VR Components 15 Chapter 14 Emerging Trends, Technologies, and Applications CAVE • Cave automatic virtual environment (CAVE) – Virtual environment consisting of a cube-shaped room in which the walls are rear-projection screens • Uses holographic devices that create, capture, and display images in true 3-D form • People can: – Enter CAVEs in other locations • No matter how far away they are geographically – Interact with the other users MIS, Chapter 14 ©2014 Cengage Learning 16 Chapter 14 Emerging Trends, Technologies, and Applications CAVE (cont’d.) • High-speed digital cameras capture one user’s presence and movements – Then re-create and send these images to users in other CAVEs • Used for research in many fields: – Archaeology, architecture, engineering, geology, and physics • Some engineering companies use CAVEs to improve product design and development MIS, Chapter 14 ©2014 Cengage Learning 17 Exhibit 14.3 MIS, Chapter 14 ©2014 Cengage Learning Example of a CAVE 18 Chapter 14 Emerging Trends, Technologies, and Applications Virtual Reality Applications • • • • Military flight simulations Medicine for “bloodless” surgery Entertainment industry Will one day be used for user interfaces in information systems • Current business applications: – Assistance for the disabled – Architectural design MIS, Chapter 14 ©2014 Cengage Learning 19 Chapter 14 Emerging Trends, Technologies, and Applications Virtual Reality Applications (cont’d.) – – – – Education Flight simulation Videoconferencing Group support systems MIS, Chapter 14 ©2014 Cengage Learning 20 Chapter 14 Emerging Trends, Technologies, and Applications Obstacles in Using VR Systems • Not enough fiber-optic cables are currently available for a VR environment capable of recreating a conference • Problems must be solved: – Confusion between the VR environment and the real environment – Mobility and other problems with HMDs – Difficulty representing sound – Need for additional computing power MIS, Chapter 14 ©2014 Cengage Learning 21 Chapter 14 Emerging Trends, Technologies, and Applications Virtual Worlds • Simulated environment designed for users to interact via avatars • Avatar – 2D or 3D graphical representation of a person in the virtual world – Used in chat rooms and online games • Strategy Analytics predicts that 640 million people worldwide will inhabit virtual worlds – By 2015 MIS, Chapter 14 ©2014 Cengage Learning 22 Chapter 14 Emerging Trends, Technologies, and Applications Virtual Worlds (cont’d.) • With avatars, users can: – Manipulate objects – Experience a limited telepresence – Communicate using text, graphical icons, and sound MIS, Chapter 14 ©2014 Cengage Learning 23 Chapter 14 Emerging Trends, Technologies, and Applications Virtual Worlds (cont’d.) • Widely used virtual worlds – – – – – – – Active Worlds Club Penguin EGO Entropia Universe Habbo Runescape Second Life MIS, Chapter 14 ©2014 Cengage Learning 24 Chapter 14 Emerging Trends, Technologies, and Applications Radio Frequency Identification: An Overview • Radio frequency identification (RFID) tag – Small electronic device consisting of a small chip and an antenna – Provides a unique identification for the card or the object carrying the tag – Do not have to be in contact with the scanner to be read – Can be read from a distance of about 20 feet MIS, Chapter 14 ©2014 Cengage Learning 25 Chapter 14 Emerging Trends, Technologies, and Applications Radio Frequency Identification: An Overview (cont’d.) • Two types of RFID tags: – Passive • No internal power supply – They can be very small • Best ones have about 10 years of battery life – Active – Usually more reliable than passive tags • Technical problems and issues of privacy and security MIS, Chapter 14 ©2014 Cengage Learning 26 Table 14.1 RFID applications RFID Applications MIS, Chapter 14 ©2014 Cengage Learning 27 Chapter 14 Emerging Trends, Technologies, and Applications Quick Response Codes • QR (quick response) code: Matrix barcode, black modules arranged in a square pattern on a white background – – – – – High storage capacity Small printout size Dirt and dust resistance Readable from any direction Compatible with the Japanese character set MIS, Chapter 14 ©2014 Cengage Learning 28 Chapter 14 Emerging Trends, Technologies, and Applications Biometrics: A Second Look • Current and future applications of biometrics: – – – – – – – – – – ATM, credit, and debit cards Network and computer login security Web page security Voting Employee time clocks Member identification in sport clubs Airport security and fast check-in Passports and highly secured government ID cards Sporting events Cell phones and smart cards MIS, Chapter 14 ©2014 Cengage Learning 29 Chapter 14 Emerging Trends, Technologies, and Applications Trends in