Transcript Document

Age Differences in Performance on Financial Games
Elizabeth M. Payment, Lisa Emery & Erica Camp
INTRODUCTION
Previous research shows that older adults sometimes make less
profitable decisions in financial games like the Ultimatum game and
the Dictator game, in that older adults tend to make more generous
offers when serving as the “proposer” than do young adults (Bailey et
al., 2012). These differences in financial decisions between older and
younger adults could be attributable to changes in motivation.
Here, we report pilot data from a version of the Dictator Game in
which participants made offers to “Prior Participants”, and were given
information on the offers that these prior participants made.
Participant Characteristics
Offers Made to “Future Participants”
WAIS-III Vocabulary
Young
M (SD)
40.31 (7.31)
Old
M (SD)
42.15 (9.61)
WAIS-III Digit Symbol*
90.59 (13.61)
75.50 (12.16)
LGS
CAII – “New” Interactions
41.93 (10.00)
4.72 (1.22)
41.31 (1.19)
4.25 (0.87)
CAII – “Old” Interactions
5.93 (1.31)
5.25 (1.14)
Older and Younger adults made equivalent offers to “Future
Participants”, and this did not vary across conditions.
*Age difference significant at p < .01
METHOD
Offers Made to “Past Participants”
Participants
The offers young adults made were influenced by the Age, Sex,
and Offers of “Prior Participants”, F(3,81) = 15.63, p < .001, ηp2 =.37
Correlations
Correlations with Motivational & Cognitive Variables
• 30 young adults (15 men, 15 women, Ages 18-33; M=26.2 years)
• 13 older adults (4 men, 9 women; ages 60 – 73; M = 65.1 years)
1.
All participants were paid $10 for their participation.
+
This is Kayla
In previous offers, Amy
kept $6, and gave her partner $4.
Design: 2 (Picture Age: Young vs. Old) x 2
(Picture Sex: Female vs. Male) x 4 (Previous
Offer Type: Fair, Slightly Unfair, Moderately
Unfair, Very Unfair)
Measures
Please type how much money
you would like to split with this
individual using the keyboard.
• Participants were screened for cognitive problems using the
Short Blessed
• Participants were screened for depression using the Geriatric
Depression Scale
• WAIS-III Digit symbol coding
• WAIS-III Vocabulary
• Change in Activities and Interests Inventory (CAII; Adams, 2004)
•
“I am interested in meeting and getting to know new
people”
• Loyola Generativity Scale (LGS; McAdams & De St Aubin, 1992)
•
“Wrote a letter to a newspaper, magazine, Congressman,
etc. about a social issue.”
2.
3.
4.
5.
6.
1.
Vocabulary
-
2.
Digit Symbol
-.05
-
3.
LGS
.18
-.15
-
4.
CAII – “New”
.02
.08
-.13
-
5.
CAII – “Old”
-.12
.10
.26
.13
6. Average “Past” Offer
.22
-.05
.15
-.31 -.16
-
7. Average “Future” Offer
.25
-.11
.03
-.12
.57
7.
-.10
-
CONCLUSIONS
The offers older adults made were only influenced by the Offers
of “Prior Participants”, F(3,30) = 11.85, p < .001, ηp2 = .54 (Effect
size for three-way interaction: ηp2.=.06)
• Decisions in the Dictator Game were dependent on offer types., and
this finding was slightly more pronounced in the younger adults.
• Younger adults, in the DG, were influenced by picture age and
gender, where as older adults were not.
• Although the correlations were non-significant due to the small
sample size, there was a slight tendency for generativity to correlate
positivity with DG offers to past participants, and for the CAII to
correlate negatively with DG offers.
This research is part of Elizabeth Payment’s Senior Honors Thesis, and
was supported by an Office of Student Research Grant from
Appalachian State University, and a WiSE award from the Department
of Psychology.
Additional reprints may be obtained at
Agelabs.appstate.edu