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★ Canada ★United States Mexico ★ Columbia ★ Peru ★ ★United Kingdom ★ Faroe Islands ★ Czech Republic ★Scandinavia ★ Norway ★ Estonia Ireland ★ ★ Sweden ★Netherlands ★Russia Iceland ★ ★Lithuania Denmark ★ ★Luxembourg ★Poland Germany ★ ★Slovakia ★Romania★Bosnia/ Belgium ★ France ★ Herzegovina Austria ★ Spain★ ★Turkey Hungary ★ ★ China ★ Syria Portugal ★ Palestine★ ★India Lebanon★ Benelux ★ Jordan ★ ★Haiti ★ Brazil ★ Slovenia ★ Switzerland Tunisia ★ Sudan ★ Chile ★ ★ Argentina ★Bahrain ★ Qatar ★ Kuwait ★Saudi Arabia ★ Israel ★Yemen ★Japan ★Philippines ★South Korea ★ Taiwan, R.O.C. ★Hong Kong ★ Thailand ★Malaysia ★Singapore ★Australia ★Indonesia ★ Egypt ★South Africa New Zealand ★ Current Countries with FIRST Programs It’s a competitive sport. It’s a life experience. It’s opportunity. It’s community. It’s amazing. FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY Founded in 1989 by inventor Dean Kamen Devoted to helping young people discover and develop a passion for Science, Technology, Engineering and Math (STEM). 2011/12 294,600 Students 90,000+ Mentors/Volunteers/Adult Supporters More than 50 countries FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY Who is it for? For Students (ages 6-18): the hardest fun you’ll ever have. For Mentors, Coaches, Volunteers: the most rewarding adventure you’ll ever undertake. For Sponsors: the most enlightened investment you could ever make. FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY FIRST learning… … never stops building upon itself, starting at age 6 and continuing through middle and high-school levels up to age 18. Young people can join at any level. Participants master skills and concepts to aid in learning science and technology through innovative projects and robotics competitions, while gaining valuable career and life skills. FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY The FIRST Tech Challenge FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY What is FTC®? ✔ Head-to-head competition using sports model ✔ Teams design, build and program robots based on sound engineering principles ✔ Develop strategic problem-solving, organization, and team-building skills ✔ Mentored by professional engineers ✔ Awards for competition, community outreach and design ✔ Qualify for $10 million in scholarships FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY What is FTC®? FTC is a widely accessible, hands-on high school robotics program INSPIRES children in grades 7-12 to participate in science and technology DESIGN, BUILD AND PROGRAM robots GET hands-on programming and rapid prototyping experience APPLY real-world math and science concepts TEACHES the engineering process DEVELOPS strategic problem-solving, organizational and team-building skills LEARN about Gracious Professionalism™ FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY What is FTC®? How It Works PROBLEM-SOLVING AND TEAM-BUILDING Conceive, build and compete using a modular robotics platform New engineering-based game challenge presented each year TEAMS OF CHILDREN AND MENTORS Work as a team of up to10 students Learn with adults and Mentors BUILD AND COMPETE Building, programming, testing and leaning the iterative (engineering process) Compete and cooperate in Alliances at Qualifying and Championship events FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY What is FTC®? FTC Teams APPLY real-world math and science concepts to research, design, build and program autonomous and driver-controlled robots USE LEGO MINDSTORMS® technologies GAIN hands-on experience • Robot Game • Project-based Learning LEARN from and interact with adult mentors WORK as a team to overcome obstacles and meet challenges ENGAGE with their communities FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY FTC Impact Proven Results 78% of FTC participants believe their desire to do better in school is a direct result of their participation in FTC With FTC, interest in majoring in math and science - and pursuing those fields - has risen by 84% FTC is unlocking interest in math and science (90% of participants cite FTC directly responsible) FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY What is FTC®? FIRST® Tech Challenge (FTC®): Team Growth 2012-2013 Season 3000 2,500 2500 1,997 2000 1,607 1500 1000 799 554 500 0 2,300 U.S. teams (projected) 53 130 986 1,111 21,000 middle and high school-age students 100+ Qualifying and Championship Tournaments; 1 World Championship U.S., Canada, Mexico, Australia, China, India, Netherlands, New Zealand, Romania, Russia, Saudi Arabia, Singapore, South Korea, Taiwan Pilot programs in Germany and Spain FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY FTC® Growth Program Growth OVER YEAR 2011 FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY 2011/2012 Game Ring It Up! is played on a 12’x12’ diamond shaped field. Two alliances comprised of two teams each, compete in matches consisting of a 30 second autonomous period followed by a two-minute driver controlled period. The object of the game is to score more points than your opponent’s alliance by placing plastic rings onto pegs on the center rack. Teams will also be challenged to detect special “weighted” rings to earn a special multiplier bonus. FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY FTC® Season What is FTC®? Organizations Any group can create a team: schools, community groups, churches, neighborhoods Up to 10 students, grades 7-12, and 2 to 3 adult Mentors per team Cost $2,500 for new teams; $1,200 for returning teams (U.S.) Season Overview May – October ………………...Online registration Early September ………………..Game is revealed September – October………..…….Design & build November – March...…………Tournament season April …………………………..World Championship FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY