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Vectors Scalars: a physical quantity described by a single number Vector: a physical quantity which has a magnitude (size) and direction. •Examples: velocity, acceleration, force, displacement. •A vector quantity is indicated by bold face and/or an arrow. a or a or a or a etc •The magnitude of a vector is the “length” or size (in appropriate units). a a (the magnitude of a ) The magnitude of a vector is always positive. •The negative of a vector is a vector of the same magnitude put opposite direction (i.e. antiparallel) Phys211C1V p1 Combining scalars and vectors scalars and vectors cannot be added or subtracted. the product of a vector by a scalar is a vector x=ca x = |c| a (note combination of units) if c is positive, x is parallel to a if c is negative, x is antiparallel to a Phys211C1V p2 Vector addition most easily visualized in terms of displacements Let X = A + B + C graphical addition: place A and B tip to tail; X is drawn from the tail of the first to the tip of the last B A X A+B=B+A X A B Phys211C1V p3 Vector Addition: Graphical Method of R = A + B •Shift B parallel to itself until its tail is at the head of A, retaining its original length and direction. •Draw R (the resultant) from the tail of A to the head of B. B B A + = A = R the order of addition of several vectors does not matter C C D B B C A B A D A D Phys211C1V p4 Vector Subtraction: the negative of a vector points in the opposite direction, but retains its size (magnitude) -B • A- B = A +( -B) R A - B = A + -B = A Phys211C1V p5 Resolving a Vector (2-d) replacing a vector with two or more (mutually perpendicular) vectors => components directions of components determined by coordinates or geometry. A = Ax + Ay Ax = x-component Ay = y-component A Ax + Ay 2 tan q Ay Ax A Ay q 2 Ax A cosq Ax Ay A sin q Be careful in 3rd , 4th quadrants when using inverse trig functions to find q. Component directions do not have to be horizontalvertical! A Ay q Ax Phys211C1V p6 Vector Addition by components R=A+B+C Resolve vectors into components(Ax, Ay etc. ) Add like components Ax + Bx + Cx = Rx Ay + By + Cy = Ry The magnitude and direction of the resultant R can be determined from its components. in general R A + B + C Example 1-7: Add the three displacements: 72.4 m, 32.0° east of north 57.3 m, 36.0° south of west 72.4 m, straight south Phys211C1V p7 Unit Vectors a unit vector is a vector with magnitude equal to 1 (unit-less and hence dimensionless) in the Cartesian coordinates: iˆ unit vecto r in + x direction ˆj unit vecto r in + y direction kˆ unit vecto r in + z direction Right Hand Rule for relative directions: thumb, pointer, middle for i, j, k. Express any vector in terms of its components: A Ax iˆ + Ay ˆj + Az kˆ Phys211C1V p8 Products of vectors (how to multiply a vector by a vector) Scalar Product (aka the Dot Product) A B AB cos A B cos B A 0 180 is the angle between the vectors A.B = Ax Bx +Ay By +Az Bz = B.A = B cos A is the portion of B along A times the magnitude of A = A cos B is the portion of A along B times the magnitude of B B A B cos note: the dot product between perpendicular vectors is zero. ˆi ˆi 1 ˆj ˆj 1 kˆ kˆ 1 ˆi ˆj 0 ˆj kˆ 0 kˆ ˆi 0 Phys211C1V p9 Example: Determine the scalar product between A = (4.00m, 53.0°) and B = (5.00m, 130.0°) Phys211C1V p10 Products of vectors (how to multiply a vector by a vector) Vector Product (aka the Cross Product) 3-D always! C A B -B A C AB sin is the angle between the vectors 0 180 Right hand rule: AB = C A – thumb B – pointer C – middle Cartesian Unit vectors ˆi ˆi 0 ˆj ˆj 0 kˆ kˆ 0 ˆi ˆj kˆ ˆj kˆ ˆi kˆ ˆi ˆj C = AB sin = B sin A is the portion of B perpendicular A times the magnitude of A = A sin B is the portion of A perpendicular B times the magnitude of B Phys211C1V p11 C A B -B A C AB sin C = AB sin = B sin A is the part of B perpendicular A times A = A sin B is the part of A perpendicular B times B B sin B A Write vectors in terms of components to calculate cross product A B ( Ax iˆ + Ay ˆj + Az kˆ ) ( Bx iˆ + B y ˆj + Bz kˆ ) Ax iˆ Bx iˆ + Ax iˆ B y ˆj + Ax iˆ Bz kˆ + Ay ˆj Bx iˆ + Ay ˆj B y ˆj + Ay ˆj Bz kˆ + Az kˆ Bx iˆ + Az kˆ B y ˆj + Az kˆ Bz kˆ ( Ay Bz - Az B y )iˆ + ( Az Bx - Ax Bz ) ˆj + ( Ax B y - Ay Bx )kˆ Phys211C1V p12 Example: A is along the x-axis with a magnitude of 6.00 units, B is in the x-y plane, 30° from the x-axis with a magnitude of 4.00 units. Calculate the cross product of the two vectors. Phys211C1V p13