Developing High-Performance Teams

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Transcript Developing High-Performance Teams

C H A P T E R: T E N

Developing High-Performance Teams

10

© 2006 The McGraw-Hill Companies, Inc. All rights reserved.

McGraw-Hill Ryerson

Celestica’s High-Performance Teams

Don Golding These rework team members at Celestica’s manufacturing facility in Toronto completely redesigned the cell’s work process, reflecting their company’s movement toward self-directed work teams.

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Self-Directed Teams Defined

Don Golding Formal groups that complete an entire piece of work requiring several interdependent tasks and have substantial autonomy over the execution of these tasks .

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Self-Directed Work Team Attributes

Completes an entire piece of work Receives team level feedback and rewards

Self-Directed Work Teams

Responsible for correcting problems Team assigns tasks to members Controls work input, flow, and output

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Sociotechnical Systems Elements

Primary work unit  completes an entire work process  fairly independent from other work units Sufficient autonomy  freedom to divide up and coordinate work  empowers team members Control key variances  team controls factors affecting work quality/quantity Joint optimization  balancing social and technical systems

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SDWTs at Standard Motor Products

Standard Motor Products successfully introduced self directed work teams (SDWTs) at its Kansas plant, but some supervisors had difficulty changing from a command-and-control to mentor/facilitator management style.

Courtesy of Standard Motor Products

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Challenges to SDWTs

Cross-cultural issues  Difficult to implement in some cultures Management resistance  Concerned about losing power, status, jobs  Shift from command/control to mentor/facilitator Employee and labour union resistance  Employees uncomfortable with new roles, skills  Union concerns: More stress, lost work rules

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Virtual Teams Defined

Teams whose members operate across space, time, and organizational boundaries and are linked through information technologies to achieve organizational tasks.

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Why Virtual Teams?

Increasingly possible because of  Information technologies  Knowledge-based work Increasingly necessary because of  Knowledge management  Globalization

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High-Performance Virtual Teams

Virtual teams perform better with Team Environment • Creative combination of communication channels Team Tasks • Structured tasks • Moderate interdependence Team Size

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• Smaller size than traditional team performing similar tasks 10 more

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High Performance Virtual Teams (con’t)

Virtual teams perform better with Team Composition • Good communication and cross cultural skills in team members Team Processes • Some face-to-face meetings to assist team development Team Trust • Important in all teams, but especially virtual teams

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Trust Defined

A psychological state comprising the intention to accept vulnerability based upon positive expectations of the intent or behaviour of another person.

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Three Levels of Trust

High

Identity-based Trust Knowledge-based Trust

Low

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Calculus-based Trust 13

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Three Levels of Trust

(con’t)

Calculus-based trust  Based on deterrence  Fragile, limited, dependent on punishment Knowledge-based trust  Based on predictability and competence  Fairly robust, develops over time Identification-based trust  Based on common mental models and values  Increases with person’s social identity with team

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Propensity to Trust

Some people are inherently more willing to trust others Propensity to trust influenced by personality, values, and socialization experiences Also varies with emotions at the moment

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Swift Trust in Teams

People typically join a virtual or conventional team with a moderate or high level of trust Explanations for this swift trust:  people usually believe their teammates are reasonably competent (knowledge-based trust)  people tend to develop some degree of social identify with the team But swift trust is fragile

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Team Decision Making Constraints

Time constraints   Time to organize/coordinate Production blocking Evaluation apprehension  Belief that other team members are silently evaluating you Conformity to peer pressure  Suppressing opinions that oppose team norms

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Team Constraints: Groupthink

Tendency in highly cohesive teams to value consensus at the price of decision quality More common when the  Team is highly cohesive      Team is isolated from outsiders Team leader is opinionated Team faces external threat Team has recent failures Team lacks clear guidance

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Team Constraints: Group Polarization

Tendency for teams to make more extreme decisions than individuals alone Riskier options usually taken because of prospect theory effect fallacy -- dislike losing more than they like winning

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Group Polarization Process

High risk Individual opinions before meeting Low risk

Team discussion processes

High risk Social support Persuasive arguments Shifting responsibility Individual opinions after meeting Low risk

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General Guidelines for Team Decisions

• Team norms should encourage critical thinking • Sufficient team diversity • Ensure neither leader nor any member dominates • Maintain optimal team size • Introduce effective team structures

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NASA Encourages Constructive Conflict

Courtesy of Johnson Space Center NASA replaced the assigned seating rectangular table at the Johnson Space Center with a C-shaped arrangement where people sit wherever they want (shown in photo). The table is intended to avoid hierarchy so NASA managers can have more constructive debate.

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Constructive Conflict

Courtesy of Johnson Space Center Occurs when team members debate their different perceptions about an issue in a way that keeps the conflict focused on the task rather than people.

Problem: constructive conflict easily slides into personal attacks

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Rules of Brainstorming

1. Speak freely 2. Don’t criticize 3. Provide as many ideas as possible 4. Build on others’ ideas

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Evaluating Brainstorming

Strengths     Produces more innovative ideas Strengthens decision acceptance and team cohesiveness Sharing positive emotions encourages creativity Higher customer satisfaction if clients participate Weaknesses    Production blocking exists Evaluation apprehension exists in many groups Fewer ideas generated than when people work alone

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Electronic Brainstorming

 Participants share ideas using software  Usually in the same room, but may be dispersed  Question posted, then participants submit their ideas or comments on computer  Comments/ideas appear anonymously on computer screens or at front of room

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Evaluating Electronic Brainstorming

Strengths     Less production blocking Less evaluation apprehension More creative synergy More satisfaction with process Weaknesses     Too structured Technology-bound Candid feedback is threatening Not applicable to all decisions

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Nominal Group Technique

Individual Activity

Describe problem Write down possible solutions

Team Activity

Possible solutions described to others

Individual Activity

Vote on solutions presented

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Team Building

 Any formal intervention directed toward improving the development and functioning of a work team  Accelerates team development  Applied to existing teams that have regressed in team development

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Types of Team Building

Role definition Goal setting Problem solving Interpersonal process

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Making Team Building Effective

Some team building activities are successful, but just as many fail because: Team-building activities need to target

specific

team problems Team building is a

continuous

process, not a one-shot inoculation Team building needs to occur

on-the-job

, not just away from the workplace

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C H A P T E R: T E N

Developing High-Performance Teams

10

© 2006 The McGraw-Hill Companies, Inc. All rights reserved.

McGraw-Hill Ryerson