Transcript Document

★ Canada
★United States
Mexico ★
Columbia ★
Peru ★
★United Kingdom
★ Faroe Islands
★ Czech Republic ★Scandinavia
★ Norway
★ Estonia
Ireland ★
★ Sweden
★Netherlands
★Russia
Iceland ★
★Lithuania
Denmark ★
★Luxembourg
★Poland
Germany ★
★Slovakia
★Romania★Bosnia/
Belgium ★
France ★
Herzegovina
Austria ★
Spain★
★Turkey
Hungary ★
★ China
★ Syria
Portugal ★
Palestine★
★India
Lebanon★
Benelux ★
Jordan ★
★Haiti
★ Brazil
★ Slovenia
★ Switzerland
Tunisia ★
Sudan ★
Chile ★
★ Argentina
★Bahrain
★ Qatar
★ Kuwait
★Saudi Arabia
★ Israel
★Yemen
★Japan
★Philippines
★South Korea
★ Taiwan, R.O.C.
★Hong Kong
★ Thailand
★Malaysia
★Singapore
★Australia
★Indonesia
★ Egypt
★South Africa
New Zealand ★
Current Countries with FIRST Programs
 It’s a competitive sport.
 It’s a life experience.
 It’s opportunity.
 It’s community.
 It’s amazing.
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
Founded in 1989 by inventor Dean Kamen
Devoted to helping young people discover
and develop a passion for Science,
Technology, Engineering and Math (STEM).
2011/12
294,600 Students
90,000+ Mentors/Volunteers/Adult
Supporters
More than 50 countries
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
Who is it for?
For Students (ages 6-18):
the hardest fun you’ll ever have.
For Mentors, Coaches, Volunteers:
the most rewarding adventure
you’ll ever undertake.
For Sponsors:
the most enlightened investment
you could ever make.
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FIRST learning…
… never stops building upon itself, starting at age 6 and continuing
through middle and high-school levels up to age 18. Young people
can join at any level. Participants master skills and concepts to aid
in learning science and technology through innovative projects and
robotics competitions, while gaining valuable career and life skills.
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
The FIRST Tech Challenge
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
What is FTC®?
✔ Head-to-head competition using sports model
✔ Teams design, build and program robots based
on sound engineering principles
✔ Develop strategic problem-solving,
organization, and team-building skills
✔ Mentored by professional engineers
✔ Awards for competition, community outreach
and design
✔ Qualify for $10 million in scholarships
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
What is FTC®?
FTC is a widely accessible, hands-on
high school robotics program
 INSPIRES children in grades 7-12 to participate in
science and technology
 DESIGN, BUILD AND PROGRAM robots
 GET hands-on programming and rapid
prototyping experience
 APPLY real-world math and science concepts
 TEACHES the engineering process
 DEVELOPS strategic problem-solving,
organizational and team-building skills
 LEARN about Gracious Professionalism™
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
What is FTC®?
How It Works
PROBLEM-SOLVING AND TEAM-BUILDING
 Conceive, build and compete using a modular robotics platform
 New engineering-based game challenge presented each year
TEAMS OF CHILDREN AND MENTORS
 Work as a team of up to10 students
 Learn with adults and Mentors
BUILD AND COMPETE
 Building, programming, testing and leaning the iterative (engineering process)
 Compete and cooperate in Alliances at Qualifying and Championship events
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
What is FTC®?
FTC Teams
 APPLY real-world math and science concepts to
research, design, build and program autonomous
and driver-controlled robots
 USE LEGO MINDSTORMS® technologies
 GAIN hands-on experience
• Robot Game
• Project-based Learning
 LEARN from and interact with adult mentors
 WORK as a team to overcome obstacles and
meet challenges
 ENGAGE with their communities
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FTC Impact
Proven Results
78% of FTC participants believe
their desire to do better in school
is a direct result of their
participation in FTC
With FTC, interest in majoring in
math and science - and pursuing
those fields - has risen by 84%
FTC is unlocking interest in math
and science (90% of participants
cite FTC directly responsible)
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
What is FTC®?
FIRST® Tech Challenge (FTC®):
Team Growth
2012-2013
Season
3000
2,500
2500
1,997
2000
1,607
1500
1000
799
554
500
0
 2,300 U.S. teams (projected)
53
130
986
1,111
 21,000 middle and high school-age
students
 100+ Qualifying and Championship
Tournaments; 1 World Championship
 U.S., Canada, Mexico, Australia, China,
India, Netherlands, New Zealand,
Romania, Russia, Saudi Arabia,
Singapore, South Korea, Taiwan
 Pilot programs in Germany and Spain
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FTC® Growth
Program Growth
OVER YEAR 2011
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
2011/2012 Game
Ring It Up! is played on a 12’x12’ diamond shaped field. Two alliances
comprised of two teams each, compete in matches consisting of a 30
second autonomous period followed by a two-minute driver controlled
period.
The object of the game is to score more points than your opponent’s
alliance by placing plastic rings onto pegs on the center rack. Teams will
also be challenged to detect special “weighted” rings to earn a special
multiplier bonus.
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FTC® Season
What is FTC®?
Organizations
 Any group can create a team: schools, community
groups, churches, neighborhoods
 Up to 10 students, grades 7-12, and 2 to 3 adult Mentors per team
Cost
 $2,500 for new teams; $1,200 for returning teams (U.S.)
Season Overview
 May – October ………………...Online registration
 Early September ………………..Game is revealed
 September – October………..…….Design & build
 November – March...…………Tournament season
 April …………………………..World Championship
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY