Computer Programming - T&T Software WWW Server
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Transcript Computer Programming - T&T Software WWW Server
Computer Programming
Putting the machine under our
command
Definition of a Program
A collection of instructions that
describe a task, or set of tasks, to
be carried out by a computer
Types of Computer Programs
Firmware
Systems Software
Applications Software
Programming Languages
A programming language is an
artificial language that can be
used to control the behavior of a
machine.
Early Computer Programming
The first computers
were programmed
by changing the
wiring
Programming Language Background
John von Neumann - stored program
Alan Turing - Turing Machine
Alonzo Church - Lambda calculus
First Generation Languages
Machine level code
Binary
Univac & IBM 701
Add reg 1 to reg 2 place results in reg 6
000000 00001 00010 00110 00000 100000
Second Generation Languages
Assembly code
Mnemonic code to represent instructions
Move 61 to register named “al”
mov al, 061
Third Generation Languages
Use English-like terms
Compiler to translate to machine level
Fortran, ALGOL, COBOL early examples
COMPUTE NET-PAY = GROSS-PAY - TOTAL-TAX
Fourth Generation Languages
More oriented toward problem solving
State the problem, don’t care how it is
solved.
Divided into categories
SQL - Structured Query Language
Select * from Employee where Last-Name = “Smith”
Fifth Generation Languages
Set of constraints rather than steps to
solve problems
Heuristics
Artificial Intelligence
Prolog
cat(tom) |- true
Program Development Life Cycle
Step 1
Describing the Problem
Step 2
Making a Plan
Step 3
Coding
Step 4
Debugging
Step 5
Finishing the Project
Step 1 : Describing the Problem
The problem statement is:
The starting point of programming
A description of tasks the program is to accomplish
How the program will execute the tasks
Created through interaction between the programmer and the
user
The program statement includes error handling and a
testing plan
Parking Garage Example
PROGRAM GOAL:
To compute the total pay for a fixed number of hours worked at a
parking garage.
INPUTS:
Number of Hours Worked........................ a positive number
OUTPUTS:
Total Pay Earned ................................... a positive number
PROCESS:
The Total Pay Earned is computed as $7.32 per hour for the first
eight hours worked each day. Any hours worked beyond the first
eight are billed at $11.73 per hour.
ERROR
HANDLING:
The input Number of Hours Worked must be a positive real number.
If it is a negative number or other non-acceptable character, the
program will force the user to re-enter the information.
TESTING PLAN:
INPUT
OUTPUT
NOTES
8
8*7.32
Testing positive input
3
3*7.32
Testing positive input
12
8*7.32 + 4*11.73
Testing overtime input
–6
Error message/ask user to
re-enter value
Handling error
Step 2: Developing an Algorithm
Wake Up
Algorithm development:
A set of specific, sequential steps
that describe what the computer
program must do
Complex algorithms include
decision points:
Binary (yes/no)
Loop (repeating actions)
Visual tools used to track algorithm
and decision points:
Check wallet
for $
Yes
Head off
to cafe
Go get
gas
Do I have
> $80
Yes
Yes
No
Do I have my
credit card?
No
Go to the ATM
for cash
Buy
textbook
Did I get $80
from the ATM?
Go to
accounting
lecture
No
Flowchart and Pseudocode
Flowchart
Pseudocode
Bold terms show actions that are common in
programming, such as reading data, making
decisions, printing, and so on.
1. Ask the user how many hours they worked today
2. If the number of hours worked < = 8,
compute total pay without overtime
otherwise,
compute total pay with overtime pay
3. Print total pay
Underlined words are
information items that appear
repeatedly in the algorithm.
Step 3: Coding
Coding is translating an algorithm into a
programming language
Generations of programming languages
Compilation
Compilation is the process of converting
code into machine language
Compiler reads the source code and
translates it into machine language
After compilation, programmers have an
executable program
Interpreter
Interpreter translates source code into a line by line intermediate
form
Each line is executed before the next line is compiled
Programmers do not have to wait for the entire program to be
recompiled each time they make a change.
Programmers can immediately see the results of changes as they
are making them in the code.
Step 4: Debugging
Running a program to find errors is known
as debugging
Sample inputs are used to determine
runtime (logic) errors
Debugger: Tool that helps programmers
locate runtime errors
Step 5: Finishing the Project
Users test the program (internal testing)
Beta version released:
Information collected about errors before final
revision
Software updates (service packs):
Problems found after commercial release
Documentation created:
User manuals
User training
Programming Languages
Selecting the right language:
Space available
Speed required
Organizational resources available
Type of target application
Flash /
XML
ASP / JSP
JavaScript
VBScript
Visual
Basic
C / C++
Java
HTML
The CPU:
Processing Digital Information
CPU is the brains of the
computer
Different types of CPUs
Intel and AMD chips: Used in
most Windows-based PCs
Apple systems use different CPU
design
Differentiating CPUs
Processing power
Clock speed and cache
Instruction Set
All commands that the CPU can execute
Arithmetic
Logic
Data
Control flow
Instruction Set Architecture
CISC
Complex Instruction Set Computer
Many different instructions
Intel - Windows
RISC
Reduced Instruction Set Computer
Fewer instructions
Motorola/Intel - Macintosh
The CPU Machine Cycle
Fetch
The program’s binary code is “fetched” from its temporary location
in RAM and moved to the CPU
Decode
The program’s binary code is decoded into commands the CPU
understands.
Execute
The ALU performs the calculations.
Store
The results are stored in the registers
The System Clock
Located on the motherboard
Controls the CPU’s processing cycles
Clock cycle
Pulse or tick
Clock speed
Number of pulses per second
Measured in hertz (Hz)
The Control Unit
• Manages the switches inside the CPU
Is programmed by CPU designers to
remember the sequence of processing
stages for that CPU
Moves each switch to its correct setting
(on or off) and then performs the work
of that stage
The Arithmetic Logic Unit (ALU)
• Part of the CPU designed to perform
mathematical operations (addition,
subtraction, multiplication, division, etc.)
• Also performs logical OR, AND, and NOT
operations
Is fed data from the CPU registers
Word size: Number of bits a computer can work
with at a time
Cache Memory
Small amount of memory
located on the CPU chip or
near it
Stores recent or frequently
used instructions and data
Used for quick access by
the CPU
Different levels of cache
Software Horror Stories
http://www.cs.tau.ac.il/~nachumd/
verify/horror.html