Integrating the Double Wing and One
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Transcript Integrating the Double Wing and One
Integrating the Double Wing
and One-Back Offense
The Pioneer Way
Lewis & Clark College
Major in the Majors
Spend MOST of your time doing what’s
MOST important.
Pitch, Trap, Scissors, Boot, Reverse
Simplicity + Repetition are greater than
Complexity + Diversion
Recruit players and offer everyone the
opportunity to be involved and important.
Numbering, Formations,
Terminology System
Same personnel w/ multiple formations or
multiple personnel groups?
“Normal” = 2TE, 2WB, 1FB
“Ace” = 1TE, 3WR, 1FB
“Deuce” = 2TE, 2WR, 1FB
“Jumbo” = 2 TE, 2FB, 1RB
Numbering System
GAPS
7 5 3 1 2 4 6 8
3
1
4
5
2
6
BACKS & TE’S
Normal Formations
Normal
Right/Left
Normal Formations, contd.
Over RT/LFT
Deuce
Deuce RT/LFT
Position Tag Letters
X
Y
Q
H
Z
F
“ACE” Formations
STAR = SINGLE BACK, TIGHT END RIGHT
X
H
Y
F
Z
ACE Formations, contd.
STEEL = SINGLE BACK, TIGHT END LEFT
Z
Y
F
H
X
Ace Formations, contd.
STAR RIGHT: set Z and H to Y side
X
Y
H
Z
STAR LEFT: set Z and H opposite Y
X
Z
H
Y
F
Alignment Variations of H and Z
“Close” = Z aligns close to Y
“Tight” = Z and H have tight alignment
(close to Y and the open side OT).
Alignment Variations, contd.
“FLEX” = flex the Y (2 x 2 / 4-wide)
e.g., “STEEL FLEX”
Y
Q
Z
F
H
X
Motion
H motion
HIP = Into formation
HOP = Over or through formation
HAZE = Away from formation
Z motion
ZIP = Z Into formation
ZOOM = Over or through formation
ZAP = Away from formation
Huddle Call Sequence:
Motion to the Formation
Say the type of motion which leads to the
formation at the snap.
For example:
HIP STAR TITE 38 SCISSORS
Gun
Gun – Hip Star Close 17 Boot
Q
Top “Double Wing” Plays
from Ace Formations
47 Scissors / 38 Scissors
17 Boot / 18 Boot (Boise / Tampa)
23 Counter Trap / 24 Counter Trap
47 Reverse / 38 Reverse
45 Pitch / 36 Pitch
15 “Q” / 16 “Q”
“Normal,” “Ace” and “Jumbo”
Personnel and Formations
Formations with “Jumbo” personnel:
Stack
Right/Left
Jumbo Formations w/Ace Personnel
Stack
X
Y
Q
F
H
Z
Jumbo and Ace, contd.
LEFT
H
F
Z
RIGHT
Z
F
H
Motion Out of “Stack”
Example:
“HAZE LEFT”
X
Y
Q
F
H
Z
Double Wing Play Tag Terms
“Tucson” = Tackle Toss
“Seattle” = Scissors
“Solo” = Pull only BSG on DW Pitch.
Pull only FSG on STR/STL
Scissors.
“Boise” = Boot
“Tampa” = Throwback
Passing Tree
Inside breaking routes are EVEN #’s
Outside breaking routes are ODD #’s
0 = behind LOS
2 = slant
4 = hitch / curl
6 = dig / cross
8 = post / seam
1 = arrow
3 = sideline
5 = comeback
7 = corner
9 = fade / go
Protections
1.
2.
3.
4.
5.
DW Play Action – Man Schemes
Turnback (1st uncovered) – “Lucky” / “Ringo”
Full Gap / 3 step – “Black” / “Orange”
“Big” keeps BSTE in to block.
“Max” keeps both TE’s in to block.
Protection Terms with “L” and “R” tell FB which
direction to go – linemen know “opposite back”.
Putting it Together
“HAZE LEFT 18 TAMPA”
Q
F
H
Z
Putting it Together, contd.
HAZE LEFT LUCKY 756 FLARE
Q
F
H
Z
SUMMARY
1. K-I-S-S and M-I-S-S
2. FIND A WAY
a) Exploit opponent’s weaknesses.
b) Involve your players.
c) Get the ball into the end zone.
3. EVERYONE LIFT!
4. HAVE FUN.