HOWELL FOOTBALLS DEFENSIVE STUNT PACKAGE

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Transcript HOWELL FOOTBALLS DEFENSIVE STUNT PACKAGE

WARRIOR’S DEFENSIVE STUNT PACKAGE
MEETING 2
BRING ‘N HEAT
Meeting 2
Break down
Stunt/Blitz philosophy
Blitz Terminology
D – Line Stunts
Individual Position Stunts
Combo Stunts
Zone Pressures
Stunt / Blitz Philosophy
I.
Have the ability to bring any
individual from any position on
the field
II. We use both run & pass blitzes (
most go with our DL stunts)
III. We can turn loose 1,2, and 3
players in addition to our front
IV. We will blitz and stunt to utilize
our strengths and expose
opponents weaknesses
Stunt/Blitz Terminology
1. Each Gap has a designated name
2. Each D – lineman has a
designated movement
3. Each LB/DB stunt will use their
position names along with the gap
name
Cloud
Bear
Arrow
Ammo
Bull
*Outside stunts will come with tite or split DL movement unless
we are using secondary stunts to bring 2 players from outside.
Defensive Line Stunts
Gap Exchange Stunts:


1to 2 man stunt
Used with backer/secondary stunt to bracket OL
and open gaps for the stunt
Slant / Angle Stunts:


1to 4 man stunt
Players will start head up OL moving toward
strength or weakness of formation
Loop Stunts:


2 to 4 man stunt
Drive man wants to drive his OL to open gap for
loop man
Gap Exchange Stunts
Gap Exchange cont
Gap Exchange cont
Slant/Angle Movements
Slant /Angle movements cont
Slant/Angle movements Cont
Slant/Angle movements cont
Slant/Angle movements cont
Loop Stunts
Loop Stunts Cont
Loop Stunts Cont
Loop Stunts Cont
Individual Position Stunts
1. Linebackers
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

Mike
Sam
Will
2. Corners


Storm: Corner on strong side
Thunder: Corner on weak side
3. Safeties
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
Monster: Designated stunting safety
Free: Stunt going outside on weak side
4. Hot Coverage


Can be used with our linebacker stunts to
replace run/pass responsibility
Refer to first presentation Defensive
coverage section for an example
Linebacker Individual Stunts
•MIKE
•A Gap: MIKE
•B Gap: MIKE BEAR
•C Gap: MIKE CLOUD
•Wk A Gap: MIKE AMMO
M
•SAM
•A Gap: SAM ARROW
•B Gap: SAM BEAR S
•C Gap: SAM
•D Gap: TITE SAM
•WILL
•A Gap: WILL AMMO
•B Gap: WILL
•C Gap: SPLIT WILL
•Str A Gap: WILL ARROW
W
Corner Individual Stunts
C
• D Gap: Storm/Tite Storm(DE rips across TE)
• C Gap: Storm Cloud
C
• C Gap: Thunder/Split Thunder (DE rips across OT/TE)
• B Gap: Thunder Bull
Safety Individual Stunts
MO
•Strong Side
•A Gap: MONSTER ARROW
•B Gap: MONSTER BEAR
•C Gap: MONSTER CLOUD
•D Gap: MONSTER/TITE MONSTER
FS
•Weak Side
•A Gap: FREE AMMO
•B Gap: FREE BULL
•C Gap: FREE/SPLIT FREE
•If in Double Tight FREE/SPLIT FREE
becomes a D gap Stunt
Designated Safety
1. “STUNT” & “STACK” Safety:
 Designate one safety to stunt and stack in
our 8 man fronts(Monster)
 Keeps assignments simple
 Monster = outside strong D gap
 Free = outside weak C/D gap
2. “SHAKE” Alignment:
 SHAKE strong: Designated safety aligns in a
12 or 9 tech on LOS strong side
 SHAKE weak: Designated safety aligns in a 6
or 9 tech on LOS weak side
Combo Stunts
1.
2.
3.
4.
5.
Combo stunts include the dl, lb, and secondary
LB/LB: Ex - Base nob mike will ammo = Base
front, nose to wk b gap, mike to his a gap, will to
wk a gap
LB/CB: Ex - Base tite tag storm mike bear = Base
Front, strong side end tite stunt, 3 tech tag a
gap, strong corner d gap, mike to strong b gap
LB/Safety: Ex – Base nob monster axe will
ammo = Base front, nose to wk b gap, monster
strong a gap, will wk a gap
*You Try: BASE, TAG, MIKE BEAR ,SAM
*Base, 3tech to strong A gap, Mike to Strong B gap, Sam to
strong C gap
LB/LB
Nob mike will ammo
WE
WC
N
3
S
M
SE
SC
W
MO
FS
LB/Corner
Tite storm tag mike
bear
WE
WC
S
N
3
M
SE
SC
W
MO
FS
LB/Safety
Nob monster axe will
WE
ammo
WC
S
MO
N
3
M
SE
SC
W
FS
ZONE PRESSURES
A CONCEPT DESIGNED TO PUT PRESSURE
ON THE OPPONENTS PASSING GAME THAT
INVOLVES RUSHING, STUNTING, BLITZING
4, 5 OR 6 DEFENDERS WHILE STILL
MAINTAINING ZONE COVERAGE
PRINCIPLES WITH THE REAMINING
DEFENDERS. IT ENABLES US TO “GET
AFTER OPPOSING QUARTBACKS” WITH
VARIOUS PRESSURES WITHOUT THE RISK
AND POTENTIAL PROBLEMS THAT PURE
MAN COVERAGE CAN CREATE!
ADVANTEGES OF ZONE PRESSURE
1. Element of surprise – Offensive line
does not know who is coming or going
2. Safe Pressure – Eliminate Match up
problems by not being in man coverage
3. Good vs. Rub/Pick routes
4. If QB scrambles, man coverage does not
pose a problem
5. Great on 3rd and 10+ yardage situations
6. Aggressive mentally
7. Big play potential – sacks, turnovers
8. This zone pressure scheme will be used
with and without dropping DL in
coverage and using HOT coverages to
replace stunting LB’s
ZONE PRESSURE TERMINOLOGY
1.

2.

3.
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4.

5.

Cop out:
Technique used to engage and occupy OL by DL
and then dropping into zone coverage during
stunt
Zone weak / Zone Strong:
Term used in play calling to drop strong or
weak side end into zone coverage
Zipper:
Term used in play calling to drop both strong
and weak side ends into zone coverage
Ernie:
Term used in play calling to drop strong side
end and nose tackle into zone coverage
Taco:
Term used in play calling to drop both DTs into
zone coverage
4 Man Zone Pressures
4 Man Zone Pressures
4 Man Zone Pressure
5 Man Zone Pressures
6 Man Zone Pressures
SIGHT – MOVEMENT – BOOM
SEE IT MOVE
Go BLOW IT UP
BOOM!!!!