Game Programming - University of Brawijaya
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Transcript Game Programming - University of Brawijaya
Eriq Muhammad Adams J.
[email protected]
Agenda
Game
Genre
Game Engine
Game Engine Structure
Game Development Workflow
Terminology
Tips
Game
Greg Costikyan : "A game is a form of art in which
participants, termed players, make decisions in order
to manage resources through game tokens in the
pursuit of a goal.“
Eric Zimmerman : "An activity with some rules
engaged in for an outcome."
Game (cont.)
To build an impressive game you have to learn game
design (please read game design books).
Game design is the process of:
Imagining a game.
Defining the way it works.
Describing the elements that make up the game
(conceptual, functional, artistic, and others).
Transmitting that information to the team that will build
the game.
Game (cont.)
Ideas may came from :
Dream (daydream).
Other media such as television, movies, books, etc.
Other games.
Genre
Action games normally include physical challenges, puzzles, races,
and a variety of conflict challenges, mostly at the personal level.
Strategy games tend to include strategic (naturally), tactical, and
logistical challenges, in addition to the occasional economic ones.
Role-playing games involve tactical, logistical, and exploration
challenges
Real-world simulations include sports games and vehicle
simulations, including military vehicles.
Construction and management games such as Roller Coaster
Tycoon are primarily about economic and conceptual challenges.
Adventure games are chiefly about exploration and puzzle-solving.
Game Engine
A game engine is a software system designed for the
creation and development of video games.
Game Engine has several sub engines such as sound
engine, graphic engine, physics engine, AI engine, etc.
Commercial Engine : Unreal Engine, C4 Engine, Unity 3D,
Renderware, GameByro, etc
Open Source Engine : Illricht (C++), Ogre 3D (C++), Panda
3D (Python/C++), Jmonkey Engine (Java), Xith3D (Java),
JPCT (Java), Slick2d (Java), AndEngine (android/Java), etc.
Game Engine Structure
Game Development Workflow
Idea
Requirement
Gathering
Planning
Development
Milestone
Release
Phase
Debugging &
Testing
Phase
Development
Phase
http://jmonkeyengine.org/wiki/doku.php/jme3:intermediate:best_practices
Terminology
See the basic game development terminology at
http://jmonkeyengine.org/wiki/doku.php/jme3:termin
ology
Tips
Use Version Control to versioning codes : CVS,
Subversion, Mercurial, etc.
Understanding your audiences (for core games or
casual games).
Don’t reinvent the wheel
In programming, do complex thing first.
References
New Riders - Andrew Rollings and Ernest Adams on
Game Design
New Riders - Chris Crawford on Game Design
http://jmonkeyengine.org/wiki/doku.php/jme3