Networking • Recent trends in networking technologies • Many are already used – Wireless technologies and grid computing • Newer but attracting a lot of attention: – WiMAX and cloud computing MIS, Chapter 14 ©2014 Cengage Learning 30 Chapter 14 Emerging Trends, Technologies, and Applications Wi-Fi • Wireless Fidelity (Wi-Fi) – Broadband wireless technology • Information can be transmitted over short distances – In the form of radio waves • Connect – Computers, mobile phones and smart phones, MP3 players, PDAs, and game consoles – Wi-Fi hotspots MIS, Chapter 14 ©2014 Cengage Learning 31 Chapter 14 Emerging Trends, Technologies, and Applications WiMAX • Worldwide Interoperability for Microwave Access (WiMAX) – Broadband wireless technology – Based on the IEEE 802.16 standards • Designed for wireless metropolitan area networks • Theoretically has faster data transfer rates and a longer range than Wi-Fi • Disadvantages: – Interference from other wireless devices, high costs, and interruptions from weather conditions MIS, Chapter 14 ©2014 Cengage Learning 32 Chapter 14 Emerging Trends, Technologies, and Applications Bluetooth • Wireless technology for transferring data over short distances • Can be used to create a personal area network (PAN) • Popular as a safer method of talking on cell phones while driving • Uses a radio technology called Frequency Hopping Spread Spectrum (FHSS) MIS, Chapter 14 ©2014 Cengage Learning 33 Chapter 14 Emerging Trends, Technologies, and Applications Bluetooth (cont’d.) • Used to connect devices such as: – Computers, global positioning systems (GPSs), mobile phones, laptops, printers, and digital cameras • No line-of-sight limitations • Limited transfer rate MIS, Chapter 14 ©2014 Cengage Learning 34 Chapter 14 Emerging Trends, Technologies, and Applications Grid Computing • Combining the processing powers of various computers • “Node” – Each participant in a grid • Processing on overused nodes can be switched to idle servers and even desktop systems • Advantages: – Improved reliability – Parallel processing nature – Scalability MIS, Chapter 14 ©2014 Cengage Learning 35 Chapter 14 Emerging Trends, Technologies, and Applications Utility (On-Demand) Computing • Provision of IT services on demand • Users pay for computing or storage resources on an as-needed basis • Main advantages – Convenience and cost savings • Drawbacks – Privacy and security MIS, Chapter 14 ©2014 Cengage Learning 36 Chapter 14 Emerging Trends, Technologies, and Applications Cloud Computing • Platform incorporating many recent technologies under one platform, including – SaaS model, Web 2.0, grid computing, and utility computing • Nearly all tech vendors are involved in cloud computing • Example: – Editing Word document on an iPhone • Same advantages and disadvantages as distributed computing MIS, Chapter 14 ©2014 Cengage Learning 37 Chapter 14 Emerging Trends, Technologies, and Applications Cloud Computing (cont’d.) • Services typically require a fee • Some are free • Google Apps – Includes Gmail, Google Talk, and Google Docs – Provides commonly used applications accessed via a Web browser MIS, Chapter 14 ©2014 Cengage Learning 38 Chapter 14 Emerging Trends, Technologies, and Applications Public, Private, Hybrid, and Community Clouds: Which One to Choose • Choose based on security needs and level of involvement IT managers require • Public: Users connect with an off-site infrastructure over the Internet • Private: Services and the infrastructure are run on a private network • Hybrid: A collection of at least one private and at least one public cloud • Community: Use by a specific community of users from organizations with common concerns MIS, Chapter 14 ©2014 Cengage Learning 39 Chapter 14 Emerging Trends, Technologies, and Applications Cloud Computing Security • Risks – – – – – – – Privileged user access Regulatory compliance Data location Data segregation Recovery Investigative support Long-term viability MIS, Chapter 14 ©2014 Cengage Learning 40 Chapter 14 Emerging Trends, Technologies, and Applications Nanotechnology • Incorporates techniques that involve the structure and composition of materials on a nanoscale • Nanometer is one billionth of a meter • Current technology for miniaturizing transistors and other components might reach its limit in the next decade • Some consumer goods incorporating nanotechnology are already on the market – Nanomaterials MIS, Chapter 14 ©2014 Cengage Learning 41 Chapter 14 Emerging Trends, Technologies, and Applications Summary • New trends in: – – – – – – Software as a service Virtual reality RFID technologies and QR codes Networking, including Wi-Fi, WiMAX, and Bluetooth Grid, utility, and cloud computing Nanotechnology MIS, Chapter 14 ©2014 Cengage Learning 42