Computer Animation History

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Transcript Computer Animation History

COMPUTER SCIENCE 490.006/582.001
ADVANCED COMPUTER GRAPHICS
INSTRUCTOR: BILL WHITE
ENGINEERING BUILDING 3041
(618)650-3483
[email protected]
OFFICE HOURS:
MW 11:00 AM - 12:30 PM,
TR 1:00 PM - 4:00 PM,
AND BY APPOINTMENT!
MOTION PERCEPTION
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COMPUTER ANIMATION HISTORY
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MULTI-PLANE CAMERA
DISNEY’S MULTIPLANE
CAMERA
•11 FEET HIGH
•7 FOOT PLATES OF GLASS
•5 BACKGROUND/FOREGROUND LEVELS
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TRADITIONAL ANIMATION PROCESS
1. STORYBOARDS
2. DIALOGUE
4. IN-BETWEENING
5. INKING
7. BACKGROUNDS
8. PHOTOGRAPHING
3. SKETCHING
6. PAINTING
9. EDITING
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COMPUTER ANIMATION PROCESS
1. STORYBOARDS
2. STAGING
3. SET MODELING
4. KEYFRAMING
5. SHADING
6. EFFECTS
7. LIGHTING
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PRINCIPLES OF FILMMAKING
THREE-POINT LIGHTING
180-DEGREE RULE
RULE OF THIRDS
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DIGITAL VIDEO COMPOSITING
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SPATIOTEMPORAL DOMAINS
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COMPUTER ANIMATION HISTORY
JOHN WHITNEY
WILLIAM FETTER
IVAN SUTHERLAND
DAVID C. EVANS
MOTION CONTROL PHOTOGRAPHY
WIREFRAME ANIMATION
GRAPHICAL USER INTERFACE
COMPUTER GENERATED IMAGERY
CHARLES CSURI
ALAN KITCHING
DIGITAL ART
GRAPHICAL INTERPOLATION
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COMPUTER ANIMATION HISTORY
SIGGRAPH 1974
NELSON MAX
RICHARD SHOUP
JAMES BLINN
FIRST CONFERENCE
SCIENTIFIC VISUALIZATION
FRAME BUFFER
SHADING
JAMES CLARK
CRAIG REYNOLDS
TOM CALVERT
GPU
FLOCKING BEHAVIOR
MOTION CAPTURE
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