Odyssey of the Mind Awareness Session

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Transcript Odyssey of the Mind Awareness Session

HOW TO BE THE BEST OFFICIAL IN…
an INTRODUCTION and REMINDER
THANK YOU
for VOLUNTEERING Your Time
to be an
Odyssey of the Mind Official!
You make Odyssey possible for
our students!
What is Odyssey of the Mind?
A program where teams of students work
together to solve original, fun problems.
How?
By using their creativity.
How do they present their solutions?
In an 8-minute performance.
What should I expect?
The Unexpected!
Teams compete in Divisions
Division is determined by the oldest team member.
• Primary: Kindergarten – 2nd Grade
• Division I: Kindergarten – 5th Grade
• Division II: 6th – 8th Grade
• Division III: 9th – 12th Grade
• Division IV: Collegiate/Military
The Three Scoring Components of
Odyssey of the Mind
Long-Term: The solution is worth up to 200 points
Style within the presentation of the Long-Term
Solution is worth up to 50 points.
Spontaneous: The solution is worth up to 100 points
● Verbal – Respond to something, tell a story, etc.
● Hands-on – Build something, manipulate materials, etc.
● Combination Verbal & Hands-on – action and responses.
● Assigned on the day of the tournament and are
Top Secret!
Long-Term + Style + Spontaneous = Total Score
What’s a Long Term Problem?
Long Term Problems have many components and focus on:
~ Problems 1 and 2 typically emphasize technology
~ Problems 3 & 5 emphasize the arts.
~ Problem 4 is always involves a unique balsa wood
structure that holds weight.
Teams take weeks or months preparing their
Long Term Problems!
Examples from previous years
What is Style?
Style is the elaboration of the Long-Term Problem solution.
Style provides teams with the opportunity
to showcase their skills and to incorporate
their interests into their solutions.
Style can be art, music, dance, humor,
engineering, costuming, creative writing,
creative use of materials, and on and on.
Mandatory Style categories are described in the problem.
“Free Choice of Team” categories are created by the team.
All Style Categories are scored subjectively.
Style #5: “Overall effect of the four Style elements” in the
performance. (Base this score on how the four Style components
enhance the overall presentation.)
Judging Positions (Interaction with teams)
Staging Area Judge – Greet & relax teams. Check paperwork.
Give teams the chance to fix anything that is wrong or missing.
Timekeeper/Announcer – Introduce yourself to the teams.
Take paperwork to the judging team.
Problem & Style Judges – Know what to score. Congratulate
the team after its performance. Ask questions in a warm manner
that prompt the team members to talk and even brag about
their solution. Such as, “Where did you get the idea to make it a…”
Scorechecker – Make sure the scores are in range and are
compiled correctly. In cases where scores are significantly different
alert the Head Judge.
Head Judge – Manage the judging team. Meet with the coach and
give the scores before they are entered into the scoring program. Any
single penalty of 25 or more points must be reported by the Head
Judge to the Problem Captain and Tournament Director before
being processed in Scoring.
Subjective Scoring
Subjective scoring is assessed based on the opinion of the judge.
● Use the scoring guidelines as reference only.
● Scores are generally different from judge to judge.
● Scored for what the team did.
(Not what you thought it should have done.)
● Scored on a scale (such as 1 to 10 points).
● Consider classroom style scoring. Give teams credit (score)
for the effort as well as for the level of the result.
● No penalty if it was not presented.
(Just a score of zero points for that category.)
Example: Creative use of a material in a costume…1 to 10 points.
(The team chooses the costume and the material to be scored.)
Objective Scoring
Something is completed or not completed.
For Example:
The vehicle travels in reverse…0 or 10 points.
Was it successful?
Yes. Then the team gets the predetermined amount of
points listed in the problem.
No. Then the team gets zero points for that scoring
category.
- No partial score.
- Gets scored only one time.
- Every judge has the same score for these categories.
- May be attempted multiple times unless the problem states otherwise.
What Makes a Great Official?
Being punctual? You must be on time.
Knowing the rules of the Every judge needs
problem you’re judging? to know the rules.
Scoring consistently? Score ‘accordingly’.
(That is, score what you saw,
not what you expected to see
or remember from years past.)
Finding “cheaters”? Wrong approach.
(Most teams follow the rules.)
So, what makes a great Odyssey of the Mind judge?
A Great Attitude!
Smile!
Relax the Team!
Enjoy Watching
The Performances!
Congratulate
the Teams!
Have Fun!
Things to Remember
● Teams worked for months creating their solution.
● For most teams this 8-minute performance is all the time they
have to show their work. Make it rewarding.
● Most teams will not advance. This is their OotM experience.
You are the face of the program!
● You might judge 10 or more teams but each is different.
Keep up your enthusiasm for every team!
● No matter how much experience you have, no one has ever
judged this problem before. They’re new every year!
● Feel free to discuss the solution with other judges to ensure
you didn’t miss anything. Give teams every point they earn!
● Use the range when scoring subjective categories.
Creativity is diverse!
Judges “To Do” Check List
__ Read and bring a copy of the Problem, the general rules,
and all clarifications to the tournament.
__ Smile!
__ Introduce yourself to the judging team.
__ Welcome and help relax the team members for each team.
__
Smile!!
__ Take notes to remember each solution.
__ Congratulate every team for solving the problem.
__ Give every team all of the score they deserve.
__ Consider the entire range when scoring subjective categories.
__
Smile!!!
Judges “Not To Do” Check List
__ Don’t assess penalties without proof of a violation.
Never think,“That team couldn’t have built (or done) that”; however, don’t
ignore violations because that’s unfair to teams that followed the rules.
__ Don’t act like a Judge.
Consider yourself as part of the audience that is allowed to award scores.
__ Don’t score the first teams low if they did well.
If something you see later is better give it a higher score. If you already
gave a team the highest possible score then both teams get that score.
Any time 2 teams get the same score, whether both receive 1, 5, or 10
points, different levels of creativity are equated. Don’t worry, it happens.
__ Don’t ‘challenge’ teams with your questions.
In a friendly, calm tone, ask questions in a warm manner that prompt the
team members to talk and even brag about their solution. For example,
ask “Who’s idea was it to…?” “How did you come up with ….?” “Was
this your first idea?”
__ Don’t score harder in the next level of competition.
Scores should go up as teams advance since those tournaments have
the teams with the most creative solutions.
Have Fun!
Thanks again!
Tournament Information
Date: March 1, 2014
Location: Nassau BOCES Rosemary Kennedy Center
2850 N. Jerusalem Rd., Wantagh, NY
Hours of Tournament: 8:00 A.M. until 4:40 P.M.
Tournament Director Contact Information:
Patricia Busset 516-396-2362
Mary Stephens 516 – 396- 2256
Carolann James 516-396-2330
Web Site: www.nassauboces.org/odyssey
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