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Chapter 6 Building Control Algorithms For State Space Search Contents • Recursion-Based Search • Production Systems • The Blackboard Architecture for Problem Solving CSC411 Artificial Intelligence 1 Recursive Search Recursive search – A recursive step: procedure calls itself – A terminating condition Depth-first recursive search algorithm CSC411 Artificial Intelligence 2 Recursive Search with Global Variables Global variables : open and closed CSC411 Artificial Intelligence 3 Pattern-Driven Reasoning Problem: – Given a set of assertions (predicate expressions) – Determine whether a given goal is a logical consequence of the given set of assertions Solution – Use unification to select the implications (rules) whose conclusions match the goal – Unify the goal with the conclusion of the rule – Apply the substitutions throughout the rule – Transform the rule premise into a new subgoal – If the subgoal matches a fact, terminate – Otherwise recur on the subgoal Recursive algorithm – next page CSC411 Artificial Intelligence 4 Patterndriven Reasoning CSC411 Artificial Intelligence 5 Some Issues The order of assertions Logical connectives in the rule premises Logical negation CSC411 Artificial Intelligence 6 CSC411 Artificial Intelligence 7 CSC411 Artificial Intelligence 8 A production system. Control loops until working memory pattern no longer matches the conditions of any productions. CSC411 Artificial Intelligence 9 Trace of a simple production system. CSC411 Artificial Intelligence 10 The 8-puzzle as a production system CSC411 Artificial Intelligence 11 The 8-puzzle searched by a production system with loop detection and depth-bound. CSC411 Artificial Intelligence 12 The Knight’s Tour Problem • Problem: find a series of legal moves in which the knight lands on each square of the chessboard exactly once • Legal moves of a chess knight. CSC411 Artificial Intelligence 13 A 3 x 3 chessboard with move rules for the simplified knight tour problem. CSC411 Artificial Intelligence 14 Production rules for the 3 x 3 knight problem. CSC411 Artificial Intelligence 15 A production system solution to the 3 x 3 knight’s tour problem. CSC411 Artificial Intelligence 16 Control Algorithms The general recursive path definition X path(X,X) X,Y[path(X,Y) Z[move(X,Z) path(Z,Y)]] The revised path definition to avoid infinite loop X path(X,X) X,Y[path(X,Y) Z[move(X,Z) (been(Z)) assert(been(Z)) path(Z,Y)]] CSC411 Artificial Intelligence 17 The recursive path algorithm as production system. CSC411 Artificial Intelligence 18 A Production System in Prolog Farmer, wolf, goat, and cabbage problem – A farmer with his wolf, goat, and cabbage come to the edge of a river they wish to cross. There is a boat at the river’s edge, but, of course, only the farmer can row. The boat also can carry only two things, including the rower, at a time. If the wolf is ever left alone with the goat, the wolf will eat the goat; similarly if the goat is left alone with the cabbage, the goat will eat the cabbage. Devise a sequence of crossings of the river so that all four characters arrives safely on the other side of the river. Representation – state(F, W, G, C) describes the location of Farmer, Wolf, Goat, and Cabbage – Possible locations are e for east, w for west, bank – Initial state is state(w, w, w, w) – Goal state is state(e, e, e, e) – Predicates opp(X, Y) indicates that X and y are opposite sides of the river – Facts: opp(e, w). opp( w, e). CSC411 Artificial Intelligence 19 Sample crossings for the farmer, wolf, goat, and cabbage problem. CSC411 Artificial Intelligence 20 Portion of the state space graph of the farmer, wolf, goat, and cabbage problem, including unsafe states. CSC411 Artificial Intelligence 21 Unsafe states Production Rules in Prolog unsafe(state(X, Y, Y, C)) :- opp(X, Y). unsafe(state(X, W, Y, Y)) :- opp(X, Y). Move rules move(state(X, X, G, C), state(Y, Y, G, C))) :- opp(X, Y), not(unsafe(state(Y, Y, G, C))), writelist([‘farms takes wolf’, Y, Y, G, C]). move(state(X, W, X, C), state(Y, W, Y, C)) :- opp(X, Y), not(unsafe(state(Y, W, Y, C))), writelist([‘farmers takes goat’, Y, W, Y,C]). move(state(X, W, G, X), state(Y, W, G, Y)) :- opp(X, Y), not(unsafe(state(Y, W, G, Y))), writelist(‘farmer takes cabbage’, Y, W, G, Y]). move(state(X, W, G, C), state(Y, W, G, C)) :-opp(X, Y), not(unsafe(state(Y, W, G, C))), writelist([‘farmer takes self’, Y, W, G, C]). move(state(F, W, G, C), state(F, W, G, C)) :- writelist([‘Backtrack from ‘, F, W, G, C]), fail. Path rules Path(Goal, Goal, Stack) :- write(‘Solution Path Is: ‘), nl, reverse_print_stack(Stack). Path(State, Goal, Stack) :- move(State, Next), not(member_stack(Next, Stack)), stack(Next, Stack, NewStack), path(Next, Goal, NewStack), !. Start rule Go(Start, Goal) :- empty_stack(EmptyStack), stack(Start, EmptyStack, Stack), path(Start, Goal, Stack). Question ?- go(state(w, w, w, w), state(e, e, e, e) CSC411 Artificial Intelligence 22 Data-driven search in a production system. CSC411 Artificial Intelligence 23 Goal-driven search in a production system. CSC411 Artificial Intelligence 24 Bidirectional search missing in both directions, resulting in excessive search. CSC411 Artificial Intelligence 25 Bidirectional search meeting in the middle, eliminating much of the space examined by unidirectional search. CSC411 Artificial Intelligence 26 Major advantages of production systems for artificial intelligence • Separation of Knowledge and Control • A Natural Mapping onto State Space Search • Modularity of Production Rules • Pattern-Directed Control • Opportunities for Heuristic Control of Search • Tracing and Explanation • Language Independence • A Plausible Model of Human Problem-Solving CSC411 Artificial Intelligence 27 Blackboard architecture • • • • Extend production systems Separate productions into modules Each module is an agent -- knowledge source A single global structure -- blackboard CSC411 Artificial Intelligence 28