Transcript Document

Digital Life:
Understanding the Cyber Culture &
how it has Impacted Youth
Ernest Staats
Technology Director
MS Information Assurance, CISSP, MCSE, CNA, CWNA, CCNA, Security+, I-Net+,
Network+, Server+, A+
[email protected]
Resources available @ http://www.es-es.net/2.html
Be Relevant
• “Let every worker in the Master's
vineyard, study, plan, devise
methods, to reach the people where
they are.” --Ev 122, 123
Outline
• Understanding the cyber culture (how Internet has
impacted youth and their thinking)
–
–
–
–
–
Living in a digital world
Youth online
Spiritual
How they communicate
Internet addictiveness
• Blogs
• Internet usage among youth
• Social networking
• Where they turn for answers
• Common terms/lingo online
• Resources available at www.es-es.net
A link that will make you think
http://www.rsaconference.com/rsa365/webcasts/2_1.asx
Living In the Digital World
• 23% of parents have rules about what their
kids can do on the computer.3
• In a typical day, just over half (54%) of all
young people use a computer for
recreation.3
• Nearly one-third (31%) of 8- to 18-year-olds
have a computer in their bedroom, and one
in five (20%) have an Internet connection
there.3
• 74% of online teens use instant messaging.
In comparison, 44% of online adults have
used IM.7
Youth Online
• About half of young people (48%) go online
from home, 20% from school, and 16% from
elsewhere.3
• One in ten young people (13%) reports having
a handheld device that connects to the
Internet.3
• More than 70 percent of youth have
accidentally come across pornography on the
Web.4
• More than 11 million teens regularly view porn
online.
Youth Online
• Of the 21 million teens who are online, 51%
go online at least once a day
• Girls use e-mail more than boys (93%
versus 84%)
• Girls also use IM more, but the difference
isn't as drastic (77% versus 74%)
Pew Internet & American Life Project, Teens and Technology: Youth are
leading the transition to a fully wired and mobile nation, July 2005
(http://www.pewinternet.org/PDF/r/162/report_display.asp)
Youth Online
The size of the wired teen population surges at the
7th grade mark
• 60% of 6th graders use the Internet
•
By 7th grade, 82% use it
• The percent increases each year until it tops out at
94% of 11th and 12th graders
Pew Internet & American Life Project, Teens and Technology: Youth are
leading the transition to a fully wired and mobile nation, July 2005
(http://www.pewinternet.org/PDF/r/162/report_display.asp)
Information Gathering
• 59% of youth said they consider the Web
more "useful" than newspapers, and 53% find
it more useful than TV for receiving
information.6
• 94% of online teens report using the Internet
to research for school.7
• 71% say they relied mostly on Internet
sources for the last big project they did for
school.7
Not Street Smart
• Close to 60% of teens have received an
instant message or an e-mail from a stranger
• 50% report e-mailing or instant messaging
with someone they have not met before
• 52% of online teens say they do not worry at
all about being contacted online
• Only 23% express any notable level of
concern
The Spiritual Impact
• Only 4% of Gen Y are being raised in church. That means
that 96% are unchurched.
• Pluralistic or diverse spirituality has become the norm of
this post-modern culture, as it has come to be called
• Author Leonard Sweet talks about our postmodern culture
as
EPIC
• Experiential, Participatory, Imagedriven, and Connected
• Today’s Gen Yer’s are very “E P I C” in how they think
and live
The Spiritual Impact
• The Church of England has debunked the
widely held view that young people are
spiritual seekers on a journey to find
transcendent truths to fill the “God-shaped
hole” within them
• A report published by the Church of England
indicates that young people are quite happy
with a life without God and prefer car sales to
church
• If they think about church at all, the images
young people come up with are cardigans,
scandals, corruption, and traditionalism
The Spiritual Impact
• The researchers were also shocked to
discover little sense of sin or fear of death, nor
did they find any Freudian guilt as a result of
private sensual desires. The young people
were, however, afraid of growing old.
• However, the authors also note the obvious
contrast between the view of Generation Y
that life is generally benign, with the figures
showing rises in eating disorders, substance
abuse, teenage suicide, bullying, and sexual
abuse.
