TEAM PLAY AND TACTICS IN AUSTRALIAN FOOTBALL

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Transcript TEAM PLAY AND TACTICS IN AUSTRALIAN FOOTBALL

TEAM PLAY AND TACTICS
IN
AUSTRALIAN FOOTBALL
Phiv Demetriou
Level 2 Coach
Community Development Manager –
Northern Region
AFL Victoria
Team Play
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A recognisable/predictable standard or style
of play adopted by the coach which suits
his/her football philosophy.
Suits the strengths and weaknesses of the
team
Activity: Describe the style
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Geelong – Malcolm Blight
Western Bulldogs – Rodney Eade
West Coast Eagles – Michael Malthouse
Sydney – Paul Roos
Team Rules/Values
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Non negotiable
Week in, week out
Predictable
Player involvement
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Activity: List some team rules
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• Defence
• Midfield
• Forwards
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Team Rules
Collingwood FC 1990
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Punch from Behind
No U Turns
Under Pressure in defence – wide and long
If in doubt – long to advantage
No Forward Handballs
Kick to the Hot Spot
Straight Line the Ball
Tactics
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Measures or changes made
to Team Play on a game to
game basis taking into
account playing conditions,
opposition, own team, result
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Activity: List some tactics
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Anatomy Of Team Play
Zones
DEFENCE
 DEFENCE
 MIDFIELD
MIDFIELD
 FORWARD
FORWARD
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The Corridor
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The Corridor is that area of
the ground within which
most play is focused.
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It is by nature a strategic
advantage to use whether
defending or attacking
Lines
Goal to Goal Line
Line that splits the ground
into two equal halves
Contest Line
A direct line across the
ground in line with the ball
support players should start
behind this line ready to
create or defend
Workline
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Imaginary line between
ball and goals at either
end
Fat and Thin Side
Thin Side
That side of the ground
between the ball and the
closer boundary line.
Thin Side
Fat Side
Fat Side
That side of the ground
between the ball and the
farther boundary.
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STANDARD PATTERNS OF PLAY
DEFENCE
“Space Misers”
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Predictable/Disciplined
Corridor Side of Opponent
Spoil to Boundary
Direct ball out of “Corridor”
or “Danger Zone”
Congest Area
Defend Workline
Risk??
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DANGER
ZONE
DEFENCE ZONE TACTICS
DEFENSIVE
 Drop back ruckman
 Sweeper
 Flood
 Stoppages
 Kick outs
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ATTACKING
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Run/Set Up Play
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Switch
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Kick Outs
STANDARD PATTERNS OF PLAY
MID FIELD
“Space Invaders”
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3 Way Players
“Engine Room”
Create/Disposal
Numbers
Straight Running Kickers
Ability to look long and deliver
well
Set Plays -Centre Square/others
Best Scrimmage Players- “earn
the right to play in the centre
bounce!”
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WORK ZONE
MIDFIELD ZONE TACTICS
DEFENSIVE
 Tagging
 Flooding
 Cover
 Congestion
 Release backman
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ATTACKING
 Rotations
 Forward set-ups
 Onballer release
 3rd Man up
STANDARD PATTERNS OF PLAY
FORWARD
“Space Creators”
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Leading (Dummy Leads)
Kick Goals
Defend and Retain
Opportunistic
Creative
Extrovert
Move forward to Carrier
Set ups
Goals through corridor
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SCORING
ZONE
“3 SEC RULE”
NO GO
NO GO
FORWARD ZONE TACTICS
ATTACKING
 Rotations
 Isolation
 Set Ups eg 2 in
square
 3rd man up
 Goals through corridor
 Goals from stoppages
 Opposition Kick Ins –
7 point plays
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DEFENSIVE
 ‘Wall”
 Open Workline
 Zones -12,15,18
 Man on Man
 Kick outs – 1st per
quarter a spear kick
Standard Tactics
Centre Square
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Man on Man
Role Playing- Ruck, Rover, Sweeper,
Blocker
Peripheral Set Ups - Clear Out/ Congest
Go to players – team knows who they are
and wingmen know their role as do rotating
midfielders
Standard Tactics
Boundary Throw Ins
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Forward Zone - tap behind contest
line or tap to back of ruck contest, 3rd
man up etc – players must set up
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Defence Zone - tap to behind
workline or boundary
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Role Playing or zone responsibility
applies
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Standard Tactics
Opposition Kick Outs
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Man on Man
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Zones - 12 (3/4/5), 15, 18
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“Hedge your bets” - 50/50
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Standard Tactics
Our Kick Outs
‘Flood the Dud’ – weakest
part of the zone
 Huddle/ Release
 “Play on”
 2nd Kick Option
 Defensive Option
 Designated Kicker
 Spear Kick
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What if scenarios?
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2 or 3 unanswered goals
Man on man in centre and all over
ground
 Slow game down – tempo footy
 Push players down one line
 Leaders display leadership –
action/words
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What if scenarios?
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Kicking with the wind
Long and direct
 Don’t always bomb
 Look to square the footy up around
the 50m line
 Use corridor and get numbers at feet
 Don’t over possess
 No parking in corridor forward of 50m
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What if scenarios?
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Kicking against the wind
Extra man in defence
Push numbers back then release
Must play in front
Set running bounces target
Maintain possession
Take action after 2 or 3 unanswered goals (see
above)
Players must lead up to ball carrier
Use Half back flanker as a 5th on baller
General Team Play/Tactics
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Set indicators per game (KPI’S)
7 point plays X 3
110 team targets/ 5 per player
Running goals through corridor (Set up
designated players)
3rd man up in forward line – 2 players in the
goal square
Go to players at centre bounces
Use designated player when coming out of the
backline
General Team Play/Tactics
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50 inside 50’s
50 tackles
12, 15 man zone for opposition kick outs
Run from behinds/handball receives
(average 10 a quarter)
Know our kick outs, eg. Spear kick
Always wheel around across half forward
when in possession of the footy (mark or
free kick)
Take Stats for Team or individual players
(organise injured players or volunteers)
Some final advice….
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