ddd - Shropshire ACF

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Transcript ddd - Shropshire ACF

Judging Distance Two Types Units of Measure Appearance Method Units of Measure • Take a range you would know i.e.

A football pitch is about 100m.

• A 25/100m firing range.

See how many of use units of measure you can fit in between you and your target.

( Practice show them what 100m looks like ) Don’t use this method over 400m if you can’t see all the ground between you and the target.

Appearance Method By knowing what a person looks like at different ranges you can use this method to judge the distance.

See them what people look like at 100, 200, 300 and 400m 100m – Clear in all detail 200m – Clear in all detail, skin and equipment is still identifiable 300m – Clear body outline, face colour ok but the rest is starting to become blurred 400m – Body outline ok, rest blurred 500m – Body begins to taper

Things to note –

• • • • Things look closer when; The sun is bright from behind you They are bigger then things around them There is dead ground between you and them You are higher then them • • • • Things look further away when; There is bad light and the sun is in your eyes They are smaller then things around them You are looking across a valley or down a street You are lying down

There are also 3 aids to help you judge distance Key Range Bracketing Halving Key Range If the range to one object is known, estimate the distance from it to the target.

Bracketing The observer should decide on the furthest possible distance and the nearest possible distance to the object. The average of these is taken as the range.

Halving

For example, if the furthest estimated distance is 300 m and the nearest distance is 100 m then the range is therefore 200m.

Estimate the distance halfway from to target and then double it

The Direct Method Target Recognition Two Types The Direct Method The Clock Ray Method The Clock Ray Method Explain this is only used with harder targets.

Use laminate sheet Use mine tape on the floor for a big aid Remember to point out a centre of arc must be given

Fire Control Orders

There are 5 types of FCO Full FCO Brief FCO Delayed FCO Individual FCO Tracer A FCO is known as GRIT and give as CLAP

A FCO is known as GRIT G roup R ange I ndication T ype of fire And given as CLAP C lear L oud A s an order With P auses Brief FCO Example I Quarter right small tree enemy or Quarter right small tree 4 o’clock of tree enemy T Rapid fire Full FCO Example G Delta fire team R 200m I Quarter right small tree enemy or Quarter right small tree 4 o’clock of tree enemy T Rapid fire Delayed FCO Example G Delta fire team R 200m I Quarter right small tree enemy or Quarter right small tree 4 o’clock of tree enemy T When enemy seen rapid fire

Delayed FCO Example G Rifleman No. 3 R 200m I Quarter right small tree enemy or Quarter right small tree 4 o’clock of tree enemy T Watch and shoot Tracer FCO Example G Delta fire team R 200m I Watch my tracer, where it hits - enemy T Rapid fire