The Spiritual Impact
• Actual truth or morals do not matter
much
• What matters is centered around how
that person sees and experiences life
• Their own personal philosophy
Moral Relativism
•
56% of online teens have more than one e-mail address or
screen name. Within this group of those who use multiple
accounts, 24% say that one of those addresses or screen
names is a secret one they use when they do not want their
buddies to know they are online
•
24% of teens who have used IMs and e-mail or who have
been to chat rooms have pretended to be a different person
when they were communicating online
•
33% of these teens report having someone give them fake
information about themselves in an e-mail or instant
message
•
15% of online teens and 25% of older boys online have lied
about their age to access a Web site – an act that often is
used to gain access to pornography sites
Communication
• Nearly all young people have used a
computer (98%) and gone online (96%)
• In the US, 91% use e-mail
• Of the 300 million people in the US, 203
million use the Internet (as of Dec/05)
• 130 million of them are youth (about
65%)
Communication
• They prefer experiential and
participatory learning over just listening
• They are very image driven, and
connectivity through the Internet, text
messaging, and cell phones is
extremely important
Communication
•
74% of online teens use instant messaging; in comparison, 44% of
online adults have used IM
•
69% of teen instant messengers use IM at least several times a
week
•
19% of online teens say they use IM most often to contact their
friends; 8% use e-mail; 71% still use the phone most often
•
37% have used IM to write something that they would not have said
in person
•
17% of instant messagers have used IMs to ask someone out; 13%
have used instant messaging to break up with someone
•
57% have blocked messages from someone they did not want to
hear from, and 64% have refused to respond to instant messages
from someone they were mad at
•
22% of online teens who use instant messaging and e-mail have
shared their password with a friend
Internet Addiction
• According to the Kaiser study, 8-18 y/o get an
average total media exposure of 8.5 hrs/day. 75%
had Internet access; only 46% had household
media rules
• Internet has provided a social, interactive refuge
during difficult times within the family
• Addictive Internet use is NOT simply in reference
to specific Internet content. “Consider the time spent
obtaining/exchanging information, chatting, Internet
gaming/gambling, doing homework/work, researching, religious
studies, etc.” (10)
Internet Addiction
• 76% of online teens say they would miss the Internet if
they could no longer go online
• 48% say their use of the Internet improves their
relationship with friends; 32% say Internet tools help
them make new friends
• 55% of parents with online teens think that the Internet
is a good thing for their own children; just 6% say it has
been a bad thing
• 55% of parents believe that it is essential for today’s
children to learn how to use the Internet in order to be
successful, and another 40% believe it is important
• 64% of online teens say they think use of the Internet
takes away from the time young people spend with
their families
Internet Addiction
•
“Stanford University’s 2006 survey suggests that it’s not an
isolated issue. Gambling and pornography sites are just one part
of the problem. Other sites–chat rooms, shopping venues and
special-interest Web sites–are also proving impulsively habitforming.”
•
“Internet becomes a problem when it isolates, substituting
for a real social life.”
•
Taiwan (2005) college-age online game players
experienced increased social anxiety and depression.
•
Addictive qualities: unique neurochemistry/neuropathology
involving 3 particular brain chemistries stimulating the main
types of known addictive pathways: arousal, satiation,
and fantasy. Similar to cocaine addiction in many
physiological ways.
•
Monthly pornographic downloads (peer-peer P2P): 1.5
billion (35% of all downloads)” .”
(10)
Blogging
• A blog (web log) is, essentially, an online diary
which anyone may read
• It has been suggested that over 50% of internet
bloggers are created and maintained by 13- to
19-year-olds8
• The most popular form of blogging is news
blogs.9 Most news sites have blogs set up,
allowing anyone to post their responses to news
items
• Some of the news sites which offer this are FOX,
CNN, ABC, MSNBC, Yahoo, CBS, and USA
Today
Blogs & Social Networks
•
Myspace, Xanga, Facebook
•
Fun for kids to talk about with friends
•
Show off pictures
•
Identity tool
•
“Like working on a yearbook”
Blogging Dangers
•
82% of profile creators have included their first name in their profiles
•
79% have included photos of themselves
•
66% have included photos of their friends
•
61% have included the name of their city or town
•
49% have included the name of their school
•
40% have included their instant message screen name
•
39% have linked to their blog
•
29% have included their e-mail address
•
29% have included their last names
•
29% have included videos
•
2% have included their cell phone numbers
•
6% of online teens and 11% of profile-owning teens post their first and last names
on publicly accessible profiles
•
3% of online teens and 5% of profile-owning teens disclose their full names, photos
of themselves, and the town where they live in publicly viewable profiles
Chat
• Many participants “talking” at same time
• All participants see each message
• Monitored & unmonitored
• Free and easy to access
• Feels anonymous
Internet Usage
MMORPGs
Massively-Multiplayer Online RolePlaying Games
• Second Life
• World of Warcraft
• EverQuest
• Ultima Online
• Guild Wars
• Etc.
Internet Usage
Networking Sites
• MySpace has twice the number of
views Google gets a day, for a total of
almost 13 million a day. To put that in
perspective, that’s 4,475 views per
second.5
• MySpace gets 150,000 new users a
day, the vast majority of whom (90%)
are youth 14-24 years old.5
• Shadow Resume (colleges and future
employers)
Networking Sites
• Below are some of the more common
SNS
Social Networking Sites
Teens & Friends on Social Networking Sites
What are the different ways you use social networking sites? Do you ever use those sites to…?
Yes
Stay in touch with friends you see a lot
No
91
9%
%
Stay in touch with friends you rarely see in person
82
18
Make plans with your friends
72
28
Make new friends
49
50
Flirt with someone
17
83
Source: Pew Internet & American Life Project Parents & Teens Survey, October-November 2006. Based on teens who use social networking sites [N=493] Margin of error is ±5%.
You Tube Example
• Christ Follower or “Christian”
Social-Networking Sites
The Good
• “A shy kid who has a terribly hard time
expressing himself one-on-one may be
much more comfortable conversing
online”
• “Likewise, teens facing difficult issues…
can get support online from others in the
same situation”14
Social-Networking Sites Risks
The BAD
• “These networking sites are a perfect predator's
playground. Predators can troll through (SNS)
and look for pretty faces that they like and get all
the information they want.
• The police we work with tell us that when a
predator starts grooming a child, he looks for
vulnerability, and with a diary or blog right there,
he's already gotten past the first stage.”13
Social Networking Sites
•
Among the key findings:
– • 55% of online teens have created a personal profile online,
and 55% have used social networking sites like MySpace or
Facebook.
– • 66% of teens who have created a profile say that their profile
is not visible by all Internet users. They limit access to their
profiles.
– • 48% of teens visit social networking websites daily or more
often; 26% visit once a day; 22% visit several times a day.
– • Older girls ages 15-17 are more likely to have used social
networking sites and online profiles; 70% of older girls have
used an online social network compared with 54% of older
boys, and 70% of older girls have created an online profile,
while only 57% boys have done so.
•
2006. Based on teens who use social networking sites
Social Networking Sites
•
Teens say social networking sites help them manage their
friendships
– • 91% of all social networking teens say they use the sites to
stay in touch with friends they see frequently, while 82% use the
sites to stay in touch with friends they rarely see in person.
– • 72% of all social networking teens use the sites to make plans
with friends; 49% use the sites to make new friends.
– • Older boys who use social networking sites (ages 15-17) are
more likely than girls of the same age to say that they use social
networking sites to make new friends (60% vs. 46%).
– • Just 17% of all social networking teens use the sites to flirt.
– • Older boys who use social networking sites are more than
twice as likely as older girls to say they use the sites to flirt; 29%
report this compared with just 13% of older girls.
Where they turn for answers
Top 10 Educational and Reference Websites
Week Ending March 17, 2007
Share of traffic in the category that week
1. Wikipedia (http://www.wikipedia.org/ )
24.33%
2. Yahoo! Answers (http://answers.yahoo.com/ )
4.23%
3. Dictionary.com (http://dictionary.reference.com/
)
3.79%
4. Answers.com (http://www.answers.com/ )
3.53%
5. SparkNotes (http://www.sparknotes.com/ )
1.62%
6. Google Scholar
(http://scholar.google.com/http://scholar.goog
le.com/ )
1.31%
7. Google Book Search (http://books.google.com/
)
1.09%
8. Find Articles (http://www.findarticles.com/ )
.99%
9. U.S. National Library of Medicine
(http://www.nlm.nih.gov/ )
.99%
10. Merriam-Webster Online (http://www.mw.com/ )
.85%
Source: Hitwise, U.S. Internet Visits (market share) for week ending March 17, 2007
Wikipedia
• 36% of online American adults consult
Wikipedia
• It is particularly popular with the welleducated and current college-age students
•
• More than a third of American adult internet
users (36%) consult the citizen-generated
online encyclopedia Wikipedia, according to a
new nationwide survey by the Pew Internet &
American Life Project. On a typical day in the
winter of 2007, 8% of online Americans
consulted Wikipedia.
Common Terms and Lingo
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•
•
•
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•
•
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TTYL- Talk to you later
LOL- Laugh out loud
OMG- Oh my gosh
POS- Parent over shoulder
KIT- Keep in touch
BFF- Best friends forever
BBS- Be back soon
BF- Boyfriend
GF- Girlfriend
Summary
All of the youth were engaged in multiple of the
below activities:
•
•
•
•
•
•
•
•
•
Creating
Thinking
Navigating
Experiencing
Connecting
Learning
Writing
Feeling
Cool Video
To reach them you must
be where they live.
One must also consider
their security.
Why we must Go Online
• Ellen White says, “Let every worker in
the Master's vineyard, study, plan,
devise methods, to reach the people
where they are. We must do something
out of the common course of things. We
must arrest the attention. We must be
deadly in earnest. We are on the very
verge of times of trouble and
perplexities that are scarcely dreamed
of.”
--Ev 122, 123.
Where Some Youth Turn
Bibliography
1.
Tapscott, The N’ Generation, 1998: 1-2.
http://www.amazon.com/gp/product/0071347984/103-7584413-9423004?v=glance&n=283155
2.
World Youth Report 2005
http://www.un.org/esa/socdev/unyin/wyr05.htm
3.
4.
The Henry J. Kaiser Family Foundation Study, 3/05
Kaiser Family Foundation
http://www.kff.org/
5.
Numsum Myspace Stats
www.numsum.com
6.
7.
8.
Media Central “The Buzz”
http://www.pewinternet.org/pdfs/PIP_Teens_Report.pdf
The National Youth Agency
www.nya.org.uk
9.
The Search Agency
http://www.thesearchagency.com/ResourceLibrary/search_engine_stat.aspx?sCatId=2