Movies - Joan Merriam
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Transcript Movies - Joan Merriam
Movies and the Impact
of Images
Chapter 7
“. . . [W]e need to ask big-picture questions such
as what purposes movies serve for us today,
compared with their earlier intent; how strong
an impact the U.S. film industry has on society
and culture in our own country and in others;
and where the film industry may be headed in
the future.”
Early History of Movies: The
Precursors of Film
1600s
The Magic Lantern projects images painted on
glass plates.
1800s
Thaumatrope “combines” images when
twirled, 1824
Zoetrope makes images appear to move,
1834
Early History of Movies:
Development Stage
Muybridge projects photographic images on wall
for public viewing, 1880
Eastman develops roll film, 1884
Le Prince invents first motion-picture camera,
1888
Creates first motion picture, Roundhay Garden Scene
Goodwin creates celluloid, 1889
Early History of Movies:
Entrepreneurial Stage
Edison and Dickson
Create kinetograph (camera) and kinetoscope
(single-person viewing system)
Create vitascope, which projected longer
filmstrips without interruption
Lumière brothers
Develop cinematograph, combined camera,
film development, and projection system
Early History of Movies:
Mass-Medium Stage
Méliès (France)
Porter (U.S.)
Introduces first narrative films
Uses new filming and editing tricks
Adapts Méliès’s innovations to make America’s
first narrative film
Introduces first close-up, western, chase scene
Nickelodeons
Attract workers and immigrants to the movies
Evolution of Hollywood Studio
System
Edison’s “Trust”
Zukor and Fox
Cartel of major U.S. and French producers
Exclusive deal with Eastman
Leave East Coast for Hollywood
Bypass the Trust; file suit that breaks its hold
Create Paramount, Fox
Studio system
Vertically integrated, creates film oligopoly
The Three Pillars of the Movie
Business
Production
Distribution
Studios control all “talent” via exclusive contracts
Early film exchange system
Block booking distribution (Zukor)
European markets
Exhibition
Studios purchase first-run theaters
Develop movie palaces, mid-city theaters
Hollywood’s Golden Age
Narrative techniques developed
Varied camera distances, multiple story lines, fastpaced editing, symbolic imagery
New types of film develop including:
Crime, horror, westerns, war, science fiction
Introduction of sound
Further establishes narrative style
Sets new commercial standards in industry
The Jazz Singer first talkie
Fox introduces newsreels
Setting the Standard for
Narrative Style
Hollywood narrative
Hollywood Genres
Recognizable characters
Clear plot
Special effects
Action/Adventure, comedy, romance, drama, mystery,
gangster, western, horror, fantasy, musicals, film noir
Hollywood authors
Movie directors develop specific style, interest
George Lucas, Steven Spielberg
Breaking the Gender and
Racial Barrier
Female directors struggle for recognition.
Lina Wertmuller, Jane Campion, Sofia Coppola
Minority groups, including African Americans,
Asian Americans, and Native Americans also
struggle for recognition
Some have succeeded as directors:
Spike Lee, Ang Lee, Chris Eyre, Wayne Wang
Alternatives to Hollywood
Foreign Films
Documentaries
Small percent of films seen in U.S.
Noncommercial films usually require grants
Cinema verité
Tackle controversial subject matter
Independent films
Created on shoestring budgets
Shown to smaller audiences
The Transformation of the
Hollywood Studio System
Paramount decision
Flight to suburbs
Major studios forced to end vertical integration
Opens up opportunities for new forms of
exhibition, like drive-in theaters.
Americans buy more consumer goods.
Marriage age drops, fewer “movie dates”
Television
Keeps Americans home
Television Changes Hollywood
Movies feature more serious content
Alcoholism: The Lost Weekend
Sexuality: Peyton Place, Lolita
MPPA launches ratings system
Movies develop new technologies
Technicolor, stereophonic sound
Home Entertainment
More than 50% of domestic revenue for
Hollywood studios comes from video/DVD
rentals
DVD sales declining
Blu-ray has not helped improve video store sales.
Internet video streaming is the future.
Allows viewers to download videos through Netflix,
Xbox, Apple TV devices, Hulu, Fancast
Movie industry needs to adapt
Economics: Money In
Box-office sales
DVD/video sales and rentals
Studios get about 40% of the theater box-office
take in first “window” for movie exhibition
50% of all domestic-film income for major studios
Cable and television outlets
Pay-per-view, video-on-demand, premium cable,
network and basic cable
Economics: Money In (cont.)
Foreign distribution
Independent-film distribution
International box-office gross revenues almost
double U.S. and Canada box-office receipts.
Indies pay studios 30–50% of box-office and
video-rental money they make from their movies.
Licensing and product placement
Action figures, snacks, products “seen” in a movie
Synergy, or promotion throughout subsidiaries of
media conglomerate
Economics: Money Out
Production
Marketing, advertising, print costs
Fees paid to actors, directors, personnel, costs for
special effects, set design, and so on
Can add almost $36 million in costs per film
Post-production
Film editing, sound recording
Economics: Money Out (cont.)
Distribution
Exhibition
Screening a movie for prospective buyers
Constructing theaters, purchasing projection
equipment
Acquisitions
Buying up other media-related companies
Uncertainties in the Digital Age
Broadband Internet service
More movie fans are likely to download
movies from Web
iTunes Store rentals, Netflix instant viewing,
Hulu
Challenge of digitizing movies
More 3D films require new projection systems
Movies in a Democratic
Society
Consensus narratives
Stifle voices of other, underrepresented
cultures
Provide shared experiences
Bridge cultural differences, create “global village”
Impose mainstream, Western ideas about values,
actions on others
Watch movies with a critical eye
Seek other cinematic